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Ok, it's me again. I've followed @TrollAutokill's advise to setup a new instance with a minimum modlist. I've actually done the work on a different machine to make sure that I redownload everything from scratch exactly as the dependencies for each mod require me to. I've made the following protocol (including version, setup options and download location):

 

Spoiler

 

Modlist.txt:

Spoiler

# This file was automatically generated by Mod Organizer.
+Body Slide Output
+PAH Diary Of Mine
+Paradise Halls Enhanced 8.1.4
+ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3
+SexLabFrameworkSE 1.63
-SexLab_separator
+BodySlide and Outfit Studio
+XP32 Maximum Skeleton Special Extended
+Schlongs of Skyrim SE
+CBBE 3BA
+Caliente's Beautiful Bodies Enhancer -CBBE-
-Bodies_separator
+CBPC - Physics with Collisions
+Faster HDT-SMP
-Physics_separator
+FNIS Output
+Fores New Idles in Skyrim SE - FNIS SE
-Animation_separator
+UIExtensions
+SkyUI
-User Interface_separator
+JContainers SE
+PapyrusUtil SE - Modders Scripting Utility Functions
+Address Library for SKSE Plugins
-Essential_separator
*Creation Club: ccbgssse002-exoticarrows
*Creation Club: ccbgssse003-zombies
*Creation Club: ccbgssse004-ruinsedge
*Creation Club: ccbgssse006-stendarshammer
*Creation Club: ccbgssse007-chrysamere
*Creation Club: ccbgssse008-wraithguard
*Creation Club: ccbgssse010-petdwarvenarmoredmudcrab
*Creation Club: ccbgssse013-dawnfang
*Creation Club: ccbgssse014-spellpack01
*Creation Club: ccbgssse016-umbra
*Creation Club: ccbgssse018-shadowrend
*Creation Club: ccbgssse019-staffofsheogorath
*Creation Club: ccbgssse020-graycowl
*Creation Club: ccbgssse021-lordsmail
*Creation Club: ccbgssse025-advdsgs
*Creation Club: ccbgssse031-advcyrus
*Creation Club: ccbgssse034-mntuni
*Creation Club: ccbgssse035-petnhound
*Creation Club: ccbgssse036-petbwolf
*Creation Club: ccbgssse037-curios
*Creation Club: ccbgssse040-advobgobs
*Creation Club: ccbgssse041-netchleather
*Creation Club: ccbgssse043-crosselv
*Creation Club: ccbgssse045-hasedoki
*Creation Club: ccbgssse051-ba_daedricmail
*Creation Club: ccbgssse057-ba_stalhrim
*Creation Club: ccbgssse058-ba_steel
*Creation Club: ccbgssse060-ba_dragonscale
*Creation Club: ccbgssse062-ba_dwarvenmail
*Creation Club: ccbgssse063-ba_ebony
*Creation Club: ccbgssse064-ba_elven
*Creation Club: ccedhsse001-norjewel
*Creation Club: ccedhsse002-splkntset
*Creation Club: cceejsse001-hstead
*Creation Club: cceejsse002-tower
*Creation Club: cceejsse003-hollow
*Creation Club: cceejsse004-hall
*Creation Club: ccffbsse001-imperialdragon
*Creation Club: ccffbsse002-crossbowpack
*Creation Club: ccfsvsse001-backpacks
*Creation Club: ccmtysse001-knightsofthenine
*Creation Club: ccmtysse002-ve
*Creation Club: ccpewsse002-armsofchaos
*Creation Club: ccqdrsse001-survivalmode
*Creation Club: ccqdrsse002-firewood
*Creation Club: cctwbsse001-puzzledungeon
*Creation Club: ccvsvsse001-winter
*Creation Club: ccvsvsse002-pets
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires

 

 

Loadorder.txt:

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccqdrsse001-survivalmode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccbgssse037-curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse040-advobgobs.esl
ccbgssse058-ba_steel.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse025-advdsgs.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
cceejsse004-hall.esl
Schlongs of Skyrim - Core.esm
SexLab.esm
ZaZAnimationPack.esm
paradise_halls.esm
Pahe_Dragonborn_fixes.esl
paradise_halls_farengars_study.esl
SkyUI_SE.esp
FNIS.esp
SOSRaceMenu.esp
XPMSE.esp
3BBB.esp
UIExtensions.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
CBBE.esp
My Home Is Your Home (MHiYH 2plus) dialogue patch.esp <-- disabled in MO2
My Home Is Your Home dialogue patch.esp <-- disabled in MO2
paradise_halls_SLExtension.esp
pahe-tdf-patch.esp <-- disabled in MO2
Pahe_AltStartLAL.esp <-- disabled in MO2
Pahe_Dwarven_Devious_suits.esp <-- disabled in MO2
Pahe_Immersive_Creature Special Edition patch.esp <-- disabled in MO2
pahe_lakeview_manor_cell.esp <-- disabled in MO2
paradise_halls_fellglow_slave_camp.esp <-- disabled in MO2
DiaryOfMine.esp

 

 

The reported problem persists: Dialogs work only if I disable DoM, otherwise the captives do not show a dialog menu but utter a one-liner instead.

 

I've tried to also create an instance of Skyrim AE, but my GOG version isn't supported by PapyrusUtils, so I had to abort that attempt.

 

I would kindly ask for anyone who has DoM up and running to check my setup for discrepancies to their own, and point out differences. I'm at a complete loss right now on how to proceed, other than to abstain from DoM right now, which seems like a shame.

Thanks for any help you can provide.

Edited by f95nobody
Link to comment
11 minutes ago, f95nobody said:

Ok, it's me again. I've followed @TrollAutokill's advise to setup a new instance with a minimum modlist. I've actually done the work on a different machine to make sure that I redownload everything from scratch exactly as the dependencies for each mod require me to. I've made the following protocol (including version, setup options and download location):

 

  Reveal hidden contents

 

Modlist.txt:

  Hide contents

# This file was automatically generated by Mod Organizer.
+Body Slide Output
+PAH Diary Of Mine
+Paradise Halls Enhanced 8.1.4
+ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3
+SexLabFrameworkSE 1.63
-SexLab_separator
+BodySlide and Outfit Studio
+XP32 Maximum Skeleton Special Extended
+Schlongs of Skyrim SE
+CBBE 3BA
+Caliente's Beautiful Bodies Enhancer -CBBE-
-Bodies_separator
+CBPC - Physics with Collisions
+Faster HDT-SMP
-Physics_separator
+FNIS Output
+Fores New Idles in Skyrim SE - FNIS SE
-Animation_separator
+UIExtensions
+SkyUI
-User Interface_separator
+JContainers SE
+PapyrusUtil SE - Modders Scripting Utility Functions
+Address Library for SKSE Plugins
-Essential_separator
*Creation Club: ccbgssse002-exoticarrows
*Creation Club: ccbgssse003-zombies
*Creation Club: ccbgssse004-ruinsedge
*Creation Club: ccbgssse006-stendarshammer
*Creation Club: ccbgssse007-chrysamere
*Creation Club: ccbgssse008-wraithguard
*Creation Club: ccbgssse010-petdwarvenarmoredmudcrab
*Creation Club: ccbgssse013-dawnfang
*Creation Club: ccbgssse014-spellpack01
*Creation Club: ccbgssse016-umbra
*Creation Club: ccbgssse018-shadowrend
*Creation Club: ccbgssse019-staffofsheogorath
*Creation Club: ccbgssse020-graycowl
*Creation Club: ccbgssse021-lordsmail
*Creation Club: ccbgssse025-advdsgs
*Creation Club: ccbgssse031-advcyrus
*Creation Club: ccbgssse034-mntuni
*Creation Club: ccbgssse035-petnhound
*Creation Club: ccbgssse036-petbwolf
*Creation Club: ccbgssse037-curios
*Creation Club: ccbgssse040-advobgobs
*Creation Club: ccbgssse041-netchleather
*Creation Club: ccbgssse043-crosselv
*Creation Club: ccbgssse045-hasedoki
*Creation Club: ccbgssse051-ba_daedricmail
*Creation Club: ccbgssse057-ba_stalhrim
*Creation Club: ccbgssse058-ba_steel
*Creation Club: ccbgssse060-ba_dragonscale
*Creation Club: ccbgssse062-ba_dwarvenmail
*Creation Club: ccbgssse063-ba_ebony
*Creation Club: ccbgssse064-ba_elven
*Creation Club: ccedhsse001-norjewel
*Creation Club: ccedhsse002-splkntset
*Creation Club: cceejsse001-hstead
*Creation Club: cceejsse002-tower
*Creation Club: cceejsse003-hollow
*Creation Club: cceejsse004-hall
*Creation Club: ccffbsse001-imperialdragon
*Creation Club: ccffbsse002-crossbowpack
*Creation Club: ccfsvsse001-backpacks
*Creation Club: ccmtysse001-knightsofthenine
*Creation Club: ccmtysse002-ve
*Creation Club: ccpewsse002-armsofchaos
*Creation Club: ccqdrsse001-survivalmode
*Creation Club: ccqdrsse002-firewood
*Creation Club: cctwbsse001-puzzledungeon
*Creation Club: ccvsvsse001-winter
*Creation Club: ccvsvsse002-pets
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires

 

 

Loadorder.txt:

  Hide contents

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccqdrsse001-survivalmode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccbgssse037-curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse040-advobgobs.esl
ccbgssse058-ba_steel.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse025-advdsgs.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
cceejsse004-hall.esl
Schlongs of Skyrim - Core.esm
SexLab.esm
ZaZAnimationPack.esm
paradise_halls.esm
Pahe_Dragonborn_fixes.esl
paradise_halls_farengars_study.esl
SkyUI_SE.esp
FNIS.esp
SOSRaceMenu.esp
XPMSE.esp
3BBB.esp
UIExtensions.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
CBBE.esp
My Home Is Your Home (MHiYH 2plus) dialogue patch.esp
My Home Is Your Home dialogue patch.esp
paradise_halls_SLExtension.esp
pahe-tdf-patch.esp
Pahe_AltStartLAL.esp
Pahe_Dwarven_Devious_suits.esp
Pahe_Immersive_Creature Special Edition patch.esp
pahe_lakeview_manor_cell.esp
paradise_halls_fellglow_slave_camp.esp
DiaryOfMine.esp

 

 

The reported problem persists: Dialogs work only if I disable DoM, otherwise the captives do not show a dialog menu but utter a one-liner instead.

 

I've tried to also create an instance of Skyrim AE, but my GOG version isn't supported by PapyrusUtils, so I had to abort that attempt.

 

I would kindly ask for anyone who has DoM up and running to check my setup for discrepancies to their own, and point out differences. I'm at a complete loss right now on how to proceed, other than to abstain from DoM right now, which seems like a shame.

Thanks for any help you can provide.

 

why do you have the patches for non-installed mods?

Link to comment
22 minutes ago, Tron91 said:

 

why do you have the patches for non-installed mods?

They are installed by the PAHE 8.1.4 installer. Only 8.1.5 has options during setup to disable them. However, I've disabled them in the right-hand pane of MO2 (which is strangely not reflected in the loadorder.txt).

Link to comment
1 hour ago, Pfactor said:

I played for many hours yesterday and I didn't find any cells were I could leave my slaves in my home and have a loyal slave master stay and train them while I was gone. I went to the Huntsman Lodge and it's changed. It replaced my alchemy room with a cell, but didn't have the old command spells of PAHE the last time I played it.

You want 

 

 

Link to comment

Would like to be able to explain to the slave what they are suppose to learn from the punishment (assuming there are more then one reason).  Currently I can select one from the "come.."->"punishment"->(reasons selection), but the reason displayed for the next punishment is different.  Rather it would be nice if all "punishments" went to a "reason selection" dialog which set the "targeted reason"

  • "come here.."-"...punisment!"->(reason selection)->(punishment selection)
  • "you need to call me master" <reason_target = disrespect>->(punishment selection)
  • 'you need to be punished"->(reason selection)->(punishment selection)
  • (wheel) (reason selection)

     if reason_target is not null then use it and set to null, else reason_latest.

 

I would like oral, vaginal, or anal selection from "some fun with you" to be more clear. Currently I have a hard time matching sex with slave state.  

 

It would be nice if rape had a similar oral, vaginal, or anal state bonus.

 

Does the DoM use the tag vaginal from the animation's tags, the animation's animations' tags, or set by the tag used to select the animation? 

Edited by Good Provider
Link to comment
4 hours ago, Pfactor said:

Is there a manual that comes with it? I'm willing to try out everything but I can't seem to find something the last time I plated PAHE, cages.

You can check out my guide, link is below. It's a little bit outdated because the mod has been growing pretty fast, but it has all of the basics covered.

 

Other than that you can check out the main mod page for some useful info too.

Link to comment
1 hour ago, InsanityFactor said:

You can check out my guide, link is below. It's a little bit outdated because the mod has been growing pretty fast, but it has all of the basics covered.

 

Other than that you can check out the main mod page for some useful info too.

I don't know what's wrong with it. But the 1st slavery quest locked up and I couldn't find the quest names to complete via console. I dropped off my captive, got paid, and nothing happened. So I used the menu to bypass the quest. But the guy in the Huntsman's wasn't selling me anything. So I added the tokens via console. It'd been a long time so I had forgotten what they were even called.

Link to comment
28 minutes ago, Pfactor said:

I don't know what's wrong with it. But the 1st slavery quest locked up and I couldn't find the quest names to complete via console. I dropped off my captive, got paid, and nothing happened. So I used the menu to bypass the quest. But the guy in the Huntsman's wasn't selling me anything. So I added the tokens via console. It'd been a long time so I had forgotten what they were even called.

 

HSH thread is here: 

 

Link to comment
5 hours ago, Pfactor said:

So I used the menu to bypass the quest. But the guy in the Huntsman's wasn't selling me anything. So I added the tokens via console. It'd been a long time so I had forgotten what they were even called.

when you set the quest line as optional from the mcm you still need to ask pardo to leave your slaves there before he gives any other options or sells anything

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I like this mod alot but i get an intense amount of crashes when interacting with the slaves.

 

Dont know what's causing it but i did check if its this mod and not pahe itself and it seems to be this mod.

 

Its totally random and not after a specific task or dialogue choice. My skyrim is pretty fragile already so maybe this mod put it over the edge.

 

But i still like it though i havent tested the newest version.

 

Though since im on LE i dont know if the LE version is still 1.5 or if its the same as SE

Link to comment
14 minutes ago, pappana said:

I like this mod alot but i get an intense amount of crashes when interacting with the slaves.

 

Dont know what's causing it but i did check if its this mod and not pahe itself and it seems to be this mod.

 

Its totally random and not after a specific task or dialogue choice. My skyrim is pretty fragile already so maybe this mod put it over the edge.

 

But i still like it though i havent tested the newest version.

 

Though since im on LE i dont know if the LE version is still 1.5 or if its the same as SE

Look for the "LE important notice" in the introduction, under "What to download?".

Link to comment

Hi guys, thought I'd share some images from my most recent playthrough if you feel like checking them out, they're in the spoiler.

Spoiler

I always do themed playthroughs, and spend a lot of time developing backstory, roleplay, and how slavery fits into both of them. This time, I was a little ambitious and went for a Dwemer playthrough, and the idea is that I would turn slaves into androids and cyborgs.

 

First is a before and after of Lysorya, a hunter I found outside in Eastmarch

Spoiler

Before:

ScreenShot7.png.71c03a473f29564cabe5dad3a0dfc84e.png

 

And After:

 

ScreenShot5.png.6ac9de808c2a597133771a49af0a8b78.png

 

A few more, with my Dwemer guy included:

 

ScreenShot2.png.58b6206422ed6f1f3bc37338ee4be269.png

 

 

ScreenShot3.png.74f1397ff7d776c2e6094fb6ff5d9e97.png

 

ScreenShot8.png.c40a68df0c1e340bf6d9f2f24c84faab.png

 

 

 

In this spoiler, is a step-by-step process of turning a slave into an android. It might not be for everyone, so you've been warned. It's creepy lol.

 

Spoiler

First is the unmodified slave. I train them fully before starting.

ScreenShot11.png.951ec1f5e1026dfc5978f9c3c17d12f0.png

 

The first step is the initial replacements, installing body and pelvis modules, and removing the arms and feet for the time being. Also the neck module is attached, and the hair is removed.

 

ScreenShot12.png.cbdec314bc5a57b773c35ff382886f99.png

 

The next step is removing the head and installing the brain module.

 

ScreenShot14.png.94809d060a260f828be53172090f858e.png

 

Then, the new arms, high heel feet, and face are attached.

 

ScreenShot15.png.16a0efa055f447e9e5c89675233322ab.png

 

And then lastly, the wig is put on top of the head module, for the finished product.

 

ScreenShot18.png.2a10726e2e4c596e51c386ed8a26b224.png

 

 

 

 

 

Aside from that, I have some bugs to report in the latest version, apologies if any of them have already been mentioned.

Spoiler

1. Two of the new kissing animations are oriented wrong. Forced Kiss 2 and Kiss 2 both have one or both of the characters facing the wrong way, they look like good animations though. The other new kissing animations are really good, especially long kiss.

 

2. Masturbate commands all result in the standing animations, as in kneel and lay both play the standing ones.

 

3. Posing seems to have changed since I've last checked it out, I see the same animations being played by slaves in the "submissive" entertainment poses. So like a slave that "loves to pose" and one that "does not like to pose" are playing the same animations. Is this intentional? It looks like there are fewer animations coming up now in general...

 

4. As @bnub345 said, the chair grinding animation seems to be flagged as a cover animation. I can also confirm that at least one masturbating animation is also flagged as a cover anim. 

 

5. Sometimes when punishing it will say it is for "unknown reason", either #4 or #32, not sure what that means, but it seems harmless right now. 

 

6. Something seems to be weird with equipment now, slaves don't equip things you give them until after you close the inventory, then they all get equipped at once. This has the odd side-effect of making items 'stolen' sometimes. Not sure if the new equipping thing is intentional or not, but it seems to cause some issues. Devious Devices also don't get handled properly sometimes with this new system. I've been away from the game for a while, so if I just don't understand how this is supposed to work, please let me know. 

 

7. As far as stripping goes, it looks like telling a slave to put their clothes back on after telling them to strip doesn't work at all. You have to order to strip, order them to be naked, then order them to wear clothes to have them put their stuff back on. I'm not sure what the "be naked" command is supposed to do exactly. I think there should just be two strip commands, one is "strip!" which has them take off everything except SexLab nostrip items and jewelry (how it works now), and then another which is "strip everything!" which has them completely take everything off. "Put your clothes back on" will make them put everything in their inventory on either way. 

 

As a side note, I don't see the need for the "be naked" command, if you tell them to strip they stay that way already, and if you really want them to be naked permanently, you can just take the clothes away from them. I might just be missing something about "be naked", so please tell me if I am.

 

And lastly, just wanted to say the wheel menus are awesome and really helpful.

 

 

Link to comment
18 hours ago, InsanityFactor said:

 

1. Two of the new kissing animations are oriented wrong. Forced Kiss 2 and Kiss 2 both have one or both of the characters facing the wrong way, they look like good animations though. The other new kissing animations are really good, especially long kiss.

 

Yes, it's WIP. I will see if I can turn them, otherwise I'll ditch them.

 

18 hours ago, InsanityFactor said:

2. Masturbate commands all result in the standing animations, as in kneel and lay both play the standing ones.

Thanks. Corrected.

 

18 hours ago, InsanityFactor said:

3. Posing seems to have changed since I've last checked it out, I see the same animations being played by slaves in the "submissive" entertainment poses. So like a slave that "loves to pose" and one that "does not like to pose" are playing the same animations. Is this intentional? It looks like there are fewer animations coming up now in general...

Nothing has changed on that part in a long time. It's not love or not love to pose determining the chosen submissive pose, but liveliness, sensuality, ... See GetSubmissivePose() function in DOMUtil.psc

 

18 hours ago, InsanityFactor said:

4. As @bnub345 said, the chair grinding animation seems to be flagged as a cover animation. I can also confirm that at least one masturbating animation is also flagged as a cover anim. 

Corrected, thanks to @bnub345

18 hours ago, InsanityFactor said:

 

5. Sometimes when punishing it will say it is for "unknown reason", either #4 or #32, not sure what that means, but it seems harmless right now. 

There was a #4 ccrying reason which was badly setup and ended as #32, I guess that's the one you saw. There was also a missing training for "breaking restraints". Both will be fixed next update.

 

18 hours ago, InsanityFactor said:

6. Something seems to be weird with equipment now, slaves don't equip things you give them until after you close the inventory, then they all get equipped at once. This has the odd side-effect of making items 'stolen' sometimes. Not sure if the new equipping thing is intentional or not, but it seems to cause some issues. Devious Devices also don't get handled properly sometimes with this new system. I've been away from the game for a while, so if I just don't understand how this is supposed to work, please let me know. 

This is on purpose. Slaves wait for you to make up your mind before equipping. This was done to avoid equipment evaluation each time 1 item is added/removed from inventory. I will try later to keep equipping without evaluation.

 

 

18 hours ago, InsanityFactor said:

 

7. As far as stripping goes, it looks like telling a slave to put their clothes back on after telling them to strip doesn't work at all. You have to order to strip, order them to be naked, then order them to wear clothes to have them put their stuff back on.

Corrected.

 

18 hours ago, InsanityFactor said:

I'm not sure what the "be naked" command is supposed to do exactly.

See below.

 

18 hours ago, InsanityFactor said:

 

I think there should just be two strip commands, one is "strip!" which has them take off everything except SexLab nostrip items and jewelry (how it works now), and then another which is "strip everything!" which has them completely take everything off. "Put your clothes back on" will make them put everything in their inventory on either way. 

We could have two strips/rip-off levels yes.

 

18 hours ago, InsanityFactor said:

 

As a side note, I don't see the need for the "be naked" command, if you tell them to strip they stay that way already, and if you really want them to be naked permanently, you can just take the clothes away from them. I might just be missing something about "be naked", so please tell me if I am.

 

And lastly, just wanted to say the wheel menus are awesome and really helpful.

 

 

Be naked orders your slave to not wear clothes even if they have some in their inventory. It's like be silent or be respectful, it's an order, but maybe they don't want to follow it. Stripping/rip-off take their clothes off, but they can take them back on when they feel like it, unless ordered to be naked.

 

Edited by TrollAutokill
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17 hours ago, TrollAutokill said:

Look for the "LE important notice" in the introduction, under "What to download?".

 

I am using latest pahe wich i believe is 8.1.5 but i did see that dom just got updated so i will try it out thank you :D

 

Its an amazing mod wich makes pahe wich itself is a godsend even better

Edited by pappana
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Following above bug reports, version 3.2.5 is out.

 

- Corrected masturbate poses.

- Corrected  a few spelling errors.

- More pose options through the wheel menu.

- Kimli vanilla potato face fixed.

- Corrected dialogue "put your clothes back on".

- Added option to strip/rip-off everything (including jewelry and sexy clothes) to wheel menu.

- Some wheel menu pose options are still female oriented. Will add a male version later, sorry.

 

Still missing LE conversion for plugin and animation files.

Edited by TrollAutokill
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i'm on 3.2.4 now, testing things again, dont think it's a case of 'sticky' code, but:
the 'be a maid' code that triggers the idle bend-over grab-stuff...is unaware of sexlab scenes that are ongoing, even if triggered via the mod's wheel menu. interrupts them and permanently stops them from continuing for the slave. also been trying to get slaves to stop holding out the torch that isn't equipped...meh. managed to get 'em to stop by tying them up then untying them...but other poses didnt work.

 

which leads me to some suggestions:

when the slave is currently in a specific pose, or a maid, the wheel/dialogue for them should be 'flipped' to a 'stop doing the thing' variant. plus, fixing the above issue.

something that has been continually irking me is that the praise/punish dialogues (and wheel menu options), in the event that only one option is available, continue straight through instead of having the option listed.

 

and then there's some text things (like usual):

"couldn't help but moved to avoid your slap"  should be move, not moved

"<x> choose to stop waiting" should be chooses, not choose

the mind break potion description is still not fixed

'you had what you wanted'...this line has been nagging at me for so long, I couldn't figure out why. "You've gotten what you've wanted" is a more correct phrase here.

I'm sure there's more things, but I passed out before I could write 'em down and have forgotten.

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34 minutes ago, sidfu1 said:

for torches just dont give them torches.

my only suggestion for now as he works to  make DOM less dependent on PAHE udpates is to swap inlove and stockholm. kinda feels weird to beat someone for 15 days and they fall in love with me.....

Stockholm syndrom is a technical term which is not really fitting the mod and a bit too restrictive in my opinion.

 

Here we are dealing with physical, psychological and sexual abuse. Most victims of this kind of abuse talk about "being dependent" or "blindly in love". 

 

Of course this mod is highly unrealistic as most slaves will sooner or later reach this state of mind, but that's where the fun is! Unfortunately, I am not even sure it is that unrealistic...

 

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3 hours ago, Khe said:

i'm on 3.2.4 now, testing things again, dont think it's a case of 'sticky' code, but:
the 'be a maid' code that triggers the idle bend-over grab-stuff...is unaware of sexlab scenes that are ongoing, even if triggered via the mod's wheel menu. interrupts them and permanently stops them from continuing for the slave.

Ok will add the missing check on is animating()

 

3 hours ago, Khe said:

also been trying to get slaves to stop holding out the torch that isn't equipped...meh. managed to get 'em to stop by tying them up then untying them...but other poses didnt work.

The best solution is to make sure the slave has no torch in the inventory, so the correct torch will be unequipped.

 

I will also try to loop on all torches to unequip the used one.

 

Flowers baskets and drink trays are another problem...

 

3 hours ago, Khe said:

 

which leads me to some suggestions:

when the slave is currently in a specific pose, or a maid, the wheel/dialogue for them should be 'flipped' to a 'stop doing the thing' variant. plus, fixing the above issue.

No, those issues are not related. A torch is correctly unequipped after the "light" pose, sometimes just not THE torch.

 

3 hours ago, Khe said:

something that has been continually irking me is that the praise/punish dialogues (and wheel menu options), in the event that only one option is available, continue straight through instead of having the option listed.

Yes that's a design choice. I can make it to still offer the wheel of reasons to allow for no selection.

 

3 hours ago, Khe said:

 

and then there's some text things (like usual):

"couldn't help but moved to avoid your slap"  should be move, not moved

"<x> choose to stop waiting" should be chooses, not choose

the mind break potion description is still not fixed

'you had what you wanted'...this line has been nagging at me for so long, I couldn't figure out why. "You've gotten what you've wanted" is a more correct phrase here.

Thanks will correct.

 

3 hours ago, Khe said:

 


I'm sure there's more things, but I passed out before I could write 'em down and have forgotten.

I take it you passed out of contentment.

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16 hours ago, TrollAutokill said:

Nothing has changed on that part in a long time. It's not love or not love to pose determining the chosen submissive pose, but liveliness, sensuality, ... See GetSubmissivePose() function in DOMUtil.psc

Got it, makes sense, thanks.

 

16 hours ago, TrollAutokill said:

This is on purpose. Slaves wait for you to make up your mind before equipping. This was done to avoid equipment evaluation each time 1 item is added/removed from inventory. I will try later to keep equipping without evaluation.

Ok, I get what you mean, sounds good.

 

16 hours ago, TrollAutokill said:

We could have two strips/rip-off levels yes.

 

Cool!

 

16 hours ago, TrollAutokill said:

Be naked orders your slave to not wear clothes even if they have some in their inventory. It's like be silent or be respectful, it's an order, but maybe they don't want to follow it. Stripping/rip-off take their clothes off, but they can take them back on when they feel like it, unless ordered to be naked.

Ok got it, thanks!

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The latest update has fixed most of the issues I was having (I mean other than slaves not staying in furniture but you said that's a known issue).

 

But I have one or two problems left (that may be a result of something I've done, I don't know):

 

Whenever I have an orgasm it'll announce any slave near me as squirming under the orgasm, even if they're entirely uninvolved.

 

And I can't seem to take virginity or brain melt a slave, it only happens when a slave has sex with a third party (eager npcs, whatever). 

 

Brain melting was working a few updates ago.

 

Anyways if these aren't issues for anyone else right now then I'll fuck off and figure out what I have going wrong.

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