TrollAutokill Posted January 15, 2022 Author Posted January 15, 2022 15 minutes ago, Tentacus said: The single animation for VR, of forcing them to drink works fine. It's very immersive provided you keep a bottle or goblet near by to grab to do your part of the animation "manually". However I have a question. I assume the animation is supposed to stop at some point but it doesn't. I always have to stop it usng the debug dialogue. Yes this needs to be tuned. I will add idle reset to this part to try to fix it. It might not be the only missing one though.
bnub345 Posted January 15, 2022 Posted January 15, 2022 My bad, this should have the correct behavior file. The FNISforModders program puts stuff in the overwrite file sometimes even though I have it set not to do that... DoM LE 2.5.zip 3
TrollAutokill Posted January 15, 2022 Author Posted January 15, 2022 (edited) 13 minutes ago, bnub345 said: My bad, this should have the correct behavior file. The FNISforModders program puts stuff in the overwrite file sometimes even though I have it set not to do that... DoM LE 2.5.zip 4.42 MB · 0 downloads Thanks. I will add it to DoM on Monday. I guess you are using MO2. FNIS can not control what gets in the overwrite folder. That's MO2 rule that any newly created file is put in the overwrite folder, since it has no way to know which mod subfolder to put it in. Edited January 15, 2022 by TrollAutokill
bnub345 Posted January 15, 2022 Posted January 15, 2022 You can set where executable programs output in the configuration options in MO2. I only have problems with the human behavior files, for some reason the creature ones always go where they are supposed to. Kind of annoying. 1
深淵の神 Posted January 16, 2022 Posted January 16, 2022 (edited) 7 hours ago, bnub345 said: My bad, this should have the correct behavior file. The FNISforModders program puts stuff in the overwrite file sometimes even though I have it set not to do that... DoM LE 2.5.zip 4.42 MB · 1 download It works!!! thank you very much! thanks for the patch Just wow! the last update have some very nice improvements and new options, I love it! Thank you for the hard work @TrollAutokill Edited January 16, 2022 by サマエル 1
DonQuiWho Posted January 16, 2022 Posted January 16, 2022 On 1/14/2022 at 8:30 PM, TrollAutokill said: That would be pahe 8.0.7 I was sure I updated that on the mod page.... Thanks vm Apols if I missed that
TrollAutokill Posted January 17, 2022 Author Posted January 17, 2022 On 1/15/2022 at 2:27 PM, BloodDollMaria said: When I use the "On your knees and touch yourself!" dialog, I get a T pause, and the other dialogs that were added in 2.50 are fine. Just use a well-trained slave and use the dialog "Get on the floor and let's see what we can do with you" and the slave will play two animations alternately and the slave will spin around LOL I understand about the keywords. I couldn't reproduce the t pose problem. Will see if appears later.
TrollAutokill Posted January 17, 2022 Author Posted January 17, 2022 (edited) Version 2.5.1 is out - Most changes are about drinking potions and alcohol. - Missing meshes for potions are now included. You need to rerun FNIS. A few animobject meshes and the behavior file need to be converted to LE. - Drinking potion dialogue will search in player inventory if slaves have no potions in theirs. - Drinking potion dialogue only shows up if the player or the slave have them in inventory. - Drinking potion has 4 different dialogue, one per potion type. - Drinking potions use animation with correct mesh bottle depending on potion type. - Drinking alcohol dialogue will search in player inventory if slaves have no alcohol in theirs. This can take a few seconds or more if you have a lot of clutter in your inventory. To avoid this lag, put the alcohol in the slave's inventory! - Drinking potions and alcohol dual animations (forced drinking) can be turned off in debug MCM. They will be replaced by the drink self animations. Edited January 17, 2022 by TrollAutokill 3
DonQuiWho Posted January 17, 2022 Posted January 17, 2022 On 1/14/2022 at 8:04 PM, DonQuiWho said: Thanks foir the update Plan to start a new game soon, so which version of PAHE should we use? The mod front page only goes as far as 7.5.9 I didn't think I had gone totally senile! LOL FWIW. it's the ref in the 'installation' text section that might need updated. Hope that helps ... 1
TrollAutokill Posted January 17, 2022 Author Posted January 17, 2022 28 minutes ago, DonQuiWho said: I didn't think I had gone totally senile! LOL FWIW. it's the ref in the 'installation' text section that might need updated. Hope that helps ... Found it ? 1
Tentacus Posted January 17, 2022 Posted January 17, 2022 3 hours ago, TrollAutokill said: Version 2.5.1 is out - Most changes are about drinking potions and alcohol. - Drinking potions and alcohol dual animations (forced drinking) can be turned off in debug MCM. They will be replaced by the drink self animations. Thanks. I think this works better in VR. 1
dustbeetwelve Posted January 17, 2022 Posted January 17, 2022 (edited) Question for @TrollAutokill - i am crossposting this from the PAHE thread cuz I am not sure if I should be asking you or CliftonJD, but this is mostly about your mod really What's the safest way to update mid-save? I'd like to get the latest PAHE so I can get DoM 2.5.0 which requires PAHE 8.07. And i want to install the voicepacks that @reedeonry is making for PAHE, DOM, etc and they require latest versions of everything I remember reading a long time ago there was some procedure where you had to gather all your slaves, tie them, uninstall, reinstall, or something... i know it is probably not ideal to update mid save but i'd like to try how would you recommend I do it? SHould i use a savegame script cleaner or what? Here's what i'm currently running: PAHE 8.04 DoM 2.3.2 Musje's mods havent been updated in forever so idk if they are relevant but heres my version numbers for them: AYGAS 0.57 HSH 1.26 Running SE 1.5.97, non-AE, SexLabFrameworkSE_v163 latest non-AE version from November 20 2021 (they dont have version numbers anymore i think) Also -- side question - how are slaves supposed to recover from shock? I use the "comfort with care" and "praise for no reason" option a lot, and sometimes they stay in shock/crying/etc for quite a while. Not sure if this is intended behavior or not. I had one slave stay in shock for like 2 days. I was curious if it was because I put the slave into HSH for a bit, does that "pause" the DoM scripts running on slaves while they are in HSH or something? maybe that's why it took so long for them to recover, idk. Edited January 17, 2022 by dustbeetwelve
TrollAutokill Posted January 17, 2022 Author Posted January 17, 2022 (edited) 35 minutes ago, dustbeetwelve said: Question for @TrollAutokill - i am crossposting this from the PAHE thread cuz I am not sure if I should be asking you or CliftonJD, but this is mostly about your mod really What's the safest way to update mid-save? I'd like to get the latest PAHE so I can get DoM 2.5.0 which requires PAHE 8.07. And i want to install the voicepacks that @reedeonry is making for PAHE, DOM, etc and they require latest versions of everything I remember reading a long time ago there was some procedure where you had to gather all your slaves, tie them, uninstall, reinstall, or something... i know it is probably not ideal to update mid save but i'd like to try how would you recommend I do it? SHould i use a savegame script cleaner or what? Here's what i'm currently running: PAHE 8.04 DoM 2.3.2 Musje's mods havent been updated in forever so idk if they are relevant but heres my version numbers for them: AYGAS 0.57 HSH 1.26 Running SE 1.5.97, non-AE, SexLabFrameworkSE_v163 latest non-AE version from November 20 2021 (they dont have version numbers anymore i think) Also -- side question - how are slaves supposed to recover from shock? I use the "comfort with care" and "praise for no reason" option a lot, and sometimes they stay in shock/crying/etc for quite a while. Not sure if this is intended behavior or not. I had one slave stay in shock for like 2 days. I was curious if it was because I put the slave into HSH for a bit, does that "pause" the DoM scripts running on slaves while they are in HSH or something? maybe that's why it took so long for them to recover, idk. The safest way to update midsave is to use the reboot option from the pahe MCM menu. Make sure to have all your slaves in interior cells and tied up to minimize the risk of them running away. Slaves in hsh don't have moods. But they will remember their last mood when they go back to pahe/Dom. If you're using the latest DoM version and a slave is stuck in a mood (like shocked) turn on verbose debug mode in dom MCM. Play for 5 minutes with the slave and post your log file here. Edited January 17, 2022 by TrollAutokill
dustbeetwelve Posted January 17, 2022 Posted January 17, 2022 22 minutes ago, TrollAutokill said: The safest way to update midsave is to use the reboot option from the pahe MCM menu. Make sure to have all your slaves in interior cells and tied up to minimize the risk of them running away. So just making sure I got this right. I should: make sure all slaves have zero chance of escaping (interior, tied up, advanced leashcollar etc) should I have them in HSH or outside HSH's system? then i save, quit, enable all the new stuff overwriting old esp's load game, hit pahe MCM menu and reboot system is that right? am i missing any steps? just wanna be sure i get paranoid about threatening my saves
TrollAutokill Posted January 17, 2022 Author Posted January 17, 2022 (edited) 10 minutes ago, dustbeetwelve said: So just making sure I got this right. I should: make sure all slaves have zero chance of escaping (interior, tied up, advanced leashcollar etc) should I have them in HSH or outside HSH's system? You can try to put all your slaves in HSH as a backup solution if this method doesn't work. But for now it doesn't matter, let them be. 10 minutes ago, dustbeetwelve said: then i save, quit, enable all the new stuff overwriting old esp's As a general rule, you should not just overwrite, you should uninstall first (delete or replace mod in MO2, not merge). This is because some mods have bsa files (like pahe) and the old loose files (scripts, meshes, textures, ...) will be used instead of the new ones in the bsa archives. 10 minutes ago, dustbeetwelve said: load game, hit pahe MCM menu and reboot system Yes, reboot PAHE, that will automatically reboot DoM also. 10 minutes ago, dustbeetwelve said: is that right? am i missing any steps? just wanna be sure i get paranoid about threatening my saves You WILL mess up your save, that's why you will make a new save with a different file name, don't overwrite the old one. Edited January 17, 2022 by TrollAutokill
Syfir Posted January 17, 2022 Posted January 17, 2022 Regarding the furniture issue (I still have slaves that just go into the restrained stance on knees when I put them in ZAZ furniture), how is everyone getting the slaves into the furniture in the first place? I've always used HSH for this as it seemed to have the most consistent alignment (the "Let's get you into one of these toys" option), although it can be really tricky since they have to be close, but not too close to break pathing/collision and they tend to wander away quickly in HSH. I also don't always have HSH cells set up in locations with what I'd consider "makeshift" restraints like simple stakes in the ground or the tree ones. Is the "Ok, slave... -> You're going to do something for me" (which is PAHE core, not DoM) then selecting the furniture the main way everyone is getting slaves into furniture? Or other mods? I've tried some ZAZ helper addons but they either don't flag the furniture state and I find them wandering around later, or the alignment issues happen again. Loving the most recent pose and animation changes, they've really added a lot of immersion.
dustbeetwelve Posted January 17, 2022 Posted January 17, 2022 20 minutes ago, TrollAutokill said: As a general rule, you should not just overwrite, you should uninstall first (delete or replace mod in MO2, not merge). This is because some mods have bsa files (like pahe) and the old loose files (scripts, meshes, textures, ...) will be used instead of the new ones in the bsa archives. What I was doing was keeping the old stuff intact in left pane of MO2, but then just enabling the new stuff in left pane of MO2 figuring it would overwrite anyway. So instead I should disable the old stuff in left pane of MO2, enable new stuff, and put the esp's from new stuff back right where the old ones used to be? 20 minutes ago, TrollAutokill said: You WILL mess up your save, that's why you will make a new save with a different file name, don't overwrite the old one. Yea that's why i'm trying to be careful with this. But i made a save with a unique filename before updating. What im gonna do is update as safely as i can, test all the new features to see if it breaks immediately, if it seems to work then keep playing to see if any errors crop up later on. if it breaks way later on (which is what im most afraid of really) i'll rollback to before i updated, load the old save right before i updated. Now last question, im not all that familiar with scripting stuff but, if there was somehting wrong it'd be apparent fairly quickly right? like, within an hour or so of playtime messing with PAHE stuff, i would figure if something was wrong with scripts it'd show itself. I will report back my findings whatever happens.
TrollAutokill Posted January 17, 2022 Author Posted January 17, 2022 7 minutes ago, dustbeetwelve said: What I was doing was keeping the old stuff intact in left pane of MO2, but then just enabling the new stuff in left pane of MO2 figuring it would overwrite anyway. Yes disabling the old stuff and enabling the new one is the way to go in MO2.
bnub345 Posted January 17, 2022 Posted January 17, 2022 I was converting 2.5.1 to LE, but the potion dual animation doesn't seem to work. The slave plays the idle but the PC just stands still. I'm not sure if the error is on my end or yours.. what is the name of the hkx used for this? Also the dual alcohol drinking anim seems to work fine. 1
TrollAutokill Posted January 17, 2022 Author Posted January 17, 2022 (edited) 1 hour ago, bnub345 said: I was converting 2.5.1 to LE, but the potion dual animation doesn't seem to work. The slave plays the idle but the PC just stands still. I'm not sure if the error is on my end or yours.. what is the name of the hkx used for this? Also the dual alcohol drinking anim seems to work fine. Nah, it's my fault I forgot to put the correct FNIS file... Try to download again. I added the new FNIS file. Beware that you will need the new meshes converted from the SE folder. in meshes/animobjects Edited January 17, 2022 by TrollAutokill
Gräfin Zeppelin Posted January 17, 2022 Posted January 17, 2022 1 hour ago, TrollAutokill said: Nah, it's my fault I forgot to put the correct FNIS file... Try to download again. I added the new FNIS file. Beware that you will need the new meshes converted from the SE folder. in meshes/animobjects Just a question, are the LE animations now included in the newest update ? I mean the one this nice forumite converted for masturbation and such fro mthe last one. 1
TrollAutokill Posted January 17, 2022 Author Posted January 17, 2022 (edited) 16 minutes ago, Gräfin Zeppelin said: Just a question, are the LE animations now included in the newest update ? I mean the one this nice forumite converted for masturbation and such fro mthe last one. Yes. LE 2.5.1 is same as SE 2.5.0 but it is missing the potion animations and related dialogues, until someone converts them and the plugin. At which point I will update it. Edited January 17, 2022 by TrollAutokill 1
bnub345 Posted January 17, 2022 Posted January 17, 2022 Ok here is the latest LE conversion, everything seems to be working. DoM 2.5.1 LE.zip 3
TrollAutokill Posted January 17, 2022 Author Posted January 17, 2022 45 minutes ago, Gräfin Zeppelin said: Just a question, are the LE animations now included in the newest update ? I mean the one this nice forumite converted for masturbation and such fro mthe last one. Thanks @bnub345 ! The mod download page was now updated with version 2.5.1 for SE and LE. 1
Antiope_Apollonia Posted January 17, 2022 Posted January 17, 2022 Three uploads for the same version number has nearly given me a heart attack, lol. 2
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