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Posted

Everything in this mod is working great for me so far except, of all things, failing. If I wait out my quota it goes to 0 and then into negative days but I never get any consequence or punishment score. I saw some other users mention there is no major punishment, but there is a setting in the punishment settings to change how much punishment score you get for failing quotas so I expected to at least get that?

 

Is this normal?

  • 2 weeks later...
Posted (edited)
On 9/7/2025 at 6:42 AM, Hex Bolt said:

It looks like you have your answer.  The translation probably went too far and modified the text strings used to look up the tattoos.  That might have caused other errors too, ones that are not so obvious.

HI, I translated the Public Whore into japanese, but the sex animation didn't start. So if the script keeps its original english text, the Public Whore will work perfectly? Or is the Public Whore with many bugs?

Edited by DoroLL
Posted
7 hours ago, DoroLL said:
On 9/6/2025 at 5:42 PM, Hex Bolt said:

It looks like you have your answer.  The translation probably went too far and modified the text strings used to look up the tattoos.  That might have caused other errors too, ones that are not so obvious.

HI, I translated the Public Whore into japanese, but the sex animation didn't start. So if the script keeps its original english text, the Public Whore will work perfectly?

Possibly.  You could try using the original script to confirm whether the translation broke something.

 

The question that I had replied to involved applying tattoos, where the script function usually refers to the tattoo by its name, such as "SexSlave".  If a translation converts every text inside double quotes, that will break adding the tattoo because the script will look for the translated file name of the tattoo.  Your situation with sex animations could be very similar.  For example, if the script tries to start a sex animation by using the tag "Vaginal", it won't find any animations if the translation changes that tag to "膣".

 

It's okay to translate text that the player will see.  It is bad to change text that a script uses to reference something, like a tattoo, an animation tag, a file name, a JSON file key, or things like that.

Posted
8 hours ago, DoroLL said:

HI, I translated the Public Whore into japanese, but the sex animation didn't start. So if the script keeps its original english text, the Public Whore will work perfectly? Or is the Public Whore with many bugs?


When you say you translated the scripts, what do you mean?  Did you use an automated translation tool to find strings within the data and modify them?

The compiled script file format contains a string table near the top, which lists every named identifier and all string literals.  This includes function names, variable names, etc.  In order to parse correctly, the file data pre-pends each entry in the string table with the length of the string, including a null terminator if one is present.  The data also tracks the size of the entire string table.

Since Japanese text is on average more compact than English text (due to Kanji), if you used some tool to modify the string data in the script files it may not have also correctly updated each of the string length and table length values.  This would prevent every script used by the mod from executing correctly.

Posted

Hex Bolt, brewmasterhal, Thank you for responding.


Dear MOD developers, I've translated over 200 MODs into japanese and use them. But Public Whore is a peculiar mod with dialogue text written into many scripts. In contrast to ESP, it's difficult to determine which text in scripts should not be translated. Could you write dialog text in ESP, please?

Posted
On 10/3/2025 at 2:14 PM, DoroLL said:

Hex Bolt, brewmasterhal, Thank you for responding.


Dear MOD developers, I've translated over 200 MODs into japanese and use them. But Public Whore is a peculiar mod with dialogue text written into many scripts. In contrast to ESP, it's difficult to determine which text in scripts should not be translated. Could you write dialog text in ESP, please?

 

Hard-coding text into scripts is a very poor practice when coding for anything, particularly contexts like gaming where we usually don't have great tools for decompiling/recompiling code.  I encountered a similar problem while translating the Thief mod by DogmaMods - there was a script which had some string data used to dynamically generate messagebox widgets for the UI.  When I explained how I had performed my translation for that script file by directly modifying the data in a hex editor, Dogma opted to modularize it for me so that I could do things in a more sane way in the future.

I assume this is a "yes" to my question regarding modifying the string data within the scripts and not updating the associated metadata.  If you like, you can DM me a list of the script names that need to be changed, and for each a set of string pairs in the form English string : Japanese string or English -> Japanese.  Whatever makes the most sense for you.

While Dogma changed coding practice to accommodate translators, that didn't stop me from building a tool that I have now used many times to make edits to compiled script files like this.  It's not hard for me at all now.

Posted
1 hour ago, brewmasterhal said:

 

Hard-coding text into scripts is a very poor practice when coding for anything, particularly contexts like gaming where we usually don't have great tools for decompiling/recompiling code.  I encountered a similar problem while translating the Thief mod by DogmaMods - there was a script which had some string data used to dynamically generate messagebox widgets for the UI.  When I explained how I had performed my translation for that script file by directly modifying the data in a hex editor, Dogma opted to modularize it for me so that I could do things in a more sane way in the future.

I assume this is a "yes" to my question regarding modifying the string data within the scripts and not updating the associated metadata.  If you like, you can DM me a list of the script names that need to be changed, and for each a set of string pairs in the form English string : Japanese string or English -> Japanese.  Whatever makes the most sense for you.

While Dogma changed coding practice to accommodate translators, that didn't stop me from building a tool that I have now used many times to make edits to compiled script files like this.  It's not hard for me at all now.

I'm sorry. I'm not good at english and I don't know much about mods and tools, so I can't understand what you're writing. I use the xTranslator to translate MODs. This tool displays both the EDID and ID in ESP text, but only the numeric ID in PEX text, so it's difficult to determine.

xTranslator at Skyrim Special Edition Nexus - Mods and Community

Posted
22 hours ago, DoroLL said:

I'm sorry. I'm not good at english and I don't know much about mods and tools, so I can't understand what you're writing. I use the xTranslator to translate MODs. This tool displays both the EDID and ID in ESP text, but only the numeric ID in PEX text, so it's difficult to determine.

xTranslator at Skyrim Special Edition Nexus - Mods and Community

どのような目的であれ、コンピュータコードを書く際には、テキストなどのデータを永続的に定義するのは良くない習慣です。推奨される方法は、変更しやすい場所でコードからデータを参照することです。これは、ゲームにおいては他のコンテキストよりも特に当てはまります。つまり、著者はあなたの提案に従うべきだと思います。
 

私も数年前に翻訳を行った際に同様の問題に遭遇しました。著者はテキストを含むコードを作成し、簡単に変更できなかったため、ツールを使って必要な変更をうまく行う方法を取らざるを得ず、その問題を著者に報告しました。
 

著者は親切にも、今後私や他の翻訳者が翻訳しやすいようにコードを変更することに同意してくれましたが、他の人も同じことをしてくれるとは期待できませんし、Visio Diaboli からの返信には時間がかかるかもしれません。
 

もし参考になるようでしたら、コード用に作成したテキストをメールでお送りください。他の著者の同意があったにもかかわらず、このようなコードの変更が可能であれば役立つと考え、変更を容易にするための独自のツールを作成しました。必要なのは、ファイル名(変更が必要な「.pex」ファイル)のリストと、各ファイルの原文と日本語訳のリストだけです。
 

僕の日本語は、すみません、まだ勉強中です。

Posted
5 hours ago, brewmasterhal said:

どのような目的であれ、コンピュータコードを書く際には、テキストなどのデータを永続的に定義するのは良くない習慣です。推奨される方法は、変更しやすい場所でコードからデータを参照することです。これは、ゲームにおいては他のコンテキストよりも特に当てはまります。つまり、著者はあなたの提案に従うべきだと思います。
 

私も数年前に翻訳を行った際に同様の問題に遭遇しました。著者はテキストを含むコードを作成し、簡単に変更できなかったため、ツールを使って必要な変更をうまく行う方法を取らざるを得ず、その問題を著者に報告しました。
 

著者は親切にも、今後私や他の翻訳者が翻訳しやすいようにコードを変更することに同意してくれましたが、他の人も同じことをしてくれるとは期待できませんし、Visio Diaboli からの返信には時間がかかるかもしれません。
 

もし参考になるようでしたら、コード用に作成したテキストをメールでお送りください。他の著者の同意があったにもかかわらず、このようなコードの変更が可能であれば役立つと考え、変更を容易にするための独自のツールを作成しました。必要なのは、ファイル名(変更が必要な「.pex」ファイル)のリストと、各ファイルの原文と日本語訳のリストだけです。
 

僕の日本語は、すみません、まだ勉強中です。

Your japanese is great! Unfortunately, I don't currently have Public Whore installed, so I've deleted my translated PEX file. Therefore, I'll send you the downloaded other players translated PEX file.

PW_JP_scripts.7z

Posted

Hi there,

 

1st time trying the mod. My character got defeated and auctioned via Simple Slavery to Whiterun. She got equipped with a yoke and leg chains, the quota quest started. I can talk to everyone about whoring, some of the NPCs accept the offer, but then no animation starts. They follow me for a while then leave.

 

Latest Skyrim AE. I installed the weirdly named patch from here as well. I had multiple working sex anims already in this playthrough, it seem only this mod can't start them. I checked all the requirements too, I have the ConsoleUtil NG installed, not the old one, could that be the problem?

Posted
On 10/5/2025 at 2:18 PM, DoroLL said:

I'm sorry. I'm not good at english and I don't know much about mods and tools, so I can't understand what you're writing. I use the xTranslator to translate MODs. This tool displays both the EDID and ID in ESP text, but only the numeric ID in PEX text, so it's difficult to determine.

xTranslator at Skyrim Special Edition Nexus - Mods and Community

Try ESP-ESM Translator, which could easily translate .pex files, just click Analysis and translation of Scripts files in Opitons.

You can download it here: 

ESP-ESM Translator at Starfield Nexus - Mods and Community

When you need to translate many scripts, it's better than xTranslator.

Posted (edited)

Everything loads great, can tweak settings, character gets nude but no animations play, party soliciting also doesn't get nude.

 

 

Edit: This may be the better question to ask, are the scenes suppose to fire on their own? Maybe I am wrong in assuming they do? First time using sexlabs, and I can stage characters and stuff but maybe I was wrong in thinking this mod would auto play out animations? I have an slal animation loader and I have enabled/registered animations and sexlabs recognizes them

Edited by Dieseldude88
Posted
On 10/6/2025 at 5:06 AM, DoroLL said:

Your japanese is great! Unfortunately, I don't currently have Public Whore installed, so I've deleted my translated PEX file. Therefore, I'll send you the downloaded other players translated PEX file.

 

I have investigated the linked scripts, and I see nothing wrong with them.  The data appears to have been modified correctly, and things like function names have not been modified.

There should be no reason why these scripts would not execute correctly.

Posted
1 hour ago, brewmasterhal said:

 

I have investigated the linked scripts, and I see nothing wrong with them.  The data appears to have been modified correctly, and things like function names have not been modified.

There should be no reason why these scripts would not execute correctly.

I see. as others have reported, the animation is not playing probably a bug.

Posted

In the interest of not digging through ~130 pages (LL search is unreliable at best), have there been any unofficial patches released to add gangbang functionality to queues? Or as a separate feature?

 

I see the author still regularly visits this site and his Trello page has many good ideas pending, but no movement in years and no clue if he intends to ever bring his backlog to fruition.

Posted

Has anybody else had this problem that the game seems to initiate multiple sex scenes at the same time? It worked perfectly normal for a while but now after about 20 clients every sex scene is bugged. Often times my character immediately starts a scene solo, then the client hops in and starts another scene with my character and that maybe even multiple times and if there is a queue of clients some more clients will join in and that leads to all involved characters glitching around. 

 

Engaging in a sex scene outside of Public Whore still seems to work normally so I assume it has something to do with this mod and not Sexlab in general. 

Posted
6 hours ago, Buggzz said:

Has anybody else had this problem that the game seems to initiate multiple sex scenes at the same time? It worked perfectly normal for a while but now after about 20 clients every sex scene is bugged. Often times my character immediately starts a scene solo, then the client hops in and starts another scene with my character and that maybe even multiple times and if there is a queue of clients some more clients will join in and that leads to all involved characters glitching around. 

 

Engaging in a sex scene outside of Public Whore still seems to work normally so I assume it has something to do with this mod and not Sexlab in general. 

 

Set NPC approaches to zero and initiate everything yourself. There's some sort of issue with NPC approaches not respecting ongoing SL scenes.

  • 3 weeks later...
Posted
7 hours ago, electricity1504 said:

does sexual fame required to make the guard ask the dragonborn to be PW? I saw the fame registered but the guard doesn't care about it.

 

There's a minimum fame requirement, and it's handled on a per-Hold basis (in the case of sexual fame).  I think it defaults to like 700 for positive fame, so for instance you need to be the Dragonborn and complete one of the guild questlines and about 60+ other quests to be eligible.  For sexual fame, you need to get railed by horses in town square like 50 times within a week span to be eligible with default thresholds.

  • 2 weeks later...
Posted
On 10/14/2025 at 8:53 PM, noctred said:

In the interest of not digging through ~130 pages (LL search is unreliable at best), have there been any unofficial patches released to add gangbang functionality to queues? Or as a separate feature?

 

I see the author still regularly visits this site and his Trello page has many good ideas pending, but no movement in years and no clue if he intends to ever bring his backlog to fruition.

Not sure if there's anything in the thread here, I've lost track of it myself

 

It's unlikely that many backlog items will get done, ultimately I don't think it's feasible for me to put the time required into this nowadays. I was trying to work on an update a while back but dropped the ball for too long. I've gotten a few messages requesting permission for various extensions/addons/etc but haven't tracked if any got further along than that. So if anyone reading this is up to the task of continuing to work on PW, feel free.

Posted
1 hour ago, Visio Diaboli said:

Not sure if there's anything in the thread here, I've lost track of it myself

 

It's unlikely that many backlog items will get done, ultimately I don't think it's feasible for me to put the time required into this nowadays. I was trying to work on an update a while back but dropped the ball for too long. I've gotten a few messages requesting permission for various extensions/addons/etc but haven't tracked if any got further along than that. So if anyone reading this is up to the task of continuing to work on PW, feel free.

 

You should update the front page with that - it'll definitely get more eyes that way. :classic_smile:

Posted (edited)

Myself and another mod author here have plans to adopt and work on Public Whore now that it has been placed up for adoption. No ETA on when this would happen, but we are excited at the opportunity to work on such a popular mod and give it some much needed love!

Edited by NymphoElf

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