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[WIP]Mermaids


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Posted

Hi wishnot4, thanks for taking interest on the mermaid project, do you know how to weight paint, or bone weight, not sure of the correct term. We have a mermaid mesh by my friend, but it needs a little more tweeking.

Posted

Hi wishnot4, thanks for taking interest on the mermaid project, do you know how to weight paint, or bone weight, not sure of the correct term. We have a mermaid mesh by my friend, but it needs a little more tweeking.

I know a little bit.  The problem I've had with it is the skeleton I've been working from is bipedal, so it makes it look like they are wearing a very tight skirt instead of a tail.  But if you want, I can give it a look see.  I'm planning on learning how to make skeletons(then I'll have to learn how to make the animations).

Posted

The concept and the previews look fantastic, I can already imagine a quest where you are force-transformed and have to find a way to get your legs back.  Or even a mod like PSQ.

 

Keep on the good work guys !

 

PS : Are you planning to use the models proposed in this post in the future ?

Posted

Hey all, I'm still looking into making the mermaids but I have several projects going at once, one is a massive quest mod.  And I'm still trying to learn how to work with skeletons and behaviors.  So, if I do manage to make it, it'll be a ways down the road.

  • 5 weeks later...
Posted

Yes, wishnot will give mermaids their own skeleton, which will help give them more flexible tail, not look like it has knees, and make the tail fit any body type. We are going to have a new friendly animator to do the animations.

Posted

Well, here it is, the naga mod. It's total crap, well ok, it's not total crap.  The mesh looks pretty good, the texture's not bad, but since I have no idea how to work on animations, or to edit skeletons, it has glaring errors.  And I think I probably should have come up with my own head instead of using one of the in game race's.  Maybe one of you want to work on it.  I only did it because I've gotten pretty good and making the body armor meshes.  I guess I should start working on learning how to edit skeletons, then maybe animations.  That's something for a later date.  Anyway, here is the naga, I hope you enjoy.  I've included all three of these files, because I'm an idiot and don't know if my mod will work without them or not.  So, have fun.

 

for the love of god someone PLEASE animate that tail correctly this is like the perfect body

Posted

I'm glad you liked my naga.  I think it still needs a lot of work, but I was only doing it as a favor for someone else.  The mod I'm currently working on is the centaur mod.  I'm so close to getting that to work in game.  I actually had the horse body and human body doing some animations(no I didn't make the animations, all in game animations).  But the mesh goes a bit wonky as it moves and when the player tries to ride it, it does some really strange things.  So, still have work to do.

Posted

oi, well, i guess my email is still following this topic

 

im glad that it isnt dead, and if and when it comes out, i might just have a reason to play skyrim again, :U

  • 2 weeks later...
  • 2 weeks later...
Posted

Just a thought, the idea of the "separate" tail, is completely possible, though again, not 100% sure if the animations would work or not for swimming.  Fighting underwater is possible if there are animations for underwater fighting present, not 100% sure how to do that, but, with my transformation mod, I can actually float around in the water and fight as long as the race is marked as a creature and not flagged as "can swim".  Might be a way to get around that fighting issue.

 

GuruSR.

  • 2 weeks later...
  • 1 month later...
Posted

We have the mermaid and merman mesh done. We have suludi's swimming animation, and we have an idle pose on land. The land movements is still incomplete.

Wait, if they have an idle pose on land, how do they travel back to water and vice-versa? Do they use the default crouch animation or a modded version of it?

Posted

We don't have yet movement animations on land, you know to replace the walking and running. so they will walk like humanoids, it looks weird. If we can have someone make that, then we're almost complete.

Posted

We don't have yet movement animations on land, you know to replace the walking and running. so they will walk like humanoids, it looks weird. If we can have someone make that, then we're almost complete.

legs for land, tail only in water...

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