TrollAutokill Posted May 11 Author Posted May 11 6 hours ago, Arara said: Thank you for the answer. Good suggestion for the futa question. Regarding the version, I'm already using the 7.12.10. Is there anything I can do on my end? Try the 'K' key (reset) on the player.
Arara Posted May 11 Posted May 11 10 hours ago, TrollAutokill said: Try the 'K' key (reset) on the player. It didn't work. I mean, for a moment it goes back to normal, but soon after she suddenly becomes sad again.
深淵の神 Posted May 11 Posted May 11 19 minutes ago, Arara said: It didn't work. I mean, for a moment it goes back to normal, but soon after she suddenly becomes sad again. Ah, so that's what it was? I was wondering why my character was always happy. I thought it was because I had installed the headtracking mod, even though I had unchecked the facial expression options in the MCM. Hey TAK, this happens because the player is now a DOM actor, which I think is great. Would it be possible to create a facial expression exception for the player character? I guess my character is very happy because he enjoys being a degenerate predator, haha 1
TrollAutokill Posted May 11 Author Posted May 11 1 hour ago, Arara said: It didn't work. I mean, for a moment it goes back to normal, but soon after she suddenly becomes sad again. Maybe try and get a few a slaves, that should cheer her up.
TrollAutokill Posted May 11 Author Posted May 11 53 minutes ago, 深淵の神 said: Ah, so that's what it was? I was wondering why my character was always happy. I thought it was because I had installed the headtracking mod, even though I had unchecked the facial expression options in the MCM. Hey TAK, this happens because the player is now a DOM actor, which I think is great. Would it be possible to create a facial expression exception for the player character? I guess my character is very happy because he enjoys being a degenerate predator, haha DOM8 will have a no expression on player toggle. But yes I think it's fun to see the grin on the PC face grows as the number of brainwashed slaves increases. 1
leul Posted May 12 Posted May 12 First of all, great mod! Can you make in the future a patch for Overlay Distribution Framework at Skyrim Special Edition Nexus - Mods and Community ? I see the bodypaints are not transferred after I enslave a generic NPC. 1
professoul Posted May 12 Posted May 12 how do you sacrifice slave, i got its time for sacrifice dialogue but dont know how to do it
Alfastriker0072 Posted May 12 Posted May 12 I've been having this bug for version 7.12 and 7.11 where whenever starting a sexlab scene with a slave, a tongue appears in front of the slave's mouth floating, it disappears once the scene is over. Only happens with DOM slaves. Any idea on how to solve it or what is causing it? 7.10 seems to be working just fine.
Wolfen09 Posted May 12 Posted May 12 figured id go ahead and ask since i have an issue i cant fix im on DOM 7.12 (the current version). my issue is that arousal for slaves wont go down even with modifications to the arousal mods, ive tested it on multiple new games with both sex lab aroused redux and now OSLA. when looking into the puppeteer part of the mcm it will recognize other npcs when crosshair is on them, but when done with slaves theres nothing, like its not picking them up which is weird cause its obviously picking them up to increase arousal, but no masturbate or sex act lowers it for them, and yes ive messed with settings to try and quell it in the arousal mods used. just wondering if anyone has any idea wtf is going on or if its something that needs to be looked into.
TrollAutokill Posted May 12 Author Posted May 12 7 hours ago, professoul said: how do you sacrifice slave, i got its time for sacrifice dialogue but dont know how to do it Go through the dialogue it should set the slave HP to 1. Then just hit the slave and the sacrifice should be triggered.
fred200 Posted May 12 Posted May 12 47 minutes ago, TrollAutokill said: Go through the dialogue it should set the slave HP to 1. Then just hit the slave and the sacrifice should be triggered. Having played DOM - a lot - I have never seen any reference to sacrifice, and I can't find it listed in mod description. What is this about?
TrollAutokill Posted May 12 Author Posted May 12 (edited) 5 minutes ago, fred200 said: Having played DOM - a lot - I have never seen any reference to sacrifice, and I can't find it listed in mod description. What is this about? It's not in the mid description. It was a special request for a Molag Bal style play. You start it with a promise to sacrifice and it boosts fear and respect training. If you do go through with it, it will boost training for all witnesses, especially if the sacrificed slave is devoted. Not my cup of tea, so I never tested it. Edited May 12 by TrollAutokill 2
fred200 Posted May 12 Posted May 12 1 hour ago, TrollAutokill said: It's not in the mid description. It was a special request for a Molag Bal style play. You start it with a promise to sacrifice and it boosts fear and respect training. If you do go through with it, it will boost training for all witnesses, especially if the sacrificed slave is devoted. Not my cup of tea, so I never tested it. To find that this Matryoshka doll of mods has other hidden features - is something else. It is truly one of a kind - and we appreciate it. 1
TrollAutokill Posted May 12 Author Posted May 12 4 hours ago, Wolfen09 said: figured id go ahead and ask since i have an issue i cant fix im on DOM 7.12 (the current version). my issue is that arousal for slaves wont go down even with modifications to the arousal mods, ive tested it on multiple new games with both sex lab aroused redux and now OSLA. when looking into the puppeteer part of the mcm it will recognize other npcs when crosshair is on them, but when done with slaves theres nothing, like its not picking them up which is weird cause its obviously picking them up to increase arousal, but no masturbate or sex act lowers it for them, and yes ive messed with settings to try and quell it in the arousal mods used. just wondering if anyone has any idea wtf is going on or if its something that needs to be looked into. The first SLA had 3 factions: the aroused value, the excluded NPCs and the locked faction. DOM uses the locked faction to tell SLA it should not update the arousal value, as DOM does it and sets the arousal value faction accordingly. OSLA should be recognized by DOM with both the new arousal and the locked factions.
TrollAutokill Posted May 12 Author Posted May 12 5 hours ago, Alfastriker0072 said: I've been having this bug for version 7.12 and 7.11 where whenever starting a sexlab scene with a slave, a tongue appears in front of the slave's mouth floating, it disappears once the scene is over. Only happens with DOM slaves. Any idea on how to solve it or what is causing it? 7.10 seems to be working just fine. Nothing was changed in that part in DOM since version 5, so you probably have a clash between sexlab and other mods.
Wolfen09 Posted May 12 Posted May 12 7 minutes ago, TrollAutokill said: The first SLA had 3 factions: the aroused value, the excluded NPCs and the locked faction. DOM uses the locked faction to tell SLA it should not update the arousal value, as DOM does it and sets the arousal value faction accordingly. OSLA should be recognized by DOM with both the new arousal and the locked factions. So does that mean with osla that I need to adjust something in DOM or osla?
TrollAutokill Posted May 13 Author Posted May 13 13 hours ago, Wolfen09 said: So does that mean with osla that I need to adjust something in DOM or osla? None. I will take a look at the latest OSLA and see if something has changed. 1
Fraying9981 Posted May 13 Posted May 13 (edited) On 5/7/2026 at 1:02 PM, TrollAutokill said: The is a read and a write persona (or personality or JSON) spell. To get the personality you can use the open diary spell and jump to the last page, or next to last. thanks! read persona: they say they resist the spell same for write persona no spell named personality or json I could find I hope you can add an option to scan/generate these files automatically, without dialogue Edit: read persona works, i was trying on generics (which resist the spell) Edited May 13 by Fraying9981
TrollAutokill Posted May 13 Author Posted May 13 (edited) 1 hour ago, Fraying9981 said: thanks! read persona: they say they resist the spell same for write persona no spell named personality or json I could find I hope you can add an option to scan/generate these files automatically, without dialogue Edit: read persona works, i was trying on generics (which resist the spell) Spawned characters resist the spell yes. It doesn't make any sense to get their personality before cloning. Edited May 13 by TrollAutokill
Fraying9981 Posted May 13 Posted May 13 (edited) 1 hour ago, TrollAutokill said: It doesn't make any sense to get their personality before cloning. Yesss I agree but hmm let's say I want to use the factions before I enslave them? Would it be possible to have the json populated? 😛 Edit: here is a slt script that works. run it on key press/top of the hour/timer based Spoiler ; ============================================================================= ; DOM Persona Read Hourly v1 ; ============================================================================= ; PURPOSE: At the top of each in-game hour, scan NPCs in the player's current ; cell. For each NPC who is NOT already in the DOMFacetSmartness ; faction, cast the DOMPersonaReadSpell on them, up to a configurable ; cap ($MAX_TARGETS) so a crowded cell doesn't trigger dozens of casts. ; ; TRIGGER: Top of the Hour ; ============================================================================= ; ----------------------------------------------------------------------------- ; USER-EDITABLE CONFIG ; ----------------------------------------------------------------------------- ; $MAX_TARGETS : maximum number of NPCs to cast on per hour set $MAX_TARGETS 5 deb_msg "[DOM-PR] === DOM Persona Read Hourly v1 started ===" msg_notify "[DOM-PR] Triggered" ; ----------------------------------------------------------------------------- ; RESOLVE FORMS (editor-ID lookup) ; ----------------------------------------------------------------------------- ; form_getbyid returns 'none' if the editor ID can't be resolved. ; If editor-ID lookup ever fails, swap for pipe form, e.g.: ; set $personaSpell resultfrom form_getbyid "DOMPersonaReadSpell.esp:0xA8BEAB" set $facetSmartness resultfrom form_getbyid "DOMFacetSmartness" set $personaSpell resultfrom form_getbyid "DOMPersonaReadSpell" if $facetSmartness == none deb_msg "[DOM-PR] ERROR: Faction 'DOMFacetSmartness' not found - aborting" msg_notify "[DOM-PR] Faction DOMFacetSmartness not found" return endif if $personaSpell == none deb_msg "[DOM-PR] ERROR: Spell 'DOMPersonaReadSpell' not found - aborting" msg_notify "[DOM-PR] Spell DOMPersonaReadSpell not found" return endif ; ----------------------------------------------------------------------------- ; SCAN NEARBY NPCS ; ----------------------------------------------------------------------------- ; Call with no arguments per the official PickNearbyNPCForSex example: ; - center defaults to the player ; - radius defaults to 0.0 (entire current cell) ; - no keyword filter ; - ignores dead actors set $nearby resultfrom util_scan_cell_npcs set $count resultfrom listcount $nearby deb_msg "[DOM-PR] Scan returned " $count " NPC(s)" if $count == 0 deb_msg "[DOM-PR] No nearby NPCs - done" return endif ; ----------------------------------------------------------------------------- ; ITERATE AND CAST ; ----------------------------------------------------------------------------- ; Flow control uses only documented intrinsics (if/endif, while/endwhile, ; goto). No 'continue' or 'break' - those are NOT supported by SLTR. set $i 0 set $cast 0 while $i < $count if $cast >= $MAX_TARGETS deb_msg "[DOM-PR] Reached cap of " $MAX_TARGETS " - stopping" goto [done] endif set $npc $nearby[$i] set $isValid resultfrom actor_isvalid $npc if $isValid == true set $isPlayer resultfrom actor_isplayer $npc if $isPlayer == false set $inFaction resultfrom actor_infaction $npc $facetSmartness set $npcName resultfrom actor_name $npc if $inFaction == false deb_msg "[DOM-PR] Casting Persona Read on: " $npcName spell_cast $personaSpell $npc inc $cast 1 else deb_msg "[DOM-PR] Skipping (already in DOMFacetSmartness): " $npcName endif endif else deb_msg "[DOM-PR] Skipping invalid actor at index " $i endif inc $i 1 endwhile [done] deb_msg "[DOM-PR] === Done - cast on " $cast " NPC(s) ===" if $cast > 0 msg_notify "[DOM-PR] Read " $cast " mind(s)" endif return Edited May 13 by Fraying9981
fred200 Posted May 13 Posted May 13 Impressive dedication - but I have to say I don't want to tie up disk storage for every NPC in every cell I ever enter... I would much rather see Write and Read Persona allowed for spawned characters, with the file deleted when cloned.
Fraying9981 Posted May 13 Posted May 13 7 minutes ago, fred200 said: Impressive dedication - but I have to say I don't want to tie up disk storage for every NPC in every cell I ever enter... I would much rather see Write and Read Persona allowed for spawned characters, with the file deleted when cloned. wdym? json file are lightweight?
TrollAutokill Posted May 13 Author Posted May 13 (edited) 1 hour ago, Fraying9981 said: Yesss I agree but hmm let's say I want to use the factions before I enslave them? Would it be possible to have the json populated? 😛 Edit: here is a slt script that works. run it on key press/top of the hour/timer based Hide contents ; ============================================================================= ; DOM Persona Read Hourly v1 ; ============================================================================= ; PURPOSE: At the top of each in-game hour, scan NPCs in the player's current ; cell. For each NPC who is NOT already in the DOMFacetSmartness ; faction, cast the DOMPersonaReadSpell on them, up to a configurable ; cap ($MAX_TARGETS) so a crowded cell doesn't trigger dozens of casts. ; ; TRIGGER: Top of the Hour ; ============================================================================= ; ----------------------------------------------------------------------------- ; USER-EDITABLE CONFIG ; ----------------------------------------------------------------------------- ; $MAX_TARGETS : maximum number of NPCs to cast on per hour set $MAX_TARGETS 5 deb_msg "[DOM-PR] === DOM Persona Read Hourly v1 started ===" msg_notify "[DOM-PR] Triggered" ; ----------------------------------------------------------------------------- ; RESOLVE FORMS (editor-ID lookup) ; ----------------------------------------------------------------------------- ; form_getbyid returns 'none' if the editor ID can't be resolved. ; If editor-ID lookup ever fails, swap for pipe form, e.g.: ; set $personaSpell resultfrom form_getbyid "DOMPersonaReadSpell.esp:0xA8BEAB" set $facetSmartness resultfrom form_getbyid "DOMFacetSmartness" set $personaSpell resultfrom form_getbyid "DOMPersonaReadSpell" if $facetSmartness == none deb_msg "[DOM-PR] ERROR: Faction 'DOMFacetSmartness' not found - aborting" msg_notify "[DOM-PR] Faction DOMFacetSmartness not found" return endif if $personaSpell == none deb_msg "[DOM-PR] ERROR: Spell 'DOMPersonaReadSpell' not found - aborting" msg_notify "[DOM-PR] Spell DOMPersonaReadSpell not found" return endif ; ----------------------------------------------------------------------------- ; SCAN NEARBY NPCS ; ----------------------------------------------------------------------------- ; Call with no arguments per the official PickNearbyNPCForSex example: ; - center defaults to the player ; - radius defaults to 0.0 (entire current cell) ; - no keyword filter ; - ignores dead actors set $nearby resultfrom util_scan_cell_npcs set $count resultfrom listcount $nearby deb_msg "[DOM-PR] Scan returned " $count " NPC(s)" if $count == 0 deb_msg "[DOM-PR] No nearby NPCs - done" return endif ; ----------------------------------------------------------------------------- ; ITERATE AND CAST ; ----------------------------------------------------------------------------- ; Flow control uses only documented intrinsics (if/endif, while/endwhile, ; goto). No 'continue' or 'break' - those are NOT supported by SLTR. set $i 0 set $cast 0 while $i < $count if $cast >= $MAX_TARGETS deb_msg "[DOM-PR] Reached cap of " $MAX_TARGETS " - stopping" goto [done] endif set $npc $nearby[$i] set $isValid resultfrom actor_isvalid $npc if $isValid == true set $isPlayer resultfrom actor_isplayer $npc if $isPlayer == false set $inFaction resultfrom actor_infaction $npc $facetSmartness set $npcName resultfrom actor_name $npc if $inFaction == false deb_msg "[DOM-PR] Casting Persona Read on: " $npcName spell_cast $personaSpell $npc inc $cast 1 else deb_msg "[DOM-PR] Skipping (already in DOMFacetSmartness): " $npcName endif endif else deb_msg "[DOM-PR] Skipping invalid actor at index " $i endif inc $i 1 endwhile [done] deb_msg "[DOM-PR] === Done - cast on " $cast " NPC(s) ===" if $cast > 0 msg_notify "[DOM-PR] Read " $cast " mind(s)" endif return Yes but if you clone them their personality will be reset. Edited May 13 by TrollAutokill
Fraying9981 Posted May 13 Posted May 13 13 minutes ago, TrollAutokill said: Yes but if you clone them their personality will be reset. if you clone them -> but if the clone uniques is disabled in the DOM menu it's fine right? it won't be reset?
sidfu1 Posted May 13 Posted May 13 36 minutes ago, Fraying9981 said: if you clone them -> but if the clone uniques is disabled in the DOM menu it's fine right? it won't be reset? uniques are unique ther is only ever 1 of them in world at all times. unqiues dont need to be lconed or killed unless they hava quest for them then they need to die then clone but they stil unquie and keep the same personailty files. unquies are fine to enslave but always check if any questz related to them. i can give you a good slave unique this is used in NOTHING in the game and most people never see her. when you go to do dwnard remmber the vigualts home? go there before level 9 and you can nab keeper carcet as a slave. if you already started dawngard then coc HallOfTheVigilant01 will take you to the cell to get her.
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