devil88 Posted February 25, 2021 Posted February 25, 2021 Hello. I would like to ask for your help. I have a problem with all of this working properly. I have all the files (mods) needed to run In my opinion, I installed everything properly for the game. The problem is related to animations not playing. This is about animating "play" with people and creatures. Instead of playing animations, the character stands one in the other and the body textures disappear (only heads, arms and legs remain. Please help.
Just Don't Posted February 25, 2021 Posted February 25, 2021 Stop using Sexlab light and you'll probably get somewhere.
Psalam Posted February 25, 2021 Posted February 25, 2021 13 minutes ago, devil88 said: Do you think it can help? Yes it will. But to be more specific replace it with this:
Just Don't Posted February 25, 2021 Posted February 25, 2021 I know it has been obsolete for years. But you also need to read and check instructions for all the mods you intend to use. For example there is a direct link to the full version of the framework for SE in the other mod you posted. And Sexlab has an in game install process and plenty of settings that you need to tweak to your liking before going into action... Don't rush it, read everything and you'll probably get farther than your current situation.
devil88 Posted February 25, 2021 Author Posted February 25, 2021 I have one more question. Should you leave all mods alone, or should you give up any mods? I am asking about mods that may be unnecessary outside of Sexlab light?
Just Don't Posted February 25, 2021 Posted February 25, 2021 38 minutes ago, devil88 said: Should you leave all mods alone, or should you give up any mods? I don't understand this. Alone how? Give up mods based on what? You didn't post all the mods you're using, only two, so no idea. As a general rule you should check what you're installing, know what the mod does, its requirements and so on. In time you'll develop a filter to easily know which mods are safe and which ones should be avoided. At the moment you should stick to get the basic stuff to work (so probably get Sexlab, its requirements and 1 or 2 mods to start SL animations). Then you can start addding more mods and testing new things.
Psalam Posted February 25, 2021 Posted February 25, 2021 39 minutes ago, devil88 said: I have one more question. Should you leave all mods alone, or should you give up any mods? I am asking about mods that may be unnecessary outside of Sexlab light? I would need a complete load order to give you anything like a definitive answer. Here are some general principles: make certain that you have the latest version of any mod that you are running do not use more than one mod that does the same thing (like two ENBs for instance). Exception to this is mods that add items such as clothing, armor, etc. You can have as many of these as you want make certain that your mods still have support (go to the mod's Support Thread). If the author (or their designate) has not been on the thread in a long time (say, a year) you're probably better off without the mod. If you find on the Support Thread that people are saying the mod is abandoned, you're better off without the mod You can find more by reading my blog on CTDs found in my signature.
devil88 Posted February 25, 2021 Author Posted February 25, 2021 Forgive me for bad English. I'm not very good at English and sometimes I can write nonsense. I mean, are any mods redundant? Do you recommend removing anything? Or maybe nothing needs to be deleted except Sexlab light? I wish there were no problems with mods. (some mods may block other mods, etc.)
Dorabella Posted February 25, 2021 Posted February 25, 2021 1) Creature Framework + MNC installed (More Nasty Critters) ? 2) Launch FNIS with active GENDER and SKELETON patches? 3) Used FNIS with Consistence Check to highlight errors / gaps / duplicates that would remain hidden? 4) Tried to reinstall XPMS (S) E or XPMS (S)? 5) What animations don't work?
devil88 Posted February 25, 2021 Author Posted February 25, 2021 I have installed everything you specified. Animations used - Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Despite the animations that were on, Billyys Animations were the only ones playing.
Dorabella Posted February 26, 2021 Posted February 26, 2021 20 hours ago, devil88 said: Animations used - Billyys Animations for SE (third-party port) Creature group animations. Some of these animations require ABC Baka Factory ( even if not specified, but you see it when you activate Key H to scroll through the animation list ) to be installed. Surely the Draugers and the Giants have to do with it and, if my memory does not fool me, also Troll and Rieklings . If the animation that doesn't work belongs to these races, it's probably because of the absence of ABC Baka Factory , to be installed according to your Skyrim configuration. HDT-PE or SMP . Furthermore, this mod requires the installation of End All Be for Rieklings and True Wolf Probably, after these mods, you will need to reinstall XPMS (S) E or XPM (S) S. Test in the game, if everything is correct this step is not needed However, it remains that a list of installed mods will certainly help to understand the source of the problem Also remember that, the installation of some mods, require a new game to work properly (Creature Framework is one of them)
devil88 Posted February 26, 2021 Author Posted February 26, 2021 I always tested these mods on the old save.
Grey Cloud Posted February 26, 2021 Posted February 26, 2021 22 hours ago, devil88 said: Despite the animations that were on, Billyys Animations were the only ones playing. Are all your animations enabled and registered in SLAL? Do all your animation packs install properly in FNIS? In other words, does FNIS show any errors or warnings? Does your mod manager show any warnings?
devil88 Posted February 26, 2021 Author Posted February 26, 2021 Everything went fine without errors. btw: does anyone know if fnis-creature-pack-6_1 is the current version? Or is there any newer one? I searched but found another version for SE.
Dorabella Posted February 26, 2021 Posted February 26, 2021 38 minutes ago, devil88 said: does anyone know if fnis-creature-pack-6_1 is the current version? Fores New Idles in Skyrim SE - FNIS SE FNIS7.6XXL and FNIS Creature Pack 7.6
devil88 Posted February 26, 2021 Author Posted February 26, 2021 Thank you Lestat1627. I did not pay attention to the fact that the FNIS Creature Pack is also there. Do you recommend using Creature Framework 1.1.0-pre2-SE or Creature Framework 1.1.0-pre2A-SE?
anjenthedog Posted February 26, 2021 Posted February 26, 2021 12 minutes ago, devil88 said: Thank you Lestat1627. I did not pay attention to the fact that the FNIS Creature Pack is also there. Do you recommend using Creature Framework 1.1.0-pre2-SE or Creature Framework 1.1.0-pre2A-SE? MNC comes with its own CF and afaik is the current standard.
Dorabella Posted February 26, 2021 Posted February 26, 2021 6 minutes ago, devil88 said: Do you recommend using Creature Framework 1.1.0-pre2-SE or Creature Framework 1.1.0-pre2A-SE? Even if I don't use Skyrim SE, the recommendation is always to use the most up-to-date mods possible . If you have mods that FNIS recognizes as obsolete (FNIS XXL acknowledges this too ) , but they don't create problems and, there is no update, keep the ones you have
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