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Posted

I noticed that the "Do you want to use me?" dialogue for the bandit quest isn't showing up for the Blackblood Marauders in Broken Oar Grotto.

The associated script appears to be putting the PC in the correct faction, but the conditions for the dialogue are only checking if an NPC is in the Bandit faction and isn't checking for the Blackblood Marauder faction.

 

I made a quick patch to make it work. It can be found attached to this post.

 

I also noticed that when continue a save inside a a bandit lair, the bandits will attack on game load even if the bandit quest is in progress. I'm not sure if this is a conflict with another mod I have but it is what I noticed while making the patch mentioned above.

 

 

Public Whore - Blackblood Marauder Patch.esp

Posted (edited)

@Visio Diaboli So I did the story start in whiterun and much later reached the fame points required for the fame start. Shouldn't the guards approach me again?

Status is ineligble with -420 days

Same Problem in Windhelm.

I was certain that guards would approach you again after a certain number of days after your first service time.

Edited by xyzxyz
Posted
On 4/19/2025 at 9:49 AM, manakanaki said:

I also noticed that when continue a save inside a a bandit lair, the bandits will attack on game load even if the bandit quest is in progress. I'm not sure if this is a conflict with another mod I have but it is what I noticed while making the patch mentioned above.

 

 

Public Whore - Blackblood Marauder Patch.esp 9.06 kB · 6 downloads

Yes, I noticed that too. Seems to happen consistently.

Posted

Suggestion:

The Human Toilet

 

This comes from awesome the idea of the user @Johnnyone which it is awesome and would match perfect with this mod. I quote the idea here:

 

Spoiler

This idea is based on the Pee and Shit Mods. Peeing or shitting is now a normal thing for the player and maybe some NPCs. The thing is, doing it on properties is forbidden. But this would cost a lot of money for the people to build public toilets... So why not having a slave that would be your own moveable toilet!

 

Changes:

1. In big towns are now some "public toilet slaves".

2. Some NPCs have personal toilets.

4. The player can use a public toilet, have an own personal toilet, become a public toilet or become a personal toilet.
 

The slaves are naked and in bondage. They have a chastity belt with plugs, a plugable gag and the arms are tied up. When someone wants to use a toilet, they remove the plug, make their things and then putting the plug back in. They are also coverd in tattoos so everyone can clearly see who toilet is and who just a normal slave is. The player can turn his/her slave into a personal toilet. You can also just buy one from the town.

 

How to end up as a toilet:

1. When the player commits a crime he becomes a public toilet.

2. Peeing or shitting in a town and not using a toilet is a crime.

3. Peeing or shitting on someones property makes you a toilet to the owner.

4. Other mods.

5. As a public toilet, the player can be bought by some random rich NPC (a poor person maybe saved alot of money to buy himself a toilet so the NPC doesn't have to be rich).

6. Taking it as a normal job (in big towns) to earn some money! But it is a dirty business where you could end up sold as a personal toilet!

7. Taking it as a normal job for someone who is rich and can affort a personal toilet.

 

Gameplay:

1. As a public toilet, you are not allowed to leave! When you try to escape you get a high bounty. Maybe there are different work shifts. Which means you work like 8 hours per day and then you can do something else, but you have to be back at your boss before your shift starts again. I think maybe it could be boring to walk around for 8 hours just to be used as a toilet, so maybe additionally you have to do town business like cleaning the streets, working as supplier for food or letters (or things like that), helping town visitors where they can find things, feeding the animals and so on. At the end of your shift you have to empty your body. In every town is a place where the toilets can empty their body.

 

2. A toilet can be "full". Which means they body is full of pee and shit (like yellow and brown spots on the body) and their bellys are big. I don't know if NPCs can get "full" because it would cause alot of scripting i guess, but atleast they have the visuel effects. The player on the other hand has to go to the "toilet room". This is a small room in every town where the player can empy this body and clean himself. In this room is also the boss that takes of your bondage gear for that. When you take this as a normal job you also get paid from him. When you are a personal toilet, the master will tell you to go to the toilet room or bring it out to the woods. A person with a house maybe has his own toilet room.

 

3. As a personal toilet you have to follow your master everywhere he/she goes. Maybe you have to buy things, cook something, clean his/her house, taking care of his/her pets. When the master has a family you are then a family toilet (maybe also for their pets?).

 

4. Wanderes don't need a toilet because they can do it in the woods, but what when they visit a town and they don't want to use the public toilet? Maybe they can buy at the entrance a personal toilet for a day or so.

 

5. With other Mods: When the player becomes slave to a faction (like the forsworn or bandits) they become automatically the faction toilet.

 

6. When walking around with a follower, you are able to use the follower as a toilet and the follwer is able to use you as a toilet.

 

Another good addition to this idea that I would like to suggest is that whereas you are working as human toilet, you are not allowed not consume other food/drinks than only shit and urine. So, this feature could listen to survival mods like RND, iNeed, Sunhelm, survival mode, etc, in order to satisfy the hunger/thirst.

  • 2 weeks later...
Posted
On 4/12/2025 at 8:56 AM, Numenator said:

Does anyone else have the problem that not all dialogs are displayed in version 1.2.4 (and also 1.2.3)? The quests can be started and work, but as soon as you have been appointed as a Public Whore, all dialog options to offer yourself as such and to be addressed are not there. NPCs approach the player and the guards also start the conversation, but none of the corresponding options appear.
I am using .1170, Fuz Ro D-oh 2.5 is also installed.
I have also tried PWPatchv1.0forPWv1.2.4, as well as the SpeechPatch and the KID available in the previous pages.
I have also installed the patch for A.N.D. or SLSF Reloaded, as I have both mods installed.
1.1.4 works without problems.
As far as I could check with SSEdit, the two versions look almost the same, so it seems to be a problem with the scripts, because I could also start the .esp of 1.2.4 with the scripts of 1.1.4.
Maybe it's just one script that doesn't run properly, but it does in the old version. Unfortunately I am not familiar enough with Papyrus to find out which one.
Does anyone have an idea that could help me?

Are you using "Improved Alternate Conversation Camera"? If so, then uncheck "Hide Dialoguemenu" in the mcm!

Posted (edited)
On 5/12/2024 at 10:15 PM, Gabesa said:

I don't know if my game's bugged or what but I can't do the quest where you need to help the shopkeepers in Whiterun. It works fine until I go to Belethor and try to help him. I talk to him but nothing happens afterwards and I don't know how I'm supposed to help him.

 

I really hope someone can help me. I want to get the quest done so I can keep enjoying the mod.

For Belethor diaglogue there is a condition check for male and female, but a bug in the original that has both options flagged for player being female. If you are playing a character that is flagged as male it will prevent the dialogue from continuing. If you patch it so the male option is set to male it will work. I patched it into the PW patch from this thread.

 

PWPatchv1.0forPWv1.2.4.zip

Edited by 50thTest
Posted

While my pc animates with an npc via PW they just stop and stand around clipping into each other until the scene ends. No other SL mod that triggers animations does this for me.

 

I'm using SLP+ if that matters. I also have SLSF, BWA, SLACS, SLATE and NymphoElf's PW Patch for Advanced Nudity Detection. I also have SL Utility Plus though this started before it was installed.

Posted
On 5/16/2025 at 11:34 AM, kaizersoze27 said:

After completion of PW, PC has some debuffs to various perks. Would these fade away overtime?

Yupe, as suspected, the debuff was there only for sometime

Posted

There is a problem with the fame of the title of the listener, the mark of receiving a title is not active, although it has gone all the quests way. There was a similar problem with thieves, but it was solved by re-completing the quest through the console. Nothing that I know helps here, maybe I do not know some way?

Posted

Hello, I'm contacting you because I want to extend the PW mod. 

 

Actually, I was developing a new mod, but many parts are similar to PW, so I think it would be good to develop a patch to extend PW.

I have 3 different directions for expansion.

 

- Non-Blocking , Mission Mode

In Mission mode, the quota and duration as PW are set, but the player approach or pumishment 

Some elements that block game progress, such as player approach and pumishment, are disabled (approach, ForceGreet),
It works mainly by allowing players to fill their quota through prostitution only if they first talk to an NPC as a dialog. 

Instead, it checks if the time period has passed or the quota has been filled, and returns whether the PW mission was successful or not. 

 

This mode is intended to allow other player enslavement modes to utilize the PW system in parallel, using PW's dialog as a form of “mission”. 
For example, in Devious Follower mode, a Follower who is disappointed in a player commands the player to earn 500 gold in 7 days as a pw.

If the existing pw and Devious Follower mode were running at the same time, there would be a conflict due to various enforcement factors, but in mission mode, there would be very little conflict.  Instead, the Devious Follower mode that triggered it can see the results returned by the pw mode and act on them. 

 

The simplest implementation idea is to use a global variable like PW_missionMode to selectively enable ApproachPkg and ForceGreet Package only on day 1. 
Then add some conditions in pw_punishmentscript.psc, add a condition in StripPlayer(), etc.

And after some time 


- Add Rule

Regarding the restraints option, I want to add a slider to make the arm restraints adjustable and use ddng. 


- Adding Prostitution Options

Besides prostitution, I want to add various behaviors to fill the quota, ex: tdf dance , 


I am trying to develop a mod in this form as a patch of PW and would like to know if it is okay to develop it. 

Posted

I don't understand why every single NPC keeps refusing my character, what is going on? I rarely get approached too, even with the setting turned on to the most constant one for testing. Why can't we just use our speech to persuade/charm them?

  • 2 weeks later...
Posted

@Visio Diaboli Totally love your work, Public Whore is a main mod in my games. I will admit that I refer to myself as the "Public Slut" fulfilling my Hold Patriotism the best way I can... right?

To that end, is there a .json or .ini file I can modify so that others call on "The Public Slut" instead of whore, it is a personal preference re a do it yourself, here is how request.

 

Now though to things that may have already been addressed.

 

I have noticed that once you hand it, your quota's you have an option to "be done, please remove stuffs option" and the other "continue getting propositions and stuff" could there be a "I am done with the quota, but leave me on the books as off duty until the next (end of work time has finished, as in what ever you set as the time allowed to meet quota), then maybe send for me if I don't report in for duty" That way Guards and the Thane don't try to arrest you again to become a public whore until the next "On-Duty" round has started, maybe if you are late you are penalized with an addition to your quota, which could put it above the "max".

Mind you still benefit from the off duty approaches maybe even if you hand in prior to the next Duty time you can receive a base cut as bonus (no not overtime bonus, you were the one who decided to go off-duty)

 

I think I noticed that if you are Town Whore in more than one place at a time, you can kinda cheat the quota, example I had Falreath 15 clients and then Whiterun 49 clients at the same time, my count for Whiterun was bumped by the number I had done in Falkreath, so while I still fucked literally everyone in town (Whiterun) I got a nice overtime bonus, but when I went back to Falkreath I had to start the count over.

 

Will the be a "Skyrim Whore" maybe the pre-requisites is to first be Town Whore in every Major Hold. Then you can be rewarded (cool to have a big ceremony, Nobility in attendance to take turns Fucking the Skyrim Whore and stuff!!) Then you get a Universal Quota (equal to all the Quota's from all the Holds, this is why I think PW in all Major and Minor Hold as a pre-requisite, that way you have the Quota figures already there) But as Skyrims Public Whore you get %25 base (ie +%5 bonus) also a Title maybe and something cool like a PW Dance that works like a Succubus Lure (limit range) to draw in Customers.

Posted
On 4/23/2025 at 7:30 AM, xyzxyz said:

During the public rape punishment the NPCs around you often start a new animation with you while another one is still running.

I'm sure you have moved on but wanted to share what I have seen.  Setting the timer to 15 or 30 minutes between approaches was one of my issues when more than one NPC lines up or ques up on a short approach timer.  I do this to try to reduce the wait time when I am PW.  I don't recall the wording exactly but the que is when other npcs tag onto an approach and wait for their turn.  I set the chance npcs will add to an approach fairly high to help with the quota.  If the timer hits while I still have npc's waiting, I get the double activation.  Basically, the currently qued-up npcs and the new timer run at the same time.  If the 2nd timer is also a que, bad things can happen.  I'm in a hurry sometimes to complete a quota and rarely leave a city while having a quota.  It has bugged on me before so I stay in the city until done.  Keeping a 30 minute timer between approaches seems to work better but will still conflict if I set the # of allowed approachers in a que too high.  I still set the que chance higher (20-30%) but limit the number of npcs that can line up to 3 or 4.  Generally it is the npcs that are in the que already that activate on the new timer.  I have to spam through events quickly when this happens or it's a reload as it tends to bug on me.  My fault really as I enjoy the immersion when a que of multiple NPCs is running and even though I can manually move through the animations quickly, I enjoy the feeling from this type of event and tend to let them run longer.  I completed a quota on one activation once.  The que activated and then the timer activated.  Sex with everyone on the que and timer and I was done.  Lots of "tab tab tab" to get through the animations though and hope it wouldn't bug out.  

 

I'm sure not new information for you but keeping the timer at 30 minutes with a higher que chance but limiting the number of npcs that can tag on to a lower number seems to work better for me.  I also do not approach npcs and ask if they want to use the PW.  This seems to break getting approached through the timer setting sometimes.  I get the notice I am being approached but never am.  If this happens on its own or if I don't get paid (PW not registering an event after it occurs), I then approach an NPC and hopefully this resets PW and I can resume reliance on  timed approaches. 

 

Finally, having a follower with  you greatly helps with the quota and testing.  My follower approaches regularly and if PW is bugged and not registering an event, I know to approach NPCs and try and debug it.  Sort of immersion breaking when this happens as the follower treats me like they are a stranger.  It's ok, I usually have a follower and live with it. 

 

I still have approaches that are not registered by PW as events.  Maybe 20-30% of the time.  I have sex and that's it.  No dialogue, pay and the event is not registered by PW.  Turning on the notifications really helps me here as I can see what is going on and when to move towards a crowd or try a fix.  😊

 

***I've never had a successful side bandit quest with PW.  I try once a game and after I restart as it doesn't complete, I never ask about hurrying up the quota after that.  Never seems to work well for me.  Would be a nice feature though.  My favorite is the Windhelm PW start banquet.  Finally fixed Zap and it's a fun start to PW.  

 

 

Posted
50 minutes ago, TFor2 said:

 

Finally, having a follower with  you greatly helps with the quota and testing.  My follower approaches regularly and if PW is bugged and not registering an event, I know to approach NPCs and try and debug it.  Sort of immersion breaking when this happens as the follower treats me like they are a stranger.  It's ok, I usually have a follower and live with it. 

Vanilla followers don't approach me so no problem with them. Could be a mcm setting. 

The alternative approaches are still buggy as hell and work maybe 10%. Some like asking for the follower never work.

Posted
59 minutes ago, xyzxyz said:

Vanilla followers don't approach me so no problem with them. Could be a mcm setting. 

The alternative approaches are still buggy as hell and work maybe 10%. Some like asking for the follower never work.

I never tried having them ask for my follower (custom).  I get too emotional for that and can't ask them to take my place.  I will pay attention when Serana is with me.  See if there is an issue with my follower wanting to use me.  Thanks for the tip.  I will pay attention.

 

So yes, buggy.  I narrowly set things to try and keep it in my load order.  Standard SL mod I'm afraid.  Good with the bad and expect a reload.  Well, a bit more buggy maybe. 👋

Posted (edited)

Guys is there a stable version for AE? came here from Lola Resubmission: Coffes Task Extension for SE, on the description, next to a link to PW autor wrote (Beta Integration, Might collide with lola main, OR PW itself). In-game, when owner beckons, game crashes with the crashlogs pointing to File: "Public Whore.esp". 

I understand it ain't compatibile with AE? Cause in the Download files, there is "SE" and "LE" .zips

Edited by Astrann1
Posted
On 6/3/2025 at 10:09 PM, DarksideTinkerbell said:

To that end, is there a .json or .ini file I can modify so that others call on "The Public Slut" instead of whore, it is a personal preference re a do it yourself, here is how request.

I don't think there'd be an easy way, the dialogue in PW doesn't use anything fancy so you'd have to just edit the lines you want in CK/another esp editing tool. I would imagine TES5Edit has something like a find and replace, but figuring out which things to plug into the "find" would be the hard part

Posted
On 6/3/2025 at 10:09 PM, DarksideTinkerbell said:

To that end, is there a .json or .ini file I can modify so that others call on "The Public Slut" instead of whore, it is a personal preference re a do it yourself, here is how request.

 

2 hours ago, Visio Diaboli said:

I don't think there'd be an easy way, the dialogue in PW doesn't use anything fancy so you'd have to just edit the lines you want in CK/another esp editing tool. I would imagine TES5Edit has something like a find and replace, but figuring out which things to plug into the "find" would be the hard part

 

There is a generic process to replace one text string with another using TES5Edit/xEdit.  It's described here and here for replacing the name "Lola" in Submissive Lola, but it can be used for any mod (I use this myself for Sub Lola).  Note that although the JSON Plugins link is on a Fallout 4 page, it works for Skyrim.

Posted

Not sure if anyone works on this anymore. But I would love it if the sadistic clients also had a chance to falsely report you to the guards for declining sex.

Posted
On 6/11/2025 at 2:42 PM, FulfillingVoid said:

Does anyone know if theres a patch somewhere to save the mcm settings between playthroughs?

There's a mod called FISS or something like that.  However, it only saves settings when the mod is setup to use it.

 

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