ColourfulV Posted July 3, 2023 Posted July 3, 2023 I apologize if this might've been asked before, but I'm having trouble finding information on this, so I'd like to ask a question about the belly meshes. I've been made the transition to SSE after playing LE for a long time. So far this feels like a huge improvement overall from the version I was able to get working! However, there's one thing that bothers me a lot; I highly prefer the shape of the older bellies that were 'equippible' over the newer bellies that are built into a body, as well as how they didn't deform too much with the character moving around. Is there a way to use the older, separate belly meshes still?
rubythewaffle Posted July 11, 2023 Posted July 11, 2023 (edited) Heyyy it tells me that the devourment database is corrupted or deleted and then my game freezes, I can't get past the title screen. Anyone got any clue why? Its probably something simple lol. EDIT: nvm its fixed Edited September 19, 2024 by rubythewaffle
Seraph7289 Posted July 17, 2023 Posted July 17, 2023 (edited) On 6/29/2023 at 7:23 AM, SluttySnowcraft said: Which mods? 95% of all mods for SE work on AE without updating. None of the mods that use SKSE in any capacity work without using the AE version. And frankly I've got everything in my game as I want it, so I don't wanna deal with updates. Though what I will do is check out the AE version to see if there's any new content I can backport. Art assets, animations and some papyrus scripts should be interoperable. Also the fact that AE is still updated by Bethesda, which breaks script extender mods every time. Really all I want are the animations and maybe some bug fixes. Edited July 17, 2023 by Seraph7289
SluttySnowcraft Posted July 21, 2023 Posted July 21, 2023 Trust me, it's not that bad. I've updated, and it's so much infinitely better. And has actual support now, which refactor no longer has.
jadzia8 Posted July 23, 2023 Posted July 23, 2023 I have a question that is not critically important, but could be worth a look: is there any way for the soul gems generated by Devourment to be included in automatic sorting systems, such as that used in the Adventurer's Basement mod?
jadzia8 Posted July 25, 2023 Posted July 25, 2023 I have a new issue. i recently installed couple of outfit mods, and one of them doesn't show vore bellies. so im trying to figure out how to add the vore belly morph sliders to it. help? for the record, other outfits in this particular mod have no issues showing hte vore bellies when fully equipped, it's these 3 that are basically dwearven cyborg bodies that don't, so i know for sure it's the "outfit", not the mod.
TheIncognitoMan02 Posted July 26, 2023 Posted July 26, 2023 On 10/7/2021 at 2:36 AM, venomr said: Oh hmm. You might need to find a cock with morphs that affect the cock itself. At that point all the sliders will work, and you can combine sliders to make some custom ones like I did. bandicam 2021-10-06 17-33-26-035.mp4 403.63 kB · 0 downloads I may be very late, but would you be so kind to explain to me the whole process of combining sliders (I have ERF Futanari CBBE and I'm trying to do the same thing you did)
Helloworldofdeath Posted August 23, 2023 Posted August 23, 2023 On 7/25/2023 at 10:42 AM, jadzia8 said: I have a new issue. i recently installed couple of outfit mods, and one of them doesn't show vore bellies. so im trying to figure out how to add the vore belly morph sliders to it. help? for the record, other outfits in this particular mod have no issues showing hte vore bellies when fully equipped, it's these 3 that are basically dwearven cyborg bodies that don't, so i know for sure it's the "outfit", not the mod. it maybe late but, you can use outfit studio to port the vore belly slider to the outfit you want
TheIncognitoMan02 Posted September 3, 2023 Posted September 3, 2023 On 8/23/2023 at 7:29 AM, Helloworldofdeath said: it maybe late but, you can use outfit studio to port the vore belly slider to the outfit you want I'd really need a tutorial to do that, can you help?
Helloworldofdeath Posted September 10, 2023 Posted September 10, 2023 (edited) On 9/3/2023 at 9:28 PM, TheIncognitoMan02 said: I'd really need a tutorial to do that, can you help? 1. Like for example I want to make this outfit with vore belly ,I download and add it with my MO2 2. next choosing the type of body currently using, for example I using 3BBB as my main Vore belly 3. after that I go to Outfit studio, load the outfit 4. on the menu click on Slider/import OSD to import the slider 5. Location where the Vore mod folder is then go to \CalienteTools\BodySlide\ShapeData\DevourmentSE - Female 6. Choose the type same OSD as the body in this case the mod outfit using CBBE with isn't what I expect to be CBBE 3BAv2 is 3BA, CBBE 3BA is 3BBB, and CBBE is just normal CBBE 7. If some how it doesn't show any silder on the list and completely blank, then go to next step( IF not skip to step 11) 8. Back again to OS, this time click on File/import/from NIF, location it to the same Vore mod folder \CalienteTools\BodySlide\ShapeData\DevourmentSE - Female and load the Body type for me I choosing 3BBB body with is CBBE 3BA 9. after load the body in delete the old body from the outfit, then set the one you just add in as main reference with is in my case the 3BBB one. 10. now back to step 4 and do again. 11. After all the silder load then click ok 12. your body now have the Slider, but cloth doesn't this is due to the cloth doesn't have Compatible silder yet, so move to next step. 13.now select most of the body then click on menu Slider/Coform Selected then ok the same but on Shape/copy select weights 14. after that your cloth now may have the slider but not everything will scale correctly so you may have to sculpt it to look as you please 15. save the outfit then moprh it with bodyslider, now you done it. Edited September 10, 2023 by Helloworldofdeath
TheIncognitoMan02 Posted September 10, 2023 Posted September 10, 2023 4 hours ago, Helloworldofdeath said: 1. Like for example I want to make this outfit with vore belly ,I download and add it with my MO2 2. next choosing the type of body currently using, for example I using 3BBB as my main Vore belly 3. after that I go to Outfit studio, load the outfit 4. on the menu click on Slider/import OSD to import the slider 5. Location where the Vore mod folder is then go to \CalienteTools\BodySlide\ShapeData\DevourmentSE - Female 6. Choose the type same OSD as the body in this case the mod outfit using CBBE with isn't what I expect to be CBBE 3BAv2 is 3BA, CBBE 3BA is 3BBB, and CBBE is just normal CBBE 7. If some how it doesn't show any silder on the list and completely blank, then go to next step( IF not skip to step 11) 8. Back again to OS, this time click on File/import/from NIF, location it to the same Vore mod folder \CalienteTools\BodySlide\ShapeData\DevourmentSE - Female and load the Body type for me I choosing 3BBB body with is CBBE 3BA 9. after load the body in delete the old body from the outfit, then set the one you just add in as main reference with is in my case the 3BBB one. 10. now back to step 4 and do again. 11. After all the silder load then click ok 12. your body now have the Slider, but cloth doesn't this is due to the cloth doesn't have Compatible silder yet, so move to next step. 13.now select most of the body then click on menu Slider/Coform Selected then ok the same but on Shape/copy select weights 14. after that your cloth now may have the slider but not everything will scale correctly so you may have to sculpt it to look as you please 15. save the outfit then moprh it with bodyslider, now you done it. Thank you so much for the tutorial, altough I was tryng to merge the "Cvore" slider to the ERF futanari cock, and I'm still struggling to do it.
Rollingskates Posted September 20, 2023 Posted September 20, 2023 I'm having an issue where if I swallow something, the belly only updates while naked (and shrinks as things digests). If I'm wearing clothes/armor, it will not update until I re-equip the clothes (a dawnguard heavy armor in this case). Not sure why this is happening.
ParaLeDigm Posted September 22, 2023 Posted September 22, 2023 Heyoo, been trying to figure it out for a while and can't seem to find a working solution. Basically, seemingly regardless of what bodyslide options I pick, male NPCs are never fully nude, and their cock is replaced with a gap in the texture that lets me see through them. It seems like this is the only thing not working for me (I've been able to find solutions to my other problems so far, but this one is proving elusive), so any help would be appreciated ^^
Unknowing-e Posted October 24, 2023 Posted October 24, 2023 Is there a way, to make all your followers vomit? Sometimes Devourment bugs out during digestion for some of my followers. Have to manually select vomit for each follower to figure out which one is bugged.
Hermaeus Moron Posted November 6, 2023 Posted November 6, 2023 You say LibFire is a hard dependency, but every time I try to use it, it says it's incompatible with my version of SKSE (calibrated for AE 1.6.640). How do I get around this?
merryMalfunctioning Posted November 6, 2023 Author Posted November 6, 2023 3 hours ago, Hermaeus Moron said: You say LibFire is a hard dependency, but every time I try to use it, it says it's incompatible with my version of SKSE (calibrated for AE 1.6.640). How do I get around this? Get the up to date version of Devourment from Nexus. The person who is doing the ongoing development has removed some of those dependencies.
Hermaeus Moron Posted November 7, 2023 Posted November 7, 2023 16 hours ago, markdf said: Get the up to date version of Devourment from Nexus. The person who is doing the ongoing development has removed some of those dependencies. Thanks.
Thewildhi12 Posted December 9, 2023 Posted December 9, 2023 (edited) Not sure what the cause is but anyone have a clue what could be causing me to crash as soon as I click the toggle to allow creatures to vore? Everything else seems to work including toggling male and female but toggling creatures just breaks. Edit: actually I found that the game crashes if I enable too many settings and I think its because of an animation limit or something. If I enable male and female animations its fine but as soon as I click say the dragon skull regurgitation it crashes when it otherwise wouldn't if the male and female are turned off. I'm stumped on how to fix this Edit (again): apparently I'm just dumb and needed a bit more time to think. If anyone has the same issue of crashing when enabling settings, try downloading this mod https://www.nexusmods.com/skyrimspecialedition/mods/31146 and make the change "AnimationLoadSignedCrash = false" under EngineFixes.toml in SSE Engine Fixes mod. I can enable everything now and seems to work fine (I hope this remains) Edit (for the third time): It helps but still crashes. Someone save me and my sanity pls Edited December 9, 2023 by Thewildhi12
Arsus12 Posted December 10, 2023 Posted December 10, 2023 I have a question, i recenlty instaled the mod and it work fine, when i go to dependency page, it says some stuff missing, for exapmle it says that im missing the custom skill framework, yet when i open pred or pray skills and upgrade them, it works fine without issue. Have somebody encountered this before? I play SE 1.5.97. Every mod the version they shoud.
QueenHungryHoney Posted December 12, 2023 Posted December 12, 2023 On 12/10/2023 at 10:53 AM, Arsus12 said: I have a question, i recenlty instaled the mod and it work fine, when i go to dependency page, it says some stuff missing, for exapmle it says that im missing the custom skill framework, yet when i open pred or pray skills and upgrade them, it works fine without issue. Have somebody encountered this before? I play SE 1.5.97. Every mod the version they shoud. - you should try updating to the newest version when possible, I understand everyone loves their cherished 1.5. but the newest version's bring far better optimization and new things for developers to work with. if you run the old version of skyrim and try to run new mods on it, you'll most likely run into issues and crashes. I understand some mods are not updated and it sucks, but hey that's what happens when you stop using an old broken engine lmao.
DumbSkeleton Posted December 12, 2023 Posted December 12, 2023 Erm Hi. I ran into a problem with the mod. After Bethesda logo the game CTDs. Im sure i installed evrything correctly. Turning off Devourment.esp in MO2 helps but why would i do that. Also inbcluding screenshots of mod list and plugin list (2nd spoiler) The NetScriptFramework crash: Spoiler Unhandled native exception occurred at 0x7FF660871F22 (SkyrimSE.exe+5E1F22) on thread 16776! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 12 Dec 2023 14:40:19.587 Possible relevant objects (1) { [ 0] PlayerCharacter(FormId: 00000014, BaseForm: null) } Probable callstack { [0] 0x7FF660871F22 (SkyrimSE.exe+5E1F22) Actor::SetObjectReference_5E1F10+12 [1] 0x7FF660846E47 (SkyrimSE.exe+5B6E47) unk_5B6DC0+87 [2] 0x7FF660840501 (SkyrimSE.exe+5B0501) Main::unk_5B0120+3E1 [3] 0x7FF6608485FC (SkyrimSE.exe+5B85FC) InitTESThread::Func1_5B85E0+1C [4] 0x7FF660E9D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [5] 0x7FFE892C7344 (KERNEL32.DLL+17344) [6] 0x7FFE894026B1 (ntdll.dll+526B1) } Registers { AX: 0x0 (NULL) BX: 0x1F9701C7040 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: null) CX: 0x1F9701C7040 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: null) DX: 0x0 (NULL) SI: 0x0 (NULL) DI: 0x1F8F07BAD40 (void*) BP: 0x768 (u16):[1896] SP: 0x203DC0F6E0 (void*) IP: 0x7FF660871F22 (SkyrimSE.exe+5E1F22) (void*) R8: 0x0 (NULL) R9: 0x7FF6620A4C08 (SkyrimSE.exe+1E14C08) (void*) R10: 0x1F8F1EC1B20 (void*) R11: 0x203DC0F6E0 (void*) R12: 0x768 (u16):[1896] R13: 0x0 (NULL) R14: 0x0 (NULL) R15: 0x1F8ECEB6301 (void*) Flags: 0x10206 XMM0: (double)-2.55183119888241E+21 / (float)-5.366217E-08 XMM1: (double)-1.00476556368071E+15 / (float)-1.301458E-07 XMM2: (double)2.53455676316559E-321 / (float)7.188661E-43 XMM3: (double)0 / (float)0 XMM4: (double)0 / (float)0 XMM5: (double)1.18778001734277E+233 / (float)1.832084E+25 XMM6: (double)0 / (float)0 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x1F8ECEB6301 (void*) [SP+8] 0x0 (NULL) [SP+10] 0x0 (NULL) [SP+18] 0x768 (u16):[1896] [SP+20] 0x2 (u8):[2] [SP+28] 0x7FF660846E47 (SkyrimSE.exe+5B6E47) (char*) "H?\r?" 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(NULL) [SP+7F8] 0x0 (NULL) [SP+800] 0x0 (NULL) [SP+808] 0x0 (NULL) [SP+810] 0x0 (NULL) [SP+818] 0x0 (NULL) [SP+820] 0x0 (NULL) [SP+828] 0x0 (NULL) [SP+830] 0x0 (NULL) [SP+838] 0x0 (NULL) [SP+840] 0x0 (NULL) [SP+848] 0x0 (NULL) [SP+850] 0x0 (NULL) [SP+858] 0x0 (NULL) [SP+860] 0x0 (NULL) [SP+868] 0x0 (NULL) [SP+870] 0x0 (NULL) [SP+878] 0x0 (NULL) [SP+880] 0x0 (NULL) [SP+888] 0x0 (NULL) [SP+890] 0x0 (NULL) [SP+898] 0x0 (NULL) [SP+8A0] 0x0 (NULL) [SP+8A8] 0x0 (NULL) [SP+8B0] 0x0 (NULL) [SP+8B8] 0x0 (NULL) [SP+8C0] 0x0 (NULL) [SP+8C8] 0x0 (NULL) [SP+8D0] 0x0 (NULL) [SP+8D8] 0x0 (NULL) [SP+8E0] 0x0 (NULL) [SP+8E8] 0x0 (NULL) [SP+8F0] 0x0 (NULL) [SP+8F8] 0x0 (NULL) [SP+900] 0x0 (NULL) [SP+908] 0x0 (NULL) [SP+910] 0x0 (NULL) [SP+918] 0x0 (NULL) } Modules { SkyrimSE.exe: 0x7FF660290000 ntdll.dll: 0x7FFE893B0000 KERNEL32.DLL: 0x7FFE892B0000 KERNELBASE.dll: 0x7FFE86B70000 apphelp.dll: 0x7FFE84300000 USER32.dll: 0x7FFE874D0000 win32u.dll: 0x7FFE873E0000 GDI32.dll: 0x7FFE882E0000 gdi32full.dll: 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SHCORE.dll: 0x7FFE88050000 skse64_steam_loader.dll: 0x7FFE67600000 VERSION.dll: 0x7FFE7FF10000 inputhost.dll: 0x7FFE67EA0000 CoreMessaging.dll: 0x7FFE83FB0000 PROPSYS.dll: 0x7FFE82450000 wintypes.dll: 0x7FFE827A0000 bcryptPrimitives.dll: 0x7FFE86AE0000 CoreUIComponents.dll: 0x7FFE83C50000 ntmarta.dll: 0x7FFE85C30000 kernel.appcore.dll: 0x7FFE84970000 profapi.dll: 0x7FFE869C0000 usvfs_x64.dll: 0x7FFE34940000 NetScriptFramework.Runtime.dll: 0x7FFE753B0000 dbghelp.dll: 0x7FFE742D0000 mscoree.dll: 0x7FFE6AE00000 mscoreei.dll: 0x7FFE65910000 clr.dll: 0x7FFE384A0000 VCRUNTIME140_1_CLR0400.dll: 0x7FFE842A0000 VCRUNTIME140_CLR0400.dll: 0x7FFE7F010000 ucrtbase_clr0400.dll: 0x7FFE65840000 mscorlib.ni.dll: 0x7FFE35E10000 clrjit.dll: 0x7FFE5F910000 amsi.dll: 0x7FFE68510000 USERENV.dll: 0x7FFE86940000 MpOav.dll: 0x7FFE67B20000 MPCLIENT.DLL: 0x7FFE71BF0000 CRYPT32.dll: 0x7FFE870C0000 WINTRUST.dll: 0x7FFE86F20000 MSASN1.dll: 0x7FFE86660000 gpapi.dll: 0x7FFE85320000 System.ni.dll: 0x7FFE37880000 System.Core.ni.dll: 0x7FFE35380000 urlmon.dll: 0x7FFE71D80000 iertutil.dll: 0x7FFE71770000 srvcli.dll: 0x7FFE73CF0000 netutils.dll: 0x7FFE85FC0000 SspiCli.dll: 0x7FFE86970000 virtdisk.dll: 0x7FFE56860000 FLTLIB.DLL: 0x7FFE781E0000 NetScriptFramework.SkyrimSE.dll: 0x7FFE55BC0000 EngineFixes.dll: 0x7FFE55AC0000 tbb.dll: 0x7FFE5EBF0000 tbbmalloc.dll: 0x7FFE55A50000 CRYPTBASE.DLL: 0x7FFE86440000 skse64_1_5_97.dll: 0x7FFE37730000 CustomSkills.dll: 0x1F8F1ED0000 JContainers64.dll: 0x7FFE337D0000 LibFire.dll: 0x7FFE37510000 MoreInformativeConsole.dll: 0x7FFE33FA0000 PapyrusUtil.dll: 0x7FFE33650000 po3_PapyrusExtender.dll: 0x7FFE33200000 po3_SpellPerkItemDistributor.dll: 0x7FFE33090000 po3_Tweaks.dll: 0x1F8F5B10000 SchlongsOfSkyrim.dll: 0x7FFE33F10000 TextShaping.dll: 0x7FFE63C10000 uxtheme.dll: 0x7FFE844A0000 MSCTF.dll: 0x7FFE87670000 textinputframework.dll: 0x7FFE68700000 SSEDisplayTweaks.dll: 0x7FFE32FF0000 nvldumdx.dll: 0x7FFE7D130000 cryptnet.dll: 0x7FFE7FE90000 drvstore.dll: 0x7FFE7FBD0000 devobj.dll: 0x7FFE86820000 imagehlp.dll: 0x7FFE89280000 CRYPTSP.dll: 0x7FFE86420000 rsaenh.dll: 0x7FFE85AF0000 nvwgf2umx.dll: 0x7FFE6B700000 nvspcap64.dll: 0x7FFE45DE0000 MessageBus.dll: 0x7FFE6AFC0000 dxcore.dll: 0x7FFE81830000 NSI.dll: 0x7FFE88200000 dhcpcsvc.DLL: 0x7FFE80F70000 dwmapi.dll: 0x7FFE84790000 clbcatq.dll: 0x7FFE88430000 OneCoreCommonProxyStub.dll: 0x7FFE68640000 OneCoreUAPCommonProxyStub.dll: 0x7FFE7E760000 dcomp.dll: 0x7FFE836D0000 XAudio2_7.dll: 0x7FFE24180000 MMDevApi.dll: 0x7FFE80EE0000 resourcepolicyclient.dll: 0x7FFE84580000 AUDIOSES.DLL: 0x7FFE812C0000 powrprof.dll: 0x7FFE861E0000 UMPDC.dll: 0x7FFE86130000 Windows.UI.dll: 0x7FFE69360000 WindowManagementAPI.dll: 0x7FFE806E0000 twinapi.appcore.dll: 0x7FFE80330000 avrt.dll: 0x7FFE81450000 DSOUND.DLL: 0x7FFE5D020000 winmmbase.dll: 0x7FFE737C0000 } Plugins (0) { } Game plugins (0) { } Spoiler
Arsus12 Posted December 12, 2023 Posted December 12, 2023 (edited) Does anybody know how to get breast vore visually working? I have cbbe 3ba but I can’t find anywhere about sliders for left and right breast, only for both. Also, it seemes that all creatures can vore me but he wolfs dont even atempt to do so, am i not understanding something or what? Edited December 15, 2023 by Arsus12
Dongs REO Speedwagon Posted December 25, 2023 Posted December 25, 2023 On 12/23/2023 at 3:28 PM, XarisZ said: Is this mod stil beeing worked on? I don't think it's being updated on LoversLab any more, but there's a Nexus page that has what seems to be the latest version. There's also apparently a development Discord linked on the same page, but I haven't bothered checking it.
faszsetudja1998 Posted January 1, 2024 Posted January 1, 2024 I'm having a problem where vore dialogues has no concequence, no matter which one i choose, even when talking to a prey inside. I have every dependancy except scrabledbugs and BugFixesSE and it worked at first when i installed the mod one year ago. What mod is responsible for handling these scripts?
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