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"Is there a mod that..." & Requests


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Posted

ITAMT speeds up the opening of things like slow-ass cash registers and garbage cans?  :@  Related, is there an insta-open barter menu like there is in Skyrim where it plays the voice when the menu is open instead of showing you the dialogue and then opening it (I'm thinking that's not possible without a stupid amount of rework, but asking doesn't hurt).

 

And while we're on the subject, does anyone else have garbage cans open by splitting in two and then have the top part rotate to the side?  I think that it's related to a mod that I have but am not willing to uninstall (and have been running forever, so I couldn't tell you when it started).

Posted

And while we're on the subject, does anyone else have garbage cans open by splitting in two and then have the top part rotate to the side?  I think that it's related to a mod that I have but am not willing to uninstall (and have been running forever, so I couldn't tell you when it started).

 

The first and only one I saw was the garbage can in front of the sarsaparilla factory. The installation was modded with the same old ones I use to install (AWOP NV Interiors etc.) but well yeah that was the only garbage can acting like that. Oh if you find more I'll be curious to know, that splitted garbage can seems really weird

Posted

I'm thinking that it has to do with the Halloween mod that I (not that that makes any sense...maybe because so many are chocked full of candy ; P  ).

 

EDIT:  Seems like an impossible issue to search for.

Posted

ITAMT speeds up the opening of things like slow-ass cash registers and garbage cans?  :@  Related, is there an insta-open barter menu like there is in Skyrim where it plays the voice when the menu is open instead of showing you the dialogue and then opening it (I'm thinking that's not possible without a stupid amount of rework, but asking doesn't hurt).

 

And while we're on the subject, does anyone else have garbage cans open by splitting in two and then have the top part rotate to the side?  I think that it's related to a mod that I have but am not willing to uninstall (and have been running forever, so I couldn't tell you when it started).

 

I have that same thing in my game. I think it might be NVEC if you have it. Could also be a texture/mesh replacer altering the appearance of the can, I run Poco Bueno and NMC Textures.

 

If it's really bugging you I can send you my load order via PM to compare against. Whatever we both have would be your list of suspects.

Posted

A thought. Get close to a trash can and look through the hole in the front using zoom or a scope. Do you see a Rick Astley CD among the trash? If so, NMC Textures is your culprit.

Posted

ROFL.  I thought you were just making sillies, Kain, but perhaps you are right.  I forget if I use one or both.  Weirdest reason to go and launch the game ever.

Posted

@Kain:  You totally motherfucking called it.  It's Poco Bueno.  Deleting the GarbageCan (something like that...just search for "garbage") folders for meshes and textures fixed it.  ^5!

 

EDIT:  And behold!  You have inspired a motherfucking/er of your own!   ;)

Posted

awww no, I was meaning another thing... When I loot the garbage can, it simply shows me the container. But there's a single garbage can that first is animated, it "cuts in two parts" and then after a couple of seconds it opens... I guess I misunderstood everything...

Posted

Is there a mod that grants more hair styles for the Fallout Character Overhaul series? I enjoy the realism and looks to it but only have the vanilla New Vegas hairstyles to choose from.

Posted

This is the mod request for the Fallout Series. Probably best to put your question(s) in that forum. :P

Do you think there is a mod that brings various (not-race restriction) body hair into skyrim. i mean SOS brings 3 types of schlongs in the game but one can select only 1 body hair for the whole characters in the game

 

and speaking of body hair, is there is a body hair & pubic mod that its colour can be matched with the selected head hair - which also comparable with SOS?

 

i would like my redguard to have gray hair (head and body) without losing SOS.

 

Posted

Huh.  Wonder if it's cause you're selecting one of his custom races (Caucasian 20, etc.).  Don't know.  : \  I thought that he had updated some of them.  The eyes look awful in this one.  : P  (Not that I could any of that...I'm just really surprised.)

Posted

No, It only gives me the vanilla options in character creation.

@Molevalence:  Mikoto's/Ling's didn't work for you to just add hair?

 

Given all the changes that FCO makes, assumedly to the races themselves as much as the faces, it's quite possible that it's causing incompatibilities as is with the other beauty mods. If you're using Mikotos you -- might -- be able to fix this by adjusting the load order. Move the Mikoto base ESM below the FCO base ESM, and move the Mikoto ESP below any FCO ESPs, and it might work. It might also cause more conflicts with FCO, though.

 

You might have to add the hairstyles to the individual races in the GECK to avoid the problem. It's very easy if you know now to use the GECK at all.

 

Open up the GECK, make sure you select Lings/Mikoto ESM file, select FCOs ESM file, and pick the main FCO ESP as the Active File. When it all loads, use the Character Tab at the top to locate the Race window and the Hair Window. In the Race Window, pick each race, move to the Head Data Tab, and locate the Hair Styles box. Then just drag hairstyles from the Hair Window into the Race Window's hair style box.

 

Looks like this:

 

hairwindows_zpsf4893d99.jpg

 

 

At that point, if you're using Mikoto's I'd just delete the Mikoto ESP, and rely on the FCO esp to make any changes from that point forward. Ling's doesn't use an ESP so it should be fine. This is the only real way to make sure that there are no conflicts with the changes made by various beauty mods.

Posted

Ok time to get back on track. I am currently looking for some armor mods. I like the lore friendly ones but even some militaristic and advanced armors are fun to play with and work with since Fallout is in the future. Are there any mods out there that I can find that are similar to these links? I scoured Nexus and took the ones I liked but I know there is more out there.

 

Tough Girl Clothing: http://www.nexusmods.com/newvegas/mods/44310/?

Tactical Clothing: http://www.nexusmods.com/newvegas/mods/39972/?

Type 6M Jeans: http://www.nexusmods.com/newvegas/mods/54379/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D54379&pUp=1

If you liked the Tough Girl, you might also like the Wasteland Scoundrel.

http://www.nexusmods.com/newvegas/mods/46975/?

 

Or you could just go the compilation and get all of them, but most of them are more for lounging on the Strip, not fighting. It's . . . pretty much all I do anymore, hahaha.

http://www.nexusmods.com/newvegas/mods/47059/?

Posted

Huh.  Safe to assume that you're THAT jonas?  Moxxi outfit + kimono =  X D    I tweaked the bunny bomb to act like a grenade.  I didn't finish Borderlands 2, but it made more sense to me for it to be a projectile.

Posted

Thank you for the advice and options. I tried your first idea with the load order but did no good. As for GECK I never used it before and I only have basic experience with mods. This menu systems looks rather complicated but if I am only dragging one thing to another and no digging into to different file variants I should be fine. :P

 

No, It only gives me the vanilla options in character creation.

@Molevalence:  Mikoto's/Ling's didn't work for you to just add hair?

 

Given all the changes that FCO makes, assumedly to the races themselves as much as the faces, it's quite possible that it's causing incompatibilities as is with the other beauty mods. If you're using Mikotos you -- might -- be able to fix this by adjusting the load order. Move the Mikoto base ESM below the FCO base ESM, and move the Mikoto ESP below any FCO ESPs, and it might work. It might also cause more conflicts with FCO, though.

You might have to add the hairstyles to the individual races in the GECK to avoid the problem. It's very easy if you know now to use the GECK at all.

Open up the GECK, make sure you select Lings/Mikoto ESM file, select FCOs ESM file, and pick the main FCO ESP as the Active File. When it all loads, use the Character Tab at the top to locate the Race window and the Hair Window. In the Race Window, pick each race, move to the Head Data Tab, and locate the Hair Styles box. Then just drag hairstyles from the Hair Window into the Race Window's hair style box.

Looks like this:

hairwindows_zpsf4893d99.jpg



At that point, if you're using Mikoto's I'd just delete the Mikoto ESP, and rely on the FCO esp to make any changes from that point forward. Ling's doesn't use an ESP so it should be fine. This is the only real way to make sure that there are no conflicts with the changes made by various beauty mods.

 

 

Posted

Haha, yeah, I am that jonas, I don't have much here because it's too big a pain to support mods on too many sites.

 

Regarding the kimonos, those are just conversions of the Sweet outfit Hentai did for oblivion. I know there are a number of other colors available already. I'll look when I get some free time to play around.

Posted

I could make more requests having looked up another outfit or two, but not your thing = not your thing.  Thanks for considering to take the time to look at the other/existing ones.  ^_^

Posted

Would anyone know if there is any railgun mods for New Vegas? Preferably one that looks similar to Crying Wolf from the Metal Gear series.

 

 

 

 

Best look at it is at 9:10 in the video.

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