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Posted
43 minutes ago, angryjeo said:

Hi, I tried using DOM 8.0 with an older p+ version (v1.8.2.3, the latest before the major rewrites as per the description).

The basic functions look to be working fine, but when any of DOM's animations are about to play my whole game freezes for a few seconds (3-8 seconds for things like praising, 20-30 for automatic public humniliation animations).
In that time it seems as if the whole game has trouble with rendering as the grass and even the ground seems to stop rendering before returning again, frankly I'm surprised it didn't crash my game yet this way.

Did anyone encounter issues like this? I tried checking the older comments but didn't see mentions of this exact issue.

The reason I am using an older p+ version is because I had trouble with the newer releases (crashes/freezes of random sexlab scenes) I'm on 1.5.97 as I am using a modified Nolvus which currently works okay apart from this issue.

P.S.: I saw an advice to use legacy events for newer p+ versions but I don't have that option in MCM.

That option is in p+ MCM 

 

Your freeze sound very weird, DOM uses standard animation events, no reason to freeze. Did you run Pandora?

Posted
18 minutes ago, TrollAutokill said:

That option is in p+ MCM 

 

Your freeze sound very weird, DOM uses standard animation events, no reason to freeze. Did you run Pandora?

I don't think I saw that option in my older p+ version, It should be somewhere in the debug tab? I will recheck later.

 

Yes I ran Pandora, animations themselves work fine it seems that only the loading has these kinds of issues right before an animation starts (but only for DOM driven animations as I observed so far).

Posted (edited)
18 hours ago, natybs said:

im still getting the error on the main menu for dd to OAR for DOM issues that was in version 7. but deleting the config file from the dd to OAR folder is not fixing it like with version 7 or version 8.0.1 

Reinstall of Dom didn't fix it and it's now ocuring when I tried a new game with Dom version 8.0.1 so idk what I did but I can't use Dom now I guess after reinstall of OAR for another mod 

 

Is it safe to jsut remove the config json file from the DD to Dom in the oar animations folder within DOM? Or copy the json file from dd ng to this folder? 

NVM: fix for anyone else who needs  it, copy the same JSON config file from the same folder location in devious devices ng mod folder, COPY it to the DOM and replace the DOM file, it still loads the correct animations, but OAR doesnt freak out from the config files not matching. 

Edited by natybs
Posted
8 hours ago, natybs said:

Is it safe to jsut remove the config json file from the DD to Dom in the oar animations folder within DOM? Or copy the json file from dd ng to this folder? 

NVM: fix for anyone else who needs  it, copy the same JSON config file from the same folder location in devious devices ng mod folder, COPY it to the DOM and replace the DOM file, it still loads the correct animations, but OAR doesnt freak out from the config files not matching. 

It's safe, but you won't get walking with cuffs from DOM.

Posted
9 hours ago, TrollAutokill said:

It's safe, but you won't get walking with cuffs from DOM.

Ok so I guess it will likely come from the DD animations then?

I also copied the config file from dd ng to Dom 

Posted

I’m really impressed with how far this mod has come, and the full integration with AYGAS and HSH is another big win.

 

The sky’s the limit!

 

I’ve been enjoying my own Skyrim world with DOM+ AYGAS, HSH, and then Slaverun. It fits perfectly with the “slavery” theme, and the merge is incredible.

 

The recent Slaverun update has been great so far, with solid quality and even impressive voice work. The only thing missing is the fantastic botox TrollAutoKill has created for other mods. If possible, it would be amazing to have a quick botox patch for Slaverun. After all, dreaming is never a crime!

 

Posted (edited)
10 hours ago, c2o0o0l8 said:

HSH and AYGAS requires original PAH again? Hope we can get rid of this dependency.

I had to restart the interface from scratch. Actually correcting a few bugs in the original mods, then including new dialogues and options, then making them use soft dependencies for Zaz, PAH and adding DOM soft dependencies.

 

This is where we are at now: You can run AYGAS and HSH without Zaz (using the few restraints and poses available with DOM and PAH) slaves can even be sent directly from/to PAH or DOM to/from HSH without intermediate steps. 

 

Next step is run the SSEEdit scripts to replace PAH's form references in the ESPs with DOM's. This is functional, it takes 10 seconds to run and is being tested. Then DOM will simply include the patched ESPs no need for patched scripts.

 

So it's a matter of days.

Edited by TrollAutokill
Posted

I tested the new version. The most annoying bug is one where, during slave auditions in PAH Diary Of Mine, the NPCs start attacking slaves with the bandit faction.He also tried to sell the slave by transferring it to Paradise Halls Enhanced (PAHE) SSE, but nobody wants to buy it, even when putting it on easy and cheat mode.

Posted (edited)
10 hours ago, LeonardoGarr said:

I tested the new version. The most annoying bug is one where, during slave auditions in PAH Diary Of Mine, the NPCs start attacking slaves with the bandit faction.He also tried to sell the slave by transferring it to Paradise Halls Enhanced (PAHE) SSE, but nobody wants to buy it, even when putting it on easy and cheat mode.

What's a slave audition?

 

Slaves being attacked are trying to attack the player, if they are bandits (but not only) everyone will turn towards them. 

 

The solution is to deactivate slave player attack in the MCM. I will put it off by default.

Edited by TrollAutokill
Posted (edited)
1 hour ago, TrollAutokill said:

What's a slave audition?

 

Slaves being attacked are trying to attack the player, if they are bandits (but not only) everyone will turn towards them. 

 

The solution is to deactivate slave player attack in the MCM. I will put it off by default.

In the PAH And You Get a Slave! mod, in the MCU options, there's an option to start a slave audition event. In Action Master, you can sell slaves... But it's bugged. During the event, sometimes the NPCs start attacking the slaves for sale. It could be because they are bandit factions or because of the whip.In the city, sometimes the slaves sold are killed out of nowhere; it could be because of the bandit faction or because of the whipI. also can't sell the slaves manually. The NPCs never want to buy them.

Edited by LeonardoGarr
Posted (edited)
22 hours ago, LeonardoGarr said:

In the PAH And You Get a Slave! mod, in the MCU options, there's an option to start a slave audition event. In Action Master, you can sell slaves... But it's bugged. During the event, sometimes the NPCs start attacking the slaves for sale. It could be because they are bandit factions or because of the whip.In the city, sometimes the slaves sold are killed out of nowhere; it could be because of the bandit faction or because of the whipI. also can't sell the slaves manually. The NPCs never want to buy them.

Which version of AYGAS? And DOM?

 

Anyhow next versions of AYGAS and HSH will make sure slaves have aggression 0, no crime faction, and not a member of the bandit faction.

Edited by TrollAutokill
Posted (edited)

never encountered that bug about the auction on the old version of AYGAS, the one i did encounter though was the slave fight event would trigger a huge brawl with the towns folk, but that was a long known bug

Edited by Wolfen09
Posted

I'm on 7.12.10 and still have DOM trying to reequip what's in the inventory, conflicting with an outfit mod that had an assigned outfit for a slave, namely head pieces or whatever slot is empty but their inventory has sth for that inventory

In the clothes MCM, i only have the "autoequip" option enabled.

 

Is there a way I can prevent DOM from managing outfits at all?

 

The mod in question is similar to Tailor. quite frankly i only use it because the outfit system is so much faster than doing DOM inventory browsing, because it's using Prisma UI.

https://ggmods.com/game/the-elder-scrolls-v-skyrim-special-edition/mod/1266/

Posted (edited)
On 6/2/2026 at 2:33 AM, Fraying9981 said:

I'm on 7.12.10 and still have DOM trying to reequip what's in the inventory, conflicting with an outfit mod that had an assigned outfit for a slave, namely head pieces or whatever slot is empty but their inventory has sth for that inventory

In the clothes MCM, i only have the "autoequip" option enabled.

 

Is there a way I can prevent DOM from managing outfits at all?

 

The mod in question is similar to Tailor. quite frankly i only use it because the outfit system is so much faster than doing DOM inventory browsing, because it's using Prisma UI.

https://ggmods.com/game/the-elder-scrolls-v-skyrim-special-edition/mod/1266/

7.12 latest should have an option to disable DOM inventory management in the MCM. It also has a dialogue to turn it off only for specific slaves.

 

It's in the MCM "Equipment & Clothes" tab, option "Do not manage inventory".

 

EDIT: As said by @Strec2 in version 7.12 it was WRONGLY called "Auto equip". You need to select it to actually disable inventory management.

 

Edited by TrollAutokill
Posted (edited)
On 6/1/2026 at 2:43 AM, SkyrimOne said:

I’m really impressed with how far this mod has come, and the full integration with AYGAS and HSH is another big win.

 

The sky’s the limit!

 

I’ve been enjoying my own Skyrim world with DOM+ AYGAS, HSH, and then Slaverun. It fits perfectly with the “slavery” theme, and the merge is incredible.

 

The recent Slaverun update has been great so far, with solid quality and even impressive voice work. The only thing missing is the fantastic botox TrollAutoKill has created for other mods. If possible, it would be amazing to have a quick botox patch for Slaverun. After all, dreaming is never a crime!

 

 

Try this and please post pictures in the discussion thread so I can use them as show case. I didn't have time to produce any by myself, because I just started the mod and nothing is happening yet.

 

 

 

Edited by TrollAutokill
Posted (edited)
19 hours ago, TrollAutokill said:

7.12 latest should have an option to disable DOM inventory management in the MCM. It also has a dialogue to turn it off only for specific slaves.

 

It's in the MCM "Equipment & Clothes" tab, option "Do not manage inventory".

 

 

I use DOM 7.12.12 (DOM+PAH) and I don't have this option.

For me it's not blocking :)
 

DOMoptions.PNG.775993cd953cdcce5e9b8dd50154f35e.PNG

Edited by Strec2
Posted (edited)
30 minutes ago, Strec2 said:

 

I use DOM 7.12.12 (DOM+PAH) and I don't have this option.

For me it's not blocking :)
 

DOMoptions.PNG.775993cd953cdcce5e9b8dd50154f35e.PNG

Correct, in this version it was WRONGLY called "Auto equip". You need to select it to actually disable inventory management.

Edited by TrollAutokill
Posted
5 minutes ago, TrollAutokill said:

Correct, in this version it was WRONGLY called "Auto equip". You need to select it to actually disable inventory management.

 

Lol 😁
Take some rest :)

Posted

.image.png.fecc906b41360f39835deff3a2e224cb.png

Wow, that turned out really well. Now it only needs the Zaz dependency removed from PAH Home Sweet Home to make it perfect.

By the way, I’m not using “Allow DOM actors to be tracked by Fertility Mode v3 Fixes and Tweaks” anymore. The best mod for this now is Fertility Mode Reloaded v1.0.3 — it’s absurdly more stable.

Posted
17 minutes ago, LeonardoGarr said:

.image.png.fecc906b41360f39835deff3a2e224cb.png

Wow, that turned out really well. Now it only needs the Zaz dependency removed from PAH Home Sweet Home to make it perfect.

By the way, I’m not using “Allow DOM actors to be tracked by Fertility Mode v3 Fixes and Tweaks” anymore. The best mod for this now is Fertility Mode Reloaded v1.0.3 — it’s absurdly more stable.

HSH doesn't depend on Zaz. Only additions and the torch patch need Zaz. The later could use a master cleaning. Additions adds Zaz furniture to the player's home, so that will always depend on Zaz.

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