CliftonJD Posted June 11, 2015 Posted June 11, 2015 I like this one but think it should be triggered by lake water or salt water, not just rain ya, that looks good if i can't get the real version of that i'll take the mod, where can i find it or is that still just an idea
CliftonJD Posted June 11, 2015 Posted June 11, 2015 Started working on the animations again. looks good, either tf to it when wet or via shout then we're set
Suludi Posted June 12, 2015 Posted June 12, 2015 Thanks! Originally, I wanted to make a more arclike movement but I get nausea when I watch it on a playable char, so this is it for now.
sora_akira24 Posted June 13, 2015 Posted June 13, 2015 Started working on the animations again. https://vimeo.com/130491921 looks good, either tf to it when wet or via shout then we're set What do you mean by "Looks good"? Shouldn't it be "Looks awesome"? Lol.
firepower02 Posted June 13, 2015 Posted June 13, 2015 Suludi when can you upload the new swimforward animation? Btw, the person who made skyrim behavior enhanced made it possible to have underwater attack, so we would really be able to use your underwater attack animations. Please upload it too.
Suludi Posted June 13, 2015 Posted June 13, 2015 Having problems with exporting. As soon as I get them solved, I'll upload the files.
firepower02 Posted June 13, 2015 Posted June 13, 2015 Mermaid transforms in water, has her own swim animation different from other races, can speak while underwater and has underwater combat with slaughterfish. Having problems with exporting. As soon as I get them solved, I'll upload the files. I'm excited, btw with skyrim behavior enhanced, the way they make underwater combat is by sort of combining the upper body attack animation on land, and the lower body with swim animation.
CliftonJD Posted June 15, 2015 Posted June 15, 2015 soo where is the download for this? its not a mod yet, could call it a pre-beta wip
MoXfy Posted June 15, 2015 Posted June 15, 2015 soo where is the download for this? its not a mod yet, could call it a pre-beta wip ahhh ok
GuruSR Posted July 14, 2015 Posted July 14, 2015 Just a quick note, attacking under water usually doesn't work because the animations are missing for such. The animations are picked based on criteria, thought the default animations for swimming if I recall correctly, tell the engine exit combat state for that actor. Like when a Wolf bites you, the actual part where the bite happens triggers an event to "hit" the actor it's touching. Same goes for when you swing a weapon, the animation where the actual hit happens is where hit is triggered. Properly setup swimming animations for all aspects (including combat) should work in water fine, because the animation isn't triggering the unequip state. If underwater combat is being an issue, look at the SlaughterfishBehavior.hqx, it has all the necessary underwater animations, would suggest looking at the animations needed and copy that for the new race. My one suggestion would be to mark the mermaid/merman/etc, as "Beast" by marking it ActorTypeCreature and allowing underwater combat. Those along with the proper HKX for the race, should allow underwater combat. I found this: http://sourceforge.net/projects/skyrimbehavior/ May give those working on the behavior files a quicker way of finding the triggers for unequipping in the default files. GuruSR.
firepower02 Posted July 18, 2015 Posted July 18, 2015 Just a quick note, attacking under water usually doesn't work because the animations are missing for such. The animations are picked based on criteria, thought the default animations for swimming if I recall correctly, tell the engine exit combat state for that actor. Like when a Wolf bites you, the actual part where the bite happens triggers an event to "hit" the actor it's touching. Same goes for when you swing a weapon, the animation where the actual hit happens is where hit is triggered. Properly setup swimming animations for all aspects (including combat) should work in water fine, because the animation isn't triggering the unequip state. If underwater combat is being an issue, look at the SlaughterfishBehavior.hqx, it has all the necessary underwater animations, would suggest looking at the animations needed and copy that for the new race. My one suggestion would be to mark the mermaid/merman/etc, as "Beast" by marking it ActorTypeCreature and allowing underwater combat. Those along with the proper HKX for the race, should allow underwater combat. I found this: http://sourceforge.net/projects/skyrimbehavior/ May give those working on the behavior files a quicker way of finding the triggers for unequipping in the default files. GuruSR. Thank you, we already have something that allows underwater combat a long time ago. Your help is still greatly appreciated, any help is very welcome. What we are missing are two things. 1. completed mermaid & merman meshes 2. land animations for mermaids
weedweedsocks333 Posted July 29, 2015 Posted July 29, 2015 Since you're making land animations for the mermaids, does that mean you guys are making a mermaid on "full time"? Like, it has a tail and everything on land? Then it would have to drag itself around everywhere. And are you still making it a playable race?
lindazana Posted July 30, 2015 Posted July 30, 2015 Since you're making land animations for the mermaids, does that mean you guys are making a mermaid on "full time"? Like, it has a tail and everything on land? Then it would have to drag itself around everywhere. And are you still making it a playable race? I still don't understand why there is this fixated mindset of "if a mermaid/man is on land, it has to drag itself around" comes from. Tamriel is a land of multi-ton dragons that fly and breath fire, corpses animated with magic to live and fight again, mages that can harness magic to blast the raw elements at foes, yet a simple, low-powered and permanent levitation spell (capable of no more than 2-3 feet lift from the ground at all times) on an adventuring member of the race is inconceivable. (Sorry if that came out rude...still a tad salty about the last time I brought up magic as an option, and got stomped on by a certain person here trying to make things harder on the animators, who also chased off a person that could have helped the project so much.)
vajuattila Posted July 31, 2015 Posted July 31, 2015 I Think there should be some kind of debuff when you are on land. But i guess after a time you should get legs.
firepower02 Posted August 5, 2015 Posted August 5, 2015 Since you're making land animations for the mermaids, does that mean you guys are making a mermaid on "full time"? Like, it has a tail and everything on land? Then it would have to drag itself around everywhere. And are you still making it a playable race? The mermaid can have legs on land for mobility, or keep her tail for aesthetics, depends on your taste, personally I want the race to change at will. Originally, I thought of mermaids to get a tail when wet, but the game won't be able to tell if an actor is in shallow water, or under a waterfall, so that idea was scrapped. Having a mermaid that only gets a tail when swimming would mean only seeing the mermaid part only in water. Having a mermaid who can transform at will, we get to see the mermaid side at any time. This is why mermaid land animations are needed. So yes, that's it, she won't have to always drag herself around because she can get legs anytime she wants. I hope I answered your question and everyone else who has similar question. Yes.
wishnot4 Posted August 6, 2015 Posted August 6, 2015 I don't know (Because I'm lazy and didn't feel like reading all 50 pages of this mod) but there is already a mod out there with the mermaid race for skyrim. It's by Eternal Black called sirens. I'm not sure if its no nexus or what. I found it by accident on a youtube link. Now, personally, while I thought it looked great, I didn't like the nearly flat chested female body the modder used. So, I tweaked it some and made my version. It works in game. I can't animate, so it has that major flaw, but I'm going to post it here and see what you all think. I'm also planning on possibly making a naga. Now, since there is some issue with the mermaid name, i.e. mer means people in the elder scrolls. I thought why wouldn't they be a elf like race, you know one of the elder races, and instead of being mermaid, they'd be something that means water people. So, doing a quick bit of research I found a site that says the elven word for water is nen - I don't think it's lore, but I couldn't find anything that said what the lore word was. Anyway, I named my race the Nenmer instead.
wishnot4 Posted August 6, 2015 Posted August 6, 2015 I don't know (Because I'm lazy and didn't feel like reading all 50 pages of this mod) but there is already a mod out there with the mermaid race for skyrim. It's by Eternal Black called sirens. I'm not sure if its no nexus or what. I found it by accident on a youtube link. Now, personally, while I thought it looked great, I didn't like the nearly flat chested female body the modder used. So, I tweaked it some and made my version. It works in game. I can't animate, so it has that major flaw, but I'm going to post it here and see what you all think. I'm also planning on possibly making a naga. Now, since there is some issue with the mermaid name, i.e. mer means people in the elder scrolls. I thought why wouldn't they be a elf like race, you know one of the elder races, and instead of being mermaid, they'd be something that means water people. So, doing a quick bit of research I found a site that says the elven word for water is nen - I don't think it's lore, but I couldn't find anything that said what the lore word was. Anyway, I named my race the Nenmer instead. Oops, forgot to post the nifskope file and the dds texture file. Here they are, let me know what you think. Nenmerbody_0.nif nenmerbody.dds
Torcha09 Posted August 6, 2015 Posted August 6, 2015 Mermaid transforms in water, has her own swim animation different from other races, can speak while underwater and has underwater combat with slaughterfish. https://vimeo.com/130625788 Having problems with exporting. As soon as I get them solved, I'll upload the files. I'm excited, btw with skyrim behavior enhanced, the way they make underwater combat is by sort of combining the upper body attack animation on land, and the lower body with swim animation. Is that a damn cat in the middlebof a mermaid fight? Oh wait a sec, must be a catfish... :}
wishnot4 Posted August 6, 2015 Posted August 6, 2015 Well, here it is, the naga mod. It's total crap, well ok, it's not total crap. The mesh looks pretty good, the texture's not bad, but since I have no idea how to work on animations, or to edit skeletons, it has glaring errors. And I think I probably should have come up with my own head instead of using one of the in game race's. Maybe one of you want to work on it. I only did it because I've gotten pretty good and making the body armor meshes. I guess I should start working on learning how to edit skeletons, then maybe animations. That's something for a later date. Anyway, here is the naga, I hope you enjoy. I've included all three of these files, because I'm an idiot and don't know if my mod will work without them or not. So, have fun. JBNaga.esp Nagabody_1.dds Nagabody_0.nif
sora_akira24 Posted August 6, 2015 Posted August 6, 2015 I don't know (Because I'm lazy and didn't feel like reading all 50 pages of this mod) but there is already a mod out there with the mermaid race for skyrim. It's by Eternal Black called sirens. I'm not sure if its no nexus or what. I found it by accident on a youtube link. Now, personally, while I thought it looked great, I didn't like the nearly flat chested female body the modder used. So, I tweaked it some and made my version. It works in game. I can't animate, so it has that major flaw, but I'm going to post it here and see what you all think. I'm also planning on possibly making a naga. Now, since there is some issue with the mermaid name, i.e. mer means people in the elder scrolls. I thought why wouldn't they be a elf like race, you know one of the elder races, and instead of being mermaid, they'd be something that means water people. So, doing a quick bit of research I found a site that says the elven word for water is nen - I don't think it's lore, but I couldn't find anything that said what the lore word was. Anyway, I named my race the Nenmer instead.Oops, forgot to post the nifskope file and the dds texture file. Here they are, let me know what you think. Yeah, EB was in here pages ago and made that model for the people here. but after a few pages EB left for naga instead. (Yes, I read everything since page 1 bec I love this but I can't contribute because I can't mod or anything)
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