Melissa_69 Posted February 2, 2022 Posted February 2, 2022 4 minutes ago, AnInsaneMoose said: Ahhhh, so that's what it is Been trying to get this to work for a while now, couldn't figure out what it was conflicting with to CTD. Then decided to check the comments to see if anyone else had this issue, and boom, here it was Real shame, as Babodialogue is pretty much a staple in my NSFW loadorder I have Babodialogue along with PSQ 3.2.8a Hybrid SE installed on my setup and I don't get CTDs. I think your problem could be another mod.
qalavix Posted February 7, 2022 Posted February 7, 2022 On 10/5/2021 at 2:55 PM, iampornholio said: This is a bit off topic, but what's the armor in the screenshot in the main post? it's lovely and i'd love to get it. The succubus/vampire race looks interesting too but that's something for my next playthrough probably Spoiler For those that might find this later, and wonder... the armor is BDOR Red Dobart from DM BDOR Dobart by Team TAL (and my version is 1.3.7) I am running SE (not AE), and DID install the PSQ Transform Package FOMOD (as well as having PSQ 3.2.8a) and it has run without CTD. I haven't yet tested it further.
effrenatus Posted February 17, 2022 Posted February 17, 2022 (edited) Hi guys. I want to use horns fromWearable Dragon Tails and Horns and the horns are not showing. Tail works. I copied them to Skyrim Special Edition\Data\Meshes\psq\succubusarmor\Female and the horns files are identical, called Horns_0.nif and Horns_1.nif The horns have slot 51 but that shouldn't matter, right? They were 49 but I had to change it so it does not collide with other items. Any idea why the horns does not show? EDIT: I could get the Transform Package's Alternative horns to work. But what is the difference that makes mine disappear?? Edited February 18, 2022 by effrenatus
XanavSSE Posted February 27, 2022 Posted February 27, 2022 (edited) i have been trying to get this mod to work for a while now. i dont really know how to become succ and the mod isnt showing up in my mcm menu. am i doin something wrong? EDIT: started a new game(yes i tried doing so beforehand) after some crashes, and it showed up this time idk what was different. Edited February 28, 2022 by XanavSSE
tonitrulupus Posted March 18, 2022 Posted March 18, 2022 I would love to use this but the last time I tried the belly node went out of control and got huge and could not figure out what was causing it 1
tonitrulupus Posted March 19, 2022 Posted March 19, 2022 (edited) On 2/27/2022 at 3:40 PM, XanavSSE said: i have been trying to get this mod to work for a while now. i dont really know how to become succ and the mod isnt showing up in my mcm menu. am i doin something wrong? EDIT: started a new game(yes i tried doing so beforehand) after some crashes, and it showed up this time idk what was different. You can try "setstage ski_configmanagerinstance 1" without the quotes It will reload all the mods with any luck it will bring up mods that are missing bedure you dont do anything until t is done and it should say "xxx mods laded/found. then check out to see if it is there Edited March 19, 2022 by tonitrulupus
qalavix Posted March 22, 2022 Posted March 22, 2022 On 3/18/2022 at 3:22 PM, tonitrulupus said: I would love to use this but the last time I tried the belly node went out of control and got huge and could not figure out what was causing it Damnit damnit damnit, I have had this happen more than once, PSQ or not, but I found a solution on a forum post... and then lost all my bookmarks when the C drive expired back in February. You might check into SLIF or SLIF SE as I very dimly sense that was where I found the solution. I'd be a lot less pissed about goverment/corporate surveillance if they'd help me out in situations like this. Just sayin'. 1
Noque Posted March 22, 2022 Posted March 22, 2022 (edited) does this one support 3ba body? can i still use real flying? real fying still work for me se ver. cuminflation fixed? se ver seem have different opt on cuminflation. btw if anyone using erf succubus wing, not animate, copy hkx file from animated dragon wing se it should animate. hoping add opt for auto milking and schlong length. Edited March 22, 2022 by Noque
Kaldrosza Posted March 23, 2022 Posted March 23, 2022 Can't get the wings or flying to work with the transformed state. Installing the Animated Flight Wings plugin doesn't do anything except make the static wings not show up in addition to all the other wings not appearing. Enable flying through the hotkey, but inputing the Animated Wings Ultimate key to fly does nothing. AWU works fine on its own. Am I missing something to get it to work with this?
Tranquils Posted March 23, 2022 Posted March 23, 2022 (edited) 18 hours ago, Kaldrosza said: Can't get the wings or flying to work with the transformed state. Installing the Animated Flight Wings plugin doesn't do anything except make the static wings not show up in addition to all the other wings not appearing. Enable flying through the hotkey, but inputing the Animated Wings Ultimate key to fly does nothing. AWU works fine on its own. Am I missing something to get it to work with this? The reason the wings won't show up is because the names for the wings are outdated in the PSQ.esm, so you'll have to edit that value manually if you want to change that to the wings from the mod. You'll have to do that for all the wings (Art Object) that you want to appear in your mod. The fairy wings will still work because they have the same name in both cases. As for the for the flying with the PSQ mod itself... The flying script from PSQ is probably outdated and needs updating in the creation kit. I couldn't really get this to work myself. The workaround that I did was just add a spell from the flying mod that toggles the flying, and then just bind that to a hotkey. Hope this helps Edited March 23, 2022 by Tranquils 2
Kaldrosza Posted March 23, 2022 Posted March 23, 2022 31 minutes ago, Tranquils said: The reason the wings won't show up is because the names for the wings are outdated in the PSQ.esm, so you'll have to edit that value manually if you want to change that to the wings from the mod. You'll have to do that for all the wings (Art Object) that you want to appear in your mod. The fairy wings will still work because they have the same name in both cases. As for the for the flying with the PSQ mod itself... The flying script from PSQ is probably outdated and needs updating in the creation kit. I couldn't really get this to work myself. The workaround that I did was just add a spell from the flying mod that toggles the flying, and then just bind that to a hotkey. Hope this helps Got it, thanks for the explanation. I'll run through and get the info updated then
TheBoozeKeepMeAlive Posted March 25, 2022 Posted March 25, 2022 Just discovered a patch for SLSO Skyrim SE PSQ 3.2.8a Hybrid SSE + SexLab-Separate-Orgasm-SE-1.7.8 SL1.63.7 (With Sexlab Always Orgasm off) + = Good working ! 1
kayocey Posted May 7, 2022 Posted May 7, 2022 Is it possible to use my own body/skin settings instead of the built in transformation? -I built a succubus myself before i found this mod hehee..
venomr Posted May 7, 2022 Posted May 7, 2022 3 hours ago, kaiteyc said: Is it possible to use my own body/skin settings instead of the built in transformation? -I built a succubus myself before i found this mod hehee.. Default settings uses your own body and skin texture, with options to change your skin and hair color if you want while transformed. ( so your transformed succubus can look 100% like your normal character,) or you can toggle an option to use a separate folder where you can put a separate skin and body textures to use instead of your skyrim defaults. So you could put a really muscular skin texture, or a lizard skin texture as your optional skin if you wanted.
Michele Magus Posted May 9, 2022 Author Posted May 9, 2022 Default wings are interacting with this PSQ. Make sure you have both files downloaded from here.
Popa8888 Posted May 15, 2022 Posted May 15, 2022 Do you or anyone know if by chance this version works with sexlab hormones? Hormones talks about PSQ and from others I heard its able to hook into it but I am not sure if that was only the original version for LE that could do that or if I am just dumb and missed how to do it.
Xena159 Posted July 19, 2022 Posted July 19, 2022 On 3/24/2022 at 12:21 AM, Tranquils said: The reason the wings won't show up is because the names for the wings are outdated in the PSQ.esm, so you'll have to edit that value manually if you want to change that to the wings from the mod. You'll have to do that for all the wings (Art Object) that you want to appear in your mod. The fairy wings will still work because they have the same name in both cases. As for the for the flying with the PSQ mod itself... The flying script from PSQ is probably outdated and needs updating in the creation kit. I couldn't really get this to work myself. The workaround that I did was just add a spell from the flying mod that toggles the flying, and then just bind that to a hotkey. Hope this helps I got the wings to fly. After you apply the fix from Tranquils to get the wings to appear, you'll need to correct the name of the Object Effect on the wings. I did this by altering the PSQ Animated Flight Wings.esp you can download from here. Below are some screenshots to illustrate. Doing so you can even dismiss wings without going out of succubus form with the wing toggle button from Animated Wings Ultimate.
Xena159 Posted July 19, 2022 Posted July 19, 2022 On 2/17/2022 at 3:38 PM, effrenatus said: Hi guys. I want to use horns fromWearable Dragon Tails and Horns and the horns are not showing. Tail works. I copied them to Skyrim Special Edition\Data\Meshes\psq\succubusarmor\Female and the horns files are identical, called Horns_0.nif and Horns_1.nif The horns have slot 51 but that shouldn't matter, right? They were 49 but I had to change it so it does not collide with other items. Any idea why the horns does not show? EDIT: I could get the Transform Package's Alternative horns to work. But what is the difference that makes mine disappear?? In the PSQ esp the armor slot of the horns is set to 55, so either you'll need to change the armor slot in the esp to reflect the armor slot in the horn nif files or vice versa.
Tranquils Posted August 5, 2022 Posted August 5, 2022 On 7/19/2022 at 1:52 PM, Xena159 said: I got the wings to fly. After you apply the fix from Tranquils to get the wings to appear, you'll need to correct the name of the Object Effect on the wings. I did this by altering the PSQ Animated Flight Wings.esp you can download from here. Below are some screenshots to illustrate. Doing so you can even dismiss wings without going out of succubus form with the wing toggle button from Animated Wings Ultimate. Thanks for this, works like a charm :)!
AechRO Posted August 30, 2022 Posted August 30, 2022 On 7/19/2022 at 4:52 AM, Xena159 said: I got the wings to fly. After you apply the fix from Tranquils to get the wings to appear, you'll need to correct the name of the Object Effect on the wings. I did this by altering the PSQ Animated Flight Wings.esp you can download from here. Below are some screenshots to illustrate. Doing so you can even dismiss wings without going out of succubus form with the wing toggle button from Animated Wings Ultimate. Thanks! Doing this and changing the art object in Animated Dragon Wings to the original ERF Alduin Player Glow.nif gave me the original wings that animate when you sprint and all that. Works perfectly on the original PSQ SSE port as well. Couldn't have done it without this!
Wilsonng Posted December 16, 2022 Posted December 16, 2022 There should be a transform package for PSQ? Can you provide it? Thank you!
Wilsonng Posted December 17, 2022 Posted December 17, 2022 O, I installed LE version for transform package and see what happen next In fact, I am trying to learn to port this LE version to SE version After transforming, the color of hair changed, it works. But the wings become flat and it is not animated.
Guest Posted January 15, 2023 Posted January 15, 2023 (edited) Is it possible to use a Racemenu preset for the transformation? I've created a Succubus preset (using this mod) and I want to make it so that when my girl transforms she fully changes into the preset, including facial proportions changing. How would I do that? And even if that's not an option, can someone explain the file structure for sorting out transformation meshes? It's probably a dumb question, but do I just straight up replace these female body/feet/hands files? Is there a way to add the tail? EDIT: actually I have a bigger problem, my girl is literally just a floating pair of eyeballs & teeth with a blue textureless body and I do not know where I'm going wrong. Even when I do a fresh install of this mod without changing any settings she still turn into an eldritch abomination as soon as I click 'Succu Transform'. Edited January 15, 2023 by laylajack
Fuzzy_Fox Posted January 15, 2023 Posted January 15, 2023 7 hours ago, laylajack said: Is it possible to use a Racemenu preset for the transformation? I've created a Succubus preset (using this mod) and I want to make it so that when my girl transforms she fully changes into the preset, including facial proportions changing. How would I do that? And even if that's not an option, can someone explain the file structure for sorting out transformation meshes? It's probably a dumb question, but do I just straight up replace these female body/feet/hands files? Is there a way to add the tail? EDIT: actually I have a bigger problem, my girl is literally just a floating pair of eyeballs & teeth with a blue textureless body and I do not know where I'm going wrong. Even when I do a fresh install of this mod without changing any settings she still turn into an eldritch abomination as soon as I click 'Succu Transform'. You would need to build the race body and generate the face for the succubus first. Then take the meshes for that body type and place them in the PSQ Mesh folder, but you have to follow the folder structure; this can be easily done by searching on this forum for PSQ Transformation Packages. You will also need to rename the meshes to follow the PSQ mod. Then just drag and drop the textures into the texture folder, but there is no need to rename these as the mesh looks for them, not the esp. Adding horns, tails etc same thing as mentioned above. I don't use a separate body as I like the one I use as is (BHUNP) I just swap horns and eyes if I want a change.
Huddee4 Posted March 21, 2023 Posted March 21, 2023 Having small issue here, when my character is in "rough" scene my stamina wont recover anyone had issue like that and fixed it?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now