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Posted (edited)

@Dashing_Midnight try selecting the horse in the console and then type in "disable" followed quickly by "enable" to see if that works, if not you can also use "help regurgitate 4" to search up the ID for the regurgitate spell in your skyrim instance, then type in "cios whatever_id_regugitateis" while the horse is selected.

 

You can also use the same method to force it to start digesting too iirc.

Edited by Zeldazackman
Small additional note
Posted (edited)
12 minutes ago, Dashing_Midnight said:

My horse isn't digesting anymore after I reloaded a save with its belly full. Nor will it spit me out if I offer myself to it... It does in prior loads, but the last save I have is pretty far back... Anyway to 'reset' the horse?

Nevermind! I flushed the vomit cache and several npcs just, flooded out of 'er...
Though I think Convenient horses disables the vore combat... Unsure how to fix that since Vortex LOOT demands it loads over devourment and will not let me change it so I've been using the force feed spell

 

Edited by Dashing_Midnight
Added my use of force feed
Posted
4 minutes ago, Zeldazackman said:

@Dashing_Midnight try selecting the horse in the console and then type in "disable" followed quickly by "enable" to see if that works, if not you can also use "help regurgitate 4" to search up the ID for the regurgitate spell in your skyrim instance, then type in "cios whatever_id_regugitateis" while the horse is selected.

 

You can also use the same method to force it to start digesting too iirc.

Thank you for the pointers,I'm sure they'll also come in handy

Posted

Hi guys, please help, can anyone come across this problem, I really want to put this mod on the sexfall 7.0 assembly, unfortunately, when I install this mod, everything works, but the animations break and the characters are in t-pose, I really hope that someone like  and I came across this, and will be able to help.

Posted

Anyway to get my horse to start eating others again with convenient horses? I've manually given it the spells and managed to force the horse to cast it via console tinkering... Any pointers?

Posted

Hi,

I hope I'm not excessively annoying, I got it about the .net framework but in the meantime before it gets updated to AE... Is this mod dead ? will it be updated but still in SE ? Any plan to no longer rely on .net ?

Posted
15 hours ago, coco748 said:

Hi,

I hope I'm not excessively annoying, I got it about the .net framework but in the meantime before it gets updated to AE... Is this mod dead ? will it be updated but still in SE ? Any plan to no longer rely on .net ?

Disclaimer: I don't work on the mod, just have a guess.


Fairly sure it'll still be updated, this mod's just in a 'good' place right now feature-wise so no new tweak updates have been too badly needed. 

 

As for not needing .net... highly unlikely. They use it for debugging at minmum, let alone any other features it may offer.  Thwy'd need something of equal or better quality, and even then... well, they'd have an easier time rebuilding the mod from the ground up than trying to re-code the existing mod to not use a core requirement.

Posted
On 4/15/2022 at 5:12 PM, ViPeN12 said:

Hi guys, please help, can anyone come across this problem, I really want to put this mod on the sexfall 7.0 assembly, unfortunately, when I install this mod, everything works, but the animations break and the characters are in t-pose, I really hope that someone like  and I came across this, and will be able to help.

 

Run FNIS after installing mods with new animations. That will solve the T-Posing.

 

On 4/16/2022 at 6:50 AM, Loony Khajiit said:

Hello. 
I'm having an issue where all male bodies look distorted (like, hyper muscles). Issue only happens when I'm using your mod. 
 

 

Go back and build just the male bodies in bodyslide after batch building, and if that doesn't fix it, turn off male weightmorphs.

 

21 hours ago, coco748 said:

Hi,

I hope I'm not excessively annoying, I got it about the .net framework but in the meantime before it gets updated to AE... Is this mod dead ? will it be updated but still in SE ? Any plan to no longer rely on .net ?

 

What exactly would such an update entail? I can't think of any outstanding bugs that aren't user error or fixed by lightweight addons, and at this point, addons are the place for new and expanded features. For the moment, unless I'm missing something, there's no reason for an update.

 

5 hours ago, Zeorik said:

Disclaimer: I don't work on the mod, just have a guess.


Fairly sure it'll still be updated, this mod's just in a 'good' place right now feature-wise so no new tweak updates have been too badly needed. 

 

As for not needing .net... highly unlikely. They use it for debugging at minmum, let alone any other features it may offer.  Thwy'd need something of equal or better quality, and even then... well, they'd have an easier time rebuilding the mod from the ground up than trying to re-code the existing mod to not use a core requirement.

 

Bingo. While in theory we could excise .NetScriptFramework, it'd be a lot of work that none of us are either well equipped or well motivated to do. I myself looked into it, and then I saw the word assembly and ran away.

 

As for updating .NSF, there's only one person in the world who could do it without having to learn anything new (the orignial author, meh321), and he's on record as having no plans to do so.

Posted
1 hour ago, Gherking said:

 

Run FNIS after installing mods with new animations. That will solve the T-Posing.

 

 

Go back and build just the male bodies in bodyslide after batch building, and if that doesn't fix it, turn off male weightmorphs.

 

 

What exactly would such an update entail? I can't think of any outstanding bugs that aren't user error or fixed by lightweight addons, and at this point, addons are the place for new and expanded features. For the moment, unless I'm missing something, there's no reason for an update.

 

 

Bingo. While in theory we could excise .NetScriptFramework, it'd be a lot of work that none of us are either well equipped or well motivated to do. I myself looked into it, and then I saw the word assembly and ran away.

 

As for updating .NSF, there's only one person in the world who could do it without having to learn anything new (the orignial author, meh321), and he's on record as having no plans to do so.

Well for an update... Weight adding / removing still seems 'off' to me. I have to keep playing with settings to do stuff with it. Digestion-based weight gain seems.. .very sporadic and unreliable. I'll eat several people whole and either rapid digest or wait it out with little gain, but eating a regular meal from Hungry (By RND's Standards) will make a discernable dent. Weight loss set to hourly and relatively low (0.005) , while Vore digestion is set to something like 0.500.

Beyond that, I'd love to know how to make it so Skeletons and draugr are re-defecated as skeletons again, not scat piles or vomit pools. But stuff like that is one of those "bonus feature" type things (Giving more unique piles, and giving skeletonized versions of animals. Etc.) and thus not the type of "bug related" patches.

Posted

Howdy, so I asked this question awhile ago but never got a solution? all the widgets appear and don't disappear and any mod that adds a new one related to this mod also shows up. There is also no MCM menu for the main mod but all the addons have their respective MCM menus. Gherking gave me .esps to replace for other required mods but those didn't work. Thanks for the help!

20220420190543_1.jpg

Posted
10 hours ago, anothermember21 said:

Howdy, so I asked this question awhile ago but never got a solution? all the widgets appear and don't disappear and any mod that adds a new one related to this mod also shows up. There is also no MCM menu for the main mod but all the addons have their respective MCM menus. Gherking gave me .esps to replace for other required mods but those didn't work. Thanks for the help!

20220420190543_1.jpg

 

Try following Hatter's install video. It includes step by step instructions, including for MCM Helper, which is the source of your problem. 

 

Posted (edited)
13 hours ago, Gherking said:

 

Try following Hatter's install video. It includes step by step instructions, including for MCM Helper, which is the source of your problem. 

 

sigh... I had the wrong version of MCM installed. Must have clicked an older version by mistake or something but now it works. It's always the simple things. Well I also have another question. Does this mod work with bodygen or any other random body generator like autobody? or will that mess with the bellies?

Edited by anothermember21
Posted
2 hours ago, anothermember21 said:

sigh... I had the wrong version of MCM installed. Must have clicked an older version by mistake or something but now it works. It's always the simple things. Well I also have another question. Does this mod work with bodygen or any other random body generator like autobody? or will that mess with the bellies?

 

Huh, I don't know. There's an easy way to find out!

Posted

I just started using this mod and it seems that I got the basic features to work.  I have a few questions though.

I was fiddling with the quick menu options and there was a feature for automatic rebirth.  NPCs digested were expelled as smaller versions of themselves which was very funny.  When I tried getting this to happen to the PC by enabling the same thing on an NPC, with "soft death" enabled, it didn't work though.

 

Does the "soft death" option work, and if so, which mod(s) does it work with?

There is a perk in the prey tree to make it easier for your allies to resurrect you.  How does this work?

 

Posted (edited)

Getting a crash with Skyrim Platform upon creating my character and hitting enter, then 5 seconds later it crashes with this log.

return dvt.GetPreyData(args.prey)

For the time being, Imma have two MO profiles, Devourment and Skyrim Platform.

Crash_2022_4_22_14-38-27.txt

Edited by newmon
Posted

Could it be that Devourment is incompatible with Ostim? When I installed Ostim lots of stuff suddenly went wrong. The morph bellies are now too wide for some reason and weight gain only affects the player, even if Follower, NPC and gender specific weight gain is toggled on in the MCM. Does anyone know why that could be?

 

Posted

Could you please add an option so BYOK doesn't change the characters perks/lvls, I find the mode quite fun but it makes it useless to progress a character.

Posted
On 4/28/2022 at 10:01 AM, mnonyhc said:

Could you please add an option so BYOK doesn't change the characters perks/lvls, I find the mode quite fun but it makes it useless to progress a character.

weell... it makes sense though. :x I don't really use BYOK simply because uh... I play argonian. And the game reeeally seems to hate switching races from argonian to anything else, lol.

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