Dejvid91 Posted December 7, 2023 Posted December 7, 2023 On 11/30/2023 at 8:20 AM, kurotatsu said: Devious Interests was just updated with fix of it setting block flag and not reseting it. Please make sure you have the latest version of it. Also you can reset block flags of DS via MCM in Debug section. Thx I look at Devious Interests and try to update it. But if we talk about flags reset by MCM it's not that simple... I can reset it and menu says that "Events are blocked? No" but even after that device transfer doesn't work. Thats the reason i'm talking about deactivating mod to make it work properly.
kurotatsu Posted December 8, 2023 Posted December 8, 2023 8 hours ago, Dejvid91 said: Thx I look at Devious Interests and try to update it. But if we talk about flags reset by MCM it's not that simple... I can reset it and menu says that "Events are blocked? No" but even after that device transfer doesn't work. Thats the reason i'm talking about deactivating mod to make it work properly. Are you on LE? DS uses one function of PO3 Script Extender which is not available on LE version, thus single transfers are borked. Full transfers working though.
Dejvid91 Posted December 9, 2023 Posted December 9, 2023 On 12/8/2023 at 8:19 AM, kurotatsu said: Are you on LE? DS uses one function of PO3 Script Extender which is not available on LE version, thus single transfers are borked. Full transfers working though. I'm on SE 1.6.659 without AE update Full transfer doesn't work too... Hits aren't counted at all after flag reset same as single hit transfer. As I say I need to deactivate mod, run game, make save without mod and activate it again to work.
petterparker Posted December 29, 2023 Posted December 29, 2023 My favorite feature of this mod is the punishments on furniture, however I can't set a stable configuration in the MCM to achieve more balanced combats... since there are either a lot of punishments or practically none... it would be nice to add an option to the MCM to set the probabilities of a furniture event being triggered and not just the "health threshold".
LinksSword Posted May 18, 2024 Posted May 18, 2024 On 9/25/2023 at 5:45 PM, kurotatsu said: I've figured out why single transfers from strikers not working, the reason is using StorageUtil.FormListRandom() function. This function is not present in PapyrusUtil 3.3, which is the latest available to Skyrim LE. Those who have problems on SE - try updating your PapyrusUtil. i am already on SE but i use version 3.9 since i am on 15.9.7 but single transfers still do not work.
kurotatsu Posted May 18, 2024 Posted May 18, 2024 3 hours ago, LinksSword said: i am already on SE but i use version 3.9 since i am on 15.9.7 but single transfers still do not work. I've got Skyrim AE install working, PapyrusUtil 4.6, Devious Strike 0.4.4. Single transfers working fine for me. Try to update your PapyrusUtil. 1
LinksSword Posted May 18, 2024 Posted May 18, 2024 (edited) 5 hours ago, kurotatsu said: I've got Skyrim AE install working, PapyrusUtil 4.6, Devious Strike 0.4.4. Single transfers working fine for me. Try to update your PapyrusUtil. so basically i got to completely start over because im using 1.5.97 if i want too get the full experience... also LE users are screwed because their Papyrus doesn't use the same functions as for device transfer either... The mod author going to have to make some changes here because this mod is incomplete on LE now. Perhaps someone should contact the creator and tell them that single device transfers are broken on LE and also any version of SE and some versions of AE that are older then what papyrus 4.4 supports. I did try those scripts you linked and they seem to work including all transfers. Edited May 18, 2024 by LinksSword
LinksSword Posted May 19, 2024 Posted May 19, 2024 also i discovered that UD is also preventing single transfers from happening correctly though i am using the old transfer script either way it will equip one devious device usually a collar and then will not do anything else when a striker hits, turning off UD makes everything work properly again but obviously i can't do that with an existing save and UD is one of those mods that are not worth trying to remove since it means uninstalling it including DD.
kurotatsu Posted May 19, 2024 Posted May 19, 2024 It's interesting observation. Could be because UD introduced lock mutex, thus solving various equip race issues, but introduced this thing. I didn't mentioned that on my Skyrim AE setup I'm always using UD. Scripts I've posted are dirty edit, to do it right it needs to have the missing procedure from PapyrusUtil being rewritten, this should make it work fine on LE even with UD present. Cons is that will be Papyrus one, instead of C++ in PapyrusUtil dll, so much, much slower. The problem is - LE is outdated, many mod authors stepped away from it, AE is simply better... Same thing with UD - 3.0 will be SE/AE exclusive, using SE/AE exclusive DD NG. So to sum it up - I seriously doubt this mod's author would go to such length and neither do I. Just move to AE.
LinksSword Posted June 5, 2024 Posted June 5, 2024 On 5/19/2024 at 3:43 AM, kurotatsu said: It's interesting observation. Could be because UD introduced lock mutex, thus solving various equip race issues, but introduced this thing. I didn't mentioned that on my Skyrim AE setup I'm always using UD. Scripts I've posted are dirty edit, to do it right it needs to have the missing procedure from PapyrusUtil being rewritten, this should make it work fine on LE even with UD present. Cons is that will be Papyrus one, instead of C++ in PapyrusUtil dll, so much, much slower. The problem is - LE is outdated, many mod authors stepped away from it, AE is simply better... Same thing with UD - 3.0 will be SE/AE exclusive, using SE/AE exclusive DD NG. So to sum it up - I seriously doubt this mod's author would go to such length and neither do I. Just move to AE. there are still plenty of mods and frameworks that don't work with AE like NET Script Framework
Zaflis Posted June 27, 2024 Posted June 27, 2024 (edited) On 6/6/2024 at 2:50 AM, LinksSword said: there are still plenty of mods and frameworks that don't work with AE like NET Script Framework What do you need that for? AE should have as advanced crash logging as LE if not better, or that's the only relevance i know of for NET Script. Anyway i play on SE and started a new game with UD and this, it's still not working properly. - When escaping from furniture the capture event doesn't end. All enemies in the instance are still calmed and i can simply go attack them without them aggroing back. - They can also start a sex event mid combat and then add a restraint as if i'm still in captivity. - Player essential flag remained on even after i loaded a much earlier save. Only Skyrim restart fixed that. I was not taking any damage nor lose mana when casting. - It also seems the single transfer is not working. It is counting the transfer-all though in the debug menu and then do it after threshold. I'll see if i can workaround that loading an earlier save that wasn't buggy yet and disable the captivity from DD-Strike... Edit: The player essential bug was by Naked Defeat i'm sure. Edited July 8, 2024 by Zaflis
LinksSword Posted June 28, 2024 Posted June 28, 2024 (edited) On 6/27/2024 at 7:21 PM, Zaflis said: What do you need that for? AE should have as advanced crash logging as LE if not better, or that's the only relevance i know of for NET Script. Anyway i play on SE and started a new game with UD and this, it's still not working properly. - When escaping from furniture the capture event doesn't end. All enemies in the instance are still calmed and i can simply go attack them without them aggroing back. - They can also start a sex event mid combat and then add a restraint as if i'm still in captivity. - Player essential flag remained on even after i loaded a much earlier save. Only Skyrim restart fixed that. I was not taking any damage nor lose mana when casting. - It also seems the single transfer is not working. It is counting the transfer-all though in the debug menu and then do it after threshold. I'll see if i can workaround that loading an earlier save that wasn't buggy yet and disable the captivity from DD-Strike... it won't work with UD installed, i tried it without UD and it worked fine, i used a script posted on here by kurotatsu but it stopped working after awhile and now devious strikers just spawn naked, and that's if they spawn because they stopped spawning automatically for me completely after awhile. Which i dont think is kurotatsu fault because i recall this happening before i even used that script or had UD installed. Edited June 28, 2024 by LinksSword
Zaflis Posted June 29, 2024 Posted June 29, 2024 13 hours ago, LinksSword said: it won't work with UD installed, i tried it without UD and it worked fine, i used a script posted on here by kurotatsu but it stopped working after awhile and now devious strikers just spawn naked, and that's if they spawn because they stopped spawning automatically for me completely after awhile. Which i dont think is kurotatsu fault because i recall this happening before i even used that script or had UD installed. I didn't realize there were script patches, i converted them into a patch mod and installed but will test later. The way i see it now from what i saw and read, the reason for it stopping to work is "very likely" the captivity event on the equip-all event. But you can turn that off in MCM, maybe just the furniture bit and be fine? There may be something wrong with the triggers that are supposed to turn off the captivity. I also didn't see a forced stop option in MCM for it.
JuliusXX Posted June 29, 2024 Posted June 29, 2024 5 hours ago, Zaflis said: I didn't realize there were script patches, i converted them into a patch mod and installed but will test later. The way i see it now from what i saw and read, the reason for it stopping to work is "very likely" the captivity event on the equip-all event. But you can turn that off in MCM, maybe just the furniture bit and be fine? There may be something wrong with the triggers that are supposed to turn off the captivity. I also didn't see a forced stop option in MCM for it. I've noticed the same issue and haven't found no way out of it when it happens, except loading an earlier save. I have now also turned the furnitures off.
petterparker Posted June 30, 2024 Posted June 30, 2024 Forgive my ignorance, but... what is "UD"? I'm curious.. I have "Unforgiving Devices" installed and this mod works fine for me. As for the MCM, I have the "Furniture" feature enabled and the "Transfer All" feature disabled.
kurotatsu Posted July 1, 2024 Posted July 1, 2024 11 hours ago, petterparker said: Forgive my ignorance, but... what is "UD"? I'm curious.. I have "Unforgiving Devices" installed and this mod works fine for me. As for the MCM, I have the "Furniture" feature enabled and the "Transfer All" feature disabled. UD is Unforgiving Devices. 1
petterparker Posted July 1, 2024 Posted July 1, 2024 I haven't played these mods in a while... I just tried them together (UD and this mod) and it doesn't work.
Zaflis Posted July 2, 2024 Posted July 2, 2024 (edited) On 9/25/2023 at 11:45 PM, kurotatsu said: I've figured out why single transfers from strikers not working, the reason is using StorageUtil.FormListRandom() function. This function is not present in PapyrusUtil 3.3, which is the latest available to Skyrim LE. Those who have problems on SE - try updating your PapyrusUtil. PapyrusUtil 3.9 is the latest version supported for Skyrim SE 1.5.97. One would have to use AE to go above that. A lot of people made the decision to stay in SE. But there is not even word "random" inside storageutil source code. But i'm not sure why your patch back in this post didn't work https://www.loverslab.com/topic/168956-devious-strike-beta-lesse/?do=findComment&comment=4192521 Does it require a new game, or script replacing should be fine? It doesn't even count the hits anymore, nevermind equip anything. So it broke also the full transfer. Edited July 2, 2024 by Zaflis
kurotatsu Posted July 2, 2024 Posted July 2, 2024 4 hours ago, Zaflis said: PapyrusUtil 3.9 is the latest version supported for Skyrim SE 1.5.97. One would have to use AE to go above that. A lot of people made the decision to stay in SE. But there is not even word "random" inside storageutil source code. But i'm not sure why your patch back in this post didn't work https://www.loverslab.com/topic/168956-devious-strike-beta-lesse/?do=findComment&comment=4192521 Does it require a new game, or script replacing should be fine? It doesn't even count the hits anymore, nevermind equip anything. So it broke also the full transfer. I see, great find. I've moved from LE to AE directly, bypassing SE, so this is interesting information, thank you. That dirty edit works without requiring new game on LE, but with many caveats. Single transfers occur only once per striker, and always certain items, if that type of item already worn - transfer won't happen. As I wrote previously - until someone rewrites that StorageUtil.FormListRandom() function and patches scripts to use it instead of native one - it won't work correctly on LE and SE. Also I suspect that Papyrus implementation would be significantly slower than native one. I've moved from LE to AE, so I won't be doing it. 1
Dejvid91 Posted October 23, 2024 Posted October 23, 2024 Any chance that mod still be updated? Adding new features or something else?
PNclarity001 Posted December 8, 2024 Posted December 8, 2024 (edited) Anyone run into this weird glitch where the Strikers are all nonhostile? I ended up just changing their faction to bandits only and disabled the other spawns. The only way to keep them hostile towards me. Now to just make them level with the player so they don't die in one shot... Edited February 21, 2025 by PNclarity001 added more info
Canaduh Posted January 2, 2025 Posted January 2, 2025 Has anyone run into an issue where the strikers spawn naked only?
SidoRaven Posted January 12, 2025 Posted January 12, 2025 On 2025/1/2 at 午前10時8分, Canaduh said: ストライカーが裸でのみ出現するという問題に遭遇した人はいますか? This has been happening to me recently and I'm having trouble with it. Debug's "Remove All/Punishment Devices" also displays the message, but I can no longer actually remove the devices. Punishment and "look me in a contraption" seem to work. I wonder if the name of the striker's corpse was "Ghostlly Remains" from the beginning? I think it changed to this when the naked striker appeared, but it might just be my imagination. (I'm not using the English version) I don't know what's causing this because I can't see any overwrites or conflicts. I was using TES5Edit to modify only the equipment in "Outfit". This was reflected without any problems at the time, but now it no longer works.
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