wulfy1 Posted November 7, 2023 Posted November 7, 2023 (edited) Hey all,  I looked around a bit to see if this was brought up earlier, but didn't see anything similar.  Is is possible that Body scale randomizer + Obody is causing/contributing to a CTD on DOM capture?  For the last few months, last couple of versions of DOM (currently on the latest release) PAHE 8.1.6, HSH 1;33, AYGAS .63, IBDSM .5. Whenever I try to cap an NPC with any DOM built-in mechanics I get a CTD with crash log that starts similar to below. I can cap using PAHE and then transfer to DOM without a problem, but the cloning process CTDs in DOM when the console gets to the seeding stats stage/NPC respawn (hard to tell which because its simultaneous). I think it could just be Obody flipping out cause I always get a XP32 node mentioned in the log along with the NPC I'm capping(often left arm). I have tried indoor/outdoor with NPCs from multiple mods and vanilla. I haven't moved mods in my load order to screw around with it yet. I do not have Obody autoscale options enabled btw, I use it to manually adjust since the auto feature causes so much lag in populated areas. Any insight would be appreciated. Oh and I do run FNIS with the arm fix enabled.    Unhandled native exception occurred at 0x7FFD84A58E07 (OBody.dll+38E07) on thread 9760! FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 06 Nov 2023 19:32:20.547 Possible relevant objects (6) {  [ 49]   TESNPC(Name: `Gemma`, FormId: 7600292D, File: `SexyBanditCaptives_KSHair.esp <- SexyBanditCaptives.esp`)  [ 49]   Character(FormId: FF01E9B2, BaseForm: TESNPC(Name: `Gemma`, FormId: 7600292D, File: `SexyBanditCaptives_KSHair.esp <- SexyBanditCaptives.esp`))  [ 69]   TESNPC(Name: `Bandit Slave Kayli`, FormId: 7F00297C, File: `SexSlavesForVanillaBandits.esp`)  [ 69]   Character(FormId: FF01BEFC, BaseForm: TESNPC(Name: `Bandit Slave Kayli`, FormId: 7F00297C, File: `SexSlavesForVanillaBandits.esp`))  [ 322]   BSTriShape(Name: `Arrow:0`)  [ 494]   BSFadeNode(Name: `Quiver (FE0B09F8)`)    thanks, ~Wulf Edited November 7, 2023 by wulfy1
TrollAutokill Posted November 7, 2023 Author Posted November 7, 2023 3 hours ago, wulfy1 said: Hey all,  I looked around a bit to see if this was brought up earlier, but didn't see anything similar.  Is is possible that Body scale randomizer + Obody is causing/contributing to a CTD on DOM capture?  For the last few months, last couple of versions of DOM (currently on the latest release) PAHE 8.1.6, HSH 1;33, AYGAS .63, IBDSM .5. Whenever I try to cap an NPC with any DOM built-in mechanics I get a CTD with crash log that starts similar to below. I can cap using PAHE and then transfer to DOM without a problem, but the cloning process CTDs in DOM when the console gets to the seeding stats stage/NPC respawn (hard to tell which because its simultaneous). I think it could just be Obody flipping out cause I always get a XP32 node mentioned in the log along with the NPC I'm capping(often left arm). I have tried indoor/outdoor with NPCs from multiple mods and vanilla. I haven't moved mods in my load order to screw around with it yet. I do not have Obody autoscale options enabled btw, I use it to manually adjust since the auto feature causes so much lag in populated areas. Any insight would be appreciated. Oh and I do run FNIS with the arm fix enabled.   Reveal hidden contents  Unhandled native exception occurred at 0x7FFD84A58E07 (OBody.dll+38E07) on thread 9760! FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 06 Nov 2023 19:32:20.547 Possible relevant objects (6) {  [ 49]   TESNPC(Name: `Gemma`, FormId: 7600292D, File: `SexyBanditCaptives_KSHair.esp <- SexyBanditCaptives.esp`)  [ 49]   Character(FormId: FF01E9B2, BaseForm: TESNPC(Name: `Gemma`, FormId: 7600292D, File: `SexyBanditCaptives_KSHair.esp <- SexyBanditCaptives.esp`))  [ 69]   TESNPC(Name: `Bandit Slave Kayli`, FormId: 7F00297C, File: `SexSlavesForVanillaBandits.esp`)  [ 69]   Character(FormId: FF01BEFC, BaseForm: TESNPC(Name: `Bandit Slave Kayli`, FormId: 7F00297C, File: `SexSlavesForVanillaBandits.esp`))  [ 322]   BSTriShape(Name: `Arrow:0`)  [ 494]   BSFadeNode(Name: `Quiver (FE0B09F8)`)    thanks, ~Wulf I run obody without any CTD. Maybe it's the combination. Try without body scale randomizer.  The difference between PAHE and DoM cloning is the later is keeping the same body at capture and recovering NiOverride information, so your error is definitely related. Do you have a logfile you can share?
wulfy1 Posted November 8, 2023 Posted November 8, 2023 (edited) On 11/7/2023 at 1:20 AM, TrollAutokill said: I run obody without any CTD. Maybe it's the combination. Try without body scale randomizer.  The difference between PAHE and DoM cloning is the later is keeping the same body at capture and recovering NiOverride information, so your error is definitely related. Do you have a logfile you can share? Hey man,  Yup, here's a crashlog. I know its a heavy mod load, but I've been running it for quite a while with very rare problems until I started to get this crash. I disabled Bodyscale and still got the crash. I am using the standalone Obody version 3.0. I don't have or want Ostim, and although I tried the newer version of Obody, I could not get it to work. Since I was happy with the functionality of 3, I just stuck with it. I am still running 1.5.97 SSE (please don't tell me to change it lol)  There's a entry that I am seeing at line 576 that could point to the problem, but I am not sure.:  " [SP+E58] 0x9BB22FF678      (BSScript::Internal::CodeTasklet**) -> (Function: BSScript::Internal::ScriptFunction(File: DOM_Core.psc, Type: dom_core, Name: SetOBodyPreset))"  Thanks for looking into it.  ~Wulf  Edited November 14, 2023 by wulfy1
glob1 Posted November 8, 2023 Posted November 8, 2023 Where can I get the voicepack for this version? Also the spank slave that got added to my inventory is invisible. Any fix?
TrollAutokill Posted November 8, 2023 Author Posted November 8, 2023 1 hour ago, glob1 said: Where can I get the voicepack for this version? Also the spank slave that got added to my inventory is invisible. Any fix? Female voicepacks are here: https://mega.nz/folder/lCVhHBjT#Pj7ewGUe9pGJg2uNp3EWdw  Male voicepack needs to be created. I don't have the CPU time right now.  The spank slave tool is just the player hand, unarmed, it is used to spank and slap with the bare hand.  2
glob1 Posted November 8, 2023 Posted November 8, 2023 (edited) 1 hour ago, TrollAutokill said: Female voicepacks are here: https://mega.nz/folder/lCVhHBjT#Pj7ewGUe9pGJg2uNp3EWdw  Male voicepack needs to be created. I don't have the CPU time right now.  The spank slave tool is just the player hand, unarmed, it is used to spank and slap with the bare hand.  Holy shit you reply quick . Quick question how do I install the voicepack? just put all in a zip? and install with mo2? Edited November 8, 2023 by glob1
TrollAutokill Posted November 8, 2023 Author Posted November 8, 2023 (edited) 1 hour ago, glob1 said: Holy shit you reply quick . Quick question how do I install the voicepack? just put all in a zip? and install with mo2? The final directory should be: (starting in Data or MO2 mod directory) Â Sound/Voice/DiaryOfMine.esp/ Â Then one directory for each voice type, containing the corresponding fuz files. Â Edited November 8, 2023 by TrollAutokill
glob1 Posted November 8, 2023 Posted November 8, 2023 2 hours ago, TrollAutokill said: The final directory should be: (starting in Data or MO2 mod directory) Â Sound/Voice/DiaryOfMine.esp/ Â Then one directory for each voice type, containing the corresponding fuz files. Â Thanks Â
glob1 Posted November 8, 2023 Posted November 8, 2023 I updated DOM and noticed a bug, slaves don't get redressed after sex, its really annoying
Mythywarrior Posted November 8, 2023 Posted November 8, 2023 I have a strange problem. I undress a slave and it gets redressed after I reload a save file.
TrollAutokill Posted November 8, 2023 Author Posted November 8, 2023 1 hour ago, glob1 said: I updated DOM and noticed a bug, slaves don't get redressed after sex, its really annoying Which Sexlab version?
TrollAutokill Posted November 8, 2023 Author Posted November 8, 2023 1 hour ago, Bremedy said: I have a strange problem. I undress a slave and it gets redressed after I reload a save file. Are you sure the slave didn't decide to put clothes back on? Check punishment reason for covering self.
glob1 Posted November 8, 2023 Posted November 8, 2023 2 hours ago, TrollAutokill said: Which Sexlab version? 1.63 SE
wower2345 Posted November 8, 2023 Posted November 8, 2023 Is it normal for slaves to only walk around in small areas after I tell them to stop following me? If so, is there a way to make them move a bit more (like go up floors in houses/mansions), with other Skyrim mods that alter NPC behavior or will that not work for DoM (as in the slaves' behaviors are programmed separately from normal NPC behavior)?
cap_wacky Posted November 8, 2023 Posted November 8, 2023 (edited) A few minor bugs I found in latest version of Dom 5.0.4 2 Different DOM Slaves haven't noticed the "Cowgirl" tag for triggering their kink despite the Debug for them saying that is one of their kinks. I Enslaved both Annekke Crag-Jumper and her Daughter Sylgia (aka the injured Miner Chick in Shor's Stone). Feelings MessageBox from Annekke refers to Sylgia as her Mother Feelings MessageBox from Sylgia refers to Annekke as her Daughter. Note: The widget pop up on the right side of the screen refers their relationship correctly with Annekke being saddened by her Daughter's punishment. So it looks like only the feelings MessageBox is displaying it incorrectly. Not a bug but more of interesting oddity or DOM handling odd behavior of other mods pretty well: I recently updated Damsels in Distress Breeding Slaves to address blackface bug and some other stuff along those lines. I had enslaved a few NPC's from DiDBS via DOM's Enslave options effectively keeping the original NPC ID adding actor packages and whatnot from Dom. When mod update happened it reset the Slaves back to original positions tied up in dungeons, etc. Slaves are either Phantom entries on DOM Slave list or otherwise can't be summoned / aren't considered slaves. I've released a few of of them from DoM and are going to go check out the original / updated NPC's at some point soon to see if they are still enslaved as far as DoM is concerned and take a look at their status. More to come on this depending on results. Edited November 8, 2023 by cap_wacky 1
TrollAutokill Posted November 8, 2023 Author Posted November 8, 2023 1 hour ago, wower2345 said: Is it normal for slaves to only walk around in small areas after I tell them to stop following me? If so, is there a way to make them move a bit more (like go up floors in houses/mansions), with other Skyrim mods that alter NPC behavior or will that not work for DoM (as in the slaves' behaviors are programmed separately from normal NPC behavior)? That's fixed by the package data. There is a roaming radius which could be enlarged. I'll see.
TrollAutokill Posted November 8, 2023 Author Posted November 8, 2023 1 hour ago, cap_wacky said: A few minor bugs I found in latest version of Dom 5.0.4 2 Different DOM Slaves haven't noticed the "Cowgirl" tag for triggering their kink despite the Debug for them saying that is one of their kinks. I Enslaved both Annekke Crag-Jumper and her Daughter Sylgia (aka the injured Miner Chick in Shor's Stone). Feelings MessageBox from Annekke refers to Sylgia as her Mother Feelings MessageBox from Sylgia refers to Annekke as her Daughter. Note: The widget pop up on the right side of the screen refers their relationship correctly with Annekke being saddened by her Daughter's punishment. So it looks like only the feelings MessageBox is displaying it incorrectly. Not a bug but more of interesting oddity or DOM handling odd behavior of other mods pretty well: I recently updated Damsels in Distress Breeding Slaves to address blackface bug and some other stuff along those lines. I had enslaved a few NPC's from DiDBS via DOM's Enslave options effectively keeping the original NPC ID adding actor packages and whatnot from Dom. When mod update happened it reset the Slaves back to original positions tied up in dungeons, etc. Slaves are either Phantom entries on DOM Slave list or otherwise can't be summoned / aren't considered slaves. I've released a few of of them from DoM and are going to go check out the original / updated NPC's at some point soon to see if they are still enslaved as far as DoM is concerned and take a look at their status. More to come on this depending on results. I didn't try DiD yet, but I suspect the actor aliases are not released correctly by the quest. I'll see if I can make a patch.
cap_wacky Posted November 8, 2023 Posted November 8, 2023 (edited) 1 hour ago, TrollAutokill said: I didn't try DiD yet, but I suspect the actor aliases are not released correctly by the quest. I'll see if I can make a patch. I don't think you need to, was just a note of what happens when another mod alters a NPC with a new version update mid play through when that NPC has been enslaved via DoM. More of an FYI kind of thing. Â DoM worked fine on them before the patch, and seems to be just fine afterwards. DiD had it's own blackface bug when I combined it with the Nolvus Pack, latest update of DiD fixed blackface + esl but it displaced the existing previously captured damsels is all. Edited November 8, 2023 by cap_wacky
TrollAutokill Posted November 9, 2023 Author Posted November 9, 2023 3 hours ago, cap_wacky said: I don't think you need to, was just a note of what happens when another mod alters a NPC with a new version update mid play through when that NPC has been enslaved via DoM. More of an FYI kind of thing. Â DoM worked fine on them before the patch, and seems to be just fine afterwards. DiD had it's own blackface bug when I combined it with the Nolvus Pack, latest update of DiD fixed blackface + esl but it displaced the existing previously captured damsels is all. Making an esl from a mod with NPCs might change the NPC IDs, let's hope that's the source of your issues.
Nalius Posted November 9, 2023 Posted November 9, 2023 23 hours ago, Bremedy said: I have a strange problem. I undress a slave and it gets redressed after I reload a save file. I got the same problem. After each sex slaves stay without dress but DOM says they re dressed. So i need to undress them with dialog option and then again must tell them to wear armor and only then to dress.
DeusAngels Posted November 10, 2023 Posted November 10, 2023 i follow this mod like 1 year, and for my new config i whana try Ostim Standalone (because sexlab is old...), did u think one day making a compatible version of this mod ? Or sexlab work with ostim S ? because for the immersion... thanks ! Â 1
tonyparker137 Posted November 10, 2023 Posted November 10, 2023 mod is getting bigger and bigger any plan of starting a discord channel?
TrollAutokill Posted November 10, 2023 Author Posted November 10, 2023 16 hours ago, nalios said: I got the same problem. After each sex slaves stay without dress but DOM says they re dressed. So i need to undress them with dialog option and then again must tell them to wear armor and only then to dress.  On 11/8/2023 at 4:52 PM, Bremedy said: I have a strange problem. I undress a slave and it gets redressed after I reload a save file.  On 11/8/2023 at 4:34 PM, glob1 said: I updated DOM and noticed a bug, slaves don't get redressed after sex, its really annoying I would need a logfile to understand what's happening to you guys.
TrollAutokill Posted November 10, 2023 Author Posted November 10, 2023 (edited) 6 hours ago, DeusAngels said: i follow this mod like 1 year, and for my new config i whana try Ostim Standalone (because sexlab is old...), did u think one day making a compatible version of this mod ? Or sexlab work with ostim S ? because for the immersion... thanks ! Â I might add that to my todo-list but I am currently focusing on debugging and polishing the existing parts. Edited November 10, 2023 by TrollAutokill 4
TrollAutokill Posted November 10, 2023 Author Posted November 10, 2023 8 hours ago, tonyparker137 said: mod is getting bigger and bigger any plan of starting a discord channel? Not for now, I have too much on my plate. DoM will stay LL/Patreon only for another while. Maybe if it gets ported to Starfield... 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now