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Posted (edited)
1 minute ago, TrollAutokill said:

So the slaves diaries are working?

 

It's a new game I haven't captured anyone yet :sweat_smile: but the player diary found in breezehome pretty much did the same like in previous save game, it opens empty, closes, updates, and that's it, can't interact with it. 


To be fair, on previous save game I had the same issue with a diary mod that lets you write text into it, so there might be some incompatibility going on.

Edited by Durante
Posted (edited)

image.jpeg.023261085661aff8e707a2f8c4e181fe.jpeg

 

Also I got this error in MO2 for 7.1.7, there seems to be issue with the mod packaging

Edited by Durante
Posted
36 minutes ago, Durante said:

image.jpeg.023261085661aff8e707a2f8c4e181fe.jpeg

 

Also I got this error in MO2 for 7.1.7, there seems to be issue with the mod packaging

Yeah, same problem here on MO2

Posted
1 hour ago, Durante said:

 

It's a new game I haven't captured anyone yet :sweat_smile: but the player diary found in breezehome pretty much did the same like in previous save game, it opens empty, closes, updates, and that's it, can't interact with it. 


To be fair, on previous save game I had the same issue with a diary mod that lets you write text into it, so there might be some incompatibility going on.

Well with the new version you can read it from the JSON file...

Posted (edited)
On 12/19/2024 at 11:39 PM, PerhapsNotTripleH said:

Curious if it's possible to save slaves for DOM or PAHE between playthroughs or some other kind of mechanism? It's so sad when i start a new game...

 

22 hours ago, TrollAutokill said:

You can save them in a JSON file and read them back later. You'll need to enslave them again in the new game. Then read the JSON right after capture. For uniques it's rather straightforward but for spawned characters it might be a bit harder as you need to rename them manually first.

 

Also it's missing the diary but all of the abuse is there. Including the diary in the JSON file is on my to-do list.

15 hours ago, TrollAutokill said:

If you're into playtesting you can try version 7.1.7.  But it won't work with old saves while it's in beta.

 

I'm guessing he meant non-uniques like bandits, finding that exact pretty bandit to enslave again is rather impossible especially as you expand the leveled list with mods. This sounds like it'd have to be Proteus levels of data saving for something like this to be a reality

Edited by McLovin3
Posted
2 hours ago, McLovin3 said:

 

 

I'm guessing he meant non-uniques like bandits, finding that exact pretty bandit to enslave again is rather impossible especially as you expand the leveled list with mods. This sounds like it'd have to be Proteus levels of data saving for something like this to be a reality

1) Check the enslaved bandit base ID with More Informative Console, save to JSON.

 

2) Within new game, spawn bandit from base id, change display name, check Ref ID, rename JSON file if necessary, enslave and voilà!

 

DOM 7.1.7 should read the JSON file automatically at capture (MCM toggle is coming with next version to disable this feature).

 

It's a bit cumbersome with the console, but it could also be implemented in game with a selection menu. The JSON is missing the base ID and a unique/spawn flag, but it could be done.

Posted
On 12/16/2024 at 6:44 PM, NotoriousGTW said:

To be more clear they seem to be in BanditFaction as both rank 0 and rank -1

SkyrimSE2024-12-1618-42-24-cropped.png.0f5deabc844cf0f0670edc929c4eab76.png

 

By any chance is this NPC from the "Full Random NPC pack"?

Posted

Is compatibility for Sexlab p+ planned. The mod is pretty much finished (and works like a thousand times better then plain old sexlab). It looks like there are some problems with reading sex events. So there is no way to make progress. Didn't had problems with starting scenes tho.

 

In p+ there are three modes for orgasm events. On scene end, on orgasm stage and separate orgasm (integrated). non of them works.

Posted
2 hours ago, Leoosp said:

Has the SEQ file been updated to match the plugin? The quest won't start even when meeting Olva around 10am in Whiterun.

I might have forgotten to update it in the fomod package. I'll check.

Posted
On 12/20/2024 at 6:04 PM, TrollAutokill said:

Well with the new version you can read it from the JSON file...

!!! I can confirm the diaries are working now after updating to the latest version. I've also disabled skyrim souls just in case.

Posted
8 minutes ago, Durante said:

!!! I can confirm the diaries are working now after updating to the latest version. I've also disabled skyrim souls just in case.

So what is Skyrim souls?

Posted (edited)
22 minutes ago, TrollAutokill said:

So what is Skyrim souls?

 

It's an SKSE DLL plugin mod which permits the game to not pause while menus are open. Akin to what happens in Souls based games. See this link SkyrimSouls - Unpaused Game Menus at Skyrim Special Edition Nexus - Mods and Community or Skyrim Souls RE - Updated at Skyrim Special Edition Nexus - Mods and Community.

Edited by Leoosp
Posted (edited)

Testing v7.1.7.

 

Enslaved bandits (and slaves from other hostile factions) are still being attacked in towns. I snagged the conjurer just south of Lakeview Manor. Got her trained to 100 resignation and took her into Falkreath - instant mayhem. So I bagged her and, away from the town, I transferred her to PAH and then back to DoM. No further issues.

 

Same again with the bandit girl in the initial area of Bleak Falls. The Riverwood citizens attacked on sight. Bagged her, transferred to and from PAH, and the Whiterun guards haven't batted an eyebrow when I brought her into town.

 

Also, is anyone else finding the tied-up-kneeling idle broken? I recently switched to Pandora so that could be a factor. But the PAH slaves kneel in ropes just fine, so there is a working kneeling idle.

 

Edited by DocClox
Posted
4 hours ago, unkown500221 said:

Is there a fertility mode compatibility patch. I come to realize that NPCs in DoM, can't be tracked by fertility mode.

Spawned NPC, like bandits, are not followed by FM. A patch is definitely needed, looking for PAH, HSH, AYGAS and DOM factions in non unique.

Posted
7 hours ago, Clea Strange said:

I use Skyrim Souls and what has been mentioned the game does not pause when you open the menus

 

10 hours ago, Leoosp said:

 

It's an SKSE DLL plugin mod which permits the game to not pause while menus are open. Akin to what happens in Souls based games. See this link SkyrimSouls - Unpaused Game Menus at Skyrim Special Edition Nexus - Mods and Community or Skyrim Souls RE - Updated at Skyrim Special Edition Nexus - Mods and Community.

 

10 hours ago, Durante said:

 

https://www.nexusmods.com/skyrimspecialedition/mods/27859

 

It's a SKSE plugin that unpauses interface menu's, highly customizable of course. I've disabled some of the options since I've remembered reading that it might be interfering with the other mod that lets you write into books.

That feature would definitely mess up the diaries.

Posted
15 minutes ago, DocClox said:

Testing v7.1.7.

 

Enslaved bandits (and slaves from other hostile factions) are still being attacked in towns. I snagged the conjurer just south of Lakeview Manor. Got her trained to 100 resignation and took her into Falkreath - instant mayhem. So I bagged her and, away from the town, I transferred her to PAH and then back to DoM. No further issues.

 

Same again with the bandit girl in the initial area of Bleak Falls. The Riverwood citizens attacked on sight. Bagged her, transferred to and from PAH, and the Whiterun guards haven't batted an eyebrow when I brought her into town.

 

Also, is anyone else finding the tie-up-kneeling isle broken? I revently switched to Pandora so that could be a factor. But the PAH slaves kneel in ropes just fine, so there is a working kneeling idle.

 

Yes the faction cleaning is still in the work for DOM. Meanwhile to and back from PAH is a solution.

 

I didn't experience any problem with any of the 3 tie-up anims.

Posted
51 minutes ago, TrollAutokill said:

 

 

That feature would definitely mess up the diaries.

 

When using this modification I don't use Skyrim Souls, but do know about it!

Posted
2 hours ago, Ero Sama said:

Nice update very good job

now we can have sex with the slaver without need a slave.

You can even rape a crying slaver when comforting. Still WIP as you guessed.

Posted
11 hours ago, DocClox said:

Testing v7.1.7.

 

Enslaved bandits (and slaves from other hostile factions) are still being attacked in towns. I snagged the conjurer just south of Lakeview Manor. Got her trained to 100 resignation and took her into Falkreath - instant mayhem. So I bagged her and, away from the town, I transferred her to PAH and then back to DoM. No further issues.

 

Same again with the bandit girl in the initial area of Bleak Falls. The Riverwood citizens attacked on sight. Bagged her, transferred to and from PAH, and the Whiterun guards haven't batted an eyebrow when I brought her into town.

 

Also, is anyone else finding the tied-up-kneeling idle broken? I recently switched to Pandora so that could be a factor. But the PAH slaves kneel in ropes just fine, so there is a working kneeling idle.

 

You need to have the beta version of pandora (2.4 iirc) in order for zaz animations to work. There should be a link to the github on the nexus page (or you can just google skyrim pandora engine).

Posted (edited)

I accidentally pressed activate on some fox and I don't think I could get out of it only capture, recruit, or fuck so ummm

 

Apparently this is Breynis.

 

image.thumb.png.1711490b6043d4539997c8e7df89bd45.png

 

I saw this supports animals now in the MCM.  Most stuff doesn't work too well on him, and he talks sometimes.  That could just be me going crazy from being on "The Island" for a week.  I don't have any bestiality anims installed, so I'll just be training him to be a best doggo. :D

 

I tried using body inspection and I couldn't move afterward.  Not sure what that was all about.

Edited by Harry Smackmeat

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