Jump to content

SexLab Deadly Drain SE Enhanced - BETA


Recommended Posts

Posted

Thank you for the mod.

 

I'm having issues with 7b. I gave drain 1 to female npcs. Drain did not cause rapid orgasms in creature victims and creature victims did not take damage. I updated with a clean save. Sexlab and SLSO settings as per instructions.

 

Human victims took damage. However, I don't think orgasms were being impacted. I tried drain 2 as well.

Posted
1 hour ago, Cicro72 said:

Thank you for the mod.

 

I'm having issues with 7b. I gave drain 1 to female npcs. Drain did not cause rapid orgasms in creature victims and creature victims did not take damage. I updated with a clean save. Sexlab and SLSO settings as per instructions.

 

Human victims took damage. However, I don't think orgasms were being impacted. I tried drain 2 as well.

Oh, I did not code it with creature victims in mind. Does the drain work when npc enhancements are off?

Posted (edited)

Okay, I'm being picky now, and this is a personal addition I'd like to request being added if possible...

Could you possibly make it so that, if you are full HP or Stamina/Magicka, you can "overheal" or "absorb stats" from the victim? 

Example, if the PC is being drained, or if the Female PC is doing the draining: (lets use Female PC as the example here so I can explain it better from my end)

-1 Female PC is full HP, MP, and SP. They begin a scene and drain from the male victim.
-2 As they drain, there is a chance to raise their Max HP, MP, SP stat permanently, and the victim loses their stats permenantly.

Almost like a permanent buff/debuff, Is this doable? I think it could be pretty interesting to play by stacking stats or lose stats and trying to accomodate, depending on how you play

Your addons and tweaks are working for me this update, with the enhancement levels being something I'm enjoying a lot. THanks for sharing your work so far

Edited by LostDremoraDream
Posted
2 hours ago, 777sage said:

Oh, I did not code it with creature victims in mind. Does the drain work when npc enhancements are off?

My mistake. Creatures are taking damage. I adjusted the SLDD damage up. Creature health regeneration would negate the damage during the scene.

 

The Kiss key resets to "Mouse" upon MCMS exit. I cannot get it to stay assigned to another key.

Posted
3 hours ago, LostDremoraDream said:

Okay, I'm being picky now, and this is a personal addition I'd like to request being added if possible...

Could you possibly make it so that, if you are full HP or Stamina/Magicka, you can "overheal" or "absorb stats" from the victim? 

Example, if the PC is being drained, or if the Female PC is doing the draining: (lets use Female PC as the example here so I can explain it better from my end)

-1 Female PC is full HP, MP, and SP. They begin a scene and drain from the male victim.
-2 As they drain, there is a chance to raise their Max HP, MP, SP stat permanently, and the victim loses their stats permenantly.

Almost like a permanent buff/debuff, Is this doable? I think it could be pretty interesting to play by stacking stats or lose stats and trying to accomodate, depending on how you play

Your addons and tweaks are working for me this update, with the enhancement levels being something I'm enjoying a lot. THanks for sharing your work so far

 

 

Hmmm. to do that I'd have to be careful. I can  brain storm and get back to you on that. Good to know this version is working better for you.

Posted
1 hour ago, Cicro72 said:

My mistake. Creatures are taking damage. I adjusted the SLDD damage up. Creature health regeneration would negate the damage during the scene.

 

The Kiss key resets to "Mouse" upon MCMS exit. I cannot get it to stay assigned to another key.

 

Thanks for reporting this defect, working on fixing it now. Should have an update out in an hour.

Posted

Ok, I have a question. How does this mod work. I downloaded this mod a while ago and so far I haven't figured out how to get this mod to work as advertised, that being banging and draining. I downloaded all of the requirements needed in order for this mod to work and everything. I would really appreciate the help as I am curently at a loss.

Posted
6 hours ago, AtlasPrime said:

Ok, I have a question. How does this mod work. I downloaded this mod a while ago and so far I haven't figured out how to get this mod to work as advertised, that being banging and draining. I downloaded all of the requirements needed in order for this mod to work and everything. I would really appreciate the help as I am curently at a loss.

 

Hm... Ok just need to know something. Do you only have SLDD as the only sexlab mod aside from Sexlab framework mod in your game? You can try testing animations in your game using sexlab menu and start there.

 

Otherwise you can try things like radiant prostitution, scent of sex to create sexual scenarios/evetns (high learning curve), or other mods like sexlab defeat. Sexlab framework can allow to you test animations and starting sex that way, but that on its own doesnt initiate anything. It is a framework.

 

SLDD works for NPC when the NPC is given drain powers (you go into SLDD MCM and use mod utility option to give spells to you). If the NPC has sex and the mod is enabled, then draining can occurr.

 

For the PC, give yourself drain powers, then start sex . Draining should occurr. You may have downloaded the requirements for the sex mods, but you probably didnt download mods that would make or allow sex to happen on their own. So try radiant prostitution SE (or LE) since you can offer sex to NPCs, or perhaps an NPC you gave drain powers to.

Posted
10 hours ago, 777sage said:

 

Hm... Ok just need to know something. Do you only have SLDD as the only sexlab mod aside from Sexlab framework mod in your game? You can try testing animations in your game using sexlab menu and start there.

 

Otherwise you can try things like radiant prostitution, scent of sex to create sexual scenarios/evetns (high learning curve), or other mods like sexlab defeat. Sexlab framework can allow to you test animations and starting sex that way, but that on its own doesnt initiate anything. It is a framework.

 

SLDD works for NPC when the NPC is given drain powers (you go into SLDD MCM and use mod utility option to give spells to you). If the NPC has sex and the mod is enabled, then draining can occurr.

 

For the PC, give yourself drain powers, then start sex . Draining should occurr. You may have downloaded the requirements for the sex mods, but you probably didnt download mods that would make or allow sex to happen on their own. So try radiant prostitution SE (or LE) since you can offer sex to NPCs, or perhaps an NPC you gave drain powers to.

Thanks for the help. With defeat installed, I managed to get the mod working properly. I'm new to this site and am coming from nexus, so I didn't know that I needed another mod that wasn't in the requirements like SLDefeat. Thanks again for the help.

Posted
54 minutes ago, AtlasPrime said:

Thanks for the help. With defeat installed, I managed to get the mod working properly. I'm new to this site and am coming from nexus, so I didn't know that I needed another mod that wasn't in the requirements like SLDefeat. Thanks again for the help.

No problem,

 

SL defeat and other mods are not dependencies so they are not listed as such. It is up to the user to find and install mods that initiate sexual encounters. SL defeat, Scent of Sex, Prostitution, and etc are just several of a LOONG list of sex mods that can be used.

Posted

Progress update:

 

Done

  • Fixed an issue where if the sex scene ended early, climax draining would continue.
  • Added new page "Compatibility" to check for installation of other mods that may be integrated

 

In Progress

  • Vampiric thirst compatibility
  • iNeed compatibility

 

Backlog

  • Brainstorming attribute and exp draining events. Its hard to find a balance to ensure the drainer doesnt become OP too quickly.
Posted
On 7/14/2021 at 11:39 PM, 777sage said:

Brainstorming attribute and exp draining events. Its hard to find a balance to ensure the drainer doesnt become OP too quickly.

If it's easy to toggle, make it an option maybe? Grant a small amount of experience towards a skill when draining to death. In Sacrilege, when you drain a victim to death, you get points towards "vampirism" as a whole and some destruction XP. Something as simple as that seems like a good idea.

Posted
21 hours ago, RedactedPrince said:

If it's easy to toggle, make it an option maybe? Grant a small amount of experience towards a skill when draining to death. In Sacrilege, when you drain a victim to death, you get points towards "vampirism" as a whole and some destruction XP. Something as simple as that seems like a good idea.

It will be an optional feature enabled or disabled by the MCM. I am thinking of allowing magnitude control: the rate of exp gained. EXP gained may occur even during normal orgasm draining and climax orgasm draining

Posted

Update:  Vampiric thirst integration for the player is finally showing progress, was able to quench thirst and even gain vampiric points too. 

 

This ordeal has taught me something about vampire mods.... holy shit I see was Schaken meant when he said he wouldnt touch that script with a 10 foot pole. So the way its going to have to go is that vampiric thirst and other vampire mod versions will likely be separate versions of the same mod. I am right now trying to balance it out, from instant feeding to feeding at the start of orgasms.

 

After this I need to set conditions for NPCs, in the case of requiem removing the painful thirst effect from them for example and controlling which thing to run and which not to.

 

This has been taking so long because of None objects being called even when the method was defined. Additionally, because of the vampirefeed property in vanilla not taking in any parameters, setting up variations of the same function seems to be impossible right now because VT, BetterVampires, or even sacrosanct may rewrite the playervampirequest script. I dont think I can make it a dynamic plugin check.

 

On the bright side, Ineed and milk mod economy integration is still being planned out. I should probably just release the fix for the repeated drains still occuring after animations end early.

Posted

thanks for supporting the mod. its one of my all time favorite.

 

however, I'm still using the previous build since it has drain to draugr, I notice you are going to change to skeleton. are you going to consider about having an option between draugr or skeleton or perhaps random?
 

 

cheers

Posted
14 hours ago, akunbandel said:

thanks for supporting the mod. its one of my all time favorite.

 

however, I'm still using the previous build since it has drain to draugr, I notice you are going to change to skeleton. are you going to consider about having an option between draugr or skeleton or perhaps random?
 

 

cheers

no problem. i am thinking that either case would be determined by the drain to draugr option alone. If the new features are enabled for NPC and/or PC, then drain to skeleton would occur. I am not sure I'd see the point in adding separate options for the two currently.

Posted (edited)

Hey everyone, realized an issue no one seems to have reported. Multi Orgasm drains seem to have off or weird behaviors when there are more than one victim as I feared, I am working on the solution as priority.. Of course since no one mentioned it I am assuming everyone just has deadly drain events involving only 2 actors. 

 

If this is the case, you should be fine with no serious issues.

Edited by 777sage
Posted

I am starting to load the vampire mods. I am using MO2. Does anyone have load order advice? I know Better Vampires SE has to go after the other two, but other than that I am guessing.

 

Bloodthirst - Vampire NPCs Can Feed - Converted to SE

Better Vampire NPCs SE

Better Vampires SE

 

And where in the load order should I put "SexLab Deadly Drain SE Enhanced"?

Posted
3 hours ago, trgdolors said:

I am starting to load the vampire mods. I am using MO2. Does anyone have load order advice? I know Better Vampires SE has to go after the other two, but other than that I am guessing.

 

Bloodthirst - Vampire NPCs Can Feed - Converted to SE

Better Vampire NPCs SE

Better Vampires SE

 

And where in the load order should I put "SexLab Deadly Drain SE Enhanced"?

 

Well, the modifications I am making do not overwrite the scripts of those vampire mods. On the left pain, mod order, SLDDSEE can basically be anywhere. My scripts only check to see if the esps are installed. As of 0.7c, functionality for better vampires are not in place yet. As for plugin side, i dont believe it should matter. Just ensure all other required dependencies are in place.

Posted (edited)

Quick update:

 

I believe I have resolved the multi-orgasm issue. Plus it is also running much faster this time. I just tested it as a drainer with 2 victims. I havent tested it with multiple drainers but I believe it should be fine. Also noticed ill have to update the "Auto drain on orgasm" menu option. Since SLSO treats the climax animation as just another stage, that menu option will not autotrigger the drain. I believe the standard autodrain will. Ill try to make it clear for both options descriptions. The two will still function as normal while Enhancements are off. 

Also, vampiric thirst is still intact. Was able to get 2 helpings of blood  from multi drain. Current iteration makes it so that blood draining only happens for the player and once per victim, the amount received is dependent on the max health of the victims. Meaning the stronger and more health the victim has, the more blood can be received per victim. Of course this is only during sex. Biting and kissing will give you a bit and stop you from starving, but even if you spam them you wont get very far unless you are dedicated.

 

I am intending to update drain behaviors again, problem is that LE doesnt have a certain function specific to special edition. So what I CAN do is keep those versions as patches individual patches based on which vampiric mod (if any) for convenience. So Skyrim SE's calculations for draining can be more precise, while LE will have to rely on the victim's actor base.

 

For vampiric thirst version I am planning on adding an MCM menu option to control magnitude of bood drain and vampiric EXP gained, both will be gained by the same rate. Since I dont play as a vampire in normal playthroughs I will rely on you all to give feedback regarding balance. I am thinking a multiplier between 1 to 5 should do.

Edited by 777sage
Posted

allowing the control of xp gain is fine people can set it to whatever they want between 1 and 5. 

i use better vampires anyway :D 

and the patch idea makes the most sense  

Posted
2 hours ago, MuchW0W said:

allowing the control of xp gain is fine people can set it to whatever they want between 1 and 5. 

i use better vampires anyway :D 

and the patch idea makes the most sense  

 

Yeah, I cant determine how others mod their game. Nor can I determine how difficult they make their game. So having sliders like that can give more flexibility. Better vampires is up next, I have been looking into the source code lately and I think I know how I can get it to work. Just uploaded a new version, the other issue I mentioned should be fixed. My next post, or the version updates will detail the changes.

Posted (edited)

Hey all, new version posted, Let me know if you have any issues:

 

If updating from previous version, please go to Mod Utility and select option to reload ESP.

Done

  1. Fixed an issue during SLSO climax drain where it would only drain one person, and when the animation end the script would keep going because the SL scene was no longer active. I basically rebuilt the process to work in a similar fashion to regular draining events. So it should run faster
    • This issue would in 2 variants. When just 2 actors were present, if the animation ended the draining could keep running. This has been fixed
    • The second issue occurred when there were more than 2 actors. I rebuilt the loop handling the multi orgasm event. It is working faster than it did before and each drainer will drain each victim.
  2. Vampiric thirst patches have been uploaded for both SE and LE versions. If on Special edition, just download the main 0.8 file, then install the vampiric thirst SE patch, overwrite or override as required. If on LE version,, download the LE version from the original author and then apply the vampiric thirst patch. You shouldnt need to download the main LE patch unless you just want the version with no vampire mods installed.
  3. Logic between SE and LE have been updated. SE has new functions not found in LE. As a result I redid the code for the respective drain functions. Just note that LE will operate based on the victims base max health, wheres the SE versions will behave based on the victims current max health including any buffs or debuffs. So if you were to go into the console and mod an actors health to be higher, SLDD SEE will notice it and operate that way. But LE will use base actor results. Its a limitation I cannot overcome unless I perhaps use SKSE functions.
  4. Vampiric Thirst drain rate has been implemented as well as a slider option under Mod Utility. It will only work if vampiric thirst and the required patches are installed.
  5. FYI : version of Vampiric thirst used as a template is from this link: https://www.nexusmods.com/skyrimspecialedition/mods/17610

 

In Progress

  1. Better Vampires compatibility is in progress, I am currently observing the source code. In light of this I may also set the VT drain rate to something universal that can affect vampiric mod
  2. Skill experience gains for every drain with SLSO, also will implement it at a more basic level for those without SLSO. I am thinking of balancing it by restricting the ability to drain exp past the victims skill level. I am thinking of having this apply to ALL skills. Also may make it dependent on how deadly the succubus is, not sure about it yet

 

Backlog

  • Attribute drain  - Drain your victim at orgasm stage, and if at full HP there is a chance you will permanently gain HP,Magicka, and Stamina. The victim may permanently lose those attributes at the actor reference level. This is so that the individual NPC suffers the loss, not the actor base.
  • Requiem Vampirism and NPC integration
Edited by 777sage

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...