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Posted

Bug fixes sse and scrambled bugs both show as missing in the dependencies despite both being installed. should i be worried about this? the mod seems to be working fine, aside from missing burp audio from the burp power.

Posted
22 hours ago, Karzee said:

Bug fixes sse and scrambled bugs both show as missing in the dependencies despite both being installed. should i be worried about this? the mod seems to be working fine, aside from missing burp audio from the burp power.

 

They basically don't show up no matter what you do, and they're optional anyhow. Don't worry about it.

Posted

custom skill frame work is marked as missing in the dependencies tab but I have it installed, same with console utilities. I've tried uninstalling but still won't detect them. Thanks for the help :)

Posted
7 hours ago, anothermember21 said:

custom skill frame work is marked as missing in the dependencies tab but I have it installed, same with console utilities. I've tried uninstalling but still won't detect them. Thanks for the help :)

 

Is your NetScriptFramework working and installed correctly? (If you aren't sure, re-install it.) Otherwise, make sure that you DON'T have the DLL Plugin Loader. It doesn't have an esp, so you can't just check your load order for it. Uninstallation instructions are on the Nexus page for it.

Posted
6 hours ago, Gherking said:

 

Is your NetScriptFramework working and installed correctly? (If you aren't sure, re-install it.) Otherwise, make sure that you DON'T have the DLL Plugin Loader. It doesn't have an esp, so you can't just check your load order for it. Uninstallation instructions are on the Nexus page for it.

That worked, thanks for always helping my stupid ass lol!

Posted

Hey all, just spent a few days with videos installing this mod, using ForgetfulHatter's video as a guide, but I had to use Vortex to install everything.  Game runs, everything seems to work, but no bellies after eating/endo'ing.  Anyone know how to fix this?

Posted
10 hours ago, MumbahVX said:

Hey all, just spent a few days with videos installing this mod, using ForgetfulHatter's video as a guide, but I had to use Vortex to install everything.  Game runs, everything seems to work, but no bellies after eating/endo'ing.  Anyone know how to fix this?

 

You'll have to either batch build them in Bodyslide with build morphs ticked, or use the prebuilt package on the page linked in my signature.

Posted (edited)
11 hours ago, Gherking said:

 

You'll have to either batch build them in Bodyslide with build morphs ticked, or use the prebuilt package on the page linked in my signature.

I figured it was a BodySlide issue, since its only a graphic issue.  I'll give your preset a shot, will write back how it goes. 

 

Side note, I followed the isntructions for the bodyslide bit exactly for each of the 3 times I did the process, strange how it doesn't work. Maybe its because I used a different body base?

 

Edit: Belly morphs work just fine after installing your patch, thank you for the help! Great success!

 

Edited by MumbahVX
Posted

Final question, I've noticed that sometimes, when swallowing a creature, it gives you an option to change its weight/size(as in the impact the devoured creature has on your belly) before your character swallows it.  Anyone know if theres a way to make that option appear each time? Or is it possible to change the weight of a creature elsewhere?

Posted
15 hours ago, MumbahVX said:

I figured it was a BodySlide issue, since its only a graphic issue.  I'll give your preset a shot, will write back how it goes. 

 

Side note, I followed the isntructions for the bodyslide bit exactly for each of the 3 times I did the process, strange how it doesn't work. Maybe its because I used a different body base?

 

Edit: Belly morphs work just fine after installing your patch, thank you for the help! Great success!

 

 

No worries.

 

5 hours ago, MumbahVX said:

Final question, I've noticed that sometimes, when swallowing a creature, it gives you an option to change its weight/size(as in the impact the devoured creature has on your belly) before your character swallows it.  Anyone know if theres a way to make that option appear each time? Or is it possible to change the weight of a creature elsewhere?

 

You can go here to change them; 100 is the default for humanoids. image.png.7e086acc006a87aa51cb7df0b798db6a.png

Posted

Ok two final, final questions, and I'm sure this time. I've experimented with the mod as much as an inexperienced modder can, and im down to these last 2 questions:

 

I've not found a way to digest items properly yet, even with the mini menu "digest items" option, and options like "items-add to inventory".  To clarify, i want to be able to vore stuff from my inv, and have it digested. Haven't found a way to do it, not even sure if this mod supports it, or if it's a seperate child mod of some kind.

 

My bellymorph has a low limit, seemingly of 1000, i tested this after eating tons of things, same size limit.  I'm sure thats a bodyslide issue, and I'll be attempting to find the issue there.  I've seen videos of people with this mod and insanely big bellies, I'd like to be part of that.

 

My apologies for taking time out of your day.

Posted
6 hours ago, MumbahVX said:

Ok two final, final questions, and I'm sure this time. I've experimented with the mod as much as an inexperienced modder can, and im down to these last 2 questions:

 

I've not found a way to digest items properly yet, even with the mini menu "digest items" option, and options like "items-add to inventory".  To clarify, i want to be able to vore stuff from my inv, and have it digested. Haven't found a way to do it, not even sure if this mod supports it, or if it's a seperate child mod of some kind.

 

My bellymorph has a low limit, seemingly of 1000, i tested this after eating tons of things, same size limit.  I'm sure thats a bodyslide issue, and I'll be attempting to find the issue there.  I've seen videos of people with this mod and insanely big bellies, I'd like to be part of that.

 

My apologies for taking time out of your day.

 

As for the first one, I couldn't tell you. Object vore has never interested me.

 

But with concern to the second, go to Locational Morphs in the MCM, and increase the maximum on the locus that you want to be able to get bigger. It's there that you can also increase the likelihood of other loci, etc.

 

Posted (edited)

And once again, issue solved.  I was able to manage the first bit after some testing this morning, guess I was delusional last night.  Now I'm working on finding a way to make my character nude, I should be able to figure that one out though.

 

Thanks again Gherkin!

 

successful with the nudity part, everything’s as it should now

Edited by MumbahVX
Posted

Does anybody know the line of code in the mod that makes you vomit from undead flesh automatically without the perk? I'm still getting the libfire glitch and the only thing I can think of to fix it on my end is to simply remove the problem.

Posted
5 hours ago, TornadoADV said:

Does anybody know the line of code in the mod that makes you vomit from undead flesh automatically without the perk? I'm still getting the libfire glitch and the only thing I can think of to fix it on my end is to simply remove the problem.

 

The fix is to get the correct version of Libfire. If that doesn't do it, then you probably need to downgrade your game. Hatter's install video covers it; 

 

Posted

I plan on trying to incorporate this into the Licentia pack for my own playthrough. The mod pack contains a surprising amount of Devourments dependencies except a few. But there is one big issue and that's the post above. Licentia require AE to function. Now I dont need full functionality from Devourment. Just the base functions. So would this mod work on an install that keeps AE?

Posted
14 hours ago, Motokid600 said:

I plan on trying to incorporate this into the Licentia pack for my own playthrough. The mod pack contains a surprising amount of Devourments dependencies except a few. But there is one big issue and that's the post above. Licentia require AE to function. Now I dont need full functionality from Devourment. Just the base functions. So would this mod work on an install that keeps AE?

 

Not at the moment. It may well be that someone is working on a version that will.

Posted
16 minutes ago, asasin172231 said:

Can somebody help with that? 

WhatsApp Image 2022-05-16 at 18.29.32 (2).jpeg

WhatsApp Image 2022-05-16 at 18.29.32.jpeg

WhatsApp Image 2022-05-16 at 18.29.32 (1).jpeg

 

You need to go here, copy this file, and replace ENGLISH with the name of the language you're playing the game in. You could also actually translate the file yourself, if you wanted it to be in your native language. image.png.69b66d8e6ef4b2d16f4d858048805b12.png

Posted
On 5/16/2022 at 6:49 PM, Gherking said:

 

You need to go here, copy this file, and replace ENGLISH with the name of the language you're playing the game in. You could also actually translate the file yourself, if you wanted it to be in your native language. image.png.69b66d8e6ef4b2d16f4d858048805b12.png

Many thx its working this problem torturing me for a long time! 

Posted
On 5/13/2022 at 9:11 PM, Gherking said:

 

The fix is to get the correct version of Libfire. If that doesn't do it, then you probably need to downgrade your game. Hatter's install video covers it; 

 

I have Win 7 and so I cannot use the downgrade patcher. But I am using the most current version of libfire.

Posted
7 hours ago, TornadoADV said:

I have Win 7 and so I cannot use the downgrade patcher. But I am using the most current version of libfire.

 

Ah. You're out of luck, I'm afraid. There's no playing SE refactor on AE. You'll have to wait for the upcoming AE version of refactor; I have it on good authority that it shall be out shortly.

Posted

Something I still wish to someday see with this mod is full on animations ...
Example: (rubbing belly/ hugging belly/ full unbirth, av, bv, cv animations/ possibly some "escape attempts" of prey trying to get out from where they entered/ etc.)

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