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EllaNoir Presents - FlirtyFetishes: BDSiM - A BDSM Mod For The Sims 4


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Posted
8 hours ago, HarryXVI said:

Very good move for the kinky world! Please keep up the good spirit 

Thank you so very much ?

Posted

I am sorry for my bad English, and please somebody tell me i have wrong idea of this mod

 

I've been using this mod quite so long, but, i realized this mod actually does nothing. This doesn't auto  select or limit animation according to participant's D/S positions. This doesn't make sim to auto go BDSM device or something like. So far, I saw only slapping motion on certain interaction after dominant skill up. Also, this doesnt auto apply tear and blush on sims during BDSM animation session. Briefly, this mod looks like able to simulate D/S life realistic, but no this does not.

What does this mod give us other than choice of interaction buttons??? (collar event, i know) Although I give traits to npc sims, (not by cheat use) it may give stories to them in my brains, but nothing actually changes in game play.

 

Please somebody tell me there is some more features which i have not found yet. Or please tell me what will come in the future.

 

Posted (edited)
21 hours ago, psyminki said:

I am sorry for my bad English, and please somebody tell me i have wrong idea of this mod

 

I've been using this mod quite so long, but, i realized this mod actually does nothing. This doesn't auto  select or limit animation according to participant's D/S positions. This doesn't make sim to auto go BDSM device or something like. So far, I saw only slapping motion on certain interaction after dominant skill up. Also, this doesnt auto apply tear and blush on sims during BDSM animation session. Briefly, this mod looks like able to simulate D/S life realistic, but no this does not.

What does this mod give us other than choice of interaction buttons??? (collar event, i know) Although I give traits to npc sims, (not by cheat use) it may give stories to them in my brains, but nothing actually changes in game play.

 

Please somebody tell me there is some more features which i have not found yet. Or please tell me what will come in the future.

 

Hi! As of now, what it is offered, you can find on my LL file page. There are photos attached so you can see visually. 

 

However, to give a quick review, there are: Traits, Socials, Whims, and Buffs that appear. Also, there are skills for each trait and for the Dominant and submissive general roles with books to help skill progression. Two relationships: D/s Dynamic and Ownership are also included.

 

Moods will be added next month. I add new stuff monthly. And as stated on my LL file page, this mod is a work-in-progress and is NOT finished. I am also working on animations to replace the basic ones I have attached to the socials. FlirtyFetishes: BDSiM is a mod that has more of the social aesthetic of BDSM, and not the sexual side such as devices or sex animation that can be used in  WW. At least, not yet. 

 

I appreciate your questions and hope you will find in time FF is more to your liking in the future. Check back monthly as new things are always being added. Let me know if you have any other questions! 

 

Adding: 

 

Also, thinking about your concern further, and with all due respect, I am a bit confused why you think that certain options are supposed to be available like blush and tear or auto select or limit animation according to participant's D/S positions. And what BDSM session are you referring to? Because that is not a function for my mod. I would like to know because I hope there isn't something on my part that has misled you to believe these things are an aspect of FlirtyFetishes. 

Edited by EllaNoir
Posted
10 hours ago, EllaNoir said:

 

 

Adding: 

 

Also, thinking about your concern further, and with all due respect, I am a bit confused why you think that certain options are supposed to be available like blush and tear or auto select or limit animation according to participant's D/S positions. And what BDSM session are you referring to? Because that is not a function for my mod. I would like to know because I hope there isn't something on my part that has misled you to believe these things are an aspect of FlirtyFetishes. 

very appreciate from maker of the mod. thank you

 

to tell you about the limiting animaion, im not sure if i can deliver my idea properly. to make it simple, let's have an example. my sim is sub and having good time with dom. don't you think the dom suddenly lick my finger or toes? (by using animation from quin's or fouyaya's). and it is more natural dom goes on top than being bottom.

so i was hoping this mod can auto pick suitable animation by tag or position according to participant's d/s traits. Also, sub tend to go for missionary position than go for cow girl/boy position. it will be nice if this mod can wisely pick perfect animation.

 

and furthermore, i bought a bondage device and put it in the room, but i saw sims never use it autonomously. i could give higher percentage of use on the device, but it is going to be weird other roommates use it even though they do not have d/s traits. so what do you think if your mod can select some furniture or devices to set prefer sex location? (like WW set sofa as lap dance spot and set pole as pole dance spot)

 

Posted
13 hours ago, psyminki said:

very appreciate from maker of the mod. thank you

 

to tell you about the limiting animaion, im not sure if i can deliver my idea properly. to make it simple, let's have an example. my sim is sub and having good time with dom. don't you think the dom suddenly lick my finger or toes? (by using animation from quin's or fouyaya's). and it is more natural dom goes on top than being bottom.

so i was hoping this mod can auto pick suitable animation by tag or position according to participant's d/s traits. Also, sub tend to go for missionary position than go for cow girl/boy position. it will be nice if this mod can wisely pick perfect animation.

 

and furthermore, i bought a bondage device and put it in the room, but i saw sims never use it autonomously. i could give higher percentage of use on the device, but it is going to be weird other roommates use it even though they do not have d/s traits. so what do you think if your mod can select some furniture or devices to set prefer sex location? (like WW set sofa as lap dance spot and set pole as pole dance spot)

 

 

I am also happy to answer any concerns! 

 

So, what you are describing is something that would be very complex to create. It would require many, many, many parameters, multipliers, modifiers, tags, etc. to complete this which would take hours upon hours to create, and also to get just right. Not to mention, the player would need to adjust many things within the mod to get it to their liking to make the Sims do what they wish they would autonomously. 

 

There would also have to be many requirements of specific mods and animations and collaboration/communication between all the creators, in my opinion. For a Sim to go from normal game play, to the sex play autonomously, and even more so, to do it with a device or a BDSM-type animation based on their traits would be very difficult to create a mod to do. But even MORE difficult for a mod to decide which animation to begin based on the situation of the Sims as well. Also, so many scenarios would need to be addressed before for the mod to know what to look for.

 

Using your example, how would the mod know what is occurring in your game to know the appropriate animation would be for the sub to lick the Dom's fingers? That is where it is damn near impossible to create a mod that can recognize this scenario. Then to decide which animation. It is too much. There would have to be buffs and loots on so many objects to know what and when something is happening, and then more to decide what to do. 

 

I think your ideas sound amazing. However, in my opinion, it is just not realistic at this time. And this isn't exactly the flavor of my mod right now. As stated before, my mod explores the social side of BDSM, the relationship and learning aspects of BDSM. Not the sex, not bondage, etc. In the future, yes, I will add my own animations that are more sexual, and have my own sexual features such as training. But what you are hoping for or thinking my mod should be delivering is not it. 

 

I appreciate you downloading my mod, and I am glad you reached out concerning the deliverance of my mod so I could address this. I mean absolutely no judgment or disrespect to you in this comment as well; I prefer to be plain and direct. I hope I have clarified what you thought was lacking and perhaps knowing this, you can enjoy my mod for what it is now. Please never hesitate to give me feedback on what else you would like to see in the future. I am always happy to consider everyone's ideas for addition in my mod! 

 

 

Posted (edited)

Hello, first, I commend you on what you've done with this and are attempting to do. I didn't and don't expect animations with it or a whole game within a game. It adds some divergence and spice and I see no problem with most of the "but what happens?" being dialogue and imagination based. Frankly, that's true of much of TS4 to begin with. 

 

That said, after playing around with it a fair bit, I have two issues with the mod itself. So, the first is a personal preference, but I dislike the conversational giant mood tab/bubble at the top of the screen (that shows the tone of the conversation) reading Dominant or Eager no matter whom they are speaking with or what the conversation is about. The flirty pink makes it worse. Whether they are in a conversation with each other, random strangers, family or friends, that overrides everything else and is always displayed. That it broadcasts eager if/when the sub is interacting with their kids bothers me a fair bit.

 

Issue 2, on the other hand, is something that needs to be fixed, imo. #2 is that FF conversational topics are available for use, autonomously, no matter whom the sim is talking to or what the conversation is about or how appropriate. My dominant sim has used a variety of the FF socials on her son. She's also used them with friends and strangers. I first noticed it because her close relationships were taking big, unexpected hits during casual conversations. Then when watching her more closely, I saw the little icon queue up. It was then I discovered there are no restrictions on the socials use, whatsoever. It may just be dialogue, but that's a hard no for me.

 

ETA: The socials are available to all sims to use irrespective of their traits. They can and do use them without the relevant traits.

Edited by KeelyL
Posted
4 hours ago, KeelyL said:

Hello, first, I commend you on what you've done with this and are attempting to do. I didn't and don't expect animations with it or a whole game within a game. It adds some divergence and spice and I see no problem with most of the "but what happens?" being dialogue and imagination based. Frankly, that's true of much of TS4 to begin with. 

 

That said, after playing around with it a fair bit, I have two issues with the mod itself. So, the first is a personal preference, but I dislike the conversational giant mood tab/bubble at the top of the screen (that shows the tone of the conversation) reading Dominant or Eager no matter whom they are speaking with or what the conversation is about. The flirty pink makes it worse. Whether they are in a conversation with each other, random strangers, family or friends, that overrides everything else and is always displayed. That it broadcasts eager if/when the sub is interacting with their kids bothers me a fair bit.

 

Issue 2, on the other hand, is something that needs to be fixed, imo. #2 is that FF conversational topics are available for use, autonomously, no matter whom the sim is talking to or what the conversation is about or how appropriate. My dominant sim has used a variety of the FF socials on her son. She's also used them with friends and strangers. I first noticed it because her close relationships were taking big, unexpected hits during casual conversations. Then when watching her more closely, I saw the little icon queue up. It was then I discovered there are no restrictions on the socials use, whatsoever. It may just be dialogue, but that's a hard no for me.

 

ETA: The socials are available to all sims to use irrespective of their traits. They can and do use them without the relevant traits.

Hello, thank you for reaching out. I greatly apologize for what you are experiencing. I understand your concern and how this may be. I will see what I can do to find a solution for you for your first issue. I am curious though: where are you seeing pink and "Dominant" and "Eager" at? 

 

For your last issue, I will definitely take a look at this and do some tweaking if necessary. I appreciate you letting me know where my mod did not meet basic expectations. This does confuse me, however, since I have not experienced this myself or had anyone mention it and I thought the interactions I had written had proper tests. Nonetheless, I will do my best to have a resolution by the next update. 

Posted
On 5/5/2023 at 5:39 PM, OhMeGaGameStudio said:

My pleasure

 

That's completely fair enough but it could be worth adding a little (NYI) in the popup that says something happens, if not for the benefit of players to know something simply isn't coded in yet, then for your own cause I imagine other people will report it too :)


As for the restriction thing, it isn't a big issue now because the player only adds traits manually to the household sims, but when you add a seeder/randomizer it can get real awkward with some of those mixes. I think a relatively easy way to work around that would be to add another trait "Switch", and then you could do something like

Sub OR Switch OR Dom

Sub can take Sub traits
Dom can take Dom traits
Switch can get both

That would also help players to know what they're getting into once they start romancing a sim, rather than investing time and effort only to find out that their new domme is just into degrading themselves and nothing else ? Or maybe that's just my fear.
 

 



I'm super here for it and can't wait to see what you come up with. Great work!

Hi! I am so happy to let you know that I have added a Switch Trait and all FlirtyFetishes Traits are available via Wicked Attributes from Wicked Whims. What we spoke about really resonated with me and this is just the beginning of what I have added based on what you suggested. You had some great ideas! Anyway it is now available on Patreon and will be out on here in a couple of weeks :)

 

 

 

Screenshot 2023-07-21 114515.png

Posted
11 hours ago, Jughandle said:

I think there's a trait from YourFalseHope that gives a pink eager moodlet.

I am thinking this may be an outdated version if the moods are showing in the social context tab, but that is also a good suggestion for troubleshooting. Thanks! 

Posted
On 7/20/2023 at 12:14 AM, psyminki said:

very appreciate from maker of the mod. thank you

 

to tell you about the limiting animaion, im not sure if i can deliver my idea properly. to make it simple, let's have an example. my sim is sub and having good time with dom. don't you think the dom suddenly lick my finger or toes? (by using animation from quin's or fouyaya's). and it is more natural dom goes on top than being bottom.

so i was hoping this mod can auto pick suitable animation by tag or position according to participant's d/s traits. Also, sub tend to go for missionary position than go for cow girl/boy position. it will be nice if this mod can wisely pick perfect animation.

 

and furthermore, i bought a bondage device and put it in the room, but i saw sims never use it autonomously. i could give higher percentage of use on the device, but it is going to be weird other roommates use it even though they do not have d/s traits. so what do you think if your mod can select some furniture or devices to set prefer sex location? (like WW set sofa as lap dance spot and set pole as pole dance spot)

 

 

This mod does not do anything with WickedWhims. If you want to determine if a sim is dominant or a sub then you have to do this through WW's personalization options, but that also only works if animators tag their animations correctly.

Posted
On 7/23/2023 at 1:26 AM, PariSim Simmer said:

does it work with the latest horse upgrade pack?

Yes it does! You can find updates about compatibly and other updates via Patreon or Twitter for future reference :) 

  • 2 weeks later...
Posted

The problem of this mod is the animinations used/played cannot reflect the dialogues/options currently. So, it just feels like there are traits and skills added but nothing else.

 

Just want this mod to improve.

Posted
On 8/7/2023 at 7:46 AM, FLN369 said:

The problem of this mod is the animinations used/played cannot reflect the dialogues/options currently. So, it just feels like there are traits and skills added but nothing else.

 

Just want this mod to improve.

 

Hi! I am learning how to create animations to add to my mod for future gameplay. Thank you for your feedback. Your patience is greatly appreciated. 

Posted

I've noticed that the latest update seems to make the traits conflict now and they didn't before.

 

Quote
You can mix and match traits on any sim!

This is no longer true, I cannot mix and match anymore, a Sim must have all dominant or all submissive traits now. My sims that had mixed and matched before lost half of those they had and can't get them back.

Posted
11 hours ago, Vaporeon said:

I've noticed that the latest update seems to make the traits conflict now and they didn't before.

 

This is no longer true, I cannot mix and match anymore, a Sim must have all dominant or all submissive traits now. My sims that had mixed and matched before lost half of those they had and can't get them back.

Yes, this is correct. I apologize for this inconvenience. However, due to high demand, I have made Dominant and submissive role traits exclusive of each other. I did add a Switch trait to try to balance this out more. But with the new ability for traits to be randomly added to Sims in the world, this is what I have changed. 

 

But now that I know it was something others, like you, care about, I will see what I can do to create a way for players to add conflicting traits to one Sim without disrupting or changing the latest changes. I apologize once again, and thank you for speaking out about this. If you have any other concerns, questions, or suggestions, I am always happy to listen!

Posted
2 hours ago, EllaNoir said:

Yes, this is correct. I apologize for this inconvenience. However, due to high demand, I have made Dominant and submissive role traits exclusive of each other. I did add a Switch trait to try to balance this out more. But with the new ability for traits to be randomly added to Sims in the world, this is what I have changed. 

 

But now that I know it was something others, like you, care about, I will see what I can do to create a way for players to add conflicting traits to one Sim without disrupting or changing the latest changes. I apologize once again, and thank you for speaking out about this. If you have any other concerns, questions, or suggestions, I am always happy to listen!

Thank you, I hope it can be an option.

Posted (edited)

hey, i download this mod and i see the books for my skills but  I having a hard time finding the traits for it in the list.

 

Edited by xdesii
Posted
On 8/15/2023 at 11:16 PM, XzaLaTy said:

@EllaNoir how to have the animations that go with all the objects of this mod or how to do

Hi. I am not sure which objects you are referring to. 

Posted (edited)
On 8/16/2023 at 12:14 AM, xdesii said:

hey, i download this mod and i see the books for my skills but  I having a hard time finding the traits for it in the list.

 

The skill books are for the Dominant and submissive ROLES, not traits. Traits can be found in the Rewards Store or Wicked Attributes. Let me know if need help with anything else!

 

PS. If you cannot find the Traits in the Rewards Store or Wicked Attributes, make sure the .ts4script file is not any deeper than one folder in your Mods folder. 

Edited by EllaNoir
Posted

Hi! It seems like I don't have any of the traits in the rewards store.  The traits are in the game just like other object like books. I don't know if I'm doing something wrong or if something else is the problem.

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