Jump to content

"Is there a mod that..." & Requests


Recommended Posts

Posted

Ok, changing parameter to request. :)

 

Could someone change a script's behavior to remove any item placed into a container when closed, or remove when the container is next opened. Basically the idea is to re-purpose Quarn's Sack of Holding into a Sack of Devouring.

 

This is the script from Quarn's Sack of holding script.

 

 

 

scn BPBackpackScript

Float Timer
Short OpenBackpack
Short Button
Short ButtonPressed


Begin OnEquip Player

    If MenuMode 1 == 1 || MenuMode 2 == 1
        Player.UnEquipItem BPBackpack 0 1
        Set OpenBackpack to 1
        Set Timer to 0
    Else
        Set OpenBackpack to 2
    EndIf

End

Begin GameMode

    If ButtonPressed == 1
        Set Button to GetButtonPressed
    EndIf

If Button > -1 && ButtonPressed == 1
    If Button == 0
        Set OpenBackpack to 2
        Set ButtonPressed to -1
        Set Button to -1
    ElseIf Button == 1
        Activate
        Set ButtonPressed to -1
        Set Button to -1
    EndIf
EndIf

    If OpenBackpack == 0
        SetQuestObject BPBackpack 0
    EndIf

    If OpenBackpack == 1 && Player.GetItemCount BPBackpack == 0
        Set OpenBackpack to 0
    EndIf

    If OpenBackpack == 2
        Set OpenBackpack to 0
        SetQuestObject BPBackpack 1
        BPBackpackRef.Activate Player
    EndIf

    If OpenBackpack == 1
        If Timer < 0.5
            Set Timer to Timer + GetSecondsPassed
        Else
            Set OpenBackPack to 0
            SetQuestObject BPBackpack 1
            BPBackpackRef.Activate Player
        EndIf
    EndIf

End

Begin OnActivate Player
ShowMessage BPOnGround
Set ButtonPressed to 1
End

 

 

 

If it helps, this is the papyrus script source from Trash Bucket.

 

 

 

Scriptname TrashBucketScript extends ObjectReference  
{script for the Trash Bucket misc item in inventory
feel free to pilfer from this for whatever ye like}
;thanks to IsharaMeradin at the Nexus forums for the help!

ObjectReference Property TrashContainer  Auto  
{container object ref to be activated and used as trash bin}
MiscObject Property TrashObj Auto
{misc item property for the bucket to be removed}

Event OnEquipped(Actor akActor) ;when teh bucket is equipped...
Game.DisablePlayerControls(false, false, false, false, false, true, false)
 utility.wait(0.1)
 Game.EnablePlayerControls(false, false, false, false, false, true, false)
 utility.wait(0.5)
    TrashContainer.RemoveAllItems() ;delete all the stuff inside and then...
    TrashContainer.Activate(Game.GetPlayer()) ;...open the trash container
EndEvent

Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
    If akNewContainer == TrashContainer
        TrashContainer.RemoveItem(TrashObj)
        Game.GetPlayer().AddItem(TrashObj,1,True)
        Debug.Notification("The trash bucket can't consume itself.")
    EndIf
EndEvent

 

 

 

is this possible?

Posted

Are there mods besides Tailor Maid and Satchels that add bulletproof vests as female mashup items (e.g. they can be worn over other clothing, allowing you to add it to anything you're currently wearing)?

 

I checked Tailor Maid and Satchels and most of the mashup vests in that do not fit female bodies. The only one that did was the "Security Vest" from Satchels and even that was a big large at the back.

Guest endgameaddiction
Posted

Are there mods besides Tailor Maid and Satchels that add bulletproof vests as female mashup items (e.g. they can be worn over other clothing, allowing you to add it to anything you're currently wearing)?

 

I checked Tailor Maid and Satchels and most of the mashup vests in that do not fit female bodies. The only one that did was the "Security Vest" from Satchels and even that was a big large at the back.

 

http://www.nexusmods.com/fallout3/mods/3491/?

http://www.nexusmods.com/fallout3/mods/6022/?

Posted

 

Are there mods besides Tailor Maid and Satchels that add bulletproof vests as female mashup items (e.g. they can be worn over other clothing, allowing you to add it to anything you're currently wearing)?

 

I checked Tailor Maid and Satchels and most of the mashup vests in that do not fit female bodies. The only one that did was the "Security Vest" from Satchels and even that was a big large at the back.

 

http://www.nexusmods.com/fallout3/mods/3491/?

http://www.nexusmods.com/fallout3/mods/6022/?

 

 

Sorry, I should have specified I'm playing New Vegas.

Guest endgameaddiction
Posted

would you like me to port it over to New Vegas for you? If so, any specific location?

Posted

would you like me to port it over to New Vegas for you? If so, any specific location?

 

Oh, that would be nice of you. Maybe as a crate on the truck in front of Doc Mitchel's house with 10 pieces inside.

 

Before that, I was going to ask if that mesh also exists in New Vegas on one of the vanilla outfits. If so, maybe I could nifskope the mesh off exeter's Type 3 conversions (if it's broken appropriately into pieces, which might not be the case). I'm assuming the mods you linked are the vanilla body type.

 

Update: Looks like the vest is on the powder ganger armor, but it's not fully separatable.

Posted

FWIW, I use three mods that put suitcases on the truck in front of Doc Mitchell's.  A crate to the side might not be a bad idea to reduce the chance that people won't be able to find whatever it is they're looking for.

Guest endgameaddiction
Posted

 

would you like me to port it over to New Vegas for you? If so, any specific location?

 

Oh, that would be nice of you. Maybe as a crate on the truck in front of Doc Mitchel's house with 10 pieces inside.

 

Before that, I was going to ask if that mesh also exists in New Vegas on one of the vanilla outfits. If so, maybe I could nifskope the mesh off exeter's Type 3 conversions (if it's broken appropriately into pieces, which might not be the case). I'm assuming the mods you linked are the vanilla body type.

 

Update: Looks like the vest is on the powder ganger armor, but it's not fully separatable.

 

 

Yeah, you'd have to use Blender or 3ds to remove the unwanted parts etc... since it's all attached to one piece otherwise in nifskope it would be super easy if it was a mash up.

Posted

 

 

Are there mods besides Tailor Maid and Satchels that add bulletproof vests as female mashup items (e.g. they can be worn over other clothing, allowing you to add it to anything you're currently wearing)?

 

I checked Tailor Maid and Satchels and most of the mashup vests in that do not fit female bodies. The only one that did was the "Security Vest" from Satchels and even that was a big large at the back.

 

http://www.nexusmods.com/fallout3/mods/3491/?

http://www.nexusmods.com/fallout3/mods/6022/?

 

 

Sorry, I should have specified I'm playing New Vegas.

 

I cut out the Powder Ganger combat vest for my Warden outfit.

http://www.nexusmods.com/newvegas/mods/55197/?

Posted

I know this mod exists, I'm just having trouble finding it. It's a set of 5 or 6 different .50AE Desert Eagle variants complete with mods and custom ammo hidden in different custom dungeons around the Mojave. I love the guns, and it doesn't seem to be on Nexus anymore. Does anyone happen to know where I could find it/have a copy they could PM to me?

Posted

Does anyone know if there is a mod that enhances lights for TTW? Lights in general like the ones above Moriarty's Saloon or the lights of the Prospector's Saloon. I have recently installed Nevada Skies for TTW and the nights get really dark in towns so I was wondering if there was any for TTW that made the lights brighter for the darker nights

Posted

iam tyred of searching vendors for my stuff.

so is there a mod for fnv that let me run a shop to sell my stuff instead of having to travel from vendor to vendor?

 

still looking for a solution for this.

it doesnt have to be a shop anything that let my put the 200 armors and weapons in a container and getting caps for it would do it.

Posted

+1 maybenexttime. glasses are from "Operation Mirai" by Bunsaki, on F3 nexus (also there's an esp for FNV)

 

I had tried that one briefly the other day but didn't see those glasses in there. Then again, I think some of those items had an indoor ENB transparency issue I've noticed on a handful of other mods as well.

 

It could be from Bunsaki's mod pack. His armor mod adds a TON of content. I know for a fact it does have some sort of goggles/glasses in multiple colors.

 

How do I request to join his beta test? I tried to message him on nexus, but it looks like he has his messenger disabled.

Posted

Message him here.

 

http://bunsaki.wordpress.com/

 

Prepare your translator. 

 

Hm... I just found the nexus beta thread. Is that no longer used by bunsaki? Where do people post feedback? Only into the comments section of the blog?

 

 

+1 maybenexttime. glasses are from "Operation Mirai" by Bunsaki, on F3 nexus (also there's an esp for FNV)

 

When I tried that one before, the footlockers were in the Goodsprings Saloon. They were marked as owned containers so it was considered stealing whenever I got stuff from there. Is there a console command to unmark owned containers?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...