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SexLab Deadly Drain SE Enhanced - BETA


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Posted

hello!
I have 3ba body and when i drain breast goes crazy....
It's uhh... Problematic.
What can i do?
They strech, shake, and game loose FPS it's a madness lol. I have to QQQ in console command. :(

Posted

Do you have physical drain enabled?

Or beautification or something along those lines? (don't remember how it is called in game)

 

Those features were not touched in the Enhanced version, and are still buggy. Better disable them.

Posted

i have physical and beauty drain.
How sad i love the concept of physical drain!
:(
(i dont know what is actually beauty drain tbh)

Posted
On 3/27/2022 at 10:24 AM, foreveraloneguy said:

 

Yes and no. I tracked it down to the "increase player satiation" option. I disabled that and the PSQ drain stays where I put it. But as soon as I enable that option again, the problem comes back and the drain value multiplier is constantly set to 0.

 

SLDDSEE should set it 0 to prevent PSQ from draining the victims health while SLDD is active. You should still gain satiation and EXP. But PSQ will say that you gained 0 semen. On the second to last animation phase, it records the value and sets the psq rate to 0 to ensure that PSQ does not drain the health of the victim based on the length of time the player had sex with a partner. On the climax stage, the value is restored just as PSQ runs its own calculations. SLDDSE immediately takes that restored value and should use that restored rate as a multiplier for satiation and experience in addition to any multiplier applied from the partner being lovers. 

 

Are you saying its stuck at 0 and never returns to your set value? Is it being set to 0 even when you are not having sex?

Posted
On 3/27/2022 at 1:26 PM, dweezer said:

I know this is more of a nice to have rather than absolutely necessary, but is there any chance when the physical drain is revisited to include the ability to have Bodyslide morphs by name in the JSON file and have them processed as well?

 

Hmm, I think I see what you are suggesting, the software SLDD came with is cool but not many know how to use it. I would consider this if I can get the aborb body functions working better.

Posted
12 hours ago, Selky said:

i have physical and beauty drain.
How sad i love the concept of physical drain!
:(
(i dont know what is actually beauty drain tbh)

 

I am looking at mods like Arousal Based Breast Adjuster (ABBA) that handles body modifications quite nicely. This is something I am trying to prep for in advanced while I work on the other items. Such as updated codebase, updating menu to use states instead of baking everything, and prepping translatable UI and notifications. Also working on new notification dialogue functions so the player can turn them on or off, perhaps modularly. And then there are drain events the someone else requested so they can make their own event based add ons and SPID application so deadly/hateful wenches can be drainers/succubi too. (which turns out to be kind of annoying and compelled me to make new drainer levels outright).

 

In short, this is still a work in progress, just hang in there ?

 

Posted (edited)

Update Log:

  • Updated menu (except Physical drain page/options) to use states instead of hardcoding them as static options, this makes things easier and I took advantage to of it as a prep to open them up for translations via JSON, in the event the JSON file is not found it should default to coded options and descriptions. (States done, but JSON file function not yet finished.)
    • This also makes it so UI changes, whether by option or there descriptions, should update dynamically. I disliked how changes to descriptions never updated when changed.
    • Physical Drain options left out in this change as I may have to rebuild it entirely.
  • Updated PSQ, section to also include EXP modifier, same range as satiation rate. But i am noticing there might be two separate PSQ exp gain events, i need to check it.
  • Slightly changed SLDDs drained needs function, hopefully this will be more consistent.
  • Finished adding Nymph(0) drainer functions. Psychopath  rank is in progress on both player and NPC but is the easiest to do since there is nothing to check for.
    • New utility spells have been added for Nymph and Psychopath. Neither ranks ignore restrictions, such as excluding followers or female victims.
    • Deadly, Always Deadly, and Psycho ranks are candidates for SPID on deadly and hateful wenches (Ill take feedback on whether or not to include Nymphs and Feeders but they dont exactly seem to fit.)
  • RND is in progress.
  • Sancrosanct phase 2 is being worked on, event handling is a bit weird.
  • Will also be testing physical drain this time before editing anything to see where it is breaking.

 

Returning attempts:

 

  • Milk Mod economy phase 2 - Being breast fed by milk maid succubus heals the victim. Trying it again now since I have updated code base

 

Damn, its been forever since i posted an update. Bare with me, im actively working on it since things have simmered down at work.

Edited by 777sage
Posted
20 hours ago, 777sage said:

Are you saying its stuck at 0 and never returns to your set value? Is it being set to 0 even when you are not having sex?

 

Yes, that's exactly what I'm saying. It's always 0 and satiation constantly decreases.

Posted
1 hour ago, foreveraloneguy said:

 

Yes, that's exactly what I'm saying. It's always 0 and satiation constantly decreases.

 

Ok, then I think some baked in part of the script is causing things to go awry. I just had an incident where draining behaviors were not behaving correctly in my local. So whenever I was testing Nymph drainers it behaved as if the drainer was a Feeder. I ended up having to use Fallrim tools to wipe it from a test save, then I tested it on my main save using a VarReset function to check and update them whenever SLDD was updated and fixed it as well. Basically, the Vars remained static in the save even though they are not properties.

 

The problem you described, does it happen even when you start a new save and test it? I am assuming you probably already tried this, I am checking this on my local as well. but the value is always restored, I'll include boundary testing as well just in case. I'll be including Traces in PSQ section of SLDD to help monitor what is going on.

Posted
7 hours ago, 777sage said:

The problem you described, does it happen even when you start a new save and test it? I am assuming you probably already tried this, I am checking this on my local as well. but the value is always restored, I'll include boundary testing as well just in case. I'll be including Traces in PSQ section of SLDD to help monitor what is going on.

 

I noticed it on a new save. Haven't tried creating more new games yet.

Posted
20 minutes ago, foreveraloneguy said:

 

I noticed it on a new save. Haven't tried creating more new games yet.

 

Got it, thanks for the details

Posted

FEC got updated with new esp name, will it affect deadly drain compability?

Posted
4 hours ago, punzme said:

FEC got updated with new esp name, will it affect deadly drain compability?

 

It seems to be affected. I started a new game with FEC 5.x and this enabled and this doesn't detect the new version of FEC so it's drain visual effects option is disabled.

Posted
On 4/8/2022 at 10:22 AM, odius said:

 

It seems to be affected. I started a new game with FEC 5.x and this enabled and this doesn't detect the new version of FEC so it's drain visual effects option is disabled.

 

I decompiled the one script that seems to do the check for FEC and added a check for the new plugin name - seems to work on my end.

 

SLDDSE-FEC.zip

Posted
On 4/9/2022 at 5:35 PM, nb097 said:

 

I decompiled the one script that seems to do the check for FEC and added a check for the new plugin name - seems to work on my end.

 

SLDDSE-FEC.zip 12.05 kB · 12 downloads

 

The new version changes a lot but because of how I instigate the effect i likely just have to update the plugin detail and its fine after that. Only thing is, the new version of FEC requires a new game currently. I may have to consider checking for the current ESP and the older one for the same flag.

Posted (edited)

Update log:

 

Done
1. Fixed orgasm drain inconsistency
2. Added Drainer levels Nymph (sex addicted, harmless) and Phsycopath (same as Lethal but incapable of love or nursing) for both player(MCM slider) and NPC drainers(via spell).
3. Psychopath drainers have an increased chance to drain the attributes of victims, up to 30% compared to 25% for lethal drainer.
4. Added the first part of MME Phase 2, All drainers except psychopaths can nurse their victims, Psychos won't nurse anyone. But victim will only be nursed while in breastfeeding animation AND relationship rank requirements are met. Nymphs will nurse anyone currently. Can nurse during all stages so long as maid has milk. Happens at each drain. If nursing requirements not met, the victim will be drained.
5. Amount of health gained is dependent on milk maid level and drain speed. But might decouple this to just milk maid level and drainer level instead. Or some other way. Ineed integration is coming up next so being nursed decreases current needs
6. Added more traces for PSQ integration to track where things are acting weird should make it easier to see what is going on when something is not working
7. Added DD native exp modifier slider for PSQ, may not be necessary but if you wanted to manipulate PSQ exp from SLDD it is an option. Also If looking to only rely on PSQ exp rate slider, just keep SLDDs at 1.
8. All menu options(excluding Physical drain) now use event states in preparation for translatable and dynamic text features later.

 

Immediately working on

 

  1. FEC update and FEC backwards compatibility(So you shouldn't have to start a new game). Fire effect. 

Triaging SPID for:

  1. Deadly wenches (regretful wenches might just be feeders or deadly drainers)
  2. Hateful wenches

      Problem with this that I have to go out of my way to test them by playing the game and finding them. Then there are the wench ghosts and other enemies that can spawn and etc.

 

Very near future:

  1. MME phase 2.5 - iNeed (and hopefully RND) satiation when being fed.
  2. Unless you are a lover, raping a succubus may make them hate you, which either results in harsher draining OR they effectively become psychos for the duration of the scene.

 

Got more in the works, but gotta deal with some shit. Goal is to upload an update within the next few days.

Edited by 777sage
Posted

Need some thoughts:

 

If the player decided to exclude females and followers from draining, should that restriction also extend to being nursed? Im having mixed feelings on that.

Posted

Finding Deadly Wenches should be fairly easy if you use the optional Moar Wenches mod included in the download files of Deadly Wenches, as it replaces all bandits with DWs.

Posted

 LoversLab is too slow to allow edits, thus double post.

22 minutes ago, 777sage said:

If the player decided to exclude females and followers from draining, should that restriction also extend to being nursed?

I think nursing should be allowed.

That toggle is at least in my eyes there to protect females from drainers, not restricting all interactions with them.

Posted
23 minutes ago, Someone92 said:

Finding Deadly Wenches should be fairly easy if you use the optional Moar Wenches mod included in the download files of Deadly Wenches, as it replaces all bandits with DWs.

 

Yeah usually they are common in camps or the usual enemy groups. I guess Hateful has the more special ones. Honestly I could also just give all a chance have draining abilities so you it leaves you guessing. too.

Posted
21 minutes ago, Someone92 said:

 LoversLab is too slow to allow edits, thus double post.

I think nursing should be allowed.

That toggle is at least in my eyes there to protect females from drainers, not restricting all interactions with them.

 

That the perspective I was sparring with, but I am ok with either. I can just re-organize the order in which the exclusions are checked. This way the possibility of nursing is done first and on its own.

Posted
On 4/12/2022 at 7:55 PM, Selky said:

Cheers for the physical draining ?
And cheers to see how active you are, gg!

 

Yup, its still being checked out. I may have a dependency on SLIF for SE but the config file has been restored to its 1.7 LE version.

Posted

Update 0.9.2 posted:

 

See changelog for it.

 

Also note: Description for Nursing victims (MME) is a little of. Initially I was going to have deadly(playful) drainers nurse the victim until they decided to kill. But I decided against it for consistency. Either way, if conditions are met nursing can happen even if Excluding followers/females.

 

Alert me to any issues regarding UI, SLDD functionality, or any of the mod features it supports. I also want to know if I should nerf the nursing features, can be pretty powerful if you have a level 10 milk maid drainer early game.... but hey its part of the investment right?

Posted
On 4/3/2022 at 10:49 PM, foreveraloneguy said:

 

I noticed it on a new save. Haven't tried creating more new games yet.

 

 

Can you try it with the latest version? Enable tracing and send me the log if it does so I can examine the new tracer details.

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