DocClox Posted December 30, 2024 Posted December 30, 2024 19 hours ago, TrollAutokill said: Try version 7.1.9 with check for bad aliases at startup. Check to see if they still both have their package set to DOM's. Alias 30 should be gone. Also check the slave array recovery at startup in the logfile. Clone!Bodil has her refs defined in Skyrim.esm now, as you'd expect. Slave Bodil still has "Unknown" but then so do the rest of my slaves. Clone!Bodil's package is now weird: I may also have lost my most recent capture. On the plus side, DoM operations are suddenly a lot less laggy, so that's to the good. Where is the log file? I looked in what I thought were the obvious places and didn't see anything. 1
TrollAutokill Posted December 30, 2024 Author Posted December 30, 2024 13 minutes ago, DocClox said: Clone!Bodil has her refs defined in Skyrim.esm now, as you'd expect. Slave Bodil still has "Unknown" but then so do the rest of my slaves. Clone!Bodil's package is now weird: I may also have lost my most recent capture. On the plus side, DoM operations are suddenly a lot less laggy, so that's to the good. Where is the log file? I looked in what I thought were the obvious places and didn't see anything. https://steamcommunity.com/app/72850/discussions/0/521643320350016427/
TrollAutokill Posted December 30, 2024 Author Posted December 30, 2024 14 minutes ago, DocClox said: I may also have lost my most recent capture. On the plus side, DoM operations are suddenly a lot less laggy, so that's to the good. Ok, I will check, maybe the cleaning is too strong.
DocClox Posted December 30, 2024 Posted December 30, 2024 37 minutes ago, TrollAutokill said: https://steamcommunity.com/app/72850/discussions/0/521643320350016427/ Huh. I misread that as DoM having its own dedicated log somewhere. Sure, I can enable papyrus logging. 1
hothot995 Posted December 30, 2024 Posted December 30, 2024 8 hours ago, Durante said: The tears are supposed to show the emotional state of the captive. It disappears once their mood changes, which you can wait or by interacting with them to comfort them Thank you!! I saw many tears files in the folder: simple_tears_1 simple_tears_2 .... redeye_tears_1 redeye_tears_2 .... makeup_tears_1 makeup_tears_2 ... I guess makeup_tear can be toggled in the Diary MCM, right? What about redeye_tears and simple_tears? Should I change something in the SlaveTats MCM? Or will the slaves automatically switch from tears 1 -> tears 2 -> tears 3? I also noticed there are drool files. In what situations will this expression appear? Thanks!
TrollAutokill Posted December 30, 2024 Author Posted December 30, 2024 (edited) 2 hours ago, hothot995 said: Thank you!! I saw many tears files in the folder: simple_tears_1 simple_tears_2 .... redeye_tears_1 redeye_tears_2 .... makeup_tears_1 makeup_tears_2 ... I guess makeup_tear can be toggled in the Diary MCM, right? What about redeye_tears and simple_tears? Should I change something in the SlaveTats MCM? Or will the slaves automatically switch from tears 1 -> tears 2 -> tears 3? I also noticed there are drool files. In what situations will this expression appear? Thanks! Tears levels are set automatically according to the slave mood. Blush is used when aroused and Drool is used after orgasm. Edited December 30, 2024 by TrollAutokill 1
Dela117 Posted December 30, 2024 Posted December 30, 2024 Hi, idk if it's related to the update but the "wait here" and tie up options are not working on one specific slave. she follows me everywhere despite all my commands while the other one does stay at wherever location i tell her to wait in and the tie up functions work normally on her.
pledgedsun075 Posted December 30, 2024 Posted December 30, 2024 When i put a slave to work, specifically for mining, they just sit they and spazz out sometimes. When they clean sometimes they will stop, same with sitting in certain objects. Regardless of submission 1
Beeboopbop Posted December 31, 2024 Posted December 31, 2024 For Home Sweet Home to work, do you need both the patch included in its installer on top of the one in the DoM installer? The patch that comes with HSH no longer works now that DoM is set as an esm.
TrollAutokill Posted December 31, 2024 Author Posted December 31, 2024 52 minutes ago, Beeboopbop said: For Home Sweet Home to work, do you need both the patch included in its installer on top of the one in the DoM installer? The patch that comes with HSH no longer works now that DoM is set as an esm. So you got your answer... Install PAH, install HSH (with the DOM patch but it's not important) optionally deactivate PAH, install DOM with its patch.
Fedd Posted December 31, 2024 Posted December 31, 2024 1 hour ago, TrollAutokill said: So you got your answer... Install PAH, install HSH (with the DOM patch but it's not important) optionally deactivate PAH, install DOM with its patch. I've got the same issue. You actually can't install HSH patch without having the esp installed, the fomod won't allow it. And now that it's an esm, it won't work. And installing HSH first won't work either, since you won't have the esp then either. So since you say "(with the DOM patch but it's not important)", I'm assuming I can skip it entirely and just use the one in DOM fomod? The "And you get a slave" mod has the same issue, it won't allow you to use the patch without the esp. So hoping that can be skipped as well as long as its checked in your fomod? I've been using the 5.5 version for a while, but after starting a new game with the exact same mods, DOM seems to break navmesh for whatever reason. No clue why it would, with the exact same modlist as before (only reinstalled DOM, and a few others that cant be on during start). Removing DOM fixes the navmesh issue, putting it back in breaks it. Using this new 7+ version seems to not have the navmesh issue.
TrollAutokill Posted December 31, 2024 Author Posted December 31, 2024 17 minutes ago, Fedd said: So since you say "(with the DOM patch but it's not important)", I'm assuming I can skip it entirely and just use the one in DOM fomod? Yes.
Fedd Posted December 31, 2024 Posted December 31, 2024 15 minutes ago, TrollAutokill said: Yes. Thanks for the quick answer. Though I found out you said yes to it already, by reading on your patreon. 1
TrollAutokill Posted December 31, 2024 Author Posted December 31, 2024 (edited) Version 7.1.10 is out. Same as 7.1.7 with: Added being jailed kink and jail&restrained behaviour. Actors can be jailed from the Task wheel menu (previously named Work menu). It's the player's responsability to find a suitable jail and lead the slave to it, before selecting the jail menu. Check for bad reference at startup and some meshes and textures paths corrected and more checks on bandit faction. Edited December 31, 2024 by TrollAutokill 2
ChingChongWong Posted January 1, 2025 Posted January 1, 2025 Question, does disabling PAHE esp disable DOM's MCM?. Noticed this back when DOM changed to esm, the MCM would never appear if I had PAHE's esp disabled. I had to enable PAHE and reinstall DOM for it to appear in MCM.
TrollAutokill Posted January 1, 2025 Author Posted January 1, 2025 4 hours ago, ChingChongWong said: Question, does disabling PAHE esp disable DOM's MCM?. Noticed this back when DOM changed to esm, the MCM would never appear if I had PAHE's esp disabled. I had to enable PAHE and reinstall DOM for it to appear in MCM. It should not. Did you try to restart the MCM menus with "setstage ski_configmanagerinstance 1"?
ChingChongWong Posted January 1, 2025 Posted January 1, 2025 3 hours ago, TrollAutokill said: It should not. Did you try to restart the MCM menus with "setstage ski_configmanagerinstance 1"? Yeah tried that too, weird thing is I can access the esm (Equipment/Spells/etc...) but the MCM just doesn't appear.
DonQuiWho Posted January 1, 2025 Posted January 1, 2025 @TrollAutokill Thanks for everything you accomplished in the 2024/2025 and Best Wishes to you and yours for 2026! Looking forward, can I ask if you have any plans/is there any possibilty of adding more interaction between the AYGAS/DOM integrations? I like how you have managed to keep DOM slaves being able to be sold via AYGAS, and also continue to use the limited functionality that AYGAS already has, but in a world where 'slave training' is a major function of humanity's ongoing predelictions 😆, the one thing that seems to be missing is interaction between the 'sold' slaves and their new owners, who whilst seemingly delighted to buy some of them 'to keep them company', then seem to abandon all further ongoing copulatory activity so that they neither further hone, nor even maintain, their purchased joy's existing skill sets 😉 I know that we can add 'random sex' mods in the hope that the new owner might get lucky with his/her new slave, or even indulge in the fantasy that the owner's having it off with some other passing wench might be of further educational value for the owned slave, but the lack of direct subsequent owner copulatory satisfaction, after their having forked out not inconsiderable sums of dosh, does seem to stand out as a somewhat strange omission from the overall ambience of a newly subjected Skyrim 😃 So, is there any simple way of adding that type of direct owner/slave interaction, as a sort add-on purchaser benefit, in the AYGAS interface patch or even what further DOM development/integrations you may plan/have in mind? Whatever, may 2026 be fun... DQW 2
TrollAutokill Posted January 1, 2025 Author Posted January 1, 2025 (edited) 14 minutes ago, DonQuiWho said: @TrollAutokill Thanks for everything you accomplished in the 2024/2025 and Best Wishes to you and yours for 2026! Looking forward, can I ask if you have any plans/is there any possibilty of adding more interaction between the AYGAS/DOM integrations? I like how you have managed to keep DOM slaves being able to be sold via AYGAS, and also continue to use the limited functionality that AYGAS already has, but in a world where 'slave training' is a major function of humanity's ongoing predelictions 😆, the one thing that seems to be missing is interaction between the 'sold' slaves and their new owners, who whilst seemingly delighted to buy some of them 'to keep them company', then seem to abandon all further ongoing copulatory activity so that they neither further hone, nor even maintain, their purchased joy's existing skill sets 😉 I know that we can add 'random sex' mods in the hope that the new owner might get lucky with his/her new slave, or even indulge in the fantasy that the owner's having it off with some other passing wench might be of further educational value for the owned slave, but the lack of direct subsequent owner copulatory satisfaction, after their having forked out not inconsiderable sums of dosh, does seem to stand out as a somewhat strange omission from the overall ambience of a newly subjected Skyrim 😃 So, is there any simple way of adding that type of direct owner/slave interaction, as a sort add-on purchaser benefit, in the AYGAS interface patch or even what further DOM development/integrations you may plan/have in mind? Whatever, may 2026 be fun... DQW Thanks for the kind words, it's always appreciated. My plan for 2025 is first to solidify the code. Then 7.2 should come out. What's on my list, with no particular order: * Add DOM personalities and interactions to HSH and AYGAS slaves. * Continue the main quest and the stories. * OStim and p+ interface. * Functional mining and other producing tasks. * Better promises implementation. Edited January 1, 2025 by TrollAutokill 1
DonQuiWho Posted January 1, 2025 Posted January 1, 2025 37 minutes ago, TrollAutokill said: Thanks for the kind words, it's always appreciated. My plan for 2025 is first to solidify the code. Then 7.2 should come out. What's on my list, with no particular order: * Add DOM personalities and interactions to HSH and AYGAS slaves. * Continue the main quest and the stories. * OStim and p+ interface. * Functional mining and other producing tasks. * Better promises implementation. That sounds good! Looking forward to it DQW
tonitrulupus Posted January 1, 2025 Posted January 1, 2025 I did notice one thing, I recruited a bandit for a slaver, problem is, followers keep attacking the slaver, may need to look into clearing that out or having the slavers in the follower/player faction.
TrollAutokill Posted January 1, 2025 Author Posted January 1, 2025 (edited) 2 hours ago, tonitrulupus said: I did notice one thing, I recruited a bandit for a slaver, problem is, followers keep attacking the slaver, may need to look into clearing that out or having the slavers in the follower/player faction. Yes known bug. Something weird is happening with two entries for the bandit faction. Are you using OBIS or Watchtowers? Edited January 1, 2025 by TrollAutokill
a_random_user Posted January 1, 2025 Posted January 1, 2025 4 hours ago, TrollAutokill said: Yes known bug. Something weird is happening with two entries for the bandit faction. Are you using OBIS or Watchtowers? I'm having the same problem, on version 7.1.10. I'm not using either of those mods. It's not just for the banditfaction either. ForswornFaction, WarlockFaction and HagravenFaction have the same problem. Including them having an entry with rank 0 and with rank -1 simultaneously in the console after being cloned. Weirdly, it also affects actors that aren't in those factions, but use a template of one that does. This happens to the NPCs from the Crowded Streets mod. They aren't in a hostile faction, but capturing (and cloning) them adds a hostile faction to them. 1
TrollAutokill Posted January 2, 2025 Author Posted January 2, 2025 20 hours ago, a_random_user said: I'm having the same problem, on version 7.1.10. I'm not using either of those mods. It's not just for the banditfaction either. ForswornFaction, WarlockFaction and HagravenFaction have the same problem. Including them having an entry with rank 0 and with rank -1 simultaneously in the console after being cloned. Weirdly, it also affects actors that aren't in those factions, but use a template of one that does. This happens to the NPCs from the Crowded Streets mod. They aren't in a hostile faction, but capturing (and cloning) them adds a hostile faction to them. Thanks that's very useful information. I will dig into it next week when I get down from the Throat of the World. 1
tonitrulupus Posted January 2, 2025 Posted January 2, 2025 On 1/1/2025 at 11:56 AM, TrollAutokill said: Yes known bug. Something weird is happening with two entries for the bandit faction. Are you using OBIS or Watchtowers? Neither more bandit camps. I can test it to see if it happens to an area with vanilla bandits 1
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