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2 hours ago, EllaNoir said:

Hi! I am thrilled you have been enjoying FlirtyFetishes:BDSiM SO LONG.

 

To answer your question, it should definitely open CAS! I will look into this. In the meantime, just check the troubleshooting steps I have listed on my LL file page to ensure this issue can't be resolved on your end, if you haven't already. And I will let you know what I find on mine ? 

 

I went back to troubleshooting and after removing all my mods and cc, then putting FF, WW and mccc back in I get the same results.  Choose outfit opens the outfits for the sim in question, while create outfit does basically nothing.  I left in mccc and ww so i could cheat skill levels to be able to verify the issue.

 

Hope this helps some.  :)

 

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On 10/2/2023 at 1:23 AM, sim9999999 said:

 

I went back to troubleshooting and after removing all my mods and cc, then putting FF, WW and mccc back in I get the same results.  Choose outfit opens the outfits for the sim in question, while create outfit does basically nothing.  I left in mccc and ww so i could cheat skill levels to be able to verify the issue.

 

Hope this helps some.  :)

 

Hi, I am not sure how this is happening. I appreciate you following the troubleshooting steps, however! I did just upload the latest version here so perhaps that will help. Please download the newest version available on LL and let me know if you have the same results. 

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On 10/5/2023 at 6:35 PM, JustHere2Browse said:

Is there a model for the collar I need to download? It isn't appearing when I choose the "Collar <Sim>" option ?

 

Also, are there any unique interactions between a master/mistress and their slave (besides the ones already in the menu before you collar them)?

 

Hi. There is currently not a collar available but you can expect it coming within the month! 

 

The only interactions available for Mas/Mis are what you see in the mod as the slave trait has yet to have socials added. I am working on project that will take care of this that is really going to be the bee knees if all works out. That is to be expected by the end of the month. 

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This is an interesting mod. I was wondering if you would consider public humiliation in the Demean interactions, such as "Tear off [Article of Clothing]", where the Dom/me, say, tears off the sub's bottoms, and the sub has to walk around exposed until they return home. Maybe "Strip down and spank", where the Dom/me removes the bottoms, forces them into a bent over position, and spanks them in front of a gathered crowd.

 

I mean, I guess it's a bit extreme for a D/s relationship, but maybe an extreme contract could be implemented.

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Hello, I have the updated version up on my file but I keep getting an MCCC error I use the Sims After Dark channel for file support and it's telling me I need to update or delete the mod. I love the mod and really don't want to get rid of it. 

 

Attached is the MC_last exception if it helps.

mc_lastexception.html

Edited by TFFBladez
Attachment
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On 10/10/2023 at 7:46 AM, EllaNoir said:

Hi. There is currently not a collar available but you can expect it coming within the month! 

 

The only interactions available for Mas/Mis are what you see in the mod as the slave trait has yet to have socials added. I am working on project that will take care of this that is really going to be the bee knees if all works out. That is to be expected by the end of the month. 

Can't wait! Tysm for this amazing mod ❤️

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Hello.  I've downloaded your mod and integrated it into my game.  I've built up several relationships to max romance and friendship.  I've established a D/s Dynamic with them.  However, I am not able to collar them.  I've tried making an event, but it is empty.  And if I just try to do it, I get no option to collar said sim.  I just installed the latest version and tried it, but I'm still not having any luck on doing it.  Yes, my sim has the Dominant trait and all those I've tried to collar has the submissive trait.  My Dominant trait is level 10.  I'm not 100% sure the other sims are level 10 submissive or not.  Although I have manually increased a couple of sims submissive traits to max using cheats and it still does not work with them.  Is there something else that I need to be doing to get this to happen?

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On 10/11/2023 at 9:38 PM, Mahthmhay said:

Thank you for this mod. What kinds of interactions are you planning for the sadist/masochist Sims? Ball busting or nipple twisting?

Hi! These are certainly possible for the future. I have recently added ball/pussy spank interaction to the Sadist trait. I plan on adding more in the future with my amazing animator Marysal. I always love to her others' ideas on what they would like to see, so thank you! And never hesitate to express more, especially on my Discord! 

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On 10/15/2023 at 3:13 AM, 1337DragonWolf said:

This is an interesting mod. I was wondering if you would consider public humiliation in the Demean interactions, such as "Tear off [Article of Clothing]", where the Dom/me, say, tears off the sub's bottoms, and the sub has to walk around exposed until they return home. Maybe "Strip down and spank", where the Dom/me removes the bottoms, forces them into a bent over position, and spanks them in front of a gathered crowd.

 

I mean, I guess it's a bit extreme for a D/s relationship, but maybe an extreme contract could be implemented.

Hi! I LOVE THAT IDEA. I really think removing clothing to increase humiliation sounds exactly what FlirtyFetishes should have. I will see what I can do to add this soon. I can at least implement the clothing removal until the animations will be created. Great thinking. 

 

PS: It reminds me of those porn videos from a long time ago called Public Disgrace ?

Edited by EllaNoir
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On 10/15/2023 at 11:49 AM, TFFBladez said:

Hello, I have the updated version up on my file but I keep getting an MCCC error I use the Sims After Dark channel for file support and it's telling me I need to update or delete the mod. I love the mod and really don't want to get rid of it. 

 

Attached is the MC_last exception if it helps.

mc_lastexception.html 580.19 kB · 6 downloads

Hi! I am sorry this has occurred. It is being caused from an outdated buff within FlirtyFetishes after Sadist socials are preformed. I will work on this today and see if I can get the fix uploaded. In the meantime, it shouldn't affect your gameplay. Also, I see you sent this 10 days. In any case you need more immediate support, I check X (twitter) more often for future reference. I hope this helps and I am so happy you love it! 

 

 

EDIT: I just uploaded the temporary fix! 

Edited by EllaNoir
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On 10/22/2023 at 5:48 PM, Rakknor said:

Hello.  I've downloaded your mod and integrated it into my game.  I've built up several relationships to max romance and friendship.  I've established a D/s Dynamic with them.  However, I am not able to collar them.  I've tried making an event, but it is empty.  And if I just try to do it, I get no option to collar said sim.  I just installed the latest version and tried it, but I'm still not having any luck on doing it.  Yes, my sim has the Dominant trait and all those I've tried to collar has the submissive trait.  My Dominant trait is level 10.  I'm not 100% sure the other sims are level 10 submissive or not.  Although I have manually increased a couple of sims submissive traits to max using cheats and it still does not work with them.  Is there something else that I need to be doing to get this to happen?

Hi! Hmm....okay, so in order for a Sim to collar another Sim, one must be Master or Mister and the other Sim must have the slave trait. And to recall in the FlirtyFetishes Guide, there is a difference between Submissive Trait skill, and regular ol' submissive skill. The latter should be increased to 10, then that will be rewarded the slave trait. And alas, your Sim is now a slave and may be collared. This is the same for the Dominant Trait skill and the Dominant skill. Please let me know if this helps or if you need further support!

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3 minutes ago, EllaNoir said:

Hi! I LOVE THAT IDEA. I really think removing clothing to increase humiliation sounds exactly what FlirtyFetishes should have. I will see what I can do to add this soon. I can at least implement the clothing removal until the animations will be created. Great thinking. 

 

PS: It reminds me of those porn videos from a long time ago called Public Disgrace ?

 

This might be out of scope of the mod, but it would be great if you could negotiate actual contracts, like a checklist from both participants on what is ok. So humiliation could be one thing that could be agreed upon, with public humiliation requiring higher skills and/or higher relationship to be availible. Of course, lots of things couldn't be actually functional, gameplay-wise, since everyone is free to use whatever animations they want when using WW, so it would be up to the player that the contract is actually followed with no in-game consequenses, but it would be a neat detail, and great for storytelling. That way when you are playing your newbie couples you have a reason to stop yourself from using the more extreme animations until the sims gain more skills, as those things aren't in the contract. Then, when the couple increase their skills more options open up for negotiation.

 

Obviously you can head-canon it all just as well, just a thought.

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2 minutes ago, Kashked said:

 

This might be out of scope of the mod, but it would be great if you could negotiate actual contracts, like a checklist from both participants on what is ok. So humiliation could be one thing that could be agreed upon, with public humiliation requiring higher skills and/or higher relationship to be availible. Of course, lots of things couldn't be actually functional, gameplay-wise, since everyone is free to use whatever animations they want when using WW, so it would be up to the player that the contract is actually followed with no in-game consequenses, but it would be a neat detail, and great for storytelling. That way when you are playing your newbie couples you have a reason to stop yourself from using the more extreme animations until the sims gain more skills, as those things aren't in the contract. Then, when the couple increase their skills more options open up for negotiation.

 

Obviously you can head-canon it all just as well, just a thought.

Hi, this is a great idea. I have tried to implement this within FF without saying "contract" I suppose. Once two Sims enter a D/s Dynamic, they have the option--from the D/s Pie Menu--to "discuss safety word" and "discuss expectations and limits" (the latter I cannot remember how it is worded exactly so don't quote me). And with the socials, more intense ones occur only after Trait skills have increased. HOWEVER, I fancy the idea of you have brought to mind such as a contract for the detail and story telling. I am not sure I can have checklist for Sims to decide what goes, but if I can, I will. Nonetheless, a contract can be agreed upon, it be a sentiment and have buffs, and can maybe be broken? I'm just saying what is coming to mind right now. Great ideas! Keep them coming and thanks for reaching out!

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Yeah, I agree, it's already kind of in the mod, just not explicit as a "contract", and the player just have to imagine what is being agreed on. But once collaring is done a formal contract, or atleast the option of one is a logical next step.

 

The hard part would be to have the game keep track of when the contract is broken, but you could make it an manual action I suppose? A mean action like "Accuse of overstepping the contract/limits" which gives the one saying it an angry moodlet, and the accused an embarassed moodlet, along with a drop in relationship. There could even be two versions of the action, one that is (true) and one that is (false), and the false accusation would make both angry and drop the relationship even further. That way the player is still free to do their storyline however the want, since I really can't imagine a system that could automatically check when the bounds get overstepped, atleast for anything related to WW animations or other aspects of gameplay that is outside the direct control of the mod. I guess the mod could keep track of it's internal actions though, like, let's say you have a sub that is into masochism but not humiliation (it happens), and the player uses a humiliating action from this mod. But honestly... that sounds like a lot of effort for little gain and I think the best option would be to leave it up to the player and have it as an always-manual action, just like "Argue about X" is an manual action in vanilla. All that's needed then is using the "Argue about X" animation and a custom moodlet about it and you essentially put the control over the story into the players hand. 

The "Argue about X" even have a sort of "contest" between the sims, with some skills increasing the chance of winning the argument, I don't know exactly what it weighs in, but it could be incorporated as "Argue about limits" too, although that strays into coercion territory.

 

Thinking about it, just having a non-functional checklist doesn't really add much anyway... Just making a few socials about "Re-negotiate limits" and "Re-affirm limits" (or contract, if you want to use that term) at higher skill-levels would be enough for storytelling purposes. I've found that once I'm past level 1 I seldom use those basic actions any more. Better than a checklist might be if the action to "Negotiate a contract" would produce a book-item, where the player, if they want, can just manually type in what they would like the contract to say if they want to, or leave blank, just like when your sim writes a book in the base game.

 

Anyway, just brainstorming some nice-to-have, but ultimatly non-critical aspects. Been enjoying the mod for a long time. :)

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On 10/25/2023 at 12:57 PM, EllaNoir said:

Hi! I am sorry this has occurred. It is being caused from an outdated buff within FlirtyFetishes after Sadist socials are preformed. I will work on this today and see if I can get the fix uploaded. In the meantime, it shouldn't affect your gameplay. Also, I see you sent this 10 days. In any case you need more immediate support, I check X (twitter) more often for future reference. I hope this helps and I am so happy you love it! 

 

 

EDIT: I just uploaded the temporary fix! 

I don't really mind a time frame as long as the post isn't dead. I will go ahead and give this a shot. Thanks.

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On 10/25/2023 at 12:20 PM, Kashked said:

Yeah, I agree, it's already kind of in the mod, just not explicit as a "contract", and the player just have to imagine what is being agreed on. But once collaring is done a formal contract, or atleast the option of one is a logical next step.

 

The hard part would be to have the game keep track of when the contract is broken, but you could make it an manual action I suppose? A mean action like "Accuse of overstepping the contract/limits" which gives the one saying it an angry moodlet, and the accused an embarassed moodlet, along with a drop in relationship. There could even be two versions of the action, one that is (true) and one that is (false), and the false accusation would make both angry and drop the relationship even further. That way the player is still free to do their storyline however the want, since I really can't imagine a system that could automatically check when the bounds get overstepped, atleast for anything related to WW animations or other aspects of gameplay that is outside the direct control of the mod. I guess the mod could keep track of it's internal actions though, like, let's say you have a sub that is into masochism but not humiliation (it happens), and the player uses a humiliating action from this mod. But honestly... that sounds like a lot of effort for little gain and I think the best option would be to leave it up to the player and have it as an always-manual action, just like "Argue about X" is an manual action in vanilla. All that's needed then is using the "Argue about X" animation and a custom moodlet about it and you essentially put the control over the story into the players hand. 

The "Argue about X" even have a sort of "contest" between the sims, with some skills increasing the chance of winning the argument, I don't know exactly what it weighs in, but it could be incorporated as "Argue about limits" too, although that strays into coercion territory.

 

Thinking about it, just having a non-functional checklist doesn't really add much anyway... Just making a few socials about "Re-negotiate limits" and "Re-affirm limits" (or contract, if you want to use that term) at higher skill-levels would be enough for storytelling purposes. I've found that once I'm past level 1 I seldom use those basic actions any more. Better than a checklist might be if the action to "Negotiate a contract" would produce a book-item, where the player, if they want, can just manually type in what they would like the contract to say if they want to, or leave blank, just like when your sim writes a book in the base game.

 

Anyway, just brainstorming some nice-to-have, but ultimatly non-critical aspects. Been enjoying the mod for a long time. :)

Got it. I will take this into consideration and see what I can come up with. Hopefully it is to your liking! Thanks for all the feedback. It is always very appreciated :)

 

Typically, if we wanted to create awareness for the contract being broken or even the opposite--it being honored greatly--I would create a way for my mod to recognize certain occurrences and then create elements for the player to know. If that makes sense haha. 

 

So I can look into this and see what I can add and maybe extend it much more in the future!

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1 hour ago, TFFBladez said:

I don't really mind a time frame as long as the post isn't dead. I will go ahead and give this a shot. Thanks.

Great! It is acting weird lately and I am doing my best to find a better solution. If the same LEs occur, just let me know. But once again, it shouldn't cause any havoc to your game, BUT I am not omnificent so use at your own risk. 

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  • 3 weeks later...

This mod is fantastic!  Thank you for putting so much effort into an amazing add on for this game!  I absolutely love it!

 

My only frustration is that it does seem that D/s traits don't move much at all with sims outside of the household.  I've tested this multiple times by using Deaderpool's MCCC mod to look at the numeric "Submissive" & "Submissive Trait" statistics both before and after my Dom sim performs various "Dominant" and "D/s Dynamic" actions with sims outside the household.  All sims do have the proper traits, of course.

 

I would have thought that performing the various Flirty Fetishes Dominant acts would have increased the corresponding Submissive acts of the partner, regardless of that sim being in or outside of the household of the player's sim. 

 

Is there something I'm missing?  If this is the current behavior, is that something that could be changed to enable such skill growth of sims not within the household?

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On 11/13/2023 at 8:27 PM, amberariee said:

I just found your mod and after reading the details I love what you created. I saw it can be used with WW, what about Wicked perversions?

Yay! I am happy to hear that. Yes, it is generally compatible with all mods as long they are all up to date. But never hesitate to reach with issues, concerns, or simply feedback and suggestions! 

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On 11/16/2023 at 4:38 PM, 69hax said:

hi just found your mod, the trait reward came up on wicked attributes  but the pie button doesn't seem to come up for the d/s dynamic, like its missing

Hi! Please clarify what you are referring to when you say "trait reward"? 

 

If I can assume what you mean, you are saying that all the traits show up in Wicked Attributes. Yet, you are not finding the option for the D/s Dynamic. In this case, please ensure you have one Sim with the Dominant Type traits e.g. Dominant, Demeaning, and/or Sadist along with at least one other Sim with the counter traits such as Submissive, Degraded, Masochist. 

 

As their relationship grows in Romance and Friendship, you will soon see a pie menu category appear for D/s Dynamic and within the option to create the D/s Dynamic for your Sims.

 

If you need further assistance, please let me know! 

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