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Nioh 2 - Modding Thread and Discussion -


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Posted (edited)
On 7/13/2021 at 9:22 PM, cOJzZ said:

If I were you I would choose a easier way: cut the parts you don't need in the left, only fur mesh remains, then make fur mesh above the right mesh, you don't need to join the meshes,  so you don't need to touch uvmap,normal map...etc.

At first, thanks to your advice.

Since the mod made by murabito11 may cause these problems.

image.png.75bd707095669a86ebaf71f3e2360871.pngimage.png.0f229bbb5f93c7c34b8b3127fd344c30.png

Besides, murabito11 seems disappear now, so I decide to fix these by myself.

 

The reason is that the mesh of murabito11's mod is little bigger than original one in nioh 2, then it causes the problem in the first image.

Moreover, the problem in the second picture appears because there is not any mesh replaced at hash = 04148a2e.

As this image shows that the red part is the original skin mesh in nioh 2, and the blue part is the skin mesh of the mod.

image.png.7380d4e004b774014c08b7a2819986fd.png
My idea is that only replace the mesh at hash = 04148a2e by cutting the blue part in the shape of the empty of the red part and fill in it, since I think that remain more original mesh may be better.

Nevertheless, I can not cut the mesh in blue part that match the empty of the red part perfectly. There is always some gap or the mesh of mod is too big in some place.

Do you know how to cut the mesh in the shape of the empty of the red part faultlessly?

 

If I only replace mesh at hash = 04148a2e, whether the skin .dds file of the murabito11's mod can operate as usual or not? 

 

mesh.7z

Edited by pigox12345
Posted (edited)
6 hours ago, xxmartinxx said:

yes i have change the version to 2.92 and install the migoto addon yesterday.

 

may i know how to import the mesh to blender? tq

image.png.401d47bdad143083789c58b254384cb7.png

I am not sure whether your question or not.

If you want to import the mesh in nioh 2, you should press the number "0", and then press 7 or 8, 4 or 5, 1 or 2, to find the hexadecimal number. Then, press F8 to make the folder named FrameAnalysis.

After that, you can import vb.txt + ib.txt.

If there is no .txt file in the folder named FrameAnalysis, you should add the following in d3dx.ini.

[ShaderOverride*CUSTOMNAME*]

hash = *SHADERHASH*
run = CommandListN2Dump

 

Edited by pigox12345
Posted
On 7/17/2021 at 5:49 PM, pigox12345 said:

At first, thanks to your advice.

Since the mod made by murabito11 may cause these problems.

image.png.75bd707095669a86ebaf71f3e2360871.pngimage.png.0f229bbb5f93c7c34b8b3127fd344c30.png

Besides, murabito11 seems disappear now, so I decide to fix these by myself.

 

The reason is that the mesh of murabito11's mod is little bigger than original one in nioh 2, then it causes the problem in the first image.

Moreover, the problem in the second picture appears because there is not any mesh replaced at hash = 04148a2e.

As this image shows that the red part is the original skin mesh in nioh 2, and the blue part is the skin mesh of the mod.

image.png.7380d4e004b774014c08b7a2819986fd.png
My idea is that only replace the mesh at hash = 04148a2e by cutting the blue part in the shape of the empty of the red part and fill in it, since I think that remain more original mesh may be better.

Nevertheless, I can not cut the mesh in blue part that match the empty of the red part perfectly. There is always some gap or the mesh of mod is too big in some place.

Do you know how to cut the mesh in the shape of the empty of the red part faultlessly?

 

If I only replace mesh at hash = 04148a2e, whether the skin .dds file of the murabito11's mod can operate as usual or not? 

 

mesh.7z 149.44 kB · 5 downloads

Some yokai shift body parts share same hash with human body parts. The red part should be filled by waist guard normally. If you're nude than it should be filled by fundoshi normally. As what I said, there are no a simple way to do what you want to achive. Use snap when you edit the edge, and you need to repaint the weights to make sure the vertice of the edge share the same weights.

Posted (edited)
On 7/19/2021 at 4:21 PM, pigox12345 said:

image.png.401d47bdad143083789c58b254384cb7.png

I am not sure whether your question or not.

If you want to import the mesh in nioh 2, you should press the number "0", and then press 7 or 8, 4 or 5, 1 or 2, to find the hexadecimal number. Then, press F8 to make the folder named FrameAnalysis.

After that, you can import vb.txt + ib.txt.

If there is no .txt file in the folder named FrameAnalysis, you should add the following in d3dx.ini.

[ShaderOverride*CUSTOMNAME*]

hash = *SHADERHASH*
run = CommandListN2Dump

 

Thank you so much !! now I able to understand the whole thing about the modding in this game, before this the only thing i dont understand is how you guys import the meshes to blender lol.

Edited by xxmartinxx
Posted
18 hours ago, xxmartinxx said:

Thank you so much !! now I able to understand the whole thing about the modding in this game, before this the only thing i dont understand is how you guys import the meshes to blender lol.

Well, if you are interested, you can try to solve my problem I said above, that problem is a little bit complex to me.

Hoping you can solve it!

Posted (edited)
 


20210721000009_1.jpg.4014d1dbbb972c86f189271caeb33644.jpg

20210721141708_1.jpg.74c09a003bf1e4323effe29a61e31e4e.jpg

20210721142400_1.jpg.98db9e8bc319c48104d0c353929ded33.jpg

20210721144220_1.jpg.6de5d18e1b5d8ceb703533f6a82412ec.jpg
 

 

Hooo boi, this weapon mod pack is amazing! Now I can do more role-playing in Nioh 2!

My favourite is definitely "The Blade of the Archfiend". IT'S SOOO LONG!!

 

 


20210721144748_1.jpg.74c5c003f4ba5da3a2c649faf7f7799e.jpg
 

 

One of them even changes the katana in cutscenes! BEST MOD!! =D

Edited by MemoryH
Posted (edited)

Is there any way to hide armor?

and Lingerie mods? (like the ones in Dead or alive beach paradise/Extreme Venus Vacation

Edited by Hyouka
Posted
On 7/25/2021 at 8:58 AM, Hyouka said:

Is there any way to hide armor?

and Lingerie mods? (like the ones in Dead or alive beach paradise/Extreme Venus Vacation

Probably late to say this but you can't hide the armor but the helmet hide option was always there though. Oh and for the lingerie? I don't think you can find one similar to DOA, unless someone made a mod like that.

Posted
On 7/19/2021 at 9:05 PM, cOJzZ said:

Some yokai shift body parts share same hash with human body parts. The red part should be filled by waist guard normally. If you're nude than it should be filled by fundoshi normally. As what I said, there are no a simple way to do what you want to achive. Use snap when you edit the edge, and you need to repaint the weights to make sure the vertice of the edge share the same weights.

I have finished the mesh. However, there will be some trouble to the original body.dds of murabito11's mod, like this.

image.png.66e31c110ffe130921309dacfc2fc917.png

How should I fix the .dds file to fit my shin color?

Posted

This thread has been pretty silent recently, but I'll still give it a try. I am looking for someone who can do an armor mod commission.  You can DM me on discord (souldorian#2786), or write me an email to soulghoul.sg@gmail.com , or DM me here if the other two options are inconvenient for you. Thanks in advance!

 

  • 2 weeks later...
Posted

I try to remove the wrap of ferryman armor.

I found that there is no hash number for me to fill the skin to the empty of armor, like this image.

image.png.8ddbbdfdc592b5efbf61b4e6d200b4e5.png

So, I try the method of the Master Swordsman in https://www.nexusmods.com/nioh2/mods/105

It put two mesh in one hash number, but I put two mesh in ferryman armor, and there is still one mesh operate.

Is anyone can tell me how can I fix it?

These are the file of the Master Swordsman and the file that I write.

 

kensei.ini try.ini

Posted



1751690285_Nioh2TheCompleteEditionScreenshot2021_08.12-02_23_26_19.png.4abb81eb453a371178a4f0b6239ce5aa.png

1279733289_Nioh2TheCompleteEditionScreenshot2021_08.12-02_39_32_47.png.1c69dad13eb4e28291080c90d6e12bb9.png

1202753105_Nioh2TheCompleteEditionScreenshot2021_08.12-02_55_40_32.png.a54a9608be472868dcd2c85cddfdf1d2.png

 

You can pose during cutscenes using NVIDIA Ansel.

Now that's rad. :D

  • 2 weeks later...
Posted (edited)
 
Hello everyone. 
I am very afraid of spiders, so I want to make them invisible in this game. 
Is there a way to replace the spider with another monster, 
or make the texture of the spider all black or white to make it less disgusting?
Edited by askdjf11111
Posted

Hello, Can some one help me on understanding Bone CB and Bone CB range?

I tried to import the models dumped to blender, however, I watched a video on youtube, the example is DOA VS, it says type vs-cb2 as Bone CB, but why? how is "vs-cb2" obtained? and what should be the correct Bone CB for Nioh 2 models ?

 

 

  • 2 weeks later...
Posted (edited)
4 hours ago, delpo said:

Was he actually going to update the script though?  It seems like it hasn't been updated in forever.

I don't think so, no. Usually requires a lot of requests for that.

Edited by MemoryH
Posted

Could someone possibly be able to make a mod that removes the coat from the gallant armor set but just that armor? I’ve tried figuring it out but i can’t seem to get it. If anyone is able to do this please let me know I’d appreciate it

Posted
18 hours ago, MemoryH said:

This one is correct. I have hurt and made everyone suffer. I'm going to delete everything I have "contributed" and then erase myself off the Earth. Death to all killers and murderers. ;__;

Well I for one like the screenshots you have provided and hope you continue to do so.

Posted

Would anyone be willing to make a mod for hide the back fur on the oni shibata chest piece for males? And make it work for motion blur off? I’ve tried the one on nexus and it’s the only mod that doesn’t work all my other mods work fine. Is anyone willing to do this? I’d be willing to pay if someone can get this to work for me

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