Nymra Posted March 27, 2025 Author Posted March 27, 2025 (edited) 21 minutes ago, TFor2 said: First report: I am at Castle Volkihar. I loaded the new version and the new crawl OAR. I did not run FNIS. I crashed in combat swinging a sword. 3-4 swings only in one engagement. I re-ran FNIS and Nemesis and did not crash during multiple sword combats on the restart. Just an FYI as removing the crawl might have been involved. I checked the crash log but it was a mess unlike normal where it provides good suggestions for what caused it. Defeat: I was defeated in the castle when you meet the feral vampire. I do not have it set so my follower can save me. I was in a defeated state for a good while and Serana fought on. I had no control and nothing happened until Serana was downed. what is your goal? when you are downed, you can set a timer in the MCM. If that timer is over you can choose: your followers auto surrender. Or when "Followers protect" is enabled, you can get back up when your followers still fight. Is Serana detected by name by Naked Defeat in 5.1? Did you try the "Update Followers" when close to Serana? AH, nice, she is recognized. Cool! This works then at least! 21 minutes ago, TFor2 said: Once she went down, the notice to find a spot appeared. Deathhound jumped in from aroused creatures before I could find a spot with the hotkey. Finished that quickly as I had it on timer to find a spot and had to hurry. ND started before I hit the hotkey though. No defeat occurred for me or Serana. Several fade in and out. Some notices but can't remember. Camera locked in 1st person when attached to furniture. Hotkeyed to free cam ok. No whipping occurred even though zombie and vampire within range. Wiggled free and immediately stood up and ran away. No crawl after wiggling free. Serana stayed in the downed state for around 20 seconds and then ran towards me. Appears they aggroed on her release as they were chasing her as she ran to rejoin me. Papyrus.0.log 1.38 MB · 0 downloads Please stop using Sexlab Aroused creatures in conjunction with Naked Defeat. Next Update of SLAC will make both mods compatible (SLAC will no longer trigger when Naked Defeat runs). Because if it does, it will fuck everything up. When SLAC triggers and approaches, Naked Defeats Sex Scenes can become mixed up and the order of things destroyed. I am working on improving that, but I rather not have it happen in the first place ^^ So, long story short: next SLAC version release most likely will bring Naked Defeat compatibility. All older versions are considered incompatible (and I think a vast majority of your problems are connected to it). EDIT: this mod spams alot of errors and should be fixed or removed. never a good sign really: Quote [alias Sinding on quest DA05_dunBloatedMansGrottoQST (000955CF)].dunBloatedManSindingScript.UpdateLoop() - "dunBloatedManSindingScript.psc" Line 45 [alias Sinding on quest DA05_dunBloatedMansGrottoQST (000955CF)].dunBloatedManSindingScript.OnLoad() - "dunBloatedManSindingScript.psc" Line 37 Edited March 27, 2025 by Nymra
Nymra Posted March 28, 2025 Author Posted March 28, 2025 (edited) UPDATE FOR CRAWL FUNCTIONS My misstake this time Seems I messed up the OAR files.... JSON such an easy format Welp... dunno what went wrong, this works now (I noticed in the process that OAR indeed seems to have some "lag" before changes are applied in game somehow...) If somebody wants to have a look at the JSON if it could be improved, feel free. Might dig into OAR some more, its just awesome. BTW: How does OAR play with animated objects put into the AnimFiles? Like Furnitures or Cuffs? -- Identical with the OAR Animation V2 in the download section. Naked Defeat - EXTRA - OAR Crawl Animations V2.7z Edited March 28, 2025 by Nymra
gregaaz Posted March 28, 2025 Posted March 28, 2025 10 hours ago, Nymra said: PATCH NOTES 5.1 Patch This sounds like a great update! I'm excited to try it out when I have some free time. The challenges I had with 5.0-0x were killing my motivation to work on Skyrim (not your fault, my ADHD is totally to blame) and I'm hoping this will be the breakthrough I need to get back to building up my world 1
Let Carter Posted March 28, 2025 Posted March 28, 2025 3 hours ago, Nymra said: Naked Defeat - EXTRA - OAR Crawl Animations V2.7z 431.49 kB · 3 downloads Hey thanks, this definitely fixed the crawling animations for me, except in one case: which is that it still competes with Dynamic Female Modesty Animations. Their priority is around 2123102999, which is one digit longer than your crawl priorities. So with Dynamic Female Modesty Animations, the character goes into a crawl for like one frame but then stands again. The crawl works perfectly when the character is clothed. I tried adding another digit but then I didn't see the crawl animation even momentarily, so I guess it's not as simple as that.
Nymra Posted March 28, 2025 Author Posted March 28, 2025 (edited) 6 hours ago, gregaaz said: This sounds like a great update! I'm excited to try it out when I have some free time. The challenges I had with 5.0-0x were killing my motivation to work on Skyrim (not your fault, my ADHD is totally to blame) and I'm hoping this will be the breakthrough I need to get back to building up my world yeah, still sorry about that. I stareted fixing issues with 5.0 and then got carried away. 3 hours ago, Let Carter said: Hey thanks, this definitely fixed the crawling animations for me, except in one case: which is that it still competes with Dynamic Female Modesty Animations. Their priority is around 2123102999, which is one digit longer than your crawl priorities. So with Dynamic Female Modesty Animations, the character goes into a crawl for like one frame but then stands again. The crawl works perfectly when the character is clothed. I tried adding another digit but then I didn't see the crawl animation even momentarily, so I guess it's not as simple as that. hmm, I do not fully understand OAR yet or how the priorities work. Baseline I would start trying to just swap the Modesty anim and Crawl anim priorities, giving crawl the 2123102999 and modesty the ones from Crawl, just to test. In theory, I would give Crawl the highest priority possible since I control the conditions via script. When crawl is applied, no other stuff should interfere. So priority in the JSON might be subject to change (apart from seemingly beeing changed by users alot anyway, but I dont know). Edited March 28, 2025 by Nymra 1
krzp Posted March 28, 2025 Posted March 28, 2025 7 hours ago, Nymra said: BTW: How does OAR play with animated objects put into the AnimFiles? Like Furnitures or Cuffs? iirc, unless you do some voodoo annotations trickery in the replacement animation - it doesn't do anything, the object stays with the bone it was loaded on. It'll remain there until the game fires the "AnimObjectUnequip" (which usually gets through when the game itself, not OAR, is changing animations). In simpler terms, if you're replacing something with an existing animobject - it'll stay there. 1
Nymra Posted March 28, 2025 Author Posted March 28, 2025 16 minutes ago, krzp said: iirc, unless you do some voodoo annotations trickery in the replacement animation - it doesn't do anything, the object stays with the bone it was loaded on. It'll remain there until the game fires the "AnimObjectUnequip" (which usually gets through when the game itself, not OAR, is changing animations). In simpler terms, if you're replacing something with an existing animobject - it'll stay there. hmm, yeah, guessed so much. OAR is already Magic for me, haha! I was thinking about different ways to use OAR in conjunction with AnimObj but also Furnitures. Like using OAR to replace an idle while the PC is in a ZAZ furniture. Never had the time to test this the "classic" way. But if the furniture is part of the original "Idle" animation that is replaced and the furniture then stays in place that would also work, hmm. With my no collision furniture I should even be able to strike the anims directly, without animobject or activating the furniture in the first place. Ok, just thinking loud here. Basically just want to expand the furniture struggle/whipping/resting game and with the best way SE can offer, hehe. And yeah, I know, DD Furniture exists now, but I also have to built on the frame that I already have.
gregaaz Posted March 28, 2025 Posted March 28, 2025 5 hours ago, Nymra said: yeah, still sorry about that. I stareted fixing issues with 5.0 and then got carried away. No need to feel sorry, really! It looks like you accomplished good things here. There were a million other things I could have been working on, but I kept being hung up on getting the death/mishap handling instead. That's totally my fault, not yours 1
Guest Posted March 28, 2025 Posted March 28, 2025 Script fixed, AC fixed for this save. I'm trying to remove conflicts. Was defeated. Set timer to 5 seconds in follower section. Did not select followers can save me. Went down and camera locked. Could not crawl to find a spot. No control of PC. Serana fought for a while but when I hotkeyed, she teleported to me. No notice to find a spot either. Hotkey and defeat proceeded. No whipping after. Immediately stood up but no control. No notice that defeat was over but NPCs attacked Serana. I was approached but not attacked. Selected debug and went flat on the ground and started floating. Selected End Defeat and script displayed no Defeat running. Was unable to regain control of PC. Last log. My game, ND, IDK. If ND worked correctly, please share and I won't post any more. I just haven't had issues with my game and ND like this and thought it may help. Papyrus.0.log
Nymra Posted March 28, 2025 Author Posted March 28, 2025 23 minutes ago, TFor2 said: Script fixed, AC fixed for this save. I'm trying to remove conflicts. Was defeated. Set timer to 5 seconds in follower section. Did not select followers can save me. Went down and camera locked. Could not crawl to find a spot. No control of PC. Serana fought for a while but when I hotkeyed, she teleported to me. No notice to find a spot either. Hotkey and defeat proceeded. No whipping after. Immediately stood up but no control. No notice that defeat was over but NPCs attacked Serana. I was approached but not attacked. Selected debug and went flat on the ground and started floating. Selected End Defeat and script displayed no Defeat running. Was unable to regain control of PC. Last log. My game, ND, IDK. If ND worked correctly, please share and I won't post any more. I just haven't had issues with my game and ND like this and thought it may help. Papyrus.0.log 1.27 MB · 0 downloads hmm, most curious. 1. Serana keeps fighting is an issue I have to adress "personally". I will continue to work on it as soon as I get to the quest again. I think she has her own scripts that keep her at it. I ll ask around. 2. I found these entries that look "suspicious" and could also lead to the culcript. Quote [03/28/2025 - 03:06:38PM] error: Cannot move the player because they are dead stack: [ (00000014)].Actor.SetPosition() - "<native>" Line ? [alias ActorAlias004 on quest SexLabThread00 (1D061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ? [03/28/2025 - 03:06:38PM] error: Cannot rotate the player because they are dead stack: [ (00000014)].Actor.SetAngle() - "<native>" Line ? [alias ActorAlias004 on quest SexLabThread00 (1D061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ? If this is happening most likely some other mod is also triggering on bleedout. Double check mods in your Load Order. I have for example ezPG mod it had a mod in it that also had a death alternative bleedout trigger. Had to disable it. Cursed Loot has bleedout trigger and many more mods who might not make it clear. Also make sure no mod messes with "Essential Player". Or check in your game if your player is essential. Like turn of Naked Defeat, save and reload and try to kill self and stuff, just to see what might happen. Also might be your PC died during Naked Defeat, which is not impossible, just not from Naked Defeat. In some Setups whipping can kill, also poison or actors coming it with high splash damage before they can be calmed. Question: are you wearing any Devious Devices during that occurence? Sorry also for the log spam, I forgot to turn off some Debug Scripts for Followers. I think I saw a "Serana" Follower mod somewhere who added her as normal Follower because she is such a mess. Maybe an option to replace that sassy bane of progress? Maybe someone can make an DLL for her loooL! SKSE to the rescue.
Guest Posted March 28, 2025 Posted March 28, 2025 20 minutes ago, Nymra said: hmm, most curious. 1. Serana keeps fighting is an issue I have to adress "personally". I will continue to work on it as soon as I get to the quest again. I think she has her own scripts that keep her at it. I ll ask around. 2. I found these entries that look "suspicious" and could also lead to the culcript. If this is happening most likely some other mod is also triggering on bleedout. Double check mods in your Load Order. I have for example ezPG mod it had a mod in it that also had a death alternative bleedout trigger. Had to disable it. Cursed Loot has bleedout trigger and many more mods who might not make it clear. Also make sure no mod messes with "Essential Player". Or check in your game if your player is essential. Like turn of Naked Defeat, save and reload and try to kill self and stuff, just to see what might happen. Also might be your PC died during Naked Defeat, which is not impossible, just not from Naked Defeat. In some Setups whipping can kill, also poison or actors coming it with high splash damage before they can be calmed. Question: are you wearing any Devious Devices during that occurence? Sorry also for the log spam, I forgot to turn off some Debug Scripts for Followers. I think I saw a "Serana" Follower mod somewhere who added her as normal Follower because she is such a mess. Maybe an option to replace that sassy bane of progress? Maybe someone can make an DLL for her loooL! SKSE to the rescue. I'm sorry but I don't know how to segment my response: Before you came back, Serana responded promptly to the defeat trigger and everyone calmed until hotkey and defeat sex started. My mod list has not changed from before the 5.0+ except for texture mods, armor mods, dialogue mods, and nothing related to followers. No follower framework I mean. I may have added a few SKSE mods related to fixes. I can check. I have no follower framework. I don't have Devious Devices and no script mods that affect death except for ND. If I set "not essential" through ND, I die and restart. I can try disabling ND and get killed if you want me to see. Won't be a problem as I "die" all the time. My health bar never is impacted by ND defeat. It always recovers during the process and until I walk away/crawl and hit the hotkey, I'm invulnerable. 5.0+ was different as I became active without input within seconds of finishing the whipping and could take damage. I have no Serana follower mod. I have 2 Serana dialogue mods. Neither manage her but offer dialogue options for the player. Nothing is required. I have sex mods through lovers lab. NO Devious chests like mods or Cursed Loot type mods. I have mods like Public Whore and Sexlab Adventures. No Sex Quest mods like Troubles of Heroine. Nothing to jump the player like Estrus. I play vanilla quests and have sex while I do it. Ok, that's me. Why I play. ND adds the spice to fighting that I treasure. To be taken after a Defeat is a turn on. I apologize too much but I won't post again. I have spent 2 weeks trying to get Serana so I can enjoy time with her. Finally have her I can't even get through her castle. It's emotional for me. You have a fantastic mod. You even changed to SE to improve it. I will watch in wonder. I will watch and learn. Other users users can provide insight to assist your development. Thank you for your efforts and my blonde butt is going to shut up.
Nymra Posted March 28, 2025 Author Posted March 28, 2025 (edited) 40 minutes ago, TFor2 said: I'm sorry but I don't know how to segment my response: Before you came back, Serana responded promptly to the defeat trigger and everyone calmed until hotkey and defeat sex started. My mod list has not changed from before the 5.0+ except for texture mods, armor mods, dialogue mods, and nothing related to followers. No follower framework I mean. I may have added a few SKSE mods related to fixes. I can check. I have no follower framework. I don't have Devious Devices and no script mods that affect death except for ND. If I set "not essential" through ND, I die and restart. I can try disabling ND and get killed if you want me to see. Won't be a problem as I "die" all the time. My health bar never is impacted by ND defeat. It always recovers during the process and until I walk away/crawl and hit the hotkey, I'm invulnerable. 5.0+ was different as I became active without input within seconds of finishing the whipping and could take damage. I have no Serana follower mod. I have 2 Serana dialogue mods. Neither manage her but offer dialogue options for the player. Nothing is required. I have sex mods through lovers lab. NO Devious chests like mods or Cursed Loot type mods. I have mods like Public Whore and Sexlab Adventures. No Sex Quest mods like Troubles of Heroine. Nothing to jump the player like Estrus. I play vanilla quests and have sex while I do it. Ok, that's me. Why I play. ND adds the spice to fighting that I treasure. To be taken after a Defeat is a turn on. I apologize too much but I won't post again. I have spent 2 weeks trying to get Serana so I can enjoy time with her. Finally have her I can't even get through her castle. It's emotional for me. You have a fantastic mod. You even changed to SE to improve it. I will watch in wonder. I will watch and learn. Other users users can provide insight to assist your development. Thank you for your efforts and my blonde butt is going to shut up. Hmm, that is strange. The only thing I changed was to include Serana in the scan script so she can become recognized as follower by Naked Defeat easier. I m sorry but I cannot quite follow on what is happening and why. I can just tell that these issues are most likely not related to Naked Defeat, I cannot reproduce them. The mod works as intended apart from some actor detection loopholes. Mods like Naked Defeat are also more vulnerable to incompatibilities because they touch so many aspects of the game. What CAN happen is other mods interfering and only removing mods will help finding them. I changed nothing that can cause these stuff to happen. Only the bug from the MCM is away regarding "crawling away settings" beeing not respected. Sooo, just this question: With 5.0X you were vulnerable to damage again? With 5.1 you are invulnerable to damage after standing up from Defeat? Do you use Crawl Anims with OAR from the downloads? Without them it can look like you can walk around but Defeat is still running. Pressing K should end this state. Sorry that you have those troubles, I feel you, really EDIT: if you can, feel free to make a video of that situation, maybe I can get a better grasp of it then. EDIT2: you could try to enable VRFix in MCM. I suspect Vehicles that I use in Naked Defeat to prevent the player from beeing pushed around behave a bit different in AE/SE. VRFix disables them. Edited March 28, 2025 by Nymra
hc789 Posted March 29, 2025 Posted March 29, 2025 Apologies if this has been answered, but I've had an error that is coming up in these forums way back in 2023, but didn't seem to have an answer - when defeated by Spriggans, there's no valid actor identifed and my character gets up again. Possibly an animation pack issue if I've missed having a Spriggans animation added? Or is there another solution? Thanks in advance for any help.
Nymra Posted March 29, 2025 Author Posted March 29, 2025 26 minutes ago, hc789 said: Apologies if this has been answered, but I've had an error that is coming up in these forums way back in 2023, but didn't seem to have an answer - when defeated by Spriggans, there's no valid actor identifed and my character gets up again. Possibly an animation pack issue if I've missed having a Spriggans animation added? Or is there another solution? Thanks in advance for any help. spriggans work for me. check if they are enabled in the Naked Defeat MCM check if you have animations for them in sexleb (use Creature Framework Creature Summoner -> easy) you can also upload a papyrus log when it happens (see my signature for how)
hc789 Posted March 29, 2025 Posted March 29, 2025 8 hours ago, Nymra said: spriggans work for me. check if they are enabled in the Naked Defeat MCM check if you have animations for them in sexleb (use Creature Framework Creature Summoner -> easy) you can also upload a papyrus log when it happens (see my signature for how) Thank you for rapid reply, will have a look at the above things 👍
palracz Posted March 29, 2025 Posted March 29, 2025 Hello, has follower adding changed? I cannot add Kaidan into the follower list (Kaidan is sepicial because the game doesen't recognize him as a follower) any help?
Nymra Posted March 29, 2025 Author Posted March 29, 2025 (edited) 2 hours ago, palracz said: Hello, has follower adding changed? I cannot add Kaidan into the follower list (Kaidan is sepicial because the game doesen't recognize him as a follower) any help? the whole system was so old I rewrote parts of it that never worked in the first place. In the process I removed the "CrosshairReference" from the script since it was part of the issue of Naked Defeat.ESP not loading (at least it seemed so). Can you somehow add Kaidan in a Follower Framework first and then Update Followers? and... did you try "update followers" in the Debug Wheel? (alt+K) EDIT: I also forgot to readd the "get follower by name" functioniolatiy in the MCM. Maybe that helps. next version should bring it. Edited March 29, 2025 by Nymra
Nymra Posted March 29, 2025 Author Posted March 29, 2025 3 hours ago, palracz said: Hello, has follower adding changed? I cannot add Kaidan into the follower list (Kaidan is sepicial because the game doesen't recognize him as a follower) any help? Try this hotfix if you like (overwrite Version 5.1 in MO) You can type the name of your follower in the MCM page 1 left side further down. Then go Alt+K and Select "Update Followers" (stay relativly close to the NPC) Then check if its name is appearing in the upper left or in MCM page 1 list Naked Defeat 5.11 Hotfix / BETA FIX can be used by ppl interested. Most is untested - Fixed "Save Weapon" ignoring ESL/Light Plugins (forgot it on the update) - Improved sorting out of actors that went to far (should reduce the "Failed to Add Actor to Thread"). Was just a misstake of mine earlier - Improved Enemy sorting (made a misstake here too, leading again to many actors beeing dragged into the scenario (untested tho, kind of special to get it done) - less Creature Groups during Human Scenario - less human groups during animal/creature scenarios Naked Travelling I tested this for quite some time now and came to the conclusion that it is still too soft. Changes made: - regular “save” fast travelling costs 1000 gold now - “free” but “risky” fast travel costs no gold but has a higher chance of longer scenes and bad outcomes. Maybe you are teleported to the wrong spot Naked... All these changes are WIP, this is just a prerelase. I m still working finally getting NPCs to NOT run away after defeat. I hate packages and scenes. I hate them!! aaargh! Naked Defeat 5-11 - Hotfix - (AE + SE).7z 1
leakim Posted March 30, 2025 Posted March 30, 2025 Hey! I think there is an issue with public indencency and dirtiness. Even if I set the dirtiness weight to 0, I still get exposure for being dirty. In truth, I'd actually like to use dirtiness indencency, but the hardcoded value (30) to add exposure is simply too low for my game play and I need it to be higher. Unfortunately I cannot even disable the feature. I looked at the code, and it seems fairly obvious the culprit is right here: ;DIRTY if GetDirtiness() > 30 ; <-- Would be super cool if this was configurable ;only start checking at higheer values if (Utility.RandomFloat(0.0, ExposureChance) < GetDirtiness()) ; <-- In all the other checks, this uses the X_Weight property - as it is here, you cannot disable public exposure for dirtiness PublicExposure +=1 ;Debug.Trace("NAKED DEFEAT CIVIL RAPE (PC is dirty)"+DirtinessValue) tempInfomessageDirty = "Dirty" endif endif
monsta88 Posted March 30, 2025 Posted March 30, 2025 Hi there, I started a new game (SE) with 5.0. and then updated it to 5.1. While most of the functions work properly, there is one critical problem. After defeat ND doesn't find enemies for the sex events. My character is surrounded by several bandits and ND still says there is no one here. After a few defeats with the same issue, I tried to restart the mod, it didn't help. What could cause this? Any idea how to solve this? I'd like to note it worked before in this same game, I don't know when it went wrong. I am also a bit confused about the Equip DD function. I have never seen any DD equipped on the character, even when the event said so. I saw some wrist and ankle ropes, but those are Zaz (AFAIK) and they never had any related animations. The furniture events work fine though.
Nymra Posted March 30, 2025 Author Posted March 30, 2025 16 minutes ago, leakim said: Hey! I think there is an issue with public indencency and dirtiness. Even if I set the dirtiness weight to 0, I still get exposure for being dirty. In truth, I'd actually like to use dirtiness indencency, but the hardcoded value (30) to add exposure is simply too low for my game play and I need it to be higher. Unfortunately I cannot even disable the feature. I looked at the code, and it seems fairly obvious the culprit is right here: ;DIRTY if GetDirtiness() > 30 ; <-- Would be super cool if this was configurable ;only start checking at higheer values if (Utility.RandomFloat(0.0, ExposureChance) < GetDirtiness()) ; <-- In all the other checks, this uses the X_Weight property - as it is here, you cannot disable public exposure for dirtiness PublicExposure +=1 ;Debug.Trace("NAKED DEFEAT CIVIL RAPE (PC is dirty)"+DirtinessValue) tempInfomessageDirty = "Dirty" endif endif Can change that, no problem. 1
Nymra Posted March 30, 2025 Author Posted March 30, 2025 (edited) 31 minutes ago, monsta88 said: Hi there, I started a new game (SE) with 5.0. and then updated it to 5.1. While most of the functions work properly, there is one critical problem. After defeat ND doesn't find enemies for the sex events. My character is surrounded by several bandits and ND still says there is no one here. After a few defeats with the same issue, I tried to restart the mod, it didn't help. What could cause this? Any idea how to solve this? I'd like to note it worked before in this same game, I don't know when it went wrong. need a papyrus.0.log (see my signature for a tutorial) also please use the hotfix version 5.11 first for this. 31 minutes ago, monsta88 said: I am also a bit confused about the Equip DD function. I have never seen any DD equipped on the character, even when the event said so. I saw some wrist and ankle ropes, but those are Zaz (AFAIK) and they never had any related animations. The furniture events work fine though. I removed it. DD equip will no longer be used. I m working on a more direct soft dependency with the DD framework (part of why I finally migrated to SE to have it all to the latest standards) I m also looking for more DD related outcomes that can be triggerd via other mods (i.e. Devious Chests) Edited March 30, 2025 by Nymra
monsta88 Posted March 30, 2025 Posted March 30, 2025 34 minutes ago, Nymra said: please use the hotfix version 5.11 first for this. Thanks for the answer. I don't see 5.11, I only have 5.1, where can I find it? I also noticed I had the 5.06 hotfix enabled, I removed that one for now and restarted the mod. 35 minutes ago, Nymra said: I removed it. DD equip will no longer be used. That explains it. Also, there is this Naked loot function which mentions some documentation about it, but I didn't see it on the desc page. Did I miss it (there is a lot of stuff there)?
Nymra Posted March 30, 2025 Author Posted March 30, 2025 1 minute ago, monsta88 said: Thanks for the answer. I don't see 5.11, I only have 5.1, where can I find it? I also noticed I had the 5.06 hotfix enabled, I removed that one for now and restarted the mod. That explains it. 5.11 is a bit further up in this thread. maybe on a previous page. 1 minute ago, monsta88 said: Also, there is this Naked loot function which mentions some documentation about it, but I didn't see it on the desc page. Did I miss it (there is a lot of stuff there)? ah, think I forgot the PDF in the new version. Guide is slowly updated to cover all features, naked loot is in there. Feel free to give feedback if it helped understanding/using the feature. 5.11 is also important for that to work, in 5.1 the mod did not register ESL plugins when saving your weapons, 5.11 fixes that NAKED_DEFEAT_GUIDE_1-0.pdf 1
gregaaz Posted March 30, 2025 Posted March 30, 2025 (edited) Hey @Nymra, I had some time to run some tests with 5.11 - here's a summary of the results. These are all done in AE 1.6.1170 with Sexlab P+ and your recommended slate of animations. Creature sex is disabled because I haven't set up the mods for that yet. First I did two control tests; for these I ran NADE with its default settings (except for activating the P+ fix and disabling blur). Control Test #1 - Indoor encounter -- I went to Embershard mine and got defeated. Sex scene triggered properly and actors were correctly aligned. MMMF Cannibal Rape by Funnybizness was selected. Whipping scene started with actors properly aligned and camera control working appropriately. Struggle game ran correctly and PC eventually escaped. So far, so good! Control Test #2 - Outdoor encounter -- Got defeated at the unmarked bandit camp near Helgen. Sex scene chose Nymra Forced Foreplay Doggy 01 (this was picked as the main sex scene, not as foreplay). Actors were misaligned throughout. Sexlab alignment hotkey did not resolve the issue. Furniture animation repeatedly failed during the whipping sequence (with debug messages visible on screen). 2nd sex scene ("your captors want more") failed and NADE aborted. Papyrus logs for both are below. Papyrus.1.logPapyrus.0.log Since one of the control tests had a major failure I didn't do any further testing. Please let me know if you see any deficiencies on my side that I need to fix. Hopefully the logs will be helpful. Overall performance seemed smoother and had fewer glitches than last time I tested. While I didn't parse through the entire log, I did notice right at the start (during game initialization), a bunch of script binds for NADE quests failed. I don't know however if these were related to the specific issues that happened. [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_whipquest_01 (nade_whipquest_01->Quest->Form) to (210059DF) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_whipquest_02 (nade_whipquest_02->Quest->Form) to (210059E1) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_whipquest_00 (nade_whipquest_00->Quest->Form) to (210059EC) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A20) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A21) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A23) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A26) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A2B) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A30) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A31) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A32) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A35) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A36) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A37) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A38) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A39) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A3A) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A3B) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A42) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A44) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A45) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A46) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A48) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A4A) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A4B) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A4C) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (21005A4D) because their base types do not match [03/30/2025 - 04:23:12PM] Error: Unable to bind script nade_allegiancequest_qf_scr (nade_allegiancequest_qf_scr->Quest->Form) to (21005A91) because their base types do not match Edited March 30, 2025 by gregaaz
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