TrollAutokill Posted June 4 Author Posted June 4 37 minutes ago, LeonardoGarr said: This is the error I am getting: [06/04/2026 - 05:58:44PM] Error: Property sm on script CondiExp_Followers attached to alias FollowerAlias4 on quest CondiExp_Followers (FE078846) cannot be bound because alias MrPlayer on quest CondiExp_StartMod (FE078D64) is not the right type Do you know if Conditional Expressions Extended is fully compatible with PAH Diary Of Mine or its integrations? Edited 26 minutes ago by LeonardoGarr I don't know for sure. But FollowerAlias04 is not a DOM alias so I don't see how it could be connected.
TrollAutokill Posted June 4 Author Posted June 4 39 minutes ago, LeonardoGarr said: t the moment, some animations and interaction options still appear even though they cannot run correctly without SexLab or Zaz. This can cause bugs such as characters teleporting into nowhere, scenes breaking, actors moving to invalid positions, or animation events failing. This will come as more menu migrate to the Json init files.
TrollAutokill Posted June 5 Author Posted June 5 (edited) Version 8.2.2 is out: Includes patches for AYGAS 0.72f and HSH 1.42c to run without PAH. Updated DOMPAH.esp options to/from PAH/DOM/HSH with "Go Back Home" dialogue to send slave back to its last HSH cell. Slaves being transferred from/to DOM/PAH/HSH/AYGAS trigger a reset of the AYGAS sell quest for them to become (un-)available for sell. Edited June 5 by TrollAutokill 2
natybs Posted June 5 Posted June 5 5 hours ago, TrollAutokill said: Version 8.2.2 is out: Includes patches for AYGAS 0.72e and HSH 1.42c to run without PAH. Updated DOMPAH.esp options to/from PAH/DOM/HSH with "Go Back Home" dialogue to send slave back to its last HSH cell. Slaves being transferred from/to DOM/PAH/HSH/AYGAS trigger a reset of the AYGAS sell quest for them to become (un-)available for sell. So this mean we can now sell dom.slaves don't have to transfer them to pah first? Or that they will not be able to be sold once being transferred? Also do a this update require a new save or clean save?
TrollAutokill Posted June 5 Author Posted June 5 (edited) 1 hour ago, natybs said: So this mean we can now sell dom.slaves don't have to transfer them to pah first? Yes, you do not need PAH for the latest version of Aygas and HSH. Well you need either PAH or DOM or both. 1 hour ago, natybs said: Or that they will not be able to be sold once being transferred? Also do a this update require a new save or clean save? It means there are 2 versions of the AYGAS plugin both named PAH_AndYouGetASlave.esp, one allows you to sell PAH slaves and doesn't have DOM as master, the other version allows you to sell DOM slaves and doesn't have PAH as master. You can not sell both PAH and DOM slaves, you need to transfer to the one recognized by the plugin. It should work on old saves, but let it finish iniitialization, then exit the current cell before returning or your slaves might not be listed. Edited June 5 by TrollAutokill
kreuzritter111 Posted June 5 Posted June 5 (edited) On 4/27/2026 at 8:51 PM, TrollAutokill said: You can check their active AI package with more informative console. Also check if they are fighting for you or not, with the MCM slave list. I found a reproducible conflict between DOM and Followers Don't Draw Weapons. When Followers Don't Draw Weapons is enabled, NPCs integrated into DOM repeatedly draw and sheath their weapons in a loop, usually synchronized with the player drawing or sheathing weapons. The issue only affects DOM-controlled NPCs. Regular followers and companions behave normally. After disabling Followers Don't Draw Weapons, the problem disappears completely Edited June 6 by kreuzritter111
TrollAutokill Posted June 6 Author Posted June 6 11 hours ago, kreuzritter111 said: I found a reproducible conflict between DOM and Followers Don't Draw Weapons. When Followers Don't Draw Weapons is enabled, NPCs integrated into DOM repeatedly draw and sheath their weapons in a loop, usually synchronized with the player drawing or sheathing weapons. The issue only affects DOM-controlled NPCs. Regular followers and companions behave normally. After disabling Followers Don't Draw Weapons, the problem disappears completely That's expected but only if they are in the fight for player mode. For DOM slaves/slavers you can try to disable inventory management in the MCM equipment tab. Also did you try with PAH slaves? Do they behave the same as DOM slaves if told to fight for you?
kreuzritter111 Posted June 6 Posted June 6 49 minutes ago, TrollAutokill said: That's expected but only if they are in the fight for player mode. For DOM slaves/slavers you can try to disable inventory management in the MCM equipment tab. Also did you try with PAH slaves? Do they behave the same as DOM slaves if told to fight for you? It's surprising that NPCs controlled by the PAH mod don't have the bug where they repeatedly draw and sheath their weapons when the Followers Don't Draw Weapons mod is installed and you order them to fight on your behalf. This bug only occurs in DOM. That's why I didn't initially suspect an incompatibility between the mods.
TrollAutokill Posted June 6 Author Posted June 6 3 hours ago, kreuzritter111 said: It's surprising that NPCs controlled by the PAH mod don't have the bug where they repeatedly draw and sheath their weapons when the Followers Don't Draw Weapons mod is installed and you order them to fight on your behalf. This bug only occurs in DOM. That's why I didn't initially suspect an incompatibility between the mods. It's probably not a bug, but a feature you want disabled. Try to disable auto equip in the MCM. 1
natybs Posted June 7 Posted June 7 On 6/5/2026 at 11:53 AM, TrollAutokill said: Yes, you do not need PAH for the latest version of Aygas and HSH. Well you need either PAH or DOM or both. It means there are 2 versions of the AYGAS plugin both named PAH_AndYouGetASlave.esp, one allows you to sell PAH slaves and doesn't have DOM as master, the other version allows you to sell DOM slaves and doesn't have PAH as master. You can not sell both PAH and DOM slaves, you need to transfer to the one recognized by the plugin. It should work on old saves, but let it finish iniitialization, then exit the current cell before returning or your slaves might not be listed. Ok witch one if this plugin for? Dom slaves or pah slaves?
TrollAutokill Posted June 7 Author Posted June 7 (edited) 55 minutes ago, natybs said: Ok witch one if this plugin for? Dom slaves or pah slaves? It depends on the one you download. If you want _OM slaves download the _DOM_SE.7z version otherwise choose the _SE.7z version. Also the DOM installer will force the DOM plugin if you select the HSH or AYGAS add-ons. Edited June 7 by TrollAutokill
Soronarr Posted June 8 Posted June 8 HMmmm....after updating DOM and AYAGS I did notice that my slaves got borked. For most of them all of thatir stats (submission, fear, respect, etc.. ) show 0 in MCM and if I talk to them (Info, ask them what kind of slave they are) ONLY dirtyness is listed???? I didnt' see the update requireing a new game....
TrollAutokill Posted June 8 Author Posted June 8 5 hours ago, Soronarr said: HMmmm....after updating DOM and AYAGS I did notice that my slaves got borked. For most of them all of thatir stats (submission, fear, respect, etc.. ) show 0 in MCM and if I talk to them (Info, ask them what kind of slave they are) ONLY dirtyness is listed???? I didnt' see the update requireing a new game.... It shouldn't, but try to set the check slaves at startup toggle in the DOM MCM debug tab while in DOM7. Then update and reload.
Soronarr Posted June 8 Posted June 8 (edited) So go back to DOM7 and load old save, turn that option, save, exit game, swtich to DOM8, laod game? K, will try. Just one more thing - What has to load LAST - DOM8 or AYGAS? Both are telling me they should be last. Edited June 8 by Soronarr
DonQuiWho Posted June 8 Posted June 8 (edited) OOIC, has anyone else got bagged slaves creepily following them around Skyrim? @TrollAutokill Latest DOM 8, HSH and AYGAS versions + PAH 8.22 I have an underground training facility mod located beneath Breezehome. In that place, on leaving Breezehome to do the 7000 steps quest, were 1x captured DOM bandit under training (courtesy of your SnowTroll cousin 😉) and 2x other captured bandits, waiting their turn for training. The 2 'waiting' bandits were waiting 'bagged', and the bags were sitting in a room/cell each. I'd just made my way up the 7000 steps, saved at the entrance to High Hrothgar, moved inside and out of the ether popped, as these things do, my 2 current followers PLUS one of the 'bagged' bandits, but she was out of the bag and happily following along behind. Felt a bit weird, to say the least EDIT: See TAK's answer below So I loaded up the save made before entry and looked at the map markers. The two bagged slaves were half way up the 7000 steps, quite some distance apart, and some distance behind. DOM's Slave Record showed both as 'Freshly Captured Slave' with location being with one at 'Soul Cairn', the other 'In the Wilderness' and both as 'Bagged' and both with the Player as 'Target'. (I'm fairly sure that the markers were them, as I only have 5 slave records and the other markers accounted for the others, where they should be) (EDIT: I should add that I didn't go back and look to see if the slaves were bagged or unbagged at their marker locations) The, possibly, stranger thing was that I had caught these two and left them, bagged, just inside the entrance of the first chamber in the Bleak Falls Barrow quest, and they had stayed there until I went out the exit at the other end and then went back for them later, and only then took them, still bagged, to Breezehome. They didn't seem to have moved of their own volition, or rolled their bags along, after the player whilst I was wandering round the barrow Now I guess that the simple solution may well be to unbag captured slaves before leaving them anywhere, but my guess is that this poltergeist activity isn't really supposed to happen and might be indicative of a bug that needs squished .... 😜 Hope that helps DQW Edited June 8 by DonQuiWho
Fraying9981 Posted June 8 Posted June 8 24 minutes ago, DonQuiWho said: OOIC, has anyone else got bagged slaves creepily following them around Skyrim? @TrollAutokill Latest DOM 8, HSH and AYGAS versions + PAH 8.22 I have an underground training facility mod located beneath Breezehome. In that place, on leaving Breezehome to do the 7000 steps quest, were 1x captured DOM bandit under training (courtesy of your SnowTroll cousin 😉) and 2x other captured bandits, waiting their turn for training. The 2 'waiting' bandits were waiting 'bagged', and the bags were sitting in a room/cell each. I'd just made my way up the 7000 steps, saved at the entrance to High Hrothgar, moved inside and out of the ether popped, as these things do, my 2 current followers PLUS one of the 'bagged' bandits, but she was out of the bag and happily following along behind. Felt a bit weird, to say the least So I loaded up the save made before entry and looked at the map markers. The two bagged slaves were half way up the 7000 steps, quite some distance apart, and some distance behind. DOM's Slave Record showed both as 'Freshly Captured Slave' with location being with one at 'Soul Cairn', the other 'In the Wilderness' and both as 'Bagged' and both with the Player as 'Target'. (I'm fairly sure that the markers were them, as I only have 5 slave records and the other markers accounted for the others, where they should be) The, possibly, stranger thing was that I had caught these two and left them, bagged, just inside the entrance of the first chamber in the Bleak Falls Barrow quest, and they had stayed there until I went out the exit at the other end and then went back for them later, and only then took them, still bagged, to Breezehome. They didn't seem to have moved of their own volition, or rolled their bags along, after the player whilst I was wandering round the barrow Now I guess that the simple solution may well be to unbag captured slaves before leaving them anywhere, but my guess is that this poltergeist activity isn't really supposed to happen and might be indicative of a bug that needs squished .... 😜 Hope that helps DQW sorry but we want screenshots. and possibly videos.
Strec2 Posted June 8 Posted June 8 34 minutes ago, DonQuiWho said: I have an underground training facility mod located beneath Breezehome. Which mod do you use for this? I'm very interested by underground spaces for training my slaves
DonQuiWho Posted June 8 Posted June 8 (edited) 1 hour ago, Strec2 said: Which mod do you use for this? I'm very interested by underground spaces for training my slaves You're looking for Dark Additions_v1.2.6 and Dark Additions MyDarkAdditionsPatch for v1.2.6 the latter repositioning the entrance DQW @Strec2 Forgot to say that It's on LL at - It's also on Nexus at https://www.nexusmods.com/skyrimspecialedition/mods/105737?tab=files - each of the 'cells' has a shedload of furniture in it. I normally delete it all, to be left with the bare boards and walls - a common 'problem' ppl encounter is that the cell doors don't open on touch. That's by design as there is a great big button on the wall opposite the door that you need to push to open them 🙂 - the patch can be found here, and is a good improvement Edited June 8 by DonQuiWho
TrollAutokill Posted June 8 Author Posted June 8 1 hour ago, DonQuiWho said: OOIC, has anyone else got bagged slaves creepily following them around Skyrim? @TrollAutokill Latest DOM 8, HSH and AYGAS versions + PAH 8.22 I have an underground training facility mod located beneath Breezehome. In that place, on leaving Breezehome to do the 7000 steps quest, were 1x captured DOM bandit under training (courtesy of your SnowTroll cousin 😉) and 2x other captured bandits, waiting their turn for training. The 2 'waiting' bandits were waiting 'bagged', and the bags were sitting in a room/cell each. I'd just made my way up the 7000 steps, saved at the entrance to High Hrothgar, moved inside and out of the ether popped, as these things do, my 2 current followers PLUS one of the 'bagged' bandits, but she was out of the bag and happily following along behind. Felt a bit weird, to say the least So I loaded up the save made before entry and looked at the map markers. The two bagged slaves were half way up the 7000 steps, quite some distance apart, and some distance behind. DOM's Slave Record showed both as 'Freshly Captured Slave' with location being with one at 'Soul Cairn', the other 'In the Wilderness' and both as 'Bagged' and both with the Player as 'Target'. (I'm fairly sure that the markers were them, as I only have 5 slave records and the other markers accounted for the others, where they should be) The, possibly, stranger thing was that I had caught these two and left them, bagged, just inside the entrance of the first chamber in the Bleak Falls Barrow quest, and they had stayed there until I went out the exit at the other end and then went back for them later, and only then took them, still bagged, to Breezehome. They didn't seem to have moved of their own volition, or rolled their bags along, after the player whilst I was wandering round the barrow Now I guess that the simple solution may well be to unbag captured slaves before leaving them anywhere, but my guess is that this poltergeist activity isn't really supposed to happen and might be indicative of a bug that needs squished .... 😜 Hope that helps DQW Probably you shouldn't have bagged slaves before talking to them to notify their new social status.
DonQuiWho Posted June 8 Posted June 8 (edited) 37 minutes ago, TrollAutokill said: Probably you shouldn't have bagged slaves before talking to them to notify their new social status. Thanks! I'll try that next time. Meantime, I fast forwarded 12 hours from the point before entering High Hrothgar, and the one that had zoomed into High Hrothgar after entry is this time now following me as shown in the pics, both of the visual image and of the DOM record - included for the prurient and the benefit of anyone else who might see anything similar Sort of 'Schrodinger's Pussy' DQW Edited June 8 by DonQuiWho
TrollAutokill Posted June 8 Author Posted June 8 (edited) 1 hour ago, DonQuiWho said: Thanks! I'll try that next time. Meantime, I fast forwarded 12 hours from the point before entering High Hrothgar, and the one that had zoomed into High Hrothgar after entry is this time now following me as shown in the pics, both of the visual image and of the DOM record - included for the prurient and the benefit of anyone else who might see anything similar Sort of 'Schrodinger's Pussy' DQW The weird part is her occupation says bagged which means it's not a problem with no capture notice. Did you remember her reappearing when you bagged her? Or were you too fast and 1 second later you had already left? I am trying to understand how she could have escaped from the virtual space of testTony and back to Skyrim. Or did you use the summon slaves/followers spell? Anyhow can you get her bag, unbag her and rebag? Edited June 8 by TrollAutokill
DonQuiWho Posted June 8 Posted June 8 3 hours ago, TrollAutokill said: The weird part is her occupation says bagged which means it's not a problem with no capture notice. Did you remember her reappearing when you bagged her? Or were you too fast and 1 second later you had already left? I am trying to understand how she could have escaped from the virtual space of testTony and back to Skyrim. Or did you use the summon slaves/followers spell? Anyhow can you get her bag, unbag her and rebag? I don't think I did any of that. And I've moved the game on a bit too. Give me a wee whilie and I'll have a go at going back to various saves and try that out to see what heppens
fred200 Posted June 8 Posted June 8 I will comment that the mod Devourment has eaten but not killed NPCs (in a slave ho;lding cell) follow you if you fast travel. The fast travel pulls them out of their holding location... 1
DonQuiWho Posted June 8 Posted June 8 4 hours ago, TrollAutokill said: The weird part is her occupation says bagged which means it's not a problem with no capture notice. Did you remember her reappearing when you bagged her? Or were you too fast and 1 second later you had already left? I am trying to understand how she could have escaped from the virtual space of testTony and back to Skyrim. Or did you use the summon slaves/followers spell? Anyhow can you get her bag, unbag her and rebag? OK. I think I've sussed it The problem related to a DOM slave that I had placed for temp storage on a Display Model 3 device. On removing her from that, I had FORGOTTEN to select the 'GO AWAY' DM3 dialogue option. If you don't do that, once taken off a DM3 device, they will follow you round forever, something I had overlooked, not being out of the usual, as I EXPECTED the slave to be following me anyway. Consequently the slave was still following me around, presumably because its current package, as seen in the Extended Conole - image below - was still the DM3 Follow package, and THAT was what was dragging her round Skyrim, following the player, invisible until moving into High Hrothgar, but on visible arrival still being in the contradictory DOM reporting state of 'Bagged', as per my earlier post So it was entirely my fault, 😒, with 'Schrodinger's Pussy' being truly alive in both states 😽 Please DON'T take away the DM3 feature though! Kalmah's add on mod for DM3 has all sorts of possibilities for machines that could be installed in speedy mass production slave training facilities, something that I was going to suggest much later down the road when you'd got DOM/HSH/AYGAS etc all working happily together ... 😇 Hope that helps. Might be worth a note in the front page - if it's there already, by bad for having missed it DQW 1
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