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Naked Defeat AE/SE


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Posted (edited)
24 minutes ago, Hotoke said:

 

I'm glad to hear it, if you don't mind me asking I have a few more questions :

 

your mod has Devious Devices Equip listed as a soft requirement, but the link points toward a LE version of this mod, I assume I should instead use the AE edition of the mod instead since I'm on AE ?

 

Yeah, just use DD 5.2 from SE. 
DD support is currently considered half way broken because of DDe (DD equip) not working as I expected it to as a framework.
Now that I am finally on AE I will give a more direct DD integration (as soft dependency) more effort (connecting to DD mods as outcomes and hopefully use some DDs via ModEvents). So I would suggest not to get DDequip, its not worth the trouble at least for Naked Defeat since I will no longer use it. 
Currently without DDe Naked Defeat makes no use of DD assets at all (which will change alot in the coming patches). 

 

 

24 minutes ago, Hotoke said:

 

I'm also seeing ZAZ 8+ as a requirement but I assumed it was outdated, can you confirm it's safe to use on AE (and should I use the LE version or look for an AE port ?) I've found this version for instance but I'm unsure if it's compatible with your mod : 

 

Sorry for these silly questions but I'd rather not come back in 3 days with annoying bugs I'm unable to track down

 

ZAZ is outdated since forever now, since nobody is using its scripts anymore. 
Naked Defeat uses it as a resource for its animations and furnitures (which is by far and up ti this day the number one BDSM asset that virtually all other mods still draw from, with or without dependency). Make sure to get the 8+ version and no other variant. 

No need to do anything in the ZAZ MCM and you dont have to register its animations to Sexlab (half of them are half decent tho).

It would work as is.

 

From my first tests on AE everthing worked as intended. 

ZAZ has no DLL so it does not give a  fuck for AE, so is Naked Defeat. 

 

I suggest to check my other mods, I made some ZAZ replacers (No Collision Furnitures is highly recommended) 

 

Edited by Nymra
Posted

Thanks a lot for the quick answer !  (and I'm definitely planning on making use of No Collision Furnitures alongside this mod 😄)

Posted (edited)
4 minutes ago, sheen223 said:

help its not showing up in my MCM no idea what i did wrong

 

- try Loot on your LO (basically try to fix other mods LO issues),
- install MCM Kicker
- activate Sexlab in MCM, wait for it to install, save and reload.

Might be the next Patch of ND will also help, its coming soon. 

Edited by Nymra
Posted
1 hour ago, sheen223 said:

look like i will have to wait for the next patch. 


if you want to help, download this version, overwrite all previous versions with it (ideally start a new game) and see if that shows up now.

Please dont change anything else in your LO and stuff. just look if the MCM shows up at once or later (after save/relaod and Sexlab Installation).

 

 

NAKED DEFEAT 5.09 TEST - DONT USE.7z

Posted
21 hours ago, Gudulba said:

Yes, I tried several times for troubleshooting purposes. I could reproduce this issue consistently.

I will have to check whether I still have a save from before the teleportation 🙂

Ok, so here's the Papyrus log. The save begins right before the teleportation into Irkalla's dungeon (the teleportation sequence starts with the PC falling unconsciouly to the ground) and then continues with the PC not being visibly bound to the torture chair, instead looking somehow at the ceiling or something similar in forced 1st person perspective and then the PC  sliding/rag-dolling through the dungeon after having completed the dialog with Irkalla.

 

By the way, thank you ever so for your help and your great mod!

Papyrus.0.log.7z

Posted (edited)

Hello, i'm running into some issues with this mod, my setup is at the end:

When i die, the sequences activate normally, but as soon as i die NPCs seem to lose interest, and keep walking away, then the sexlab scene fails to be created, after that the npcs are teleported back to me incase of a enslavement sequence, if i get bound onto furniture, my character gets whipped, but if the npcs is doing an activity like chopping wood, the whipping does not happen although the notification says it should. 

On the other hand monsters are working perfectly.

In one scenario i was bound to furniture but placed under the ground, so i stayed in that sequence forever.

I checked for conlicts and there are none.

 

By the way, pandora is failing to read AAset lines in Fnis_beingadoggy_huan_list.txt , so some animations wont work with pandora, will you ever create a patch for this ?

I will try to replace it with nemesis and FNIS, my issues might be related to generating character behavior files

 

I will attach the papyrus log, here is an example of some concerning lines i found:

 

NAKED DEFEAT configquest: FNISstuff()
Error: Static function GetInstallationCRC not found on object fnis_aa. Aborting call and returning None
stack:

 

NAKED DEFEAT configquest: FNISstuff()
=====Shooting Stars is finished searching!=====
[Zad]: [Tight Corset] Loaded: 15%
Error: Static function GetInstallationCRC not found on object fnis_aa. Aborting call and returning None
stack:

 

Sexlab P+

Slavetasts and rape tats continued and fade tats continued, with your addons ofcourse

MoreNastyCritters
BakaFactoryABC
MNC_ABC_Patch
BakaMotionData
SLAL_AnimationByBakaFactory
HornyCreatures
OSLAroused
Devious Devices - NG
Follower Slavery Mod
Naked Defeat
FillHerUp
Traps need to be real Traps
DemonicCreatures
SimpleSlavery
SlaveTatsEventsBridge
Papyrus.0.log
sanguinesDebauchery
SexLab_DibellaCult
SexLab_DibellaCult_Sisters
Sisterhoodofdibella Patches

Edited by theboss152
Posted
1 hour ago, theboss152 said:

Hello, i'm running into some issues with this mod, my setup is at the end:

When i die, the sequences activate normally, but as soon as i die NPCs seem to lose interest, and keep walking away, then the sexlab scene fails to be created, after that the npcs are teleported back to me incase of a enslavement sequence, if i get bound onto furniture, my character gets whipped, but if the npcs is doing an activity like chopping wood, the whipping does not happen although the notification says it should. 

On the other hand monsters are working perfectly.

In one scenario i was bound to furniture but placed under the ground, so i stayed in that sequence forever.

I checked for conlicts and there are none.

 

By the way, pandora is failing to read AAset lines in Fnis_beingadoggy_huan_list.txt , so some animations wont work with pandora, will you ever create a patch for this ?

I will try to replace it with nemesis and FNIS, my issues might be related to generating character behavior files

 

I will attach the papyrus log, here is an example of some concerning lines i found:

 

NAKED DEFEAT configquest: FNISstuff()
Error: Static function GetInstallationCRC not found on object fnis_aa. Aborting call and returning None
stack:

 

NAKED DEFEAT configquest: FNISstuff()
=====Shooting Stars is finished searching!=====
[Zad]: [Tight Corset] Loaded: 15%
Error: Static function GetInstallationCRC not found on object fnis_aa. Aborting call and returning None
stack:

 

Sexlab P+

Slavetasts and rape tats continued and fade tats continued, with your addons ofcourse

MoreNastyCritters
BakaFactoryABC
MNC_ABC_Patch
BakaMotionData
SLAL_AnimationByBakaFactory
HornyCreatures
OSLAroused
Devious Devices - NG
Follower Slavery Mod
Naked Defeat
FillHerUp
Traps need to be real Traps
DemonicCreatures
SimpleSlavery
SlaveTatsEventsBridge
Papyrus.0.log 2.05 MB · 0 downloads
sanguinesDebauchery
SexLab_DibellaCult
SexLab_DibellaCult_Sisters
Sisterhoodofdibella Patches

 

please dig through the last pages of the thread and install the patches found there. They were adressing some of these issues but were not ready for a public release.

install and then try again.

 

you could also go for the 5.09 TEST DONT use, it will work too but has a bug with the outfit saving (which is also in the other versions, so its not critical)

Posted
39 minutes ago, Nymra said:

 

please dig through the last pages of the thread and install the patches found there. They were adressing some of these issues but were not ready for a public release.

install and then try again.

 

you could also go for the 5.09 TEST DONT use, it will work too but has a bug with the outfit saving (which is also in the other versions, so its not critical)

Thank you so much for the reply, i will try the test version and get back to you with my findings

Posted

Soooo, I finally have my scripting tools setup for AE/SE... 
2 days and alot of headaches later I can now starting to utilitze the vast SKSE script flood we have at our disposal. 

this means that the LE version is sadly dieing faster than expected, but on the upside this means alot of stuff I can work on now. 

So now I reached 75% of my migration process. Combat mods, quest mods and some polishing for textures still lie ahead. and alot of customization and refinement work, sigh :D

 

Posted

Interesting event.  I was defeated by 3 bandits.  3 consecutive no actors found which was only the 2nd time this save game.  That was good.  I had a follower with me.  Went through punishment and after wiggling free I immediately stood up without any input and the bandits attacked.  I defeated the bandits and looked around for my follower.  He was crawling.  It was actually funny.  When he reached me, he stood up but when I moved, he started crawling again.  In case it can help,  MCM shows no defeat active.  I attached a log.  

Papyrus.0.log

Posted
1 hour ago, TFor2 said:

Interesting event.  I was defeated by 3 bandits.  3 consecutive no actors found which was only the 2nd time this save game.  That was good.  I had a follower with me.  Went through punishment and after wiggling free I immediately stood up without any input and the bandits attacked.  I defeated the bandits and looked around for my follower.  He was crawling.  It was actually funny.  When he reached me, he stood up but when I moved, he started crawling again.  In case it can help,  MCM shows no defeat active.  I attached a log.  

Papyrus.0.log 6.83 MB · 0 downloads

 

hmm, somehow mudcrabs sneaked into this. 
in fact all the animals were called for and filled groups even when they shouldnt. 

Who were the humans? Asplund and Aemana or something. ARe they hunters or farmers or some kind of animal friends?
I added a check for "IsAlly" that allows actors that share factions with your "Rapers" to join in.

This worked reliably for me on my setup at least. 

The issue also was that Sexlab found no Mudcrab scenes (are there even any? ^^) 
did you allow mudcrabs in Naked Defeats MCM?
Maybe I forgot about them... 

 

Posted

if anybody here has a clue, maybe even running something alongside Naked Defeat for this exact purpose:
 

 

Posted
2 hours ago, Wipzine said:

I got message #Error no aggressor to add, what I should do?

make sure you have the last patch from this thread and then if it happens again send me a papyrus log. (see my signature) 

Posted
11 hours ago, Nymra said:

 

hmm, somehow mudcrabs sneaked into this. 
in fact all the animals were called for and filled groups even when they shouldnt. 

Who were the humans? Asplund and Aemana or something. ARe they hunters or farmers or some kind of animal friends?
I added a check for "IsAlly" that allows actors that share factions with your "Rapers" to join in.

This worked reliably for me on my setup at least. 

The issue also was that Sexlab found no Mudcrab scenes (are there even any? ^^) 
did you allow mudcrabs in Naked Defeats MCM?
Maybe I forgot about them... 

 

There were no mudcrabs close by that I saw or have ever seen.  This was the bandit camp right next to where you find the white deer in the werewolf ring quest.  It's on the way up the mountain in Falkreath to find the cave with the Serana butterflies.  I know there is a small pond at the base of a stream and the deer is always next to it but never saw a mudcrab.  I don't have mudcrabs as an option for creatures in ND and I don't have them set as friendly in One With Nature so not in a faction with them. 

 

I dont recognize the names you referenced.  Unless the bandits had names.  The dead elf laying over the log in the bandit camp might have had a name.  I mentioned this only as the follower was stuck crawling.  Save and Reload did not fix him.  Disable Enable in console did fix him.  Two defeats later I dismissed him.  I was not being defeated.  I don't have logs but it was acting as if I had set it so my follower could save me but I had not.  Just stood there and had to open the ND MCM to get released from a downed state.  MCM showed Defeat was not running.  May have been the follower.  Mod added.  First time to try a male follower and this happens.  Once I released him, defeat worked perfectly from then on.  Teach me to travel with a man.  Ha

Posted
5 minutes ago, Wipzine said:

I already install the last patch and still not work, hope this helpPapyrus.0.log

 

do you have Sexlab installed or activated in game?
The log seems to indicate that you either dont have or did not enable/install your game properly.


Make sure you have installed Sexlab, SLAL packs etc. 
This is an advanced mod that needs a fully working LL based Sexmod layout to work. 

 

Or do you use some Sexlab Variant?

Posted
8 hours ago, Nymra said:

if anybody here has a clue, maybe even running something alongside Naked Defeat for this exact purpose:
 

 

I had used https://www.nexusmods.com/skyrimspecialedition/mods/97536

 

It is a lightweight survival with cold effects and eating and sleeping needs.  Does not allow fast travel same as survival mode.  Will not kill you like survival mode.  Problem was it will quickly adjust movement speed when you are cold.  ND was having conflict with it.  I added another Simon Magus mod - Journeyman.   This allowed me to fast travel after crafting a travel pack at a forge.  A way to get around fast travel limitations of survival mode if you wanted to.  I removed it too as the new version of ND seems to conflict with it.  (didn't matter after all as the fast travel MCM in ND does not impact fast travel whether I check it or not.)  

 

I changed to this.  https://www.nexusmods.com/skyrimspecialedition/mods/129738

 

Has worked flawlessly.  Adds the need to eat, drink and sleep.  Minor debuffs and customizeable.  Only issue I found is that the food you can cook added by this mod does not have a patch for Eating Animations and Sounds mods so it won't show you eating that food.  I just don't cook the food from this mod.

 

I use most of Simon Magus mods to rebalance the game which was why I tried Starfrost.  Immersive Needs works better for me as a Survival mod mainly as I don't like the cold debuff on movement speed and I can freely fast travel.  Simple but immersive.  

Posted

I only use Sexlab SE but always try using Sexlab AE cuz my Skyrim version is 1.6.1170.0 and when I enter the game it always said Sexlad is missing or outdated everytimes

Posted
26 minutes ago, TFor2 said:

I had used https://www.nexusmods.com/skyrimspecialedition/mods/97536

 

It is a lightweight survival with cold effects and eating and sleeping needs.  Does not allow fast travel same as survival mode.  Will not kill you like survival mode.  Problem was it will quickly adjust movement speed when you are cold.  ND was having conflict with it.  I added another Simon Magus mod - Journeyman.   This allowed me to fast travel after crafting a travel pack at a forge.  A way to get around fast travel limitations of survival mode if you wanted to.  I removed it too as the new version of ND seems to conflict with it.  (didn't matter after all as the fast travel MCM in ND does not impact fast travel whether I check it or not.)  

 

if multiple mods mess with Fast Travel it will fail, yes :(
I might add a "brute force" option to that, but re-disabling Fast Travel always put a notification in the upper left corner. Maybe I ll find a better workaround on SE.

 

26 minutes ago, TFor2 said:

 

I changed to this.  https://www.nexusmods.com/skyrimspecialedition/mods/129738

 

Has worked flawlessly.  Adds the need to eat, drink and sleep.  Minor debuffs and customizeable.  Only issue I found is that the food you can cook added by this mod does not have a patch for Eating Animations and Sounds mods so it won't show you eating that food.  I just don't cook the food from this mod.

 

I use most of Simon Magus mods to rebalance the game which was why I tried Starfrost.  Immersive Needs works better for me as a Survival mod mainly as I don't like the cold debuff on movement speed and I can freely fast travel.  Simple but immersive.  

 

Can you disable the debuffs? And can you die from this last mod? 

 i m just starting with this idea, but I finally want to be forced to sleep eat and drink, but also would be happy to die from it, haha. 

Posted
17 minutes ago, Wipzine said:

I only use Sexlab SE but always try using Sexlab AE cuz my Skyrim version is 1.6.1170.0 and when I enter the game it always said Sexlad is missing or outdated everytimes

 

you should adress this issue first. I cannot help you there.

use MO2 (nothing else) and see that you get this to work first. 

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