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Naked Defeat AE/SE


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Posted

Test 3:  Deflated and Speedmult showed 100 prior to testing.  Defeated, bathing scenario again first but adjusted tags maybe impacted as 1 round of sexy time after the forced bathing.  I noticed the speed text again but it showed 100 instead of the 40.  Furniture after, no whipping.  Wiggled free and before I could crawl, stood up and vampires attacked again.  Without my speed debuff, I was able to escape.  Speedmult was 100 inside and outside castle post defeat.  Ran around outside and my games unique movement speed seems to have been retained.  

 

Small comment: I don't know why but the furniture being used for the scenarios has been really amazing.  I'm sure its my fault as I had been using both Zap 8 and 8+ before this setup.  Now just Zap 8+.  Very enjoyable.

Papyrus.0.log

Posted (edited)

Final Test:  Everything was basically the same.  The main difference was this was a continued save from the prior scenario and not a restart.  Defeated then time to find a spot.  Was full speed crawling.  Really fast.  Basically a run speed.  I hotkeyed to a walk pace and the crawling slowed down to a good pace.  Found a spot, forced bathing again (getting kind of tired seeing this everytime), Defeat worked.  1 round with a gargoyle and then furniture.  No whipping.  After wiggling free paid more attention to the timing.  I did stand up immediately but had around 3 seconds to run away before they turned aggressive.  Ran out of the castle.  I am continuing this save.  If I get the crawl after wiggling free to work I will attach a log.  When testing yesterday, I noticed the crawl after wiggling eventually started working but I can't really say.  Raging hormones this weekend if you can't tell.  

 

I have tried both the Unlimited setting and Timed setting for crawl.  Think the Timed setting fixed it last game.  What surprised me was the hotkey to change from run to walk speed worked to slow my crawl down.  I don't think I have noticed this before.  

 

EDIT:  New Game, Level 2 at time of testing.  Location was Bloodlet Throne 

Papyrus.0.log

Edited by TFor2
New info
Posted (edited)

Ok, interesting test.  I was in full game mode and back into the fight for real this time.  Destroyed the initial attackers (1 gargoyle and 2 vampires) and was defeated at the same time I defeated the last attacker.  Find a spot crawling was too fast again but hotkey to walk speed and it worked again.  Crawling was manageable.  Hotkey when I found a spot and bathing happened again.  Wish I could disable this.  100% now and definitely tired of this.  Defeat worked.  Spawned in another gargoyle which was from much deeper in the dungeon so basically found a bad guy npc further in.  Furniture after and then whipping.  Terrible whipping animation.  6+ times the whipper vampire dropped in and didn't swing.  Mostly idle animations and it would restart instead of starting the whipping anim.  Finaly swinged once and walked away.   Tattoos applied correctly.  Wiggling free worked but immediate standup and was able to run away.

 

Here is the interesting thing.  My speed debuff from FHU changed my movement speed pre-combat to 85.  The text showing on screen showed 85 during the defeat start.  My speed post defeat scenario was 85.  No slowdown for the crawl but didn't impact my post defeat speed.

 

Edit:  No additional log but I was defeated again.  Tough dungeon for early levels.  This time I set whipping at 30 seconds (default) and it was much better.  I normally reduce the whipping time to 20 seconds.  Will see if this continues.

Papyrus.0.log

Edited by TFor2
Posted

Ever since the latest patch I seem to get that golden shower crap at the start of every ND scene, even the SS ones.
I've no bathing mod installed, golden shower is at 0%, but ND obviously decided this is my kink, period. 😛 
Please make it reconsider ...

Oh and apologizes for the xpmse spam in the log, I'm working on it. The script that causes those shouldn't even be present, some mod who has no business adding xpmse scripts seems to include them anyway, trying to find the culprit for the better part of the afternoon so far. Got frustrated wanted to beat up some bandits ... didn't work well either as the log shows. 🤨

 

 

Papyrus.0.log

Posted (edited)
16 hours ago, Talesien said:

Ever since the latest patch I seem to get that golden shower crap at the start of every ND scene, even the SS ones.
I've no bathing mod installed, golden shower is at 0%, but ND obviously decided this is my kink, period. 😛 
Please make it reconsider ...

Oh and apologizes for the xpmse spam in the log, I'm working on it. The script that causes those shouldn't even be present, some mod who has no business adding xpmse scripts seems to include them anyway, trying to find the culprit for the better part of the afternoon so far. Got frustrated wanted to beat up some bandits ... didn't work well either as the log shows. 🤨

 

 

Papyrus.0.log 10.63 MB · 1 download

Curious if you added the Golden Shower patch Nymra made.  I personally hate this function and did not add the patch.  Wanted to see if GS would work without the patch if I got dirty thorugh BIS.  It did work for me and I then I immediately disabled getting dirty in BIS and set GS to 0%.  I only want the bathing function so I can bathe when I want to.  I haven't had GS activate since.  I did notice that I was being considered "dirty" a few times in the active effects menu.  Still working on this.  Might be a function of ND independant of BIS.  Still checking.  May be why I keep getting the forced bathing in my recent tests.

 

I found a post on another forum about XPMSE spam.  I changed mine to mirror this and I have no longer had a problem with XPMSE spam in my logs.  Everything related to XPMSE works without any issues for me.  Basically switched to the XPMSE lite.  I kept the Optimized Scripts even though there was a comment it was not needed.  I can link the discussion if you want.

1Screenshot2024-03-01041857.jpg.33223d5c829751c65111fcd276e6e9b3.jpg

Edited by TFor2
Posted (edited)

just short answer here, will do more later:

 

- Bathing gets a slider, so you can either not have it at all or always have it (even without a Bathing mod)

- I ll double check the golden shower thing. For me it worked 100% correct 

- Whipping is not an animation but a simple scene with the NPC beeing forced to use attack anims on the PC. I plan on adding a "onHit" trigger so that the whipping ends early when the whipper has trouble getting into attack range and actually hitting the PC (obstructed by furnitures, other NPC or just skyrim can cause this). 

 

Edited by Nymra
Posted
4 hours ago, TFor2 said:

Curious if you added the Golden Shower patch Nymra made.  I personally hate this function and did not add the patch.  Wanted to see if GS would work without the patch if I got dirty thorugh BIS.  It did work for me and I then I immediately disabled getting dirty in BIS and set GS to 0%.  I only want the bathing function so I can bathe when I want to.  I haven't had GS activate since.  I did notice that I was being considered "dirty" a few times in the active effects menu.  Still working on this.  Might be a function of ND independant of BIS.  Still checking.  May be why I keep getting the forced bathing in my recent tests.

 

I found a post on another forum about XPMSE spam.  I changed mine to mirror this and I have no longer had a problem with XPMSE spam in my logs.  Everything related to XPMSE works without any issues for me.  Basically switched to the XPMSE lite.  I kept the Optimized Scripts even though there was a comment it was not needed.  I can link the discussion if you want.

1Screenshot2024-03-01041857.jpg.33223d5c829751c65111fcd276e6e9b3.jpg

No I did not add the golden shower patch, toilet sex is sooo not my kink.

I'm using: https://www.nexusmods.com/skyrimspecialedition/mods/69583 as do you it appears, but then you add the scripts back in, which makes no sense. At that point you can just remove XP 32 Maximum Skeleton lite again. The whole point of that mod is to get rid of most of the XPMSSE scripts. As stated above the problem is not (per se) the spam, that's just a symptom of the problem. The problem is that script causing the spam should not be present in my game at all. Some other mod that technically has nothing to with the XP32 skeleton erroneously (I assume) packaged the scripts, reintroducing them into my game.

 

Posted
29 minutes ago, Talesien said:

No I did not add the golden shower patch, toilet sex is sooo not my kink.

I'm using: https://www.nexusmods.com/skyrimspecialedition/mods/69583 as do you it appears, but then you add the scripts back in, which makes no sense. At that point you can just remove XP 32 Maximum Skeleton lite again. The whole point of that mod is to get rid of most of the XPMSSE scripts. As stated above the problem is not (per se) the spam, that's just a symptom of the problem. The problem is that script causing the spam should not be present in my game at all. Some other mod that technically has nothing to with the XP32 skeleton erroneously (I assume) packaged the scripts, reintroducing them into my game.

 

I was just curious about the GS patch and perhaps that it had impacted your game.

 

I didn't know about the optimized xmpse mod.  I was just using what the snip showed.  I don't have spam as far as I know related to xmpse so I didn't think of changing it.  I just know that I haven't crashed related to xmpse since using this set-up.  Thank you for the feedback but this discussion is way out of what I can understand.  Just thought it might help you and I wish you the best finding what is causing your issues.

Posted
1 hour ago, TFor2 said:

I was just curious about the GS patch and perhaps that it had impacted your game.

 

I didn't know about the optimized xmpse mod.  I was just using what the snip showed.  I don't have spam as far as I know related to xmpse so I didn't think of changing it.  I just know that I haven't crashed related to xmpse since using this set-up.  Thank you for the feedback but this discussion is way out of what I can understand.  Just thought it might help you and I wish you the best finding what is causing your issues.

Thank you, already found the offender (and informed the author).

Posted (edited)

Again, sorry.   Thought I would share a log.  I am in a mod added dungeon.  Everything is working as before except after wiggling free on a defeat, I had no control.  Basically, idling in place.  I hit the hotkey for surrender accidently instead of the debug so 2nd round of activity.  Wiggled free normally this time and had control.  ND is still recognizing and posting my speed debuffs and they return to what existed before.  If you see Aroused creatures, involved I understand as I had just left an interaction before entering the boss chamber.  🥰

Papyrus.0.log

Edited by TFor2
Posted
8 hours ago, Nymra said:

just short answer here, will do more later:

 

- Bathing gets a slider, so you can either not have it at all or always have it (even without a Bathing mod)

- I ll double check the golden shower thing. For me it worked 100% correct 

- Whipping is not an animation but a simple scene with the NPC beeing forced to use attack anims on the PC. I plan on adding a "onHit" trigger so that the whipping ends early when the whipper has trouble getting into attack range and actually hitting the PC (obstructed by furnitures, other NPC or just skyrim can cause this). 

 

Just to be on the same page, I did not get any Golden Shower scenes at later stages, only the squeaky clean thing at the start (that one I get a 100% of the time though). The reason I mentioned the Golden Shower settings is that from earlier posts in this thread I gathered it needs to be non-zero for the "bathing" thing to trigger.

Posted
2 minutes ago, TFor2 said:

Again, sorry.   Thought I would share a log.  I am in a mod added dungeon.  Everything is working as before except after wiggling free on a defeat, I had no control.  Basically, idling in place.  I hit the hotkey for surrender accidently instead of the debug so 2nd round of activity.  Wiggled free normally this time and had control.  ND is still recognizing and posting my speed debuffs and they return to what existed before.  

Papyrus.0.log 1.31 MB · 0 downloads

Aye, I've come across this problem occasionally. I simply use enableplayercontrols from the console or (seems more reliable) the enable controls function from the captured dreams mod MCM. The console command is hit and miss for some reason, the captured dreams function always works for me. Still would be nice if ND reliably re-enabled player controls. This is especially bad if one uses a short escape timer.

Posted (edited)
45 minutes ago, Talesien said:

Aye, I've come across this problem occasionally. I simply use enableplayercontrols from the console or (seems more reliable) the enable controls function from the captured dreams mod MCM. The console command is hit and miss for some reason, the captured dreams function always works for me. Still would be nice if ND reliably re-enabled player controls. This is especially bad if one uses a short escape timer.

Kind of you to share this information with me.  I was about to post another frozen log.  I don't normally have this problem with ND so thought it was noteworthy.  I don't know the mod you referenced but will definitely look at it.  I used the debug function correctly this time in ND and control returned.  I really am a terrible player.  I am in a Hammet dungeon and level 20 recommended to be here.  I just looked.  I'm level 10 and I am getting defeated over and over or running away.  I just saw a doorway and went inside.  I'll never learn which is why I use a defeat mod.  Thank you for the mod suggestion.  🤗

Edited by TFor2
Posted
1 minute ago, TFor2 said:

Kind of you to share this information with me.  I was about to post another frozen log.  I don't normally have this problem with ND so thought it was noteworthy.  I don't know the mod you referenced but will definitely look at it.  I used the debug function correctly this time in ND and control returned.  I really am a terrible player.  I am in a Hammet dungeon and level 20 recommended to be here.  I just looked.  I'm level 10 and I am getting defeated over and over or running away.  I just saw a doorway and went inside.  I'll never learn which is why I use a defeat mod.  Thank you for the mod suggestion.  🤗

 

46 minutes ago, Talesien said:

Aye, I've come across this problem occasionally. I simply use enableplayercontrols from the console or (seems more reliable) the enable controls function from the captured dreams mod MCM. The console command is hit and miss for some reason, the captured dreams function always works for me. Still would be nice if ND reliably re-enabled player controls. This is especially bad if one uses a short escape timer.

 

I never had locked controls after Naked Defeat End.

 

Just for reference: you use a timer based crawling? 

I added a short pause after hitting "K" to allow enemies to be hostlile and make "ambushes" from crawl directly to combat harder. 
The message is "you take a short break before standing up" or something. 
just to make sure...

 

I ll still have a look. 

Posted
5 hours ago, TFor2 said:

Kind of you to share this information with me.  I was about to post another frozen log.  I don't normally have this problem with ND so thought it was noteworthy.  I don't know the mod you referenced but will definitely look at it.  I used the debug function correctly this time in ND and control returned.  I really am a terrible player.  I am in a Hammet dungeon and level 20 recommended to be here.  I just looked.  I'm level 10 and I am getting defeated over and over or running away.  I just saw a doorway and went inside.  I'll never learn which is why I use a defeat mod.  Thank you for the mod suggestion.  🤗

You can use the Kneel key  to restore controls. There are several other mods that either have keys or MCM setting that helps this issue. I dont recall them recently and i am forgetfull enough that I have to search for them all over again.

Posted
5 hours ago, Nymra said:

 

 

I never had locked controls after Naked Defeat End.

 

Just for reference: you use a timer based crawling? 

I added a short pause after hitting "K" to allow enemies to be hostlile and make "ambushes" from crawl directly to combat harder. 
The message is "you take a short break before standing up" or something. 
just to make sure...

 

I ll still have a look. 

It happens occasionally not often. More likely its 2 mods trying to do the same thing at around the same time.

Posted (edited)

@Nymra  I have it set to Timed Crawl - 30 seconds.  I continue to stand up immediately after I wiggle free.  I have a tiny window to move away before they become hostile.  It is almost as if I have selected the stand up key but I didn't.  It seems to automatically act as if I had selected the Hotkey to stand up.  Now that I think about it, this appears to be what is happening.  Slight pause then back fighting again.  I will pay attention to the text message as I noticed it before this game.  I cannot say I have seen this during this test game.  EDIT:  I do not believe I have ever locked following an ND defeat scenario before this game.

 

@BigOnes69 I will try the kneel (sneak) key next time I freeze.  I have camera freeze/no player control issues rarely now.  It used to happen quite a bit and I would bathe to return camera and player control.  Sneak may do this as well.  Something else for the handbag.  TY

Edited by TFor2
More information
Posted

 Eyeing up another build for once I finally get some free time, and I'm curious about this mod.

 I did try a much older version, Wich was a treat untill it stopped working. Many fixes were applied in changelogs since then.

One important question remains - can anyone confirm/deny alleged  incompatibility with SL Util plus?

Posted
11 minutes ago, nilead said:

 Eyeing up another build for once I finally get some free time, and I'm curious about this mod.

 I did try a much older version, Wich was a treat untill it stopped working. Many fixes were applied in changelogs since then.

One important question remains - can anyone confirm/deny alleged  incompatibility with SL Util plus?

 

I m on LE with Sexlab Util Plus (from Osmel I guess you mean?) and I m using it forever now.

 

2024 version of SexlabUtilPlus seems to be full of issues, at least when used on LE, but none of these versions have problems with Naked Defeat. 

 

 

 

Posted

Small follow-up.  Started game, was defeated, saw the 100 speed notice, 1 round of sex, furniture, no whipping, wiggled free, immediately stood up without any key activity on my part.  Did not see the text about short break as I had before using this patch.  Only saw the notification about Defeat ending and returning to the normall 1000 indicator.  I was not frozen this time.  Unless I see anything different, I won't post any more.  Thought this might be easier to see the function as it was within minutes of starting the game.  I had forgotten I had not cleared the location which is a mod added dungeon and ran right into a fight unprepared.   

Papyrus.0.log

Posted (edited)

I'm experiencing an issue where the scene protectors (I think?) are not being removed after a scene is over... this is a new one for me with this mod. I'm on 5.06.

 

I realized this was happening when I ran into an invisible roadblock in the middle of Whiterun's main street, right at the spot of a prior public punishment. I confirmed by setting up a few more defeat scenarios - each time I ended up with an invisible roadblock. I've disabled scene protectors for now and the issue is no longer occurring. Any ideas on this?

 

Also, is there a way to make the invisible walls visible and delete them manually? Or some other way to remove them after the fact? I tried clicking on the area to target the object in the console, but it just selects the ground. Turning on wireframes with twf shows nothing, so I'm assuming it's some kind of collision object with no mesh?

 

Thanks.

 

Edited by noctred
Posted
1 hour ago, noctred said:

I'm experiencing an issue where the scene protectors (I think?) are not being removed after a scene is over... this is a new one for me with this mod. I'm on 5.06.

 

I realized this was happening when I ran into an invisible roadblock in the middle of Whiterun's main street, right at the spot of a prior public punishment. I confirmed by setting up a few more defeat scenarios - each time I ended up with an invisible roadblock. I've disabled scene protectors for now and the issue is no longer occurring. Any ideas on this?

 

Also, is there a way to make the invisible walls visible and delete them manually? Or some other way to remove them after the fact? I tried clicking on the area to target the object in the console, but it just selects the ground. Turning on wireframes with twf shows nothing, so I'm assuming it's some kind of collision object with no mesh?

 

Thanks.

 

You could try if setting:  BShowMarkers to 1 in the skyrim.ini makes them visible.

I remember having that problem in older versions of ND, but only seldom, and not at all in the more recent versions. Odd that you get it 100% of the time. Nymra could likely use a papyrus log to have a look.

Posted
5 hours ago, noctred said:

I'm experiencing an issue where the scene protectors (I think?) are not being removed after a scene is over... this is a new one for me with this mod. I'm on 5.06.

 

I realized this was happening when I ran into an invisible roadblock in the middle of Whiterun's main street, right at the spot of a prior public punishment. I confirmed by setting up a few more defeat scenarios - each time I ended up with an invisible roadblock. I've disabled scene protectors for now and the issue is no longer occurring. Any ideas on this?

 

Also, is there a way to make the invisible walls visible and delete them manually? Or some other way to remove them after the fact? I tried clicking on the area to target the object in the console, but it just selects the ground. Turning on wireframes with twf shows nothing, so I'm assuming it's some kind of collision object with no mesh?

 

Thanks.

 

 

3 hours ago, Talesien said:

You could try if setting:  BShowMarkers to 1 in the skyrim.ini makes them visible.

I remember having that problem in older versions of ND, but only seldom, and not at all in the more recent versions. Odd that you get it 100% of the time. Nymra could likely use a papyrus log to have a look.

 

I think this happens when the whipping fails for some reason. I thought I fixed that issue. Papyrus.log is not required for this, I think I just have to add 1-2 additional checks 

Posted (edited)

I m done with LE...

I think I will hate it, but I m finally building... yeah, what do I build??? 

 

Anything to recommend?

 

I want my game in a very special way, so mod packs are out of the questions.

So i m currently at the point where I stand for years now and why I did not want to switch:

 

TOO MUCH INFORMATION!!! :D
 

LoL.... 

So... I try to get some help because the three articles I already read are not answering anything:

 

 

AE or SE?

Starting from zero, what are the pros and cons?

Will SE be obsolete soon?

Will AE make me rage with updates that ruin my mod list?

Is it work the trouble or is SE "enough"?

Is SE or AE better for Loverslab mods?

 

World/Graphic based Modpack?

I dont like Modpacks with any Camera, Bodymod and combat mods in them.

Is there something that only changes the world/cities/textures etc.? 

 

I will so hate this... 

 


EDIT:
Oh, and what the hell is AE light? 

Edited by Nymra

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