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Posted
11 hours ago, Joebobslim said:

Every time I try to eat an NPC through dialogue options I get the message "rotten undead flesh is making your stomach spasm uncontrollably" and then I vomit the NPC back up immediately.  I checked comments with other people having this issue and they were told to update LibFire.  I have the updated version of LibFire but the issue is still happening.  I just installed everything today and I double-checked to make sure I have the most up-to-date version of all the requirements.

 

I have Gherking's Reformation Dialogue addon but I doubt that is the issue.

 

You don't want the most up-to-date versions overall, but the most up-tp-date SE versions. This file has them all, and some other peripherally useful ones. https://www.dropbox.com/s/kt22s5j56iisqh0/Mods.rar?dl=0

 

if you're on AE, you'll of course have to downgrade your game.

Posted
6 hours ago, Gherking said:

 

You don't want the most up-to-date versions overall, but the most up-tp-date SE versions. This file has them all, and some other peripherally useful ones. https://www.dropbox.com/s/kt22s5j56iisqh0/Mods.rar?dl=0

 

if you're on AE, you'll of course have to downgrade your game.

 

Ah, I didn't realize this mod was incompatible with AE.  Strange, since it seemed like everything else was working just fine.

 

I've tried downgrading to SE but for whatever reason it causes my framerate to drop to shit.  Are there any plans to update devourment to AE?  I may just wait for that.

Posted
3 hours ago, Joebobslim said:

 

Ah, I didn't realize this mod was incompatible with AE.  Strange, since it seemed like everything else was working just fine.

 

I've tried downgrading to SE but for whatever reason it causes my framerate to drop to shit.  Are there any plans to update devourment to AE?  I may just wait for that.

 

Unfortunately, it's not up to us. We can't go forward before NetScriptFramework does, and the original author does not currently plan to update. I myself peered into the source code recently to see if I could figure out an update by sheer brute force, but then I saw the word assembly and ran way.

Posted

Howdy, so I decided I was gonna do a complete reinstall off all my mod and skyrim. I deleted everything and I'm going through the process of reinstalling everything but when I reinstalled devourment there is no MCM menu and all the widgets are on my screen without any reason to be there? The addons that Gherking made and the approach mod show up in MCM but not the main mod. 

Posted
7 hours ago, anothermember21 said:

Howdy, so I decided I was gonna do a complete reinstall off all my mod and skyrim. I deleted everything and I'm going through the process of reinstalling everything but when I reinstalled devourment there is no MCM menu and all the widgets are on my screen without any reason to be there? The addons that Gherking made and the approach mod show up in MCM but not the main mod. 

 

If you ever open the in-game mod manager, SkyUI and UIExtensions will permanently disable themselves until re-installed because they don't have Skyrim.esm as a master for some godforsaken reason. Here are copies of just the ESPs that I fixed.

UIExtensions.esp SkyUI_SE.esp

Posted
On 3/17/2022 at 8:26 PM, SAOFan4Ever said:

 

Right now DR works with Special Edition only. I hear that you can get it running somewhat in VR but I don't know how well. I don't have a VR setup yet.

Alright, thanks. Most Special Edition mods work for VR, but you do get incompatibilities from some weird stuff that you wouldn't think. I might set up a separate load-order just to test out Devourment once I'm finished with my current playthrough. I'll chime back in if I find any weirdness or incompatibilities.

Posted
20 hours ago, BoozeJunky said:

Alright, thanks. Most Special Edition mods work for VR, but you do get incompatibilities from some weird stuff that you wouldn't think. I might set up a separate load-order just to test out Devourment once I'm finished with my current playthrough. I'll chime back in if I find any weirdness or incompatibilities.

 

You're going to run into the same more or less fatal problem as you would trying to do it in AE; there's no version of NetScriptFrameworks for VR. Refactor doesn't really work without it.

Posted
On 3/24/2022 at 6:23 AM, Gherking said:

 

If you ever open the in-game mod manager, SkyUI and UIExtensions will permanently disable themselves until re-installed because they don't have Skyrim.esm as a master for some godforsaken reason. Here are copies of just the ESPs that I fixed.

UIExtensions.esp 1.15 kB · 2 downloads SkyUI_SE.esp 2.72 kB · 2 downloads

That didn't work, they were enabled in the in-game mod manager as well but still no MCM menu and the widgets were still there even after I replaced the files with the new ones you gave me.

Posted
3 hours ago, anothermember21 said:

That didn't work, they were enabled in the in-game mod manager as well but still no MCM menu and the widgets were still there even after I replaced the files with the new ones you gave me.

 

You're on SE right, not AE? Did you try on a new save?

Posted

I posted several months ago about a CTD that occurred when NPCs are held in the stomach for too long. Unfortunately this is still happening, but I might have a small theory on how it's being triggered.

 

So firstly, I re-installed this recently and made sure the requirements are up to date (I'm also on the latest patch BEFORE AE). What I noticed is that this crash seems to happen only when you hold on to dead NPCs for too long, usually around 20 minutes, but it can vary. I've only done one test so far to see if this was the culprit; I essentially decided to immediately defecate all the dead once you were able to. I went through all the NPCs in Dawnstar to stress test it, and had no CTD.

 

The interesting part is that the skeletons on the ground were disappearing. Now I'm wondering if the NPC container they're attached to is being cleaned by the game (or mod, I don't know), so when the mod tries to reference a non-existent NPC container in the stomach, it freaks out, then proceeds to crash.

 

I don't have any crash logs this time, the .Net Framework decided not to give any for some reason. But the ones I posted a while ago are probably still valid.

 

Any thoughts?

Posted (edited)

 

16 hours ago, Guest10230 said:

I don't have any crash logs this time, the .Net Framework decided not to give any for some reason. But the ones I posted a while ago are probably still valid.

 

This is a known bug with .Net Framework unfortunately there is no clear fix for it.

 

As for your issue. When you reinstalled the mod did you do a complete wipe of  your Mod Manager and your Skyrim  Special Edition folder in your My Games folder? Sometime this has been the issue for me

 

It's hard to tell what is  causing the issue without a recent crash log.

 

Just to make sure  your game version should be 1.5.97.0.8

 

LibFire : Version 1.0.7.1

 

JContainers : JContainers64-v4.1.13.7z

 

Net Script Framework : NetScriptFramework SkyrimSE v18

 

 JContainers will be a one click download

Edited by SAOFan4Ever
Posted

im sorry for not really looking through the forum for this if it has been mentioned, but does anyone know where to find, or have files where the boob vore works on outfits?

Posted
11 hours ago, midnightwho said:

im sorry for not really looking through the forum for this if it has been mentioned, but does anyone know where to find, or have files where the boob vore works on outfits?

 

Got to locational morphs, turn off dual breast mode, and hover over the morph for breast vore. The tooltip at the bottom will tell you what to do.

Posted

Need help with a problem that's been plaguing me for a while. Basically, I've turned off weight gain of any sort in options, but still my characters gain weight on this one specific modded outfit I have, particularly only in the ass department. This is the only armor or outfit I have this problem with. I've uninstalled and reinstalled all the mods I'm using numerous times, experimenting with different load orders but no luck. I've attached a link to a video I uploaded to YT that I believe illustrates the problem well enough.

The armor is part of the Dark Disciple Mod (a SE version I got off a link from ZukkiiQuah on reddit)

I'd really appreciate any help you guys could offer. Thanks!

Posted (edited)
50 minutes ago, Genqq said:

Need help with a problem that's been plaguing me for a while. Basically, I've turned off weight gain of any sort in options, but still my characters gain weight on this one specific modded outfit I have, particularly only in the ass department. This is the only armor or outfit I have this problem with. I've uninstalled and reinstalled all the mods I'm using numerous times, experimenting with different load orders but no luck. I've attached a link to a video I uploaded to YT that I believe illustrates the problem well enough.

The armor is part of the Dark Disciple Mod (a SE version I got off a link from ZukkiiQuah on reddit)

I'd really appreciate any help you guys could offer. Thanks!

 

Turn off Elimination Locus, or re-assign its morph to a different one you'd rather it use.

 

Edited by Gherking
Posted (edited)
19 hours ago, Gherking said:

 

Turn off Elimination Locus, or re-assign its morph to a different one you'd rather it use.

 

Yep that fixed it, can't believe I missed that option in the settings -_-

thank you so much!

Edited by Genqq
Posted
On 3/28/2022 at 7:28 AM, Gherking said:

 

Got to locational morphs, turn off dual breast mode, and hover over the morph for breast vore. The tooltip at the bottom will tell you what to do.

Thank you! Working like a charm! My bad, never thought about doing that for the slider, just thought it was for labeling or to name it.  I'm guessing there's no way to make it work with the breasts individually. 

Posted
2 hours ago, midnightwho said:

Thank you! Working like a charm! My bad, never thought about doing that for the slider, just thought it was for labeling or to name it.  I'm guessing there's no way to make it work with the breasts individually. 

 

What are you trying to do exactly?

Posted
14 minutes ago, venomr said:

 

What are you trying to do exactly?

ive seen in some peopls videos (probably deleted or private now) where the armor they wore actually showed their breasts individually grow from voring someone with them, but in my game, that only happens when i take off my armor. I can't find, dont know where or how, any armor that would allow devourements individual breast vore growth. sorry, I really am trying but how no clue how to describe it other then, left/right boob vore dont show with clothing, only when nude. 

Posted
34 minutes ago, midnightwho said:

ive seen in some peopls videos (probably deleted or private now) where the armor they wore actually showed their breasts individually grow from voring someone with them, but in my game, that only happens when i take off my armor. I can't find, dont know where or how, any armor that would allow devourements individual breast vore growth. sorry, I really am trying but how no clue how to describe it other then, left/right boob vore dont show with clothing, only when nude. 

 

Ah did you mean having a single breast grow at a time (so you have a huge left boob or something?)

 

The devourment nude body has extra sliders that enable those morphs called "BVoreL" and "BVoreR."

 

If you load the devourment nude body in bodyslide, then open it up inside outfit studio, you can use the Devourment Nude body as a base to build other armors on. ( youd import the nif of another armor and then conform it to the Devourment Nude body.)

 

The armor will inherit all of devourments sliders, so BVore and even the breast struggle animations will work while wearing armor.

 

Posted
26 minutes ago, venomr said:

 

Ah did you mean having a single breast grow at a time (so you have a huge left boob or something?)

 

The devourment nude body has extra sliders that enable those morphs called "BVoreL" and "BVoreR."

 

If you load the devourment nude body in bodyslide, then open it up inside outfit studio, you can use the Devourment Nude body as a base to build other armors on. ( youd import the nif of another armor and then conform it to the Devourment Nude body.)

 

The armor will inherit all of devourments sliders, so BVore and even the breast struggle animations will work while wearing armor.

 

Thats how! I saw a video kinda helping with that, (it was just with the full body with devourement belly) but it got deleted or something. ill get it a shot, pray i dont screw up. Thank you!!

Posted

 

On 3/27/2022 at 8:23 AM, SAOFan4Ever said:

This is a known bug with .Net Framework unfortunately there is no clear fix for it.

 

As for your issue. When you reinstalled the mod did you do a complete wipe of  your Mod Manager and your Skyrim  Special Edition folder in your My Games folder? Sometime this has been the issue for me

 

It's hard to tell what is  causing the issue without a recent crash log.

 

Just to make sure  your game version should be 1.5.97.0.8

 

Well, it's been a while since I reinstalled this mod, but I remember having to clean out the game files at some point to rule out any other problems. As for the version of the game and all mod files, it's all up to date. I followed Forgetful Hatter's latest installation guide.

 

Crashes still happen, but it's not just dead NPCs, it also happens if you keep hold of just items as well. I ate an entire house's dishes, pots, etc... and left them in the belly for about 20 mins. After that, it crashed. However, .Net's crash logs have finally woken up. I can't make it out, but it seems to complain a lot about JContainers.

Crash_2022_3_27_22-30-25.txt Crash_2022_3_28_18-33-39.txt

Posted (edited)
13 hours ago, Guest10230 said:

 

 

Well, it's been a while since I reinstalled this mod, but I remember having to clean out the game files at some point to rule out any other problems. As for the version of the game and all mod files, it's all up to date. I followed Forgetful Hatter's latest installation guide.

 

Crashes still happen, but it's not just dead NPCs, it also happens if you keep hold of just items as well. I ate an entire house's dishes, pots, etc... and left them in the belly for about 20 mins. After that, it crashed. However, .Net's crash logs have finally woken up. I can't make it out, but it seems to complain a lot about JContainers.

Crash_2022_3_27_22-30-25.txt 47.35 kB · 0 downloads Crash_2022_3_28_18-33-39.txt 45.11 kB · 1 download

Well this is weird. the first one has 

 

Possible relevant objects (4)
{
  [ 181]    NiNode(Name: `NPC R Hand [RHnd]`)
  [ 327]    NiNode(Name: `CME R Forearm [RLar]`)
  [ 467]    BSFadeNode(Name: `Quiver  (0001397D)`)
  [ 473]    NiNode(Name: `NPC R Forearm [RLar]`)
}

 

which points to something conflicting with your skeleton nodes

 

However the other has

 

Possible relevant objects (2)
{
  [   1]    TESObjectCONT(Name: `Equipment`, FormId: FE0018F6, File: `Devourment.esp`)
  [   1]    TESObjectREFR(FormId: FF001A82, BaseForm: TESObjectCONT(Name: `Equipment`, FormId: FE0018F6, File: `Devourment.esp`))
}

 

which points to something conflicting with Devourment Refactor.

 

Meanwhile your original log had

 

Possible relevant objects (4)
{
  [   1]    TESObjectCONT(Name: `Equipment`, FormId: FE0008F6, File: `Devourment.esp`)
  [   1]    TESObjectREFR(FormId: FF0012EA, BaseForm: TESObjectCONT(Name: `Equipment`, FormId: FE0008F6, File: `Devourment.esp`))
  [ 306]    BSTriShape(Name: `Sword:4`)
  [ 448]    BSFadeNode(Name: `Weapon  (22000D63)`)

 

which seems a mix of both

 

Currently if all the of Devourment Refactor dependencies are installed correctly with a fresh install everything works. I see that you have about 199 plugins active in your load order, your crash is more likely related to  your other mods. 

 

That is my guess based on my limited crash log experience @Gherking might know more 

 

Edited by SAOFan4Ever

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