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Posted
6 hours ago, pinky6225 said:

 

Cool will give it a try

 

With the tying up/restraining could the location its done in affect there mood/feelings , like tying up in a town increases humilation but tying up in a dungeon increases afraid/scared (fear of being left there when you go)

 

Edit: Tried and the remove restraint is working again for me

Working again is not enough. It should be working better than with pahe alone. Report any weird behaviour, even the ones you are used to.

Posted

@TrollAutokill In my experience when making mods if you are adding something new to the game it needs to be in a esm so that addon mods can easily make use of that data since you can not set a esp/esl as master to  your esp/esl. As long as the item you are editing has a base in the game files then you can use esp/esl only. It also is much easier to make patches so everything plays nice.

Posted (edited)
34 minutes ago, Ghostman7nz said:

@TrollAutokill In my experience when making mods if you are adding something new to the game it needs to be in a esm so that addon mods can easily make use of that data since you can not set a esp/esl as master to  your esp/esl. As long as the item you are editing has a base in the game files then you can use esp/esl only. It also is much easier to make patches so everything plays nice.

This mod is an addon to pahe, there are a few conflicts which could arise from other pahe esp (pahe sexlab and hsh). If DoM was an esm, those esp would replace a few basic functions of DoM, wouldn't they?

 

I am not sure this comment applies to this mod, apart for the keywords. Is that what you're saying? If there is another part of the mod that could benefit from being in an esm, please ellaborate. Maybe you have a mod idea, making use of some DoM assets?

Edited by TrollAutokill
Posted

Could you add the "SexLabNoStrip" keyword to the stripping exceptions? What is not striped during a sex scene can't possibly be good for a slave to strip and it would fix the Wigs for me.

Posted (edited)
27 minutes ago, DieHans said:

Could you add the "SexLabNoStrip" keyword to the stripping exceptions? What is not striped during a sex scene can't possibly be good for a slave to strip and it would fix the Wigs for me.

This keyword is already checked in the strip functions. Keywords checked are:  PAHRestraint, SexLabNoStrip, zbfEffectWrist and zbfWornDevice.

 

And then keywords are checked depending on the strip options for heels, jewelry and underwear.

 

Edited by TrollAutokill
Posted
26 minutes ago, TrollAutokill said:

This keyword is already checked in the strip functions. Keywords checked are:  PAHRestraint, SexLabNoStrip, zbfEffectWrist and zbfWornDevice.

 

And then keywords are checked depending on the strip options for heels, jewelry and underwear.

 

 My fault i literally tested it with the only Wig i forgot to put the keyword on out of one hundred ?‍♂️ anyway works great

Posted
5 hours ago, TrollAutokill said:

This keyword is already checked in the strip functions. Keywords checked are:  PAHRestraint, SexLabNoStrip, zbfEffectWrist and zbfWornDevice.

 

And then keywords are checked depending on the strip options for heels, jewelry and underwear.

 

 

Never mind, I think I found the Problem:

 

DoM is looking for the SexLabNoStrip keyword from Sexlab.esm a lot of mods don't apply it that way tho because they would need to add Sexlab.esm as a master than. CBBE 3BA is a good example for that so DoM removes the collision armor because its keyword with the same value is from 3BBB.esp not from Sexlab.esm. so if possible it would be better to check it in a different way that only involves the value.

 

That was why my Wig did not work the others had Sexlab as master applied.

 

A lot of mods don't add masters for keywords so it would be better in general to avoid that.

 

Would be nice if you could check that out, thanks in advance.

Posted (edited)
10 minutes ago, DieHans said:

 

Never mind, I think I found the Problem:

 

DoM is looking for the SexLabNoStrip keyword from Sexlab.esm a lot of mods don't apply it that way tho because they would need to add Sexlab.esm as a master than. CBBE 3BA is a good example for that so DoM removes the collision armor because its keyword with the same value is from 3BBB.esp not from Sexlab.esm. so if possible it would be better to check it in a different way that only involves the value.

 

That was why my Wig did not work the others had Sexlab as master applied.

 

A lot of mods don't add masters for keywords so it would be better in general to avoid that.

 

Would be nice if you could check that out, thanks in advance.

Ok, I will move it to keyword string. Do you confirm the string is indeed "SexLabNoStrip "?

Edited by TrollAutokill
Posted (edited)
23 minutes ago, TrollAutokill said:

Ok, I will move it to keyword string. Do you confirm the string is indeed "SexLabNoStrip "?

 

"SexLabNoStrip"

 

SSEEdit_Fx7VEtOtio.jpg

Edited by DieHans
Posted
16 hours ago, dustbeetwelve said:

Just guessing here as I dont know scripting but, I think there are keywords used by the game to tell what location is a town, dungeon, etc automatically that work regardless of mods, like it works in mod-added locations, universally, because theres some variable set for what "type" of cell it is (wilderness, town, dungeon, etc) I know this because Nethers Follower Framework does this with it's feature where follwoers automatically swap to "in town" clothes when you are in a cell designated as a town, even outdoor areas like falkreath

I think the variable your looking for (to tell what cell type it is) might be tied to music types - like the game knows to play town music in certain areas and dungeon music in others - so the game must have some sort of like way of designating cells as "town", "dungeon", etc that works universally whether its vanilla or modded locations

 

I found the keywords for location type. In next version location type will have an effect on ashamed, sad and fearful moods.

 

16 hours ago, dustbeetwelve said:

Asking because, With DoM training takes way longer and is more involved, which is great with slaves you actually enjoy training, but when you're mass enslaving people like Genghis Khan it gets really grindy, and im looking for a way to automate "mass training" to some extent. Home Sweet Home had this with slaves training other slaves, but HSH is buggy for me at the moment, and i was hoping thugs would be a suitable replacement/alternate method for doing this because DoM seems like its just more stable code wise than HSH. But i dont know if thug training is actually implemented yet or not? Can you clear this up for me because i have read conflicting reports on what thugs can actually do right now.

 

You know you can also move up the training speed in the MCM menu. 200% should get you to normal PAHE level.

Posted

What do you think about integrate Pama´s Beatup Module by the way? The animations are just to damn nice to ignore them.

 

Something like:

 

You need to be punished -> you need to be whipped -> check if Beatup Module is installed (if not proceed as always) -> call Beatup Module event

 

And all without any dependency's :D

 

 

Posted

Version 2.5.5 is out,

 

 - SexlabNoStrip as a string keyword to avoid confusion.

 - Location type dungeon and town are recognized and used for ashamed, sad and fearful moods.

 - All slaves should be impressed by the "set an example" dialogue event. Friends will be much more affected.

 - Slaves should remember their friends who left for HSH, AYGAS, were freed or killed (those last one might be replaced after some time).

Posted
4 minutes ago, TrollAutokill said:

 - Location type dungeon and town are recognized and used for ashamed, sad and fearful moods.

 

This!Fisto.webp.39e742da14ccf07903d060e124cd499d.webp

 

 

 

 

Posted (edited)
3 hours ago, TrollAutokill said:

Version 2.5.5 is out,

 

 - SexlabNoStrip as a string keyword to avoid confusion.

 - Location type dungeon and town are recognized and used for ashamed, sad and fearful moods.

 - All slaves should be impressed by the "set an example" dialogue event. Friends will be much more affected.

 - Slaves should remember their friends who left for HSH, AYGAS, were freed or killed (those last one might be replaced after some time).

 

I tested the stripping, it's still not working (working exactly like before, keyword from Sexlab.esm are not stripped all others are)

 

Also made sure the keywords are applied correctly by initiating a sex scene. Sexlab stripped all items correctly (did not strip the collision armor and the wig both keyword not from Sexlab.esm) so how ever sexlab is doing it that's the way to go :D

 

Edit: I think i have an idea what may have went wrong now. It's checking for the first keyword with the string SexlabNoStrip which is still the one from Sexlab.esm (which loads first). So you really have to check it for the EDID - EditorID which is non unique instead of the FormID which is unique and stays unique even if looking it up by a string. if that makes any sense

Edited by DieHans
Posted (edited)
5 hours ago, DieHans said:

 

I tested the stripping, it's still not working (working exactly like before, keyword from Sexlab.esm are not stripped all others are)

 

Also made sure the keywords are applied correctly by initiating a sex scene. Sexlab stripped all items correctly (did not strip the collision armor and the wig both keyword not from Sexlab.esm) so how ever sexlab is doing it that's the way to go :D

 

Edit: I think i have an idea what may have went wrong now. It's checking for the first keyword with the string SexlabNoStrip which is still the one from Sexlab.esm (which loads first). So you really have to check it for the EDID - EditorID which is non unique instead of the FormID which is unique and stays unique even if looking it up by a string. if that makes any sense

No, it doesn't make sense. I will look into Sexlab code.

 

Edited by TrollAutokill
Posted
19 hours ago, DieHans said:

What do you think about integrate Pama´s Beatup Module by the way? The animations are just to damn nice to ignore them.

 

Something like:

 

You need to be punished -> you need to be whipped -> check if Beatup Module is installed (if not proceed as always) -> call Beatup Module event

 

And all without any dependency's :D

 

 

Yes please!

Posted
19 hours ago, DieHans said:

What do you think about integrate Pama´s Beatup Module by the way? The animations are just to damn nice to ignore them.

 

Something like:

 

You need to be punished -> you need to be whipped -> check if Beatup Module is installed (if not proceed as always) -> call Beatup Module event

 

And all without any dependency's :D

 

 

 

Would be happy if Dom would recognize it as punishment ?

 

Btw i forgot to ask this ages ago.. One time with older versions i got "I love masters whip" message when asking either traits or feelings, i can't remember which.. Is there a way to train a slave to be masochistic ? ? or does the character trait submissive do that and how would that affect the punishment with pain?

Posted
On 1/28/2022 at 1:56 AM, TrollAutokill said:

This mod is an addon to pahe, there are a few conflicts which could arise from other pahe esp (pahe sexlab and hsh). If DoM was an esm, those esp would replace a few basic functions of DoM, wouldn't they?

 

I am not sure this comment applies to this mod, apart for the keywords. Is that what you're saying? If there is another part of the mod that could benefit from being in an esm, please ellaborate. Maybe you have a mod idea, making use of some DoM assets?

Yes I was meaning to make an esm only for those specific items that are newly created, anything that is a dependent of another esm should be in an esp/esl file. This would mean splitting the mod into two files but would limit the conflict issues that users would be unable to resolve easily.

Posted
21 hours ago, Gukahn said:

 

Would be happy if Dom would recognize it as punishment ?

 

Btw i forgot to ask this ages ago.. One time with older versions i got "I love masters whip" message when asking either traits or feelings, i can't remember which.. Is there a way to train a slave to be masochistic ? ? or does the character trait submissive do that and how would that affect the punishment with pain?

It's the submissive trait that can give you that message. The message will appear as a random dialogue, not through the feeling message box. Being submissive ease the submission training as you would guess, but no special effect right now.

Posted (edited)
3 hours ago, Luka7777 said:

IIs the description shown correctly here? So is the description of the spell...

20220130131243.jpg

No. The description is wrong. This is a debugging spell, kind of a game killer actually. You shouldn't be using it ?

 

Edited by TrollAutokill
Posted
6 minutes ago, TrollAutokill said:

No. The description is wrong. This is a debugging spell, kind of a game killer actually. You shouldn't be using it ?

 

you do know tell;ing a person to not use it they will use it and come bback later about breaking their game with it ?

Posted
1 minute ago, sidfu1 said:

you do know tell;ing a person to not use it they will use it and come bback later about breaking their game with it ?

 

Don't use it!
Me: I gonna use it!
It will break things!

Screw it, i'm using it! *breaks things* That's your fault!!!! FIX YOUR MOD!!

...

 

Yeah, that's going to happen ?

 

 

Posted
8 hours ago, TrollAutokill said:

No. The description is wrong. This is a debugging spell, kind of a game killer actually. You shouldn't be using it ?

 

Yeah, but it does save you a lot of training if you start a new game?

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