wulfy1 Posted November 14, 2023 Posted November 14, 2023 (edited) On 11/7/2023 at 1:20 AM, TrollAutokill said: I run obody without any CTD. Maybe it's the combination. Try without body scale randomizer.  OK so I didn't realize it but at some point I must have transitioned over the OBody NG standalone. I hadn't really considered this and it didn't stand out. I reverted back to the old original OBody Standalone, and now my CTDs are gone.    ~Wulf  Well, never mind. That worked for one capture, but started CTD again. Edited November 14, 2023 by wulfy1
TrollAutokill Posted November 15, 2023 Author Posted November 15, 2023 9 hours ago, wulfy1 said:  OK so I didn't realize it but at some point I must have transitioned over the OBody NG standalone. I hadn't really considered this and it didn't stand out. I reverted back to the old original OBody Standalone, and now my CTDs are gone.    ~Wulf  Well, never mind. That worked for one capture, but started CTD again. Next version will give you the possibility to turn off morph and obody preset being transferred to the clones.
sidfu1 Posted November 15, 2023 Posted November 15, 2023 troll is the source files provided up to date? wondering as trying to add a few custom races from my game and a few other tweaks to the scripts but im getting failures and cant figure out which mods source may be missing causing it. example of some of the compile errors are NpcEval is not a property on script pahcore or one of its parents config is not a property on script pahcore or one of its parents enableDebug is not a property on script pahcore or one of its parents getEncounterZone is not a function or does not exist
tmam Posted November 16, 2023 Posted November 16, 2023 When I enslave bandits, they get new items spawned into their inventory. How do I prevent this?
wulfy1 Posted November 16, 2023 Posted November 16, 2023 20 hours ago, TrollAutokill said: Next version will give you the possibility to turn off morph and obody preset being transferred to the clones. Excellent. Thank you.
TrollAutokill Posted November 16, 2023 Author Posted November 16, 2023 10 hours ago, sidfu1 said: troll is the source files provided up to date? wondering as trying to add a few custom races from my game and a few other tweaks to the scripts but im getting failures and cant figure out which mods source may be missing causing it. example of some of the compile errors are NpcEval is not a property on script pahcore or one of its parents config is not a property on script pahcore or one of its parents enableDebug is not a property on script pahcore or one of its parents getEncounterZone is not a function or does not exist You're missing the PAHE sources. You need to unpack the BSA from PAHE, all of them in the correct order
TrollAutokill Posted November 16, 2023 Author Posted November 16, 2023 (edited) 4 hours ago, tmam said: When I enslave bandits, they get new items spawned into their inventory. How do I prevent this? You can't. Bandits are spawned, hence they need cloning. In the process, it might happen the cloned bandit is not exactly the same as the original, then their outfit is messed up. Edited November 16, 2023 by TrollAutokill
sidfu1 Posted November 16, 2023 Posted November 16, 2023 (edited) 1 hour ago, TrollAutokill said: You're missing the PAHE sources. You need to unpack the BSA from PAHE, all of them in the correct order hmm i have them ill check again maybe some reason they not getting seen. woudlnt be teh first time CK went nuts and say it cant see something update no luck same thing i tried every version of PAHE and unpack them and got the source but still same compile errors. what do you mean by correct order? Edited November 16, 2023 by sidfu1
TrollAutokill Posted November 16, 2023 Author Posted November 16, 2023 (edited) 7 hours ago, sidfu1 said: hmm i have them ill check again maybe some reason they not getting seen. woudlnt be teh first time CK went nuts and say it cant see something update no luck same thing i tried every version of PAHE and unpack them and got the source but still same compile errors. what do you mean by correct order? Unpack main pahe's bsa files (both normal and textures) first, then all addon's and last the pahe Sexlab's ones. If you don't do the pahe sexlab last, the source code will be overwritten and you'll have the kind of errors you're having. Â Also make sure the sources are in scripts/source not source/scripts, as the later is for LE. Edited November 16, 2023 by TrollAutokill
sidfu1 Posted November 16, 2023 Posted November 16, 2023 (edited) 3 hours ago, TrollAutokill said: Unpack main pahe's bsa files (both normal and textures) first, then all addon's and last the pahe Sexlab's ones. If you don't do the pahe sexlab last, the source code will be overwritten and you'll have the kind of errors you're having.  Also make sure the sources are in scripts/source not source/scripts, as the later is for LE. ahh that seems to be what it was due to unpack in order. can you check your source for the pahpunishmentrapescript.psc it seems to be wrong file included in pah due to fact that ismale is commented out pahcore.psc. this causes the following issue pahpunishmentrapescript.psc(153,11): IsMale is not a property on script pahcore or one of its parents think he included the wrong source for that file. 8.1.6 -->bool Property IsMale Auto Conditional 8.2+--> ;bool Property IsMale Auto Conditional fyi you can take and put this in the CK ini to change source location fi you didnt know already. [Papyrus] bPerforceEnabled = 0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 2048 sScriptSourceFolder = ".\Data\Scripts\Source" Edited November 16, 2023 by sidfu1
ezrken Posted November 16, 2023 Posted November 16, 2023 (edited) Man might i suggest adding amputation framework to it so that i can take a leg or hand off from a slave as punishment and if they are nice giving them a dwarvan hand or leg, and the branding device of doom is also a very nice mod maybe add support for that, i feel like I'm too nice to my slaves and want to raise some hell And sexlab virginity and defloration adds some really nice textures when you know when someone gets deflowereds your virginity stuff does work but i find myself missing those texture  Also is there some mod that adds more families to Skyrim i would love to try out the incest feature but somehow it doesn't work for me  And lastly can someone make appropos 2 work with it that mod has some cool lines Edited November 16, 2023 by ezrken
theman123 Posted November 17, 2023 Posted November 17, 2023 Hey all, any good mods to deal with a surplus of slaves? I have like 80 slaves and idk what to do with them and i'd like to get more space in my roster.
TrollAutokill Posted November 18, 2023 Author Posted November 18, 2023 8 hours ago, theman123 said: Hey all, any good mods to deal with a surplus of slaves? I have like 80 slaves and idk what to do with them and i'd like to get more space in my roster. PAH, DoM, HSH. You can also use my addon for Underground Bathhouse it's not extra spots but it keeps them busy.
MortiferusX Posted November 18, 2023 Posted November 18, 2023 (edited) Notice me Senpai has an option to make an soft release to the slaves. That means they can go back to their normal life but they are still my slaves. Would be nice to have the same Feature to the PAHE Mod-Family as a feature for unique NPC. Edited November 18, 2023 by MortiferusX 1
sidfu1 Posted November 18, 2023 Posted November 18, 2023 5 hours ago, TrollAutokill said: PAH, DoM, HSH. You can also use my addon for Underground Bathhouse it's not extra spots but it keeps them busy. btw wanted to thanks for help getting the PAHE scripts. was able to add my custom races to it no issue. would never thought it was as simple as due to how i was unpacking it  1
Will55 Posted November 18, 2023 Posted November 18, 2023 13 hours ago, theman123 said: Hey all, any good mods to deal with a surplus of slaves? I have like 80 slaves and idk what to do with them and i'd like to get more space in my roster. I also use NonSeen's working slaves mod to get rid of slaves.  They are made to work in mines and I currently have 60+ in there. Apparently you can just shove them straight in after enslavement but then they are always rude and verbally hostile even if they still work. I only dump then now after 100 sub/pose and if I hit a constant rude mouth I add 100 respect via HSH training. The mod is not 100% yet and direly needs an MCM to keep track of WS slaves as otherwise keeping track of them is a real pain and occasionally one (and only one so far) disappears and needs to be hauled back via prid/moveto player. To make life easier I put Forsworn in one mine, Thalmor in another, bandits is the largest mines, Necromancers and warlocks in another and Female falmers and the extreme wenches(scareful etc) in another. I obtain ebony ore and many gems as harvest and intend mine gold ore by occupying Kolsgreggr(?sp) when I am next in that area having cleared it already(3 forsworn always come back to it outside but the miners and forsworn never seem to re-enter it). AYGAS overloads towns and cities IMHO(Solitude almost ground to a halt after I sold almost everyone a slave there a few runs back) while selling them just wastes time unless you are into immersion. For some reason HSH sex trained vampires last run were a real hit when I did deign to sell some to Jerrick (?sp). Haven't tried this run. Naturally all IMHO
wulfy1 Posted November 18, 2023 Posted November 18, 2023 Hey Troll,  I would like to make a suggestion for a possible addition to the already great mod. I feel like there's no way to convey affection or provide comfort to the slaves unless they are traumatized. I would like to suggest adding an option to hug slaves regardless of their level of training or emotional state. You could even have it so that they resist or outright refuse until they are less defensive, but the option would be there for an additional, less aggressive interaction. Each interaction could soften them a bit to wear down defenses, and gain points toward affection/Stockholm syndrome,  ~Wulf 3
theman123 Posted November 18, 2023 Posted November 18, 2023 8 hours ago, Will55 said: I also use NonSeen's working slaves mod to get rid of slaves.  They are made to work in mines and I currently have 60+ in there. Apparently you can just shove them straight in after enslavement but then they are always rude and verbally hostile even if they still work. I only dump then now after 100 sub/pose and if I hit a constant rude mouth I add 100 respect via HSH training. The mod is not 100% yet and direly needs an MCM to keep track of WS slaves as otherwise keeping track of them is a real pain and occasionally one (and only one so far) disappears and needs to be hauled back via prid/moveto player. To make life easier I put Forsworn in one mine, Thalmor in another, bandits is the largest mines, Necromancers and warlocks in another and Female falmers and the extreme wenches(scareful etc) in another. I obtain ebony ore and many gems as harvest and intend mine gold ore by occupying Kolsgreggr(?sp) when I am next in that area having cleared it already(3 forsworn always come back to it outside but the miners and forsworn never seem to re-enter it). AYGAS overloads towns and cities IMHO(Solitude almost ground to a halt after I sold almost everyone a slave there a few runs back) while selling them just wastes time unless you are into immersion. For some reason HSH sex trained vampires last run were a real hit when I did deign to sell some to Jerrick (?sp). Haven't tried this run. Naturally all IMHO I've been looking at that for awhile, almost half a year now. It still seems unfinished like you said and buggy. I might use it if it ever gets a major update and adds QoL features like the MCM you mentioned.
sidfu1 Posted November 19, 2023 Posted November 19, 2023 (edited) found a bug for you troll. slaves love to mount horses but not in the way you want horses to mount slaves. also you have a ITM aka idental to master for drelas cottage. its just 2 placed herbs. also the armor blindfold is a ITM. Spoiler  Edited November 19, 2023 by sidfu1 1
Tempest_Art Posted November 19, 2023 Posted November 19, 2023 (edited) I've asked this before, sorry for the new one. Â Is there any way to add NPCs personality for mods by mod name(like mod.esp folder for facegen)? Or only by NPC Id according to the current load order of mods? Edited November 19, 2023 by Tempest_Art
sidfu1 Posted November 19, 2023 Posted November 19, 2023 1 hour ago, Tempest_Art said: I've asked this before, sorry for the new one.  Is there any way to add NPCs personality for mods by mod name(like mod.esp folder for facegen)? Or only by NPC Id according to the current load order of mods? go to SKSE\Plugins\StorageUtilData\Diary Of Mine you can make custom file for anyone lon gas you do it before you have talked to them about a serous conversation. 1
Coom Nation Posted November 19, 2023 Posted November 19, 2023 Hello, is Sexlab Aroused required for this mod to work?
Tempest_Art Posted November 19, 2023 Posted November 19, 2023 2 hours ago, sidfu1 said: go to SKSE\Plugins\StorageUtilData\Diary Of Mine you can make custom file for anyone lon gas you do it before you have talked to them about a serous conversation. Still not working. Tried on new game and still nothing. For example "02002B6C.json" (02 is Dawnguard.esm formid) still have random initialization.
TrollAutokill Posted November 20, 2023 Author Posted November 20, 2023 8 hours ago, Tempest_Art said: Still not working. Tried on new game and still nothing. For example "02002B6C.json" (02 is Dawnguard.esm formid) still have random initialization. You have to mask the 2 first digits. Use 00002B6C.json  If you have problems with two NPCs having the same ID we will come up with a solution, that is adding the name of the NPC as an alternative: 00002B6C_Bob the Sponge.json. For the moment we don't need it. 1
Coom Nation Posted November 20, 2023 Posted November 20, 2023 Also, in the downloads section there is file called "Fort Greymoor - Breton", what does it do?
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