Arsus12 Posted January 6, 2024 Posted January 6, 2024 So, i know now that this mod isnt being worked on anymore, but i hope there is still those who can help with one issue, i want for giants to not vore me, i tick off the option in the menu, but they still vore me no matter what. Does anybody know how to fix it or am i just doomed to be eatem by giant all the time?
jadzia8 Posted March 13, 2024 Posted March 13, 2024 (edited) so... does this version of devourment offer vore immersive respawn options when the player gets digested? or possibly other mods to that effect? i haven't found anything about it, but that doesn't necessarily mean anything. i know about the Phylactory perk in hte prey tree, but... it's so much effort to get that, and im thinking more about when , say, the innkeeper, promises to revive you later. there's also the fact that, when i want to watch my player character get digested rather than respawn right away to get restored, it means i wait too long and i get the perma-kill and reload last save, and i'd like to get around that somehow. preferably without "becoming my killer". Edited March 13, 2024 by jadzia8
ImAnAm Posted March 23, 2024 Posted March 23, 2024 I created an AI voiceover for refactor AE from nexus- but it should work with all versions of refactor to an extent. https://www.nexusmods.com/skyrimspecialedition/mods/114852
Alaracto Posted May 5, 2024 Posted May 5, 2024 On 10/13/2021 at 10:38 PM, markdf said: I think there's a legit patch floating around somewhere, but you'd have to search for it yourself. In the meantime, try this and see if it works. DevourmentFemboy.esl 3.26 kB · 24 downloads How do you apply it (im new to modding)
kymopika Posted June 26, 2024 Posted June 26, 2024 (edited) No idea if this is gonna get a reply or not, but in case it does, basically, every time I try to swallow someone, it says "Rotting undead flesh is causing your stomach to spasm uncontrollably" and I immediately spit them out, any idea why this happens? Edit: this is happening on everyone, including non-undead Edited June 26, 2024 by kymopika
omnipersona Posted June 26, 2024 Posted June 26, 2024 14 minutes ago, kymopika said: No idea if this is gonna get a reply or not, but in case it does, basically, every time I try to swallow someone, it says "Rotting undead flesh is causing your stomach to spasm uncontrollably" and I immediately spit them out, any idea why this happens? You have to level up the digestion perk in order to devour undead, daedra or dwemer machines. Though if this is happening on everything, then I have no clue what's wrong.
a10g06 Posted July 21, 2024 Posted July 21, 2024 Hey Guys. Does anyone of you have a compatible version of "Spell perk Item Distributor" for Devourment? I have installed the current version 7.1.3 and it seems to work with the mod, but i always get an error message on startup. Or can someone explain how i get rid of this message.
AthenaFox Posted July 24, 2024 Posted July 24, 2024 (edited) Anyone know why the bellies aren't rendering? Im on the nexus download if it helps. Edit: downloaded older version but now debug - max skill wont work and i'm getting the rotten flesh bug Edited July 25, 2024 by AthenaFox update
janeofthedoes29 Posted August 1, 2024 Posted August 1, 2024 Mine fucking crashes when I press the "vore" button or it'll just crash out of nowhere in general
original_username2 Posted August 26, 2024 Posted August 26, 2024 On 1/1/2024 at 5:26 PM, faszsetudja1998 said: I'm having a problem where vore dialogues has no concequence, no matter which one i choose, even when talking to a prey inside. I have every dependancy except scrabledbugs and BugFixesSE and it worked at first when i installed the mod one year ago. What mod is responsible for handling these scripts? Same issue here. Curiously, the Dialogue Addon has no trouble (which has its own hotkey), but the Approach Addon does nothing just like the default dialogue. I suspect it has something to do with the mods not detecting scrambledbugs, bugfixesSSe, and SPID despite all being present, but I haven't found any solution to that, seeing as it doesn't detect *any* version of SPID and there are no older versions of the other two mods available, at least that I could find. Been scrolling through these forums for a solid 30 minutes or so without finding anything, so I thought I'd place that tidbit here for whatever little it may be worth.
ParaLeDigm Posted September 9, 2024 Posted September 9, 2024 Anyone know if there’s a compatible multiplayer mod?
Valediction Posted September 14, 2024 Posted September 14, 2024 The console prints out at least two of these errors whenever digestion occurs. I also use the flatulence add-on which makes all of the farts that come from digestion become very delayed in the process. It only started to come up after finishing off the remaining NPCs in Whiterun those being, Dragonsreach and The Companions as I'm going on that whole journey.
Jadeknight426 Posted September 20, 2024 Posted September 20, 2024 I downloaded SOS but can get cvore sliders for cvore in game.
Jadeknight426 Posted September 23, 2024 Posted September 23, 2024 Does anyone know why the cvore slider or any related type of sliders in the body slide aren't appearing so I can't get cv to work in game.
original_username2 Posted September 26, 2024 Posted September 26, 2024 On 9/23/2024 at 11:30 PM, Jadeknight426 said: Does anyone know why the cvore slider or any related type of sliders in the body slide aren't appearing so I can't get cv to work in game. Can't speak for that specific slider, but I've noted most sliders don't work without building devourment CBBE v2 as your body in bodyslide
DuskWanderer Posted September 26, 2024 Posted September 26, 2024 (edited) I've managed to convert some ABC/MNC meshes to work with the DV Sliders. I still need to test everything in-game to make sure the different mesh paths added by MNC don't break anything, but in theory they shouldn't. Doing that for every Creature type will take eons however, so for now I'm only going to patch the ones I get requests for. I will not be doing non-fantasy creatures. Currently planned: - Werewolves/Werebears - A polishing cleanup after everything is covered. Bonus: - Immersive Creatures variants - Diverse Dragons - Maybe Demonic Creatures I'll keep this comment updated with my progress. -------------------------------------------------------------------------------------------------------------------------------------------------------------------- This file only includes Bodyslides and they must be built before they can appear in-game. They should appear as "DV ABC Creature Name." They should now have their own grouping as well. Most supported creatures will have two meshes to match MNC, the default and "hard/aroused" variant. Both must be built. Choose them over base Refactor if prompted. Genitals are not moved by the sliders, as doing so would break their collision data. Just like base Refactor there will be inevitable clipping. MNC AND ABC ARE A REQUIREMENT. SE/AE ONLY. V1: Covers: - All Dragons + MNC Dragonesses - All Giants, including Frost - Lurkers - Chaurus, and Chaurus Hunters - Frostbite Spiders - Troll/Black Troll/Uderfrykte - Spriggan/Spriggan Matron - Horkers - Ash Hoppers - Gargoyles - Netchs Please report if any of them are non-functional. I expect there to be bugs. MNC+ABC Refactor Patch V1.zip Edited October 16, 2024 by DuskWanderer Fixed Bodyslide group. 2
DuskWanderer Posted October 9, 2024 Posted October 9, 2024 (edited) Progress on the next set of ABC Bodyslides is going well. I'm now moving on to prioritize the DLC fantasy creatures, many of which were never covered by the original mod. This will include Chaurus Hunters, Gargoyles, Netches, Frost Giants, Serpentine/Revered Dragons, Lurkers (done properly), and possibly Seekers. NOTE: I am unsure if Refactor's scripts will need to be updated to allow those creatures, but I'll look into it after doing the meshes. Edited October 9, 2024 by DuskWanderer
DuskWanderer Posted October 12, 2024 Posted October 12, 2024 As of update 0.4 I've made significant progress, and I've even started adding creatures not already covered by Devourment, such as Netchs, Chaurus Hunters, Frost Giants, Revered/Serpentine Dragons, Lurkers, and Gargoyles. Unfortunately these files are built from the MNC/ABC meshes and so won't be compatible with any load orders that don't include those mods. However if I get requests to do the vanilla meshes I'll consider it. No promises. By this point I've covered most of the creatures I intended too, and will likely move on to touching a few mods I personally use. Assuming I don't receive any requests or reported errors, you can expect the "final" version to release somewhat soon. 1
Theophany Posted October 17, 2024 Posted October 17, 2024 On 9/9/2024 at 9:58 AM, ParaLeDigm said: Anyone know if there’s a compatible multiplayer mod? No, doesn't work.
ArgonianFantacy666 Posted October 29, 2024 Posted October 29, 2024 https://aryion.com/g4/blog.php?id=26087 for old skyrim vore but i wish this was updated like se version
ArgonianFantacy666 Posted November 10, 2024 Posted November 10, 2024 On 9/26/2024 at 12:17 PM, DuskWanderer said: I've managed to convert some ABC/MNC meshes to work with the DV Sliders. I still need to test everything in-game to make sure the different mesh paths added by MNC don't break anything, but in theory they shouldn't. Doing that for every Creature type will take eons however, so for now I'm only going to patch the ones I get requests for. I will not be doing non-fantasy creatures. Currently planned: - Werewolves/Werebears - A polishing cleanup after everything is covered. Bonus: - Immersive Creatures variants - Diverse Dragons - Maybe Demonic Creatures I'll keep this comment updated with my progress. -------------------------------------------------------------------------------------------------------------------------------------------------------------------- This file only includes Bodyslides and they must be built before they can appear in-game. They should appear as "DV ABC Creature Name." They should now have their own grouping as well. Most supported creatures will have two meshes to match MNC, the default and "hard/aroused" variant. Both must be built. Choose them over base Refactor if prompted. Genitals are not moved by the sliders, as doing so would break their collision data. Just like base Refactor there will be inevitable clipping. MNC AND ABC ARE A REQUIREMENT. SE/AE ONLY. V1: Covers: - All Dragons + MNC Dragonesses - All Giants, including Frost - Lurkers - Chaurus, and Chaurus Hunters - Frostbite Spiders - Troll/Black Troll/Uderfrykte - Spriggan/Spriggan Matron - Horkers - Ash Hoppers - Gargoyles - Netchs Please report if any of them are non-functional. I expect there to be bugs. MNC+ABC Refactor Patch V1.zip 45.27 MB · 7 downloads I would love to have it on skyrim LE if that's possible
Theophany Posted November 10, 2024 Posted November 10, 2024 1 hour ago, ArgonianFantacy666 said: I would love to have it on skyrim LE if that's possible It's in your best interest to abandon LE. It won't ever be supported again by Gaztec and co.
Theophany Posted November 10, 2024 Posted November 10, 2024 On 10/29/2024 at 7:54 PM, ArgonianFantacy666 said: https://aryion.com/g4/blog.php?id=26087 for old skyrim vore but i wish this was updated like se version I sincerely would recommend not mentioning this here.
ArgonianFantacy666 Posted November 11, 2024 Posted November 11, 2024 13 hours ago, Theophany said: I sincerely would recommend not mentioning this here. i'm not sure why not? i couldn't find it anywhere on this site but i had remember it being on here long ago. maybe end of support. however that leaves me with "red !" when seeing creatures which is problematic for LE and i can't use SE or AE for my laptop till i get a new pc.
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