InsanityFactor Posted April 24, 2021 Posted April 24, 2021 3 hours ago, TrollAutokill said: Most dialogues under "Come here slaves" leadinh to an animation force the slave to go into pose mode. Which you can force off by asking to stop as you saw or simply ask the slave to follow you again. Note that the slave can also decide by him/herself to just stop posing. Another reason for punishment. Got it, I am seeing the notifications for "decided to stop posing." I should mention that after using "touch yourself" 5 times, and punishing each time it's canceled, the slave's pose training was upwards of 80. I do really like actually being able to train posing now in a way that makes sense, but perhaps that's a bit fast. 3 hours ago, TrollAutokill said: Did you have any ptoblem with player controls being disabled after an animation? Can you check if you can sheath/unsheath your weapon for example? Yeah there were instances that produced the ancient bug of "you have your weapons out but can't attack" you know that shit where your weapons are like glued to your hands and you walk around like normal? That happens all the time with a lot of mods, and is easily fixed by reequipping weapons, just like you said. This would happen every time I did body check or "stop whatever you're doing" with weapons out. With weapons sheathed it looks like it doesn't happen very often, but either way it's not that big of a problem since you just reequip and it's fine I never had an instance where I was unable to move though, it was just that weird weapon bug, controls were fine. 3 hours ago, TrollAutokill said: Please check the tears are not too unrealistic. I might have to use less of them. I think the tears are a good start, but personally I'd recommend not using the runny mascaras, for immersion if nothing else Also the red eye effect looks more like pink warpaint, so maybe try a different color or go without those. When it uses the normal tears though it looks pretty great, especially with the expressions you added a while ago. All-in-all I'd say we're looking pretty good! This is really coming together as the comprehensive slaver package. P.S. Here's a couple images of the tears in my game. It was really sad to make her cry like that, she's actually really well trained, I swear! But for the sake of testing we all have to make sacrifices. Spoiler Spoiler
Nonseen Posted April 24, 2021 Posted April 24, 2021 I have some test result... this post going to long so first i put here things i found as anomaly. some of this maybe come from pahe maybe not... i dont know. ---------------------- first part findings: ---------------------- anomaly 1: upon capturing embersahard mine 5 slaves subject 3 started runaway, warning message about arrived so late save get far away. this subject before escape attempt ordered stay here upon capture, using capture dialoge, and not tied up instantly. normaly this message shown as salve start runaway, not after runned 50-100m away. anomaly 2: Subject 3 runing a way to stop this i used flame spell slave only toped running away as i applied enught damage that kill this slave 2 times this magnitude of damage send a awarage slave scared or shocked state from normal state. Anomaly 3: Subject 1 say: i am stupid,frigid. if i punis sex with subject1 always end consensual animation this is okay? in dialoge i have no option to chose "classic" rape like animations. slave react like she okay with sex. but not trained. anomaly 4: removed all time from subject 1, and her own armor and wepon one of them considered humiliating device by mesage shown. anomaly 5: testing on subject 1: okslave-i going fuck you-> this one shows rape animiation options, the punishemnt sex generate consensual animations. and testubject 1 snet tramua stage after sex only this way anomaly6: after punished for sex at least 10 times(7-8 case becuse runing away) and fucked subject 1 one time. only 11 sextraing acumlated most times consensual animation played, subject 1 report near mind break but never entered shocked state! if a subject 1 tied, rpae punishemnt option shown if i chose punishemnt-sex in dialoge anomaly 7: if wepon drawon and chosing - come here slave-budy inspection hands get positioned where normaly and wepon stay in hand this can be ficed re equiping wepons. subject 1 chose try runawy after i don to her... anomaly 8: subject 1 not wearing any clothing but can be riped of ussing dialoge option come here slave-rip off clothing anomaly 9: giving wepon after taken away from subject 1, considered removing a humiliating device anomaly 10: subject 1 get punished by flame spell very intese one time message sad: broken and littile after message say she in shock. this reason i think how flame spell works appalying non stop damage and on hit effects. lesson learned: next time if wish to break slave do not use flame spell on near break slaves anomaly 11: subject 4 refuse fallow me after restrains removed. upon punishemnt i not recive correct message about punishemnt reason. recive mesage about punishing him becuse he is angry or not posing but not for he is failed to fallow me! anomaly 12: slaves with high respect i mean 100, some times not act respectful. this slaves tell me if i ask: im like to be punished. i start belvie this slaves not respectful just for get punishemnt. this is inteded or... other? observation 1: if i manage a slave to start pose longer peroid of time, pose traning incrase quick. observation 2: Subject 3, one time cryed and his face full of tears. this is okay, but after nothing wrong done to be corect he ordered stay one place and no other interaction done. his face non stop covered full of tears. if a slave cry his face reamin full of tear rest of the game? observation 3: ordering slave to tuch self after he become active prositute lead intresting situation. if a client wish use the prositute services slave need first ordered stop what doing, or tell the slave this is a nice spot to have fun with client observation 4: after very long fight subject 1 can be punished at least 10 times. the long fight to me more than 5 minutes ------------------------------------------------------- Secund part: Personal feelings about this version/some ideas ------------------------------------------------------- OMG! This one is fantastic! if all part going to work with no bug and some more part added we reach full slaver simulation level with dom and pahe! pahe allow us enslave npc-s, dom allow as break npc minds/bodys realisticly. i liked all new addons. Thank all of the mod creator for this! after this testrun witout this pahe alone feel empty. i exerpeinced this version allow us faster breake slave minds than older one. far less no reason for punishemnt mesage, basicly disapered. this lead quicker break of slave resistance. i think maybe some more tool usage option help to make npc feels what is beeing slave. at this moment only can restrained, put a collar on. i dont know what divices inside zaz, can we somehow allowed put more divices on slaves from zaz? ----------------------------------------------------------- Test report what tested: ----------------------------------------------------------- T1 - Slave friendship effects: - half passed A - changing cells effect on slave relations - half passed leaving embersahrd mine no change in relation ship entering felglow cpmp outside change made in slave relation ship B - punishemnt effect on frends - passed punishing subject 3 effected subject 2. becuse this to friends subject 2 become scared after withnesing what happened subject 3 T2 - DOM dialoge options test: - Passed A - Bead slave work as punishemnt - passed B - Good slave work as intended, in bondaged slaves, non bondaged slaves, low sunbbmision/resignation status high resignation/subbmission status- passed bondage slaves - passsed non bondage slaves - passed low resignation slaves - passed high resingation slaves - passed C - Slave status request dialoge options test - passed T3 - Check slave status display effect added this version - passed, like it! A - slave in shock display shocked face - passed, i like it! slave in tear, eyes turn red easy to understand B - Slave crying display tears - passed, tears visible in normal lighting easy to spot T4 - Checking mind broking mechanicks ( i mean doing it only one of this non stop one test subject see the effects) -passed (note only sex canot breake slaves mind) A - punishing with pain effect on slave - passed B - punishing with sex efect on slave - half-pass, nearly break slave mind but alone not sucsess after 30+sex act with a slave C - pusnihemnt with pain, and sex same time effect on slaves - passed, this way mind breaked D - Forced combat traning effect on slaves - pass, observations after loong combat subject 1 get punished 10 times i dont know this is okay or not. T5 - Punishemnt effects check on slaves: ( checking the invidual punishemnt effects on diferent slaves) -passed (mostly) A - striping effects - passed if slave refuse strip can be: - told you are bead slave - raped if in bondage -force remove cloth using strip cloth option B - new shame effects - passed C - pain, sex, restrain efects - passed (mostly) some cases no effect mopstly working. no effect if dialoge inside ok slave menu. expect 'i going fuck you' option. ----------------------------------------------------------- papyrus log findings: ----------------------------------------------------------- Finding 1: missing files that not included in soft requierments: this error message linked to this esps: ERROR: File "filename.esp" does not exist or is not currently loaded. SexLabHorribleHarassment.esp PAHSlaveCart.esp Finding 2: Spoiler Log contains lot of error report like this: [04/24/2021 - 09:44:45AM] ERROR: (FF000D84): Does not have face animation data, and therefore cannot have their expression f. stack: [ (FF000D84)].Actor.SetExpressionOverride() - "<native>" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslavemind.StartMood() - "PAHSlaveMind.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslavemind.Mood() - "PAHSlaveMind.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.SetInitialBehaviour() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.AfterAssign() - "PAHSlave.psc" Line ? [PAH (0B01FAEF)].pahcore.AddSlave() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.Capture() - "PAHCore.psc" Line ? [ (0B036BCD)].PRKF_PAHEnslavePerk_0100C9C9.Fragment_1() - "PRKF_PAHEnslavePerk_0100C9C9.psc" Line ? and this: [04/24/2021 - 09:43:56AM] ERROR: Cannot access an element of a None array stack: [PAHConfig (1E009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line ? [PAHConfig (1E009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line ? [PAHConfig (1E009157)].pah_mcm.OpenConfig() - "SKI_ConfigBase.psc" Line ? [SKI_ConfigManagerInstance (0F000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line ? Finding 3: Spoiler [04/24/2021 - 03:01:08PM] ERROR: Cannot play a None idle on an actor stack: [ (FF000DC5)].Actor.PlayIdle() - "<native>" Line ? [PAH (0B01FAEF)].pahcore.PlayDualIdle() - "PAHCore.psc" Line ? [alias Slave006 on quest PAH (0B01FAEF)].pahslave.PlayDualIdle() - "PAHSlave.psc" Line ? [alias Slave006 on quest PAH (0B01FAEF)].pahslave.InspectSlave() - "PAHSlave.psc" Line ? .DOM_InspectSlaveTopic.DOM_InspectSlaveDialogue() - "DOM_InspectSlaveTopic.psc" Line ? .DOM_InspectSlaveTopic.Fragment_0() - "DOM_InspectSlaveTopic.psc" Line ? all papyrus log in event order: log-start.log anomaly.1.log log-test2-run.1.log log-test2-run.2.log log-test2-run.3.log log-test2-run.4.log ------------------------------------------- Full report with evry detail: ------------------------------------------ this report contain test everiment, how and what done mostly. i planed copy directly but to loong and i fear nobady read it. Spoiler DOM 1.4.1-final version test report: -------------------------------- mods in use that effect DOM: -------------------------------- pah-7-5-7(downloaded 2021-04-20) zaz 8 rev 2 (CBBE) SL Defat SE SlaveTatsSE-1.3.6 -------------------------------- Error checks - passed -------------------------------- xEdit 4.0.3g checks - passed diaryofmine.esp - clean,no error zEdit - passed diaryofmine.esp - clean,no error -------------------------------- in game mcm settings changed from default: -------------------------------- xpmse-sty claock spell disabled sos-spells, poitions disabled sexlab framework - player never use beads -------------------------------- Test goals, need to be tested: -------------------------------- T1 - Slave friendship effects: - half passed A - changing cells effect on slave relations - half passed leaving embersahrd mine no change in relation ship entering felglow cpmp outside change made in slave relation ship B - punishemnt effect on frends - passed punishing subject 3 effected subject 2. becuse this to friends subject 2 become scared after withnesing what happened subject 3 T2 - DOM dialoge options test: - Passed A - Bead slave work as punishemnt - passed B - Good slave work as intended, in bondaged slaves, non bondaged slaves, low sunbbmision/resignation status high resignation/subbmission status- passed bondage slaves - passsed non bondage slaves - passed low resignation slaves - passed high resingation slaves - passed C - Slave status request dialoge options test - passed T3 - Check slave status display effect added this version - passed, like it! A - slave in shock display shocked face - passed, i like it! slave in tear, eyes turn red easy to understand B - Slave crying display tears - passed, tears visible in normal lighting easy to spot T4 - Checking mind broking mechanicks ( i mean doing it only one of this non stop one test subject see the effects) A - punishing with pain effect on slave - passed B - punishing with sex efect on slave - half-pass, nearly break slave mind but alone not sucsess after 30+sex act with a slave C - pusnihemnt with pain, and sex same time effect on slaves - passed, this way mind breaked D - Forced combat traning effect on slaves - pass, observations after loong combat subject 1 get punished 10 times i dont know this is okay or not. T5 - Punishemnt effects check on slaves: ( checking the invidual punishemnt effects on diferent slaves) A - striping effects - passed if slave refuse strip can be: - told you are bead slave - raped if in bondage B - new shame effects - passed C - pain, sex, restrain efects - passed (mostly) some cases no effect mopstly working. no effect if dialoge inside ok slave menu. expect 'i going fuck you' option. -------------------------------- In Game tests, and results: -------------------------------- Test1: new game, create male breton, sett upp mcm menu see things work, exit Alternate start cell chosing sleeping giant inn-riverwood option Test1 results - passed, no issues or problem seen Test2: Move embershard mine, capture 5 slaves and run the T4 testset on them. Test2 results - possible anomaly found, Test2 - Run1: moved embersahrd mine, first 5 subject captured, started organzie test. to do this i ordered slaves stay one place started tie them up. before i finished tie up anomaly detected, game saved&exited and log analyzed. anomaly 1: upon capturing embersahard mine 5 slaves subject 3 started runaway, warning message about arrived so late save get far away. this subject before escape attempt ordered stay here upon capture, using capture dialoge, and not tied up instantly. normaly this message shown as salve start runaway, not after runned 50-100m away. Test2 - Run2: relaoded save game, started rename subjects and check subject status. Subject 3 last time reported runaway, this time reported fallowing player, but subject no where seen. after telported subject 3 to player, he started runaway and screaming, mcm menu data not changed as subject 3 running away. waited a while 20-30 sec and seen message subject 3 try runaway, re cheked the mcm menu this time registered as runaway slave. from now on subject 3 used as pure pain test subject. only punished by pain. after catching and punished no statistic change seen after immidiete punishemnt. need wiat a bit to see effects. from this point on started serius non stop punishment aginst subject 3 see how effects messages consider mmost of my punishemnt action as resutl slave gettign angry subject3 tryed ruanway agin, appalied damage that 2 times enught to kill them before subject stoped runaway subject 3 punished some tiems becuse not posing, i not ordered them to pose just chose one time come here save and checked value. as in shock subject 3 started cry, due dark everiemnt this only seen as i started use a torch. easy to detect status and confrom his mood. i lkie it! after 4-5 minute nonstop punishemnt subject 3 resignation reached 63, at this point i stoped punish them. most times i not used any dialoge option to punish subject 3 all times system found some reason for punishemnt to punish this slave i used flames spell. subject 3 answer the question" what kind of slave are you": i am mean but also open-minded, strong-willed. I om resitant to shame. subject 3 answer to how are you feeling: i am im ok. Dont hurt me, i will learn, i promise. i belive you will sell me like a dog if i keep messing up. i feel humiliated. i will behave. i am at your service. Do not give me orders! from this point i ordered subject 3 stay here stoped interact with him, see what happens. i not removed any item from subject 3, or added anything to them to this point, non get ever restrained. Started then humiliation/sex test on subject 1 female nord. Subject 1 say: i am stupid,frigid. cheking how mutch worth subject 1 remove her restrains subject 1 non stop try runaway chosing sex as punishemnt many times. Anomaly 3: if i punis sex with subject1 always end consensual animation this is okay? in dialoge i have no option to chose "classic" rape like animations. slave react like she okay with sex. but not trained. Subject 1 try escape after sex punishemnt 4-5 times needed to punish stop that. after this refuse to strip. anomaly 4: removed all time from subject 1, and her own armor and wepon one of them considered humiliating device by mesage shown. anomaly 5: testing on subject 1: okslave-i going fuck you-> this one shows rape animiation options, the punishemnt sex generate consensual animations. and testubject 1 snet tramua stage after sex only this way anomaly6: after punished for sex at least 10 times(7-8 case becuse runing away) and fucked subject 1 one time. only 11 sextraing acumlated most times consensual animation played, subject 1 report near mind break but never entered shocked state! if a subject 1 tied, rpae punishemnt option shown if i chose punishemnt-sex in dialoge seriusly i start feeld sad for subject 1 after 12 minute real time( this worth at least 1 day in game time, becuse i skipp most part of animations) of sex with her shenot obay orders. anomaly 7: if wepon drawon and chosing - come here slave-budy inspection hands get positioned where normaly and wepon stay in hand this can be ficed re equiping wepons. anomaly 8: subject 1 not wearing any clothing but can be riped of ussing dialoge option come here slave-rip off clothing anomaly 9: giving wepon after taken away from subject 1, considered removing a humiliating device game changed name subject 1 to rebelius subject 1. intrestng... at this point test character has sex 30 times with subject 1 23 times normal, 7 times aggresive she now resigned 60+, submission 60+ and non stop refuse talk to me as slave shud talk. time to change tactics... subject 1 refused to talk to me as needed agin. this time restrained, as usual, next time she get flame spell punishment her 35 hp reduced to 3 and she get shocked state instant. started crying. next trial she agread to talk to me as slave do. she face changed cired red eyes. after all of this subject 1 refuse sex if i go ok salve dialoge-> i going fuck you option pushned subject 1 form this point on many tiems with flame to see how long take brake. anomaly 10: subject 1 get punished by flame spell very intese one time message sad: broken and littile after message say she in shock. this reason i think how flame spell works appalying non stop damage and on hit effects. at this point subject 1 reached high resignation and submission level she can be used as prostitute. this not stop to she say no for sex observation 1: if i manage a slave to start pose longer peroid of time, pose traning incrase quick. from this point on i switched focus subject 4: subject 4 say: i am sentimental, frigid, deliacte but als gentle. i am sensitve to stress, sorrow. anomaly 11: subject 4 refuse fallow me after restrains removed. upon punishemnt i not recive correct message about punishemnt reason. recive mesage about punishing him becuse he is angry or not posing but not for he is failed to fallow me! observation 2: Subject 3, one time cryed and his face full of tears. this is okay, but after nothing wrong done to be corect he ordered stay one place and no other interaction done. his face non stop covered full of tears. if a slave cry his face reamin full of tear rest of the game? anomaly 12: slaves with high respect i mean 100, some times not act respectful. this slaves tell me if i ask: im like to be punished. i start belvie this slaves not respectful just for get punishemnt. this is inteded or... other? observation 3: ordering slave to tuch self after he become active prositute lead intresting situation. if a client wish use the prositute services slave need first ordered stop what doing, or tell the slave this is a nice spot to have fun with client observation 4: after very long fight subject 1 can be punished at least 10 times. the long fight to me more than 5 minutes as this slave forced to fight aginst 3 last bandit in embersahard mine subjec -------------------------------- Papyrus log analisis: -------------------------------- settings in use: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=0 bLoadDebugInformation=0 Log check results: ------------------ Test1: After character creation, and leaving Alternate start cell (log-start) missing files that not included in soft requierments: this error message linked to this esps: ERROR: File "filename.esp" does not exist or is not currently loaded. SexLabHorribleHarassment.esp PAHSlaveCart.esp Test2: Run1: Log contains lot of error report like this: [04/24/2021 - 09:44:45AM] ERROR: (FF000D84): Does not have face animation data, and therefore cannot have their expression f. stack: [ (FF000D84)].Actor.SetExpressionOverride() - "<native>" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslavemind.StartMood() - "PAHSlaveMind.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslavemind.Mood() - "PAHSlaveMind.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.SetInitialBehaviour() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.AfterAssign() - "PAHSlave.psc" Line ? [PAH (0B01FAEF)].pahcore.AddSlave() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.Capture() - "PAHCore.psc" Line ? [ (0B036BCD)].PRKF_PAHEnslavePerk_0100C9C9.Fragment_1() - "PRKF_PAHEnslavePerk_0100C9C9.psc" Line ? and this: [04/24/2021 - 09:43:56AM] ERROR: Cannot access an element of a None array stack: [PAHConfig (1E009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line ? [PAHConfig (1E009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line ? [PAHConfig (1E009157)].pah_mcm.OpenConfig() - "SKI_ConfigBase.psc" Line ? [SKI_ConfigManagerInstance (0F000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line ? ---------------------------- End of report 1
CliftonJD Posted April 24, 2021 Posted April 24, 2021 On 4/23/2021 at 9:22 AM, TrollAutokill said: This is PAHE, Clifton might want to add the call to SetNextPunishmentReason() there. I believe there are no scripts attached to those two dialogue options. * This is corrected now. On 4/23/2021 at 9:40 AM, TrollAutokill said: That's because in PAHE there are no scripts attached to the negative answer for dialogue option. You would need to change for example in CK, PAHPersonalityEvenToned -> Player Dialogue -> CommadsViewBranch -> CommandsRespectfulTopic -> "I don't have to take that from you" attach a script to send SetNextPunishmentReason("not_respectful") On the dame subject the CommandsFightTopic has negative answers "nah I don't think so" and "What? No!" with a script leading to combat anyhow. This should be changed to SetNextPunishmentReason("didnt_fight") for example. I could not find the "you will do something for me" dialogue to check it though. Tell me if you need more help. ok, thanks i'll take a look at both of those
CliftonJD Posted April 24, 2021 Posted April 24, 2021 On 4/21/2021 at 4:28 PM, InsanityFactor said: They use "FF", "Cunnilingus", and "Lesbian," at least. But either way, those three animations are used for the oral option as a female PC, so couldn't the filter just look for the "Cunnilingus" tag only and it would work for lesbian and straight scenes, or am I missing something important? Because I'm thinking the dialogue narrows it down to cunnilingus anims only, and then the gay/lesbian filter catches FF tagged anims and only plays them if appropriate. I'd be willing to test that if you feel like giving it a shot sneak preview, here's an untested rough draft of how the script should look with those changes: PAHPunishmentRapeScript.pex drop that into your scripts folder for testing and i'll join you for testing it later. assuming it works, that will go into next update along with the missing punishment reasons and updated gender checks On 4/23/2021 at 8:20 AM, TrollAutokill said: Version 1.4.1 is out. You will need SlaveTats for the tears to work. But it is worth it ? hmm, not seeing any diary changes in the punishrapescript, here's the update: PAHPunishmentRapeScript.psc
pinky6225 Posted April 24, 2021 Posted April 24, 2021 What do we need for the dialogue options under come here slave - rip clothes off and time for an inspection to work? at the moment they just move the slave to the PC It mentions - SexSlaves-MiasLair, BaboDialogue and SexLabDefeat as soft dependencies for more animations. Have miaslair but not familar with babodialogue and not used defeat before - do we need it active or can we just have it installed?
TrollAutokill Posted April 24, 2021 Author Posted April 24, 2021 1 hour ago, pinky6225 said: What do we need for the dialogue options under come here slave - rip clothes off and time for an inspection to work? at the moment they just move the slave to the PC It mentions - SexSlaves-MiasLair, BaboDialogue and SexLabDefeat as soft dependencies for more animations. Have miaslair but not familar with babodialogue and not used defeat before - do we need it active or can we just have it installed? You might also need sexlab horrible harassment for all animations to trigger, sorry forgot that one in the mod description. Later I will put them in DoM directory so you will not need extra mods. You just need the esp to be present I guess as I use GetFormFromFile. I didn't tryit with the mods deactivated, but it should work.
pinky6225 Posted April 24, 2021 Posted April 24, 2021 57 minutes ago, TrollAutokill said: You might also need sexlab horrible harassment for all animations to trigger, sorry forgot that one in the mod description. Later I will put them in DoM directory so you will not need extra mods. You just need the esp to be present I guess as I use GetFormFromFile. I didn't tryit with the mods deactivated, but it should work. Tried with them installed but the .esp disabled and then again with the .esp enabled and the mod active for these two But both the rip of clothes and inspection dialogues just teleport the slave into the player, no idle/animation plays Is there a particular version required as i took both from the SE compatibility thread https://www.loverslab.com/topic/94228-se-compatibility-tracking-apr-18-6170/
TrollAutokill Posted April 24, 2021 Author Posted April 24, 2021 33 minutes ago, pinky6225 said: Tried with them installed but the .esp disabled and then again with the .esp enabled and the mod active for these two But both the rip of clothes and inspection dialogues just teleport the slave into the player, no idle/animation plays Is there a particular version required as i took both from the SE compatibility thread https://www.loverslab.com/topic/94228-se-compatibility-tracking-apr-18-6170/ Yes both animations are from BaboInteractiveDia.esp I use BaboDialogue 3.80 English SE from BakaFactory patreon page. Make sure you have the same. I don't know how to contact Babo cause I am not a member on patreon. But I guess it's ok to reuse public animations. So next version will have those animations repacked into DoM, hopefully I can avoid the weapons not working bug by putting the right options in FNIS generation. For the touch yourself and check slave dialogues I also use MiasLair.esp, ZaZAnimationPack.esm and SexlabAroused.esp (Babo version also). That's actually it.
TrollAutokill Posted April 24, 2021 Author Posted April 24, 2021 2 hours ago, pinky6225 said: What do we need for the dialogue options under come here slave - rip clothes off and time for an inspection to work? at the moment they just move the slave to the PC It mentions - SexSlaves-MiasLair, BaboDialogue and SexLabDefeat as soft dependencies for more animations. Have miaslair but not familar with babodialogue and not used defeat before - do we need it active or can we just have it installed? See above post, you do not need defeat actually.
pinky6225 Posted April 24, 2021 Posted April 24, 2021 4 minutes ago, TrollAutokill said: Yes both animations are from BaboInteractiveDia.esp I use BaboDialogue 3.80 English SE from BakaFactory patreon page. Make sure you have the same. I don't know how to contact Babo cause I am not a member on patreon. But I guess it's ok to reuse public animations. So next version will have those animations repacked into DoM, hopefully I can avoid the weapons not working bug by putting the right options in FNIS generation. Ah okay, tried getting that to work but says it needs sexlab aroused redux v28b modified and i have v29 installed already so trying to switch seems to cause a crash on save game load, might give it a try next time i start a new game
TrollAutokill Posted April 24, 2021 Author Posted April 24, 2021 3 hours ago, CliftonJD said: sneak preview, here's an untested rough draft of how the script should look with those changes: PAHPunishmentRapeScript.pex 10.28 kB · 0 downloads drop that into your scripts folder for testing and i'll join you for testing it later. assuming it works, that will go into next update along with the missing punishment reasons and updated gender checks hmm, not seeing any diary changes in the punishrapescript, here's the update: PAHPunishmentRapeScript.psc 12.65 kB · 0 downloads There is actually one modification a call to ForcedStrip(). I will update the script asap. Thanks for keeping me informed! 1
TrollAutokill Posted April 24, 2021 Author Posted April 24, 2021 7 hours ago, Nonseen said: I have some test result... this post going to long so first i put here things i found as anomaly. some of this maybe come from pahe maybe not... i dont know. ---------------------- first part findings: ---------------------- anomaly 1: upon capturing embersahard mine 5 slaves subject 3 started runaway, warning message about arrived so late save get far away. this subject before escape attempt ordered stay here upon capture, using capture dialoge, and not tied up instantly. normaly this message shown as salve start runaway, not after runned 50-100m away. How many slaves did you have? I will check where the message is and try to put it further up in the behavior start. 7 hours ago, Nonseen said: anomaly 2: Subject 3 runing a way to stop this i used flame spell slave only toped running away as i applied enught damage that kill this slave 2 times this magnitude of damage send a awarage slave scared or shocked state from normal state. Kind of expected no? 7 hours ago, Nonseen said: Anomaly 3: Subject 1 say: i am stupid,frigid. if i punis sex with subject1 always end consensual animation this is okay? in dialoge i have no option to chose "classic" rape like animations. slave react like she okay with sex. but not trained. Frigid means the slave will be harder to train sexually. The sex animations consual or agressive is not under DoM control but PAHE only. 7 hours ago, Nonseen said: anomaly 4: removed all time from subject 1, and her own armor and wepon one of them considered humiliating device by mesage shown. Yeah I need to check that Ihad some weird stuff happening too. On my list. 7 hours ago, Nonseen said: anomaly 5: testing on subject 1: okslave-i going fuck you-> this one shows rape animiation options, the punishemnt sex generate consensual animations. and testubject 1 snet tramua stage after sex only this way My guess is that it is a Sexlab configuration problem. 7 hours ago, Nonseen said: anomaly6: after punished for sex at least 10 times(7-8 case becuse runing away) and fucked subject 1 one time. only 11 sextraing acumlated most times consensual animation played, subject 1 report near mind break but never entered shocked state! if a subject 1 tied, rpae punishemnt option shown if i chose punishemnt-sex in dialoge Slave only enter broken state after being afraid or sad or ashamed. Chance of being broken depends on total training and number of shocks. Now if your slave is resistant to pain, shame and discipline it will have a very small chance to be shoked, but it can still be broken with sufficient training. 7 hours ago, Nonseen said: anomaly 7: if wepon drawon and chosing - come here slave-budy inspection hands get positioned where normaly and wepon stay in hand this can be ficed re equiping wepons. subject 1 chose try runawy after i don to her... This is a know bug. I hope to correct it. 7 hours ago, Nonseen said: anomaly 8: subject 1 not wearing any clothing but can be riped of ussing dialoge option come here slave-rip off clothing Yep, dialogue needs a check. Added to my bug list. 7 hours ago, Nonseen said: anomaly 9: giving wepon after taken away from subject 1, considered removing a humiliating device Added to bug list 7 hours ago, Nonseen said: anomaly 10: subject 1 get punished by flame spell very intese one time message sad: broken and littile after message say she in shock. this reason i think how flame spell works appalying non stop damage and on hit effects. lesson learned: next time if wish to break slave do not use flame spell on near break slaves Broken slaves can still change mood though with smaller chances. Be careful or as we said before you might break your broken slave. 7 hours ago, Nonseen said: anomaly 11: subject 4 refuse fallow me after restrains removed. upon punishemnt i not recive correct message about punishemnt reason. recive mesage about punishing him becuse he is angry or not posing but not for he is failed to fallow me! Clifton is working on that, it's a feature of the PAHE dialogue. 7 hours ago, Nonseen said: anomaly 12: slaves with high respect i mean 100, some times not act respectful. this slaves tell me if i ask: im like to be punished. i start belvie this slaves not respectful just for get punishemnt. this is inteded or... other? I will check that too. It's not intended but could be... 7 hours ago, Nonseen said: observation 1: if i manage a slave to start pose longer peroid of time, pose traning incrase quick. Too quickly... I will adjust it. 7 hours ago, Nonseen said: observation 2: Subject 3, one time cryed and his face full of tears. this is okay, but after nothing wrong done to be corect he ordered stay one place and no other interaction done. his face non stop covered full of tears. if a slave cry his face reamin full of tear rest of the game? It will go away, just wait for mood to change. 7 hours ago, Nonseen said: observation 3: ordering slave to tuch self after he become active prositute lead intresting situation. if a client wish use the prositute services slave need first ordered stop what doing, or tell the slave this is a nice spot to have fun with client observation 4: after very long fight subject 1 can be punished at least 10 times. the long fight to me more than 5 minutes First one is animation bug. Second you mean the slave was hurt during fight? 1
Nonseen Posted April 24, 2021 Posted April 24, 2021 51 minutes ago, TrollAutokill said: How many slaves did you have? I will check where the message is and try to put it further up in the behavior start. Time of Anomaly 1 detection: i have 5 slaves. 52 minutes ago, TrollAutokill said: Quote anomaly 2: Subject 3 runing a way to stop this i used flame spell slave only toped running away as i applied enught damage that kill this slave 2 times this magnitude of damage send a awarage slave scared or shocked state from normal state. Kind of expected no? yes, i put on my list becuse most slaves stop runing away before half of heath lost. i use flame spell for punishemnt becuse do quick job most cases, and long range 54 minutes ago, TrollAutokill said: Quote Anomaly 3: Subject 1 say: i am stupid,frigid. if i punis sex with subject1 always end consensual animation this is okay? in dialoge i have no option to chose "classic" rape like animations. slave react like she okay with sex. but not trained. Frigid means the slave will be harder to train sexually. The sex animations consual or agressive is not under DoM control but PAHE only. ohh frigid == resitant to sex, i not know this. so this is why she so resitant... 55 minutes ago, TrollAutokill said: Quote anomaly6: after punished for sex at least 10 times(7-8 case becuse runing away) and fucked subject 1 one time. only 11 sextraing acumlated most times consensual animation played, subject 1 report near mind break but never entered shocked state! if a subject 1 tied, rpae punishemnt option shown if i chose punishemnt-sex in dialoge Slave only enter broken state after being afraid or sad or ashamed. Chance of being broken depends on total training and number of shocks. Now if your slave is resistant to pain, shame and discipline it will have a very small chance to be shoked, but it can still be broken with sufficient training. i start feel this mod need a spearate user manual so complex, i like it. 57 minutes ago, TrollAutokill said: Quote anomaly 10: subject 1 get punished by flame spell very intese one time message sad: broken and littile after message say she in shock. this reason i think how flame spell works appalying non stop damage and on hit effects. lesson learned: next time if wish to break slave do not use flame spell on near break slaves Broken slaves can still change mood though with smaller chances. Be careful or as we said before you might break your broken slave. oaky i expereinced it, and this is the draw back the flame spell... 58 minutes ago, TrollAutokill said: Quote observation 2: Subject 3, one time cryed and his face full of tears. this is okay, but after nothing wrong done to be corect he ordered stay one place and no other interaction done. his face non stop covered full of tears. if a slave cry his face reamin full of tear rest of the game? It will go away, just wait for mood to change. strange, non of my slave face get cleared after loong time of play. maybe my installation problem or other things broken? any quick way to change slave mod? i mean other that leaving slave do things not restrain them not punish or other just wait. 59 minutes ago, TrollAutokill said: Quote observation 3: ordering slave to tuch self after he become active prositute lead intresting situation. if a client wish use the prositute services slave need first ordered stop what doing, or tell the slave this is a nice spot to have fun with client observation 4: after very long fight subject 1 can be punished at least 10 times. the long fight to me more than 5 minutes First one is animation bug. Second you mean the slave was hurt during fight? subject 1 get bleadout state(hit the grund and stoped fighting) in the long fight at least one time. i not damaged the enemy during this fight only defended my self and started slave capture so only Subject 1 done the fighting, and dameging enemy ( 3 enemy bandit). after this punishemnt subject 1 from near 0 combat traning reached 60+ combat traning if need exat data i can reload the save and copy the combat stat incrase.
InsanityFactor Posted April 24, 2021 Posted April 24, 2021 4 hours ago, CliftonJD said: drop that into your scripts folder for testing and i'll join you for testing it later. assuming it works, that will go into next update along with the missing punishment reasons and updated gender checks I gave it a shot real quick. Here's the animation list that was available after doing a consensual oral animation though PAHE dialogue. (Ok slave...I'm gonna fuck you...Use that mouth, etc.) Spoiler Those are all the cunnilingus and FF tagged animations I have toggled, so it looks like this is working. However, there just aren't very many (or any) "aggressive" and "cunnilingus" tagged animations, so when using "open your mouth or I'll rip your teeth out," it just plays an aggressive animation, ignoring the cunni tag and the gay filter, since there'd be no valid anims left. I used SLATE to add aggressive tags to a few cunnilingus animations and then it worked properly for noncon FF. So in this case the only problem is gonna be lack of animations, so I'm starting to see why those three animations were hardcoded before...lol Maybe keep them hardcoded for the aggressive dialogue, but then use this new code for the consensual animations? That seems to be the the best outcome we can get. Additionally, using this on a male slave would use lesbian animations, the console was outputting "Lesbian, FF, TRUE" or something. Final results: It works for FF consensual, does not work for MF consensual or nonconsensual (plays FF anims), and does not work for FF non consensual for lack of available animations. Also not to be a bother, but do you think you could expand the "reverse cowgirl" dialogue filter for a female player character on a male slave to include "cowgirl" as well? Thanks for taking the time
InsanityFactor Posted April 24, 2021 Posted April 24, 2021 25 minutes ago, Nonseen said: strange, non of my slave face get cleared after loong time of play. maybe my installation problem or other things broken? any quick way to change slave mod? i mean other that leaving slave do things not restrain them not punish or other just wait. The tears went away for me after a couple minutes. It could be a problem with SlaveTats, make sure you pressed the Add/Remove tattoos button in SlaveTats MCM after installing DoM. Also to change their mood you could try telling them they are a good slave, or punish them for crying and they might stop. 1
professionalnerd Posted April 25, 2021 Posted April 25, 2021 I've been trying to mess around with this mod for a while, but it seems like any slave I take, it doesn't take long before they become entirely unresponsive. I can no longer interact with them, other than to whip them. If I hold down the interact button on them, then I can give commands, but they don't follow them. Facing them or putting the cursor over them doesn't even bring their name up. It usually starts when they get angry for one reason or another. Is there an incompatibility issue that I don't know about? I'm wondering if it's EFF causing an issue or something like that. Anybody else gotten this?
InsanityFactor Posted April 25, 2021 Posted April 25, 2021 45 minutes ago, professionalnerd said: I've been trying to mess around with this mod for a while, but it seems like any slave I take, it doesn't take long before they become entirely unresponsive. I can no longer interact with them, other than to whip them. If I hold down the interact button on them, then I can give commands, but they don't follow them. Facing them or putting the cursor over them doesn't even bring their name up. It usually starts when they get angry for one reason or another. Is there an incompatibility issue that I don't know about? I'm wondering if it's EFF causing an issue or something like that. Anybody else gotten this? I haven't had that issue, but I think it was mentioned earlier in the thread that follower overhauls can mess with the slaves in some ways. Try catching one without EFF and see if it works.
TrollAutokill Posted April 25, 2021 Author Posted April 25, 2021 5 hours ago, professionalnerd said: I've been trying to mess around with this mod for a while, but it seems like any slave I take, it doesn't take long before they become entirely unresponsive. I can no longer interact with them, other than to whip them. If I hold down the interact button on them, then I can give commands, but they don't follow them. Facing them or putting the cursor over them doesn't even bring their name up. It usually starts when they get angry for one reason or another. Is there an incompatibility issue that I don't know about? I'm wondering if it's EFF causing an issue or something like that. Anybody else gotten this? As InsanityFactor mentioned, this is a sign of mod conflicts and is already existing with PAHE alone. I usually recommend starting from a clean save or try another follower mod. I use Amazing Follower Tweaks and I never had any problem with PAHE nor PAHE+DoM
TrollAutokill Posted April 25, 2021 Author Posted April 25, 2021 8 hours ago, InsanityFactor said: The tears went away for me after a couple minutes. It could be a problem with SlaveTats, make sure you pressed the Add/Remove tattoos button in SlaveTats MCM after installing DoM. Also to change their mood you could try telling them they are a good slave, or punish them for crying and they might stop. Exactly. You can also remove the tears manually from SlaveTats: select the NPC from tab1 and go to the "face" tab and switch all tats to "none". Also tears wear out faster if mood is angry or loyal or in love and slower if afraid or neutral, and for the moment not at all if ashamed or broken (but that could change if you think it's too unnatural). Last on this subject, I will try to add an option in MCM to choose mascara tears on or off. Should I add a "boys don't cry" option too?
TrollAutokill Posted April 25, 2021 Author Posted April 25, 2021 9 hours ago, Nonseen said: ohh frigid == resitant to sex, i not know this. so this is why she so resitant... i start feel this mod need a spearate user manual so complex, i like it. Frigid is the main component in resistant to sex, but not the only one. Does the slave says "resistant to sex" in the "What kind of slave are you?" dialogue? Same for combat training. If slave mention "at ease with combat" they might learn up to 5 times faster the average. If they are "not at ease with combat" they might never learn at all... I know it starts to be complicated, I am hoping not over-complicated but the discovery of the mechanics are part of the fun or should be.
InsanityFactor Posted April 25, 2021 Posted April 25, 2021 53 minutes ago, TrollAutokill said: Last on this subject, I will try to add an option in MCM to choose mascara tears on or off. Should I add a "boys don't cry" option too? MCM options sound great. I vote yes on the "boys don't cry" option. 49 minutes ago, TrollAutokill said: I know it starts to be complicated, I am hoping not over-complicated but the discovery of the mechanics are part of the fun or should be. Discovering the mechanics is absolutely part of the fun! I for one love the complexity so far. But maybe a user guide is in order, not everyone was here for the whole ride Maybe once you've implemented all the major features you're planning I could try my hand at making one Also a general question for everyone: How do you prefer to capture your slaves? Stealth, paralysis, combat, etc.? I'm trying to change it up.
CliftonJD Posted April 25, 2021 Posted April 25, 2021 9 hours ago, InsanityFactor said: However, there just aren't very many (or any) "aggressive" and "cunnilingus" tagged animations, so when using "open your mouth or I'll rip your teeth out," it just plays an aggressive animation, ignoring the cunni tag and the gay filter, since there'd be no valid anims left. I used SLATE to add aggressive tags to a few cunnilingus animations and then it worked properly for noncon FF. So in this case the only problem is gonna be lack of animations, so I'm starting to see why those three animations were hardcoded before...lol lol, now you see why the script has to filter out so many things you thought sl would handle 9 hours ago, InsanityFactor said: Maybe keep them hardcoded for the aggressive dialogue, but then use this new code for the consensual animations? That seems to be the the best outcome we can get. ok, sounds do-able 9 hours ago, InsanityFactor said: Additionally, using this on a male slave would use lesbian animations, the console was outputting "Lesbian, FF, TRUE" or something. ok, for males we tell it to suppress lesbian,ff then swap the tags from ,Lesbian,FF,Cunnilingus to ,FM,Cunnilingus 9 hours ago, InsanityFactor said: Final results: It works for FF consensual, does not work for MF consensual or nonconsensual (plays FF anims), and does not work for FF non consensual for lack of available animations. ok so next we'll need to determine if the above changes will work for all fm animations or if we need to hardcode all aggressive and only tag consensual 9 hours ago, InsanityFactor said: Also not to be a bother, but do you think you could expand the "reverse cowgirl" dialogue filter for a female player character on a male slave to include "cowgirl" as well? ya, i think when i set that up i was under the mistaken impression that there was already a cowgirl dialogue...anyhow ya, that's do-able try this: PAHPunishmentRapeScript.pex 9 hours ago, InsanityFactor said: Thanks for taking the time thanks for the help testing it 11 hours ago, TrollAutokill said: There is actually one modification a call to ForcedStrip(). I will update the script asap. Thanks for keeping me informed! welcome PAHPunishmentRapeScript.psc
professionalnerd Posted April 25, 2021 Posted April 25, 2021 1 hour ago, TrollAutokill said: As InsanityFactor mentioned, this is a sign of mod conflicts and is already existing with PAHE alone. I usually recommend starting from a clean save or try another follower mod. I use Amazing Follower Tweaks and I never had any problem with PAHE nor PAHE+DoM I doubt very much that whatever my conflict is affects PAHE alone, since I've been using it for months without issue, and removing DoM resolves the problem. I removed EFF entirely and tested with a fresh save with the problem reoccurring. I have a pretty long and complex mod list, so I'm not looking forward to conflict testing, but it sounds like it's the only choice.
InsanityFactor Posted April 25, 2021 Posted April 25, 2021 23 minutes ago, CliftonJD said: try this: Couldn't have been better timing lmao. I gave that latest one a shot and it looks a lot better. Here's the report. FF consensual all still works fine, just like before, so thumbs up. FF non-con oral leads to the hardcoded animations, nice. FM non-con oral leads to the hardcode, cool beans. FM consensual oral leads to available cunnilingus and 69 animations, great. FM consensual cowgirl just kind of opened up to all the vaginal animations. I personally don't mind but I thought that might be important. FM non-consensual vaginal is where we get issues. It will play aggressive animations, which are essentially all male aggressor. Possible solution could be utilization of the "femdom" tag, instead of the aggressive tag in this dialogue, which many SLAL packs are using these days anyway. For some reason femdom anims are almost never tagged as aggressive, so you could throw the aggressive check out for this dialogue branch. The one issue I can see with that is that the base SexLab animations don't have femdom animations, so using that as the filter would just shit on people without specific SLAL packs. But then again, I think we're all getting shit on if it remains as is, playing male aggressor anims in a femdom context. *shrugs* I guess it comes down to your call on this one. My workaround up until now has been using SLATE to tag all femdom animations as aggressive, with pretty good success, so food for thought I guess.
CliftonJD Posted April 25, 2021 Posted April 25, 2021 6 hours ago, professionalnerd said: Is there an incompatibility issue that I don't know about? have you tried pahe without diary 6 hours ago, professionalnerd said: I'm wondering if it's EFF causing an issue or something like that. follower frameworks effect the proximity of slaves and track combat interactions, but the problems you describe won't come from eff unless you enslaved a current follower 6 hours ago, professionalnerd said: Facing them or putting the cursor over them doesn't even bring their name up. if using MiasLair/SexSlaves get the patch for it from the pahe download or this will cause name loss 6 hours ago, professionalnerd said: I've been trying to mess around with this mod for a while, but it seems like any slave I take, it doesn't take long before they become entirely unresponsive. I can no longer interact with them, other than to whip them. if you are using this with Relationship Dialogue Overhaul, check its settings. if you're using the version of rdo without mcm to adjust settings, this will likely cause you problems. by design slaves are meant to hate you on first capture and rdo is designed to block dialogs with ppl who hate you
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