GeminiBoyz Posted February 16, 2021 Posted February 16, 2021 I just hope someday, there is some people who create low res texture mod with this tools for potato laptop user like me. I hope. . ?
Daveurrr Posted February 16, 2021 Posted February 16, 2021 33 minutes ago, GeminiBoyz said: I just hope someday, there is some people who create low res texture mod with this tools for potato laptop user like me. I hope. . ? Meanwhile I want higher res textures. ? 1
lthasatan Posted February 16, 2021 Posted February 16, 2021 2 hours ago, kulado said: Hello,  Thanks for the tut, I was able to try out a few mods. Let me know if there are any issues as these are my first tries.  Wooden Fist:  Hide contents Makes the wooden fist invisible. This does remove your armor on your wrist when the fists are on. There was a dupe warning in 3DMigoto while using the Ferryman mod. I saw no visual issues. They appear to share a shader.  Kawakami Shell:  Reveal hidden contents Removed the Shell. The chest bandages are a part of the texture so they'll stay white unless you edit them, even if you changed the default ones.  I hope this works for others. Thank you Etsorhtt for writing everything up.  NoShell.7z 9.75 MB · 36 downloads WoodenFist.7z 11.02 MB · 25 downloads Which armor does this replace?
kulado Posted February 16, 2021 Posted February 16, 2021  Motion Blur hashes added. See post on page 9 for more details   On 2/15/2021 at 10:53 PM, lthasatan said: Which armor does this replace? kawanami it's the shell armor you get from the kappa shiftling  https://nioh2.wiki.fextralife.com/Kawanami+Clan+Armor  On 2/15/2021 at 9:47 PM, padlock3456 said: I did, it is not working, have other mods working but not that one, the other .ini has shaderoveride in it so that might be why? I did some testing on the Yokai. You were right. Thanks for pointing it out I'll edit the post to include the updates.   Testing out stuff I edited three of the female yokai to be more revealing. Most of them have pieces cut out of their mesh so some clothes had to stay. If someone could texture edit we'd have our first nude mod  Yasha: Spoiler  Kasha: Spoiler  Lighting Gods of Yomi:  Spoiler  These have the shaderoverrides along with a bypass for the dupecheck so it shouldn't show. any issues let me know.   Kasha.7z LGYomi.7z Yasha.7z 10
padlock3456 Posted February 16, 2021 Posted February 16, 2021 If there is one thing i would love is revealing yokai shift forms. But that would probably take a bit more work.
padlock3456 Posted February 16, 2021 Posted February 16, 2021 1 hour ago, kulado said:  kawanami it's the shell armor you get from the kappa shiftling  https://nioh2.wiki.fextralife.com/Kawanami+Clan+Armor  I did some testing on the Yokai. You were right. Thanks for pointing it out I'll edit the post to include the updates.   Testing out stuff I edited three of the female yokai to be more revealing. Most of them have pieces cut out of their mesh so some clothes had to stay. If someone could texture edit we'd have our first nude mod  Yasha:  Reveal hidden contents  Kasha:  Reveal hidden contents  Lighting Gods of Yomi:   Reveal hidden contents  These have the shaderoverrides along with a bypass for the dupecheck so it shouldn't show. any issues let me know.  Kasha.7z 7.96 MB · 27 downloads LGYomi.7z 15.84 MB · 26 downloads Yasha.7z 3.96 MB · 15 downloads  So i downloaded the new file and it still does not work. I have it in the right folder like the guide says. Like i was saying earlier the other mods have other files in it besides the .ini so idk what is wrong besides maybe it is missing files. All the other mods i have work. Currently the only mod i have activated is the remove flap one.
etsorhtt Posted February 16, 2021 Author Posted February 16, 2021 @kulado Shader Override should be in your mod .ini just like in my tutorial With the changes I made there's no need to touch d3dx.ini ever, everything is done inside individual mods  1
padlock3456 Posted February 16, 2021 Posted February 16, 2021 ok so i found the issue, refashion model has a different hash then the armor model does. Shader hash=7bfcb1a8c91d87c6. texture hash=287c2a4d 3
ThunderFOX1897 Posted February 16, 2021 Posted February 16, 2021 Well I should think I'm playing a different Nioh2 . Because many mods above just DOESN'T work in my game. I DO play DOAXVV MOD for a long time. And I'm pretty sure I put the mod in the right place. BUT they dosen't work.
etsorhtt Posted February 16, 2021 Author Posted February 16, 2021 @tesukawenxuan Does none of the mods work for you at all? I know that japanese version is censored (maybe for some asian regions too?) and changes can make it technically different version with different hashes. That's is just how 3DMigoto works, for example new updates can potentially break mods for the rest of us too. I updated texture editing tutorial, mesh editing next
ThunderFOX1897 Posted February 16, 2021 Posted February 16, 2021 4 minutes ago, etsorhtt said: @tesukawenxuan Does none of the mods work for you at all? I know that japanese version is censored (maybe for some asian regions too?) and changes can make it technically different version with different hashes. That's is just how 3DMigoto works, for example new updates can potentially break mods for the rest of us too. I updated texture editing tutorial, mesh editing next My asian version have no censored. (Human enemies can be cut to pieces). Some mods works, Like this one at #75  And some mod works for half of them, like this bare hands and feet mod at #78, In my game bare hands works, but bare feet doesnt  And most of the mods just doesn't work. And I just can't use them........ Â
神無月 Posted February 16, 2021 Posted February 16, 2021 I am Japanese. The mods included in Enabler are working, but the other mods are not working. under investigation. 3
vres Posted February 16, 2021 Posted February 16, 2021 2 hours ago, Nvlx755 said: I tried what you added but it still didn't work. don't know what's wrong Works fine for me too. ShinobiLeggingsRemoveFlaps.zip
anaslex Posted February 16, 2021 Posted February 16, 2021 I've been messing around with the Shinobi Cuirass and I can't seem to import .txt from the frame analysys dump into Blender :C I get this error message:  Python: Traceback (most recent call last):  File "C:\Users\Anasl\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\blender_3dmigoto.py", line 1318, in execute    import_3dmigoto(self, context, paths, **keywords)  File "C:\Users\Anasl\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\blender_3dmigoto.py", line 935, in import_3dmigoto    obj.append(import_3dmigoto_vb_ib(operator, context, [p], **kwargs))  File "C:\Users\Anasl\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\blender_3dmigoto.py", line 970, in import_3dmigoto_vb_ib    import_vertex_groups(mesh, obj, blend_indices, blend_weights)  File "C:\Users\Anasl\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\blender_3dmigoto.py", line 727, in import_vertex_groups    assert(len(blend_indices) == len(blend_weights)) AssertionError location: <unknown location>:-1  It worked just fine when I imported the Thief Waistguard just after that, but it refuses to import the Shinobi Cuirass. I checked multiple times that it's the correct IB. Any ideas?
vres Posted February 16, 2021 Posted February 16, 2021 Not sure how it can help, but SpecialK works well. Spoiler Spoiler  2
kulado Posted February 16, 2021 Posted February 16, 2021 7 hours ago, padlock3456 said: ok so i found the issue, refashion model has a different hash then the armor model does. Shader hash=7bfcb1a8c91d87c6. texture hash=287c2a4d  Thanks for checking everything. I went back and found the actual armor and you were right about the shader hash. I still have the same texture hash as before though. Could you try this and see if it works for you? This might be one of the reasons people are running into errors since the remodel gear has a different hash sometimes. Shell.ini
etsorhtt Posted February 16, 2021 Author Posted February 16, 2021 I was able to unpack some textures with quickbms script and switch toolbox (though it did gave a lot of errors, so not every texture from archive got out) But there's not much point to it without tool/script to pack it all back again anyway  Spoiler  .gt1 tool from gust-tools pack works with all textures  Spoiler  Â
Aribeth de Tylmarande Posted February 16, 2021 Posted February 16, 2021 15 minutes ago, etsorhtt said: But there's not much point to it without tool/script to pack it all back again anyway  Or without any bypass which will allow game to use unpacked resources with override.
anaslex Posted February 16, 2021 Posted February 16, 2021 I updated my base mod with the one in this thread but now my frame dump doesn't actually dump anything. Anyone got any clue how I broke it? Â The folder that gets created contains a single .jpeg, a log.txt, and a deduped folder with a single .jpeg.
etsorhtt Posted February 16, 2021 Author Posted February 16, 2021 20 minutes ago, anaslex said: I updated my base mod with the one in this thread but now my frame dump doesn't actually dump anything. Anyone got any clue how I broke it?  The folder that gets created contains a single .jpeg, a log.txt, and a deduped folder with a single .jpeg. Are you sure you listed shaders you want to dump? Check last part of "How to remove models/effects" tutorial on first page Create mod .ini and put this block to dump desired shader/shaders:  [ShaderOverride*CUSTOMNAME*] hash = *SHADERHASH* run = CommandListN2Dump
WedDiem Posted February 16, 2021 Posted February 16, 2021 Thanks for the great mod! I can't seem to get the frame analysis to work tho. The texture folder doesn't get created in the base game folder. Apart from this mod the game is vanilla so I don't get why it's not working.
anaslex Posted February 16, 2021 Posted February 16, 2021 38 minutes ago, etsorhtt said: Are you sure you listed shaders you want to dump? Check last part of "How to remove models/effects" tutorial on first page Create mod .ini and put this block to dump desired shader/shaders:  [ShaderOverride*CUSTOMNAME*] hash = *SHADERHASH* run = CommandListN2Dump  Yes, that fixed it. I didn't need to do that before, have no clue how I got the dumps. That still leaves Blender unwilling to open the .txt from the dump, however. I think it used to dump all of the stuff on screen before I updated to 1.1, not just the related textures/meshes to any specific hash ID. Edit: Got it to dump everything by just uncommenting run = CommandListN2Dump on line 1291 of d3dx.ini.
etsorhtt Posted February 16, 2021 Author Posted February 16, 2021 @anaslex Before there was a few shaders included in main ini file that my mods used, now those are moved inside the mods themselves and shader skip/shader dump split into two commands for ease of use. I guess before something you wanted to dump by chance also used same shaders that were included As for the blender plugin, it's not perfect and some meshes give out errors 1
anaslex Posted February 16, 2021 Posted February 16, 2021 5 minutes ago, etsorhtt said: As for the blender plugin, it's not perfect and some meshes give out errors  Ah, that's a bummer. Well, I'm still grateful for what we do have.
langnao Posted February 16, 2021 Posted February 16, 2021 4 minutes ago, Monstxr said: for me don't work, i see only white bra, if i modify the bra color i always see white, aswell with yours pink U mean the texture in the zip file doesnt work for u or if u do it thru paint.net it doesn't work? Strange ... I save it using Intel dds the settings as indicated by @etsorhtt
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