Jump to content

[mod] Family Oriented [4.1 Shadows of the Shroud Update]


dragondxlv

Recommended Posts

Posted

Family Oriented [4.1 Shadows of the Shroud Update]


 Currently what this mod aims to do is add incest content to the game because I wasn't getting enough crusader kings incest from Stellaris.

This mod has full support for Lustful Void but does NOT require it any more.

 

Make sure to delete the old mod when updating versions.
You should apply this rule to all non-steam mods.

 

Features:

  • Heir Pregnancy (WIP) - Chance to fire about every 6 months when you can choose your offspring's gender and their future role. (Truly one step closer to space crusader kings)
    • Details on the current Pregnancy system and how it works below:
    • Currently, I've set a hard limit of 15 living family members, but I'll likely increase it in the future based on tradition, technology, and/or civics.
    • Spoiler
      • Conception - Once the event fires, and you pick your future offspring's gender and role, your country will get a timed modifier for 1 year and your heir cannot be impregnated until their current offspring matures past childhood development.
      • Childhood Development - After 1 year, an event will fire to allow you to assign a leader to guide your offspring based on their previously chosen leader class.
        • If you chose a scientist offspring during the conception event then only a scientist leader can guide them for example.
        • The leader assigned will gain the Childhood Development Trait which will give them increased experience gain and additional trait options.
      • Adolescent Development - After 6 years, your offspring reaches the next stage of development and can learn a trait from their assigned leader.
        • The assigned leader's Childhood Development trait becomes replaced with the Adolescent Development trait for 7 years.
        • Your heir can be impregnated again at this point.
        • The current list of traits available in the latest update are listed outside this spoiler box.
      • Adulthood Development - After 7 years, your offspring reaches the next stage of development and can learn a trait from their assigned leader.
        • Your offspring cannot learn the same trait they had learned from a previous stage.
        • The assigned leader's Adolescent Development trait becomes replaced with the Adulthood Development trait for 4 years.
        • The current list of traits available in the latest update are listed outside this spoiler box.
      • Post-Adulthood Development - After all 4 phases are complete, there will be a final event where your offspring will earn a veteran trait from their assigned leader.
        • After gaining this trait. Your offspring will have finished their development and is now a usable leader within your empire.
    • List of traits learnable from leaders.
    • Spoiler
      • This list is obviously incomplete. The Stellaris wiki is outdated, so I can't pull information from there and there are too many PDX trait files to sift through. I will add more as I play, and eventually will add obtainable veteran traits in the adulthood development stage.
        • I do not plan to add any modded traits as it's already a pain to do so with all the vanilla traits in the game.
        • This part of my mod uses inline_scripts, and you can very easily overwrite those inline_scripts if you want to add your own custom traits. Just load your mod below this one.
      • Generic Leader Traits
        • Resilient
        • Adaptable
      • Commander Leader Traits
        • Cautious
        • Defense Engineer
        • Engineer
        • Unyielding
        • Trickster
        • Fleet Organizer
        • Skirmisher
        • Warlike
      • Scientist Leader Traits
        • Carefree
        • Meticulous
        • Roamer
        • Spark of Genius
        • Archaeologist
        • Planar Theorist
      • Official Leader Traits
        • Trade Focused
        • Energy Mogul
        • Politician
        • Principled
        • Shipwright
        • Unifier
        • Spycraft
        • Entrepreneur
        • Logistic Understanding
        • Charismatic
        • Mining Rush
        • Fertility Preacher
        • Champion of the People
        • Eye for Talent
      • Veteran Leader Traits
      Spoiler
      • Generic Leader Traits
        • Adventurous Spirit

        • Cartographer

        • Manufacturer

        • Observant

        • Scout

        • Space Miner

      • Scientist Leader Traits

        • Academic Astral Rift Expert

        • Academic Dig Site Expert

        • Academic Minor Artifacts Expert

        • Collaborator

        • Engineering Focus

        • Expertise: Archaeostudies

        • Expertise: Biology

        • Expertise: Computing

        • Expertise: Field Manipulation

        • Expertise: Industry

        • Expertise: Materials

        • Expertise: Military Theory

        • Expertise: New Worlds

        • Expertise: Particles

        • Expertise: Propulsion

        • Expertise: Psionics

        • Expertise: Statecraft

        • Expertise: Voidcraft

        • Explorer Cloaking Focus

        • Inquisitive

        • Maniacal

        • Physics Focus

        • Prospector

        • Salvager

        • Science Communicator

        • Slippery

        • Society Focus

        • Tuner

      • Commander Leader Traits

        • Annihilator

        • Archaeo Specialization

        • Armada Logistician

        • Artillerist

        • Artillery Specialization

        • Border Guard

        • Carrier Specialization

        • Commanding Presence

        • Conscripter

        • Corsair

        • Crew Trainer

        • Crusader

        • Demolisher

        • Dreaded

        • Energy Weapon Specialist

        • Farming Focus

        • Gale Speed

        • Generator Focus

        • Guardian

        • Gunship Specialization

        • Hardy

        • Heavy Hitter

        • Home Guard

        • Interrogator

        • Intimidator

        • Iron Will

        • Juryrigger

        • Martinet

        • Mining Focus

        • Reinforcer

        • Rocketry Specialization

        • Shipbreaker

        • Surgical Bombardment

        • Warden

        • Wrecker

      • Official Leader Traits

        • Ambassador: Bully

        • Ambassador: Commercial Pact Focus

        • Ambassador: Ear to the Ground

        • Ambassador: Extra Envoys

        • Ambassador: Favor Maker

        • Ambassador: Pact Keeper

        • Ambassador: Research Pact Focus

        • Ambassador: Whisper Networks

        • Assembler

        • Consul General

        • Courtroom Training

        • Cultural Focus

        • Distribution Lines

        • Federal Greeter

        • Federal Joint Navy

        • Federal Negotiator

        • Federal Sweet Talker

        • Forge Focus

        • Frontier Spirit

        • Industrial Focus

        • Naturalist

        • Overseer

        • Pop Focused

        • Refinement Focus

        • Reformer

        • Resolution Focus: Bureaucratic Surveillance

        • Resolution Focus: Commerce

        • Resolution Focus: Defense Privatization

        • Resolution Focus: Divinity

        • Resolution Focus: Ecology

        • Resolution Focus: Galactic Reforms

        • Resolution Focus: Galactic Studies

        • Resolution Focus: Greater Good

        • Resolution Focus: Industry

        • Resolution Focus: Intergalactic Directive

        • Resolution Focus: Mutual Defense

        • Resolution Focus: Politics & Traditions

        • Resolution Focus: Pre-FTL Stances

        • Resolution Focus: Rules of War

        • Resolution Focus: Sanctions

        • Settler

        • Shadow Broker

       

    • Also if you really want to cheat there's a button to fire the conception event in the debug menu. Don't use it if your country still has the Childhood Development modifier, it'll likely break stuff. You've been warned.
    • You can see the chance of the event firing by speaking to your heir and hovering over pregnancy chance, the chance is based on your ruler/heir traits and whether you have the Oedipus Complex tradition effect and have the holy family or pureblood dynasty civics.
      • Chance modifiers listed below, I plan to add more, so feel free to suggest what should affect pregnancy chance.
        • Spoiler

          If you're familiar with Stellaris random lists then this should make somewhat sense.

          Base weight for nothing to happen: 1000
          Base weight for pregnancy: 10 (1% chance essentially)

          • Most of these numbers are based on their effect on pop growth.
          • Fertile Trait: 30
          • Rapid Breeders: 10
          • Slow Breeders: -10
          • (LV) Family Oriented Leader Trait: 20
          • (LV) Breeder Hips Trait: 10
          • (LV) Large Penis Trait: 5
          • (LV) Huge Penis Trait: 10
          • (LV) Equine Penis Trait: 15
          • (LV) Multiple Penises Trait: 10
          • (LV) Lewd Mind Trait: 5
          • Oedipus Complex Tradition effect: 100
          • Familial Destiny Agenda (Finished): Multiplies sum by 2
          • Pure Bloodline Trait: Multiplies sum by 2
          • Holy Bloodline Trait: Multiplies sum by 2
          • Family Bound Origin: Multiplies Sum by 4
          • More to be added eventually.
  • Heir Choice - Imperial empires can choose their Heir's gender and role whenever they first spawn.
    • Heirs are now able to change their job roles with a 5-year cooldown that replaced the old agenda system for heirs.
      • Might look into making the Heir reroll traits to better fit their new role or to level up in their new role with an experience boost, suggestions welcome.
    • ( Note: If you change your heir's gender, you might not see the portrait change until you reload your save. )
  • Predetermined Heirs (broken atm) - Added an event for one of your offspring sired from your heir to take their position if your ruler dies and your current heir ascends. Current event window is a WIP.
    • Currently, if you have multiple offspring, one will randomly take the throne but eventually, I'll have it where you can choose between your sired offspring.
  • 3 Civics - 2 for imperial empires and 1 for regular empires.
  • 1 Origin - Current WIP overhaul ongoing.
    • Family Bound
      • Starting species spawns with the exclusive Incestuous Emergence trait.
      • Starting leaders are all members of the royal family and begin with the Family Bound leader trait and any appropriate leader traits from the Holy Family or Pureblood Dynasty civics.
  • Origins with special interactions/events with mod - Currently only one Under One Rule has interactions with this mod, feel free to make suggestions of what other origins could do with some family circle shenanigans.
    • Under One Rule
      • Allows you to pick Pureblood Dynasty or Holy Family Civic as a dictatorial empire with this origin enabled.
        • Allows you to go through Heir creation at the start of the game, as you would with an imperial empire.
          • Heirs spawn with the Luminary Heir trait from the origin. (Cannot use the heir speaking system whilst being a dictatorial empire)
          • Your starting heir will ascend with you should you become an imperial empire through the natural course of the origin, and they survive to that point.
          • Your starting heir will resurrect some time after their scripted death and assume their role as your heir once more.
  • Leader traits -
    • Spoiler
      • 1 trait from the Family Bound origin.
      • 1 trait from the Pureblood Dynasty.
      • 5 traits from the Holy Family civic and matching ruler/heir ascension variations.
      • 4 traits associated with the current pregnancy stage for the heir pregnancy system.
  • 3 Species traits - 1 starting incest trait, an advanced version of it, and one more locked to the Family Bound origin.
    • Depreciated Things:
      • Spoiler
        • They cannot be gene modded except at the start of the game but in the future can spawn with events, incestuous pops can convert non-incestuous pops depending on the empire's inbreeding policy.
        • It is not a bug that you cannot apply the species template to pops without the matching trait, that's intentional and if you're fully embracing it via policies then all your organic pops will eventually have the devoted version of the trait, and you can freely gene mod them.
  • 1 Policy - Inbreeding policy for deciding whether you want to spread the love outwards or keep it within the family.
    • Spoiler
      • Prohibited > Not default (Will stop spread and strongly remove it over time from incestuous pops)
      • Discouraged > Default for other empires (Will stop conversion and remove it over time from incestuous pops)
      • Indifferent > Default for imperial empires (Will stop conversion but does not remove it from incestuous pops)
      • Accepted > Default for the one general incest civic (Will slowly convert non-incestuous pops)
      • Embraced > Default for the origin and the non-removable civics (Will strongly convert non-incestuous pops)
  • 1 Tradition Tree Consanguinity, revamped by Vaalesha.
  • 2 Districts - Accessible from having the Consanguinity Tradition unlocked, starting with the Family Bound Origin, or having any related Incestuous Civics.
    • Spoiler
      • Lineage Planning Arcology
        • Provides 1000 Housing and 600 Family Planners Jobs per District built.
        • Note: May require UI Overhaul to show properly.
      • Lineage Planning District
        • Provides 300 Housing and 200 Family Planners Jobs per District built.
        • Note: May require UI Overhaul to show properly.
  • 1 District Specialization - Accessible with the Genetic Sexual Attraction Optimizations Technology or the Family Bound Origin.
    • Spoiler
      • Lineage Extension Support
        • Provides 20% reduced upkeep to Family Planners Jobs.
        • Provides 20% work efficiency to Family Planners Jobs.
  • 2 Buildings - Accessible from the Consanguinity Tradition tree or the Family Bound Origin.
    • Spoiler
      • Lineage Offices 
        • Provides 200 Family Planners Jobs.
        • Can be upgraded to Lineage Complexes when the Family Oriented Tradition is unlocked. 
      • Lineage Complexes
        • Provides 400 Family Planners Jobs.
        • Provides 10% reduced upkeep to Family Planners Jobs.
        • Provides 10% work efficiency to Family Planners Jobs.
        • Provides 1 Family Planner Job per 50 Pops on planet.
  • 1 Pop Job - Accessible from the Incest Haven Civic, Lineage Planning DistrictsLineage Offices/Complexes, or Incestuous Synergy Planet Events. 
    • Spoiler
      • Family Planners
        • Provides 1000 Amenities, 6 Unity, and 2% Growth Speed.
        • Provides an additional 1% Work Efficiency when the Family Oriented Tradition is unlocked.
  • 2 Council Agendas - Familial Destinyaccessed after adopting the Consanguinity Tradition and Holy Family Ascension from the Holy Family Civic.
  • 2 Council Positions - Royal Family Representative position for the Pureblood Dynasty Civic and Divine Vessel position for the Holy Family Civic.
  • 2 Planet Events - Triggered when having incestuous pops on planet with appropriate empire civics, traditions, or origins.
    • Spoiler
      • Incestuous Acceptance - Adds Familial Interest modifier to the planet. 
      • Incestuous Commitment - Adds Familial Devotion modifier to the planet.
  • Heir Interactions (Speak to your heir through the edicts menu) - This feature needs an expansion/more lewd content..
    • Ruler/Heir genders can be changed for scenes via preferences menu. This will not physically change their genders nor will the game reflect the change (I might make it an option in the future), this is mainly if you wanted to see other scenes/variations without changing your rulers/heirs out or starting a new playthrough. It's also if you wanted to override traits like the Futanari trait to only apply to your ruler or heir instead of both if they both species with the Futanari trait.
    • Ruler titles (both formal and casual) and heir relations can now be changed, you can change these in edicts. No in-game mechanical benefit as of yet but heir hangouts/lewds will now have a more personal touch based on your preferences. (Might add more titles/relations in the future. Feel free to suggest.)
      • Spoiler
        • Female ruler titles include - Mother, Mommy, Sister, Onee-chan, Cousin, and Aunt.
        • Male ruler titles include - Father, Daddy, Brother, Onii-chan, Cousin, and Uncle.
        • Male heir relations include - son, cousin, brother, and nephew.
        • Female heir relations include - daughter, cousin, sister, and niece.
    • Future scenes will have asset descriptors based on species traits (huge breasts/small breasts/large penis/etc) (Currently 1 scene has this)
    • 1 WIP Hangout scene, no variations. (More to come)
    • 2 Lewd scenes written by BestyTheHucow (FxF)
      • One is triggered as a random event and has variations written by me for non-FxF. I plan to do the same with their previous written event.
    • 1 Lewd scene intro complete, 4 variations depending on ruler gender/title and Heir gender/relation. This will lead to different planned scenes below depending on gender combinations.
    • Planned Lewd scene options include: *Any crossed-out scenes now exist in the mod*
      • Spoiler
        • FxF = Tribadism, Recieve Cunnilingus (Written by Nemo Of Utopia), Give Cunnilingus.
        • FxFuta = WIP, Give Fellatio.
        • FxM = Cowgirl, Recieve Cunnilingus, Give Fellatio, Ride Cowgirl.
        • FutaxFuta = Give Fellatio
        • MxF = Missionary, Recieve Fellatio, Give Cunnilingus.
        • MxFuta = WIP.
        • MxM = Missionary, Receieve Fellatio, Give Fellatio.
    • Possibly will make a head pat system?
  • 2 Edicts - Holy Family Ascension Edict and Heir Interaction Edict.
  • 1 Tech - Gives modification points and access to the advanced incest trait.
  • 1 Country Event triggered in incestuous imperial empires (either through the origin or having any of the civics). Will be able to have a chance to fire after your empire gains factions (after 10 years from game start in vanilla).

 

General Note: All values within this mod are subject to change at any point so feel free to make balance suggestions if you feel something is too weak or too strong.

Balance isn't the focus of this mod but I like to make sure that I don't shoot myself in the foot just because I want to screw my alien space sister. I try to compare values to vanilla as well as lustful void's own and find a nice middle ground somewhere between the two.
 

Note on Heir Interactions:

  • So every scene written will have at minimum 4 9 variations, I primarily write FxF first and then adjust the scene until it fits all variations. I'm not the best writer but we've all seen really badly acted porn right? Things I'd like to do include figuring out how to include different familial roles such as brother and sister or different dominant role positions, if you're into being dominated by your heir since most of my writing will primarily be written with the ruler being dominant. In any case, I have so many ideas of where this system can go but I'm only one person- But that's where you can come in! Either feedback or submitting your own scenes,
  • If you're even a little bit confident in your ability to write smut (or non-smut for hangouts) then feel free to post a scene written in the second person in this forum and I'll make it into an event with variations in the mod with credit to you. Make sure it's original and that you're not copying someone else's work from online and ideally please make sure your English writing is decent since I don't want to spend too much time rewriting/correcting mistakes and won't bother if it looks like it's too much trouble.
  • Other things to note if you do write scenes, try to keep any one continuous panel under 3000 characters since anything more won't show in the game. You can split scenes longer than 3000 characters into multiple panels.


Make sure to report bugs otherwise, I won't know when to fix them until I encounter them myself~

Load Order:

Lustful Void (If you install it)
Family Oriented (This mod)

Plans for the future: (Suggestions are always welcome)

Spoiler
  • Stop using the word incestuous in everything ( It is the point of the mod but at the same time I feel like I'm overusing the word. Might need to crack open a thesaurus at some point. )
  • Add MORE planet modifiers and synergies between civics and traits.
  • Add LV job interactions to this mod.
  • Going to see if I can make variables to change what your heirs call you by and personalities- Mommy vs mother ruler title | Normal vs Lewd personality/speech |
  • Make a pregnancy system to create heirs/leaders for your empire.
  • Make another origin.
  • Learn how to make this page fancy so it doesn't look so scuff.

 


Credits:
Lithia<3 for making Lustful Void which inspired this mod's creation.

Huge revamp and additions to the mod by Vaalesha.

2 FxF scene from BestyTheHucow.

1 FxF scene from Nemo Of Utopia.

Russian localization by Apocfel.

Simple Chinese localization by Klkadf.


Artists: (I do own SOME of the art in this mod, but many of the art are by others with edits by me.)

Spoiler

Calm
Ray-Kbys

Sakimichan

 

OLD CHANGELOGS:

Spoiler

(Stellaris 4.0) Version 1.4.2.*:

  • Pregnancy System Rework (WIP)
    • Reworked how traits are added under the hood.
      • Your offspring can now learn any traits that their instructor has. (That has been added to the list of available traits)
        • Inline_scripts for trait options are no longer tied to instructor role (Scientist/Commander/Official) and is instead tied to life stage.
        • Future traits available in Adult Development will allow you to pick Veteran Trait options.
      • Added Generic Trait: Adaptable
      • Added Official Trait: Eye for Talent
    • Adolescent Stage Functional.
      • Upon an Offspring finishing Adolescent Development, you will be able to choose among traits that the assigned leader has.
      • Trait options that has been selected from the previous Offspring Life Stage cannot be selected.
      • These traits will be gained by the offspring once they reach Adulthood and become playable.
      • Traits that can be gained is listed in the description of the mod page.
        • Feel free to comment about any traits that are missing, that you think should be obtainable (event traits), or anything else.
      • I currently have no plans to add any modded traits as there are already far too many Stellaris traits that I have yet to add.
        • For moral (and legal) reasons, I will not be adding LV traits to this system.
        • This part of my mod uses inline_scripts so it should be very easy to add more traits obtainable to this system. Just load your mod below this one.
    • Childhood Stage Functional.
      • Upon an Offspring finishing Childhood Development, you will be able to choose among traits that the assigned leader has.
      • These traits will be gained by the offspring once they reach Adulthood and become playable.
    • Max Offspring creation increased to 25 for the Family Bound Origin (I think. I haven't really had time to play a long game and push past 15 leaders.)
    • Offspring Life Stage Progression is no longer tied to your empire's Heir, but initial pregnancy is still tied to them. Eventually I'd like to make this more flexible to allow your Ruler to get pregnant as well.
    • Offspring Life Stage Progression past Pregnancy is now tied to the leaders of your empire.
      • At the start of Childhood Development, you must assign a Leader to take charge of your offspring's growth matching the leader class chosen for the offspring during the conception event. 
        • If you chose for a Scientist Offspring, they can only be trained by a Scientist.
      • Once assigned, the leader cannot handle the development of any other offspring until the offspring reaches adulthood.
      • The Leader that is assigned to train the offspring will gain the appropriate development trait and have increased experience gain and additional trait options.
      • There is currently no failsafe in regard to not having a specific leader class available and will be addressed in the next update.
        • I recommend you swap between available leader classes if you do not have enough leaders of a certain type.
      • In the future, your offspring will gain traits based on the assigned leader's traits. 
        • Rulers/Heirs will have a better bonus towards training future offspring.
  • Heir Interactions Rebuild (On hold):
    • On hold whilst I work on rebuilding the Pregnancy System.
    • Main Menu and Hangout Menu now use LV's custom GUI when LV is installed if custom portraits are enabled.
    • Replaced original event pictures with original AI art. 2 Male and 2 Female.
    • Mostly a lot of under the table work for optimized event routing and to ease future additions and a lot more documentation for modders looking to dissect my mod.
  • Fixes:
    • Removed leftover files from the time I was working with Lithia on making Family Planners a sex job.
    • Fixed the latest Stellaris patch breaking trait adding through events.
    • Unsure if more was affected but let me know if something else comes up.
  • Localization:
    • A lot has been done in this regard for this update. Family Planners, Districts, Traditions, Events, and still more to do.
  • New Stuff:
    • Lineage Planning Arcology:
      • Buildable on Ringworlds, Ecumenpolis, LV Sexpolis, and LV Pleasure Ringworlds.
      • Provides 1000 Housing and 600 Family Planners
    • Lineage Planning Districts:
      • Provides 300 Housing and 200 Family Planners per district built.
      • Lineage Extension Support Specialization can be built on this district if you have Genetic Sexual Attraction Optimizations technology.
        • Provides 20% Family Planner upkeep reduction and 20% Family Planner Work Efficiency.
  • Balance Changes in response to some of the stupid stronger builds available in 4.0: The values may be changed further/nerfed depending on how 4.0 develops.
    • Family Planners:
      • Nerfed Unity output to 6 from 8. (This and amenities may end up going lower as I play and get a feel for LV's new balance changes and current Stellaris 4.0 Economy)
      • Will now count as a sex job as of LV's current update. (Thanks Lithia <3)
      • More Localization added, and Tradition effects will better reflect what they do to Family Planners.
      • Work Efficiency buff is now tied to having the Family Oriented tradition unlocked instead of having Lineage Complexes built on planet.
      • Nerfed Work Efficiency buff to 1% from 2% now that you can build these districts.
      • Nerfed Pop Growth buff to 2% from 3% now that you can build these districts.
      • Now receives a -2% Work efficiency debuff to itself to avoid self-stacking to the millions. 
    • Lineage Complexes Changes:
      • Nerfed Family Planners Jobs per pop to 50 from 25.
      • Nerfed planet Family Planner upkeep to 10% from 20%.
      • Added planet Family Planner Work Efficiency 10%.
      • Now provides 1 Family Planner per 25 pops.
      • Reduces Upkeep for Family Planners by 20%.
      • Now consumes Exotic Gases for upkeep instead of Rare Crystals.
      • Need to make localization changes to this building to show the conditional trigger effects for Family Planners (Work Efficiency buff).
    • Incestuous Traits Changes:
      • Incestuous Interest and Incestuous Devotion can now be genemodded.

        • Yes, I know that not everyone liked this system. I still don't think the trait should be attainable via genemodding because that's boring, and I'll eventually figure out a different method to make the traits accessible and spread it across the galaxy.

      • Happiness based on policy changed for scaling Happiness based on the amount of Incestuous Pops on planet vs Non-Incestuous Pops (Robots don't count).
        • Incestuous Interest (Max: 20% Min: -30%) (5000 Incestuous pops max - 7500 Non-Incestuous pops max)
        • Incestuous Devotion (Max: 40% Min: -50%) (10000 Incestuous pops max - 12500 Non-Incestuous pops max)
        • Incestuous Emergence (Max: 80% Min: -100%) (16000 Incestuous pops max - 20000 Non-Incestuous pops max)
      • Nerfed Pop Growth speed to 0.4% per 100 pops. Max pop growth values are similar to above now.
        • Incestuous Interest (Max: 20%) (5000 Incestuous pops max)
        • Incestuous Devotion (Max: 40%) (10000 Incestuous pops max)
        • Incestuous Emergence (Max: 80%) (16000 Incestuous pops max)
      • Localization has been updated to reflect these changes.
      • Exchanged the defunct emigration push modifier to Automatic Resettlement Destination Chance.
    • Holy Family and Pureblood Dynasty changes: (Values range on whether you have Oedipus Complex Tradition which upgrades incestuous leader traits. )    
      • Removed the is_ruler blocker for most modifiers to allow Rulers to also gain the councilor effect of their class.
      • Ruler: Provides 10-20% Leader Experience Gain.  
      • Official: Now gives 5-10% Diplomatic Weight. Provides 2-4 Planet Stability for councilors. Provides 3-6 Stability when governing a planet and 1-3 Stability to connected sectors.
      • Scientist: Unchanged as of now. I think 10% research is still very strong, but I'll consider adding researcher upkeep reduction.
      • Commander: Removed army morale in exchange for Daily hull and armour regen, 0.5-1% Hull and 1-2% Armour regen. Also provides 5-10% naval fleet cap for councilors.
    • Inbreeding Policy: 
      • Removed increased consumer good upkeep in accepted and embraced, exchanged for leader lifespan 5-10 reduction.
      • Increased balanced happiness from 5% to 10%
      • Added consumer good upkeep reduction of 5-10% for Discouraged and Prohibited.
    • Tradition Changes:
      • Changed adoption effect from 10% unity to 10% reduced consumer good usage.
      • Added 10% unity gain to finished effect of the tradition tree.
  • Planet Modifier Events:
    • Added two new event pictures.
    • Planet Incestuous Synergy Events will now randomly roll between the four pictures used for variety.
    • Fixed and updated with new values and event pictures.
    • Added a new event for the advanced synergy modifier.
    • Added a second version of the events that uses LV's GUI when LV is active.
  • Minor Tweaks:
    • Lots of localization tweaks, code optimization/correction, and removal of defunct events.
    • This list would be a lot longer if I kept track of all the changes I made.
  • Event Changes:
    • Initial Heir choosing event has been updated with new pictures and localization.
    • If LV is installed, will use LV's big GUI if custom portraits are enabled. (Default)
    • If custom portraits are disabled, will use the leader event screen featuring your ruler as the leader target.
    • I plan to continue making more events use LV's GUI if LV is installed. Note: You will only see these events if you use custom portraits, so you won't see any lewd art pop up if you've disabled custom portraits in the mod's settings in edicts.
  • Under One Rule Origin (Paragons DLC):
    • Added an event that resurrects heir death. 
    • Placeholder event in place for when your heir returns from the dead. I plan to make an event chain that leads to your heir becoming immortal like your ruler.
    • Heir is copied from the time when you first changed your empire to imperial in the UOR event chain.
      • I might either leave it as a debug button to update your heir's copy manually, but I'll probably set it to a five-year pulse until the death event happens.
  • Working on pregnancy system changes to account for Ruler/Heir Death.
    • If the framework for the changes work, then I might be able to bring back the picking an Heir from offsprings option.
  • Pregnancy Event Changes:
    • Offspring that have reached adulthood will now have a pop-up event making their existence known to you instead of a quiet notification in the corner.
    • Added a placeholder picture and text to the event.
      • I plan to make the picture and the text change depending on offspring role and gender. For now, it is only the female scientist picture.
  • Initial Heir Choosing Screen Changes:
    • Optimized a bit of the code.
    • Defaults to new images used with Diplomacy Window. Image changes depending on Ruler and Heir Genders.
    • I will eventually add an option to reuse the old Leader Window for those that don't want to see the images.
  • Tradition Changes:
    • Nerfed values of Bonded Society
    • Devoted Kin used to give pops a trait, that doesn't work any more. Still figuring that bit out.
      • Changed it to now give an empire wide buff to defence armies and lowers empire size from pops by 10% now.

 

Version 1.3.1-1.1.1

Spoiler

Version 1.3.1

  • Updated for the latest LV update.
  • Fixed a crash bug with an obsolete modifier, thanks to Trigoniris for the updated technology file.
  • Began work on the Family Bound origin overhaul.
    • Updated Incestuous Emergence.
    • Added the Family Bound leader trait.
      • Spawns on all leaders on game start.
      • Effects are WiP but currently are -50% leader upkeep, 2 trait selection options, and -10% System and Colony upkeep for the ruler.
      • Stacks with Pureblood Dynasty or Holy Family.
      • For once, I actually gave it a custom icon instead of leaving it empty or a paradox default.

Version 1.3.0

  • Updated for Stellaris 3.12
  • Added Holy Family Civic for use with the Under One Rule origin.
    • Heir spawned via starting event now gets the Luminary heir trait. 
      • This applies to the Pureblood Dynasty civic as well.
  • Minor localization fixes.

Version 1.2.0/01/02

  • Updated for Lustful Void 0.7.6
  • Added almost full compatibility for the Under One Rule Origin.
    • The Pureblood Dynasty (Origin compatible version) civic now automatically switches to the imperial version after changing into an imperial empire.
    • You will go through the heir creation event at the start of the game.
  • The mod now actually says it's updated for 3.11 instead of saying it's out of date.
  • Pregnancy system changes:
    • Now has a nice little picture (NSFW) when you're choosing your offspring's role and gender but you no longer get the cool leader screen.
    • Each stage of your offspring's growth is now shown as a timed country modifier so you can check how long is left in whatever stage they're in or if you've forgotten what their role and gender were.
      • These do need better descriptions and actual flavor text but are otherwise functional for their purpose.
    • The pregnancy traits now give leader experience whilst the unity output is now in the country modifiers.
  • Updated for Stellaris 3.11
  • Pure Bloodline/Holy Bloodline Changes:
    • Removed Self Leader Experience Gain
    • Added Self Leader Trait Options
    • Added Scientist Survey Speed
  • Genetic Sexual Attraction Optimizations technology is now a tier 4 technology (previously tier 3)
    • Gene Tailoring trait points increased to 4 from 3
    • Gene Tailoring trait picks increased to 2 from 1

 

Version 1.1.9/91/92

  • Mod updated for Astral Rifts.
  • Overhauled Pregnancy System (Details on the main page).
  • Fixed Change Heir Job Focus.
  • Added Localization to the heir pregnancy traits.
  • Fixed Localization Issues with Traditions.
  • Lineage Complexes now also have 1 family planner job added per 50 pops.
  • Updated to match the latest LV version.
  • Family Oriented 1 added back to ruler and heirs with the appropriate civics when playing with Lustful Void.
  • Added a confirm screen at the end of the 'Conception within the family' event.
  • Added an event pop up whenever an offspring progresses to their next life stage and what their gender and role is.
    • The windows and text are a place holder and will be given proper flavor text in the future.
    • I still need to do a longer run to see if it stays consistent but so far, it works in the 20-year test I did. Feel free to mention if you see inconsistencies.
  • Fixed Localization issues with some of the pregnancy traits.
  • Added a few more Stellaris traits to affect pregnancy chance.

Version 1.1.8

  • Finally added the pregnancy system (WIP as everything in this mod is) (Truly one step closer to space crusader kings).
  • Added an event for one of your offspring sired from your heir to take the heir position if your rules dies. The current event window is a WIP.
  • Changed holy family ascension edict to council agenda.
  • Changed a bunch of country events to leader events.
  • Tweaks to family planners which now have bonuses when worked by incestuous pops.
  • More localization tweaks
  • Probably some other small things that I've missed.

Version 1.1.7/71

  • Added new heir councilor for Holy Family Civic.
  • Fixed initial heir spawning bug.
  • Fixed edict for Holy Family Ascension.
  • Fixed a lot of old broken code and removed a lot of old code as well.
  • Heirs are now able to change their job roles with a 5-year cooldown that replaced the old agenda system for heirs.
    • Might look into making the Heir reroll traits to better fit their new role or to level up in their new role with an experience boost, suggestions welcome.
  • Made the Familial Destiny Council agenda that is received upon adopting the inbreeding tradition.
    • It increases unity output and doubles incestuous pop conversion rate.
  • Fixed the council position for the royal family representative when taking the pureblood civic.
    • The position will only take leaders that have the pureblood trait.
  • Tweaked the civic trait modifiers for leaders, and removed the edict fund from the civic itself.
  • Added gradual adoption of Devoted Kin to incestuous pops who were added to your empire after you took the devoted kin tradition effect.

Version 1.1.6

  • This was a quick and dirty update, so please report bugs encountered. Thus the beta tag.
  • Mod now works without LV but still has support and integration when played with it.
  • Fixed leader spawning again- Expanded to allow picking leader class for heir (Menu not final). Might expand this in the future to be done whenever with a cooldown.
  • Minor Localization fixes.
  • Minor stuff I did over the past two months but forgot.
  • Updated civics to add the trait to a random starting leader.
  • Updated leader traits, connects to the revamped tradition tree.
  • Unfinished Council Agenda from adopting the consanguinity tree, don't expect it to actually work because I still can't figure out how to make it clickable.
  • Revamp of several mod features, huge thanks to Vaalesha!
    • Tradition Tree redux.
    • Complete overhaul of Family Planner job, with fixed icons and a building
    • New planetary decision.
    • Incest Policy now affected by tradition tree and/or origin.
    • Toned down the planetary modifier for incestuous approval.

Version 1.1.5

  • Localization tweaks, mostly cut down on the number of text files used and merged a lot of them for ease of translation seeing as that's becoming more of an issue recently.
  • Technology effect change: 6 trait points > 3 trait points and a trait pick.
  • Incestuous interest turns into incestuous devotion over time with accepted or embraced inbreeding policy and the genetic sexual attraction optimizations technology.
  • Finishing the inbreeding tradition tree causes the above technology to be given as a research option.
  • Tweaks to family planners, pops with an incestuous trait have bonuses and high weight towards working the job, bonuses scale depending on trait tier.
  • Tweaks to incestuous devotion.
  • Added a FxF scene for receiving Cunnilingus by Nemo Of Utopia.
  • Added in Apocfel's Russian Localization.
  • Actually made sure to remember to update the mod's version number this time.

Version 1.1.4

  • Adjusted civic traits, unity replaced with governing ethics attraction.
  • Adjusted species traits to have a happiness bonus/malus based on the corresponding inbreeding policy.
  • Created the inbreeding policy. (Feel free to make any kind of suggestions regarding this area since this is very new including names)
    • Prohibited > Not default (Will stop spread and strongly removes it over time from incestuous pops)
    • Discouraged > Default for other empires (Will stop conversion and removes it over time from incestuous pops)
    • Indifferent > Default for imperial empires (Will stop conversion but does not remove it from incestuous pops)
    • Accepted > Default for any empires that take any of the civic traits (Will slowly convert non incestuous pops) -10% happiness to non-incestuous pops.
    • Embraced > Default for the incest origin (Need to rework) (Will strongly convert non incestuous pops) -20% happiness to non-incestuous pops.
    • Thanks Torpy for the policy name suggestion!"
    • I rushed with their effects and descriptions so they could change (or not because I'm lazy) and my implementation of non-incestuous pop happiness is very rough and I'd like to figure out a different way when I want to sink another 4 hours into trying this one effect.
      • For example, not actual values: Incestuous traits for example get a +20% bonus to happiness on top of the -10% from the policy to equal +10% happiness as intended.
        • If I could figure it out, what I'd like to do is instead have non-incestuous pops directly take the negative happiness and incestuous pops be unaffected with their trait bonus being at 10% instead of 20%.
  • Adjusted names and descriptions for the tradition tree. Still figuring out values and effects of the tree on the right side, working on incest adoption boost first. (Thanks to Aled190 for the suggestions!)
  • Adjusted several localization things that I can't remember.
  • Adjusted the incest trait to reflect the changes above.

Version 1.1.3

  • Tweaked family planners modifiers. (this was months ago, I don't remember what I did)
  • Tradition tree changes. (this was months ago, I don't remember what I did)
  • Added tooltip to incestuous interest.
  • Update broke the heir startup thing and made it repeat twice (At least on my end), I fixed it I think but I won't know how it works with multiple leader cycles because I haven't tested a long playthrough yet. This was hell.

    • Need to add a new image to the heir picking event, since I finally noticed that it disappeared and I don't remember what picture it was.

  • Reworked the heir comms system to allow for the new ruler/heir designation system:

    • This enables you to change your ruler/heir's gender during scenes and interactions from the preferences menu. Note: This not physically change the ruler/heir in anyway like the initial heir gender change event but instead is just meant for the player to be able to see other scenes/variations in the mod or for example if you wanted to be a Futanari Ruler but want your heir be a non-futanari heir despite both of your species having the futanari trait- This allows that.

    • I haven't added every scene into this system yet I think but is added onto my growing list of random shit that need updating.

  • Figure out passive incest adoption instead of through trait modding, very basic implentation of that.

Version 1.1.2(Beta)

  • Still in beta because I haven't had the time to do a full long playthrough but small tests I've done haven't crashed the game yet. Small update but big inspiration for this mod has struck me and Lithia updated lustful void (Thanks for all your hard work!)
  • Finished the first Female x Futanari Give Fellatio scene, accessed by being a female ruler with a female heir with the futanari trait.
    • The way I write scenes is very limiting with the 3000 character limit for the game's diplomatic screen and I struggled to make this feel distinct without having to add a whole other page.
    • Because of this, the scene may feel cut on fluff details when compared to the same scene of different gender combinations, but more focused on asset descriptions.
    • My solution to this moving forward is to write Futanari x Futanari scenes first, then remove parts/change details as I make the other variations.
    • My next goal will be to get the Male x Futanari Fellatio scene done, Futanari x Futanari version of the scene. Then switching focus to creating variations for the original intro lewd scene.
  • Created the portrait version of the lewd scenes for those that want to see their race mods instead of the custom art during lewds. Check preferences to change which you want to see.
  • This took a lot of time but I figured out how script values kind of work- I'm planning on making incest traits more dynamic/playstyle focused. One of the ways I do this is the changes I've made to all incest species traits.
  • Incestuous traits now have a variable pop growth modifier that shows on a planet when growing pops (that doesn't show on the trait tooltip yet).
    • Incestuous pops have growth rate proportional to how many pops on the planet have an incestuous trait subtracted by any biological or lithoid pops that aren't incestuous.
      • Incestuous Interest 15% Max growth rate and -10% Min growth rate.
      • Incestuous Devotion 25% Max growth rate and -15% Min growth rate with a 1.1 multiplier per incestuous pop.
      • Incestuous Emergence 40% Max growth rate and - 20% Min growth rate with a 1.25 multiplier per incestuous pop.
    • Incestuous pops thrive when by themselves or in similar societies but suffer when scrutinized by the majority. Thus you're inclined to play without alien migration/many different aliens to maximize on this trait. Only Biological and Lithoids pops are counted when subtracting meaning you're free to have robots, the won't judge- Probably.
    • Like growth rate, I will very likely change happiness to a variable value dependent on the amount of incestuous pops on a planet.
    • Unsure if I will touch the other parts of the trait but I'll adjust as I might make incestuous interest a 0 trait and only to be picked during game start.
  • I've currently made it so incestuous traits can't be removed or merged off but can be added.
    • This is to further my goal into making it a more playstyle dependent. I plan to remove the one incest technology or make into something else as I want to tie in the advancement of the trait into the tradition tree- Similar to how latent psionic becomes full psionic.
    • My plan will be to make an incestuous society that has fully embraced the tradition be able to cause non-incestuous pops to within the society to accept it over time. Possibly a very low chance to spread to other pops even without the tradition.
    • Eventually I'll make an ascension perk that pertains to this/uses the incestuous emergence trait.
    • I also eventually want to make an relation modifier that gives negative relation bonuses to non-incestuous empires, the malus wouldn't be too big but would help reflect the taboo that is your societal norms. Might add polices which allow/disallow incest and thus give an option for empires to purge incestuous pops.
  • Attempted to fix heir name generation, still don't work with custom names but works fine with random names generated from namelists.
  • Version 1.1.1 (Beta)
  • Lots of changes over the few months have been left incomplete/put on hiatus to stop scope creep.
  • Added an Incomplete tradition tree that's been left in so I could gather feedback/ideas.
  • Added Advanced incest synergy planet modifier to empires that take the family-bound origin or finish the tradition tree.
  • Added framework for Futanari Integration, currently scenes are incomplete but you can see a bit of it if you play a female ruler and have a futanari heir.
    • My implementation checks whether your heir is female and then checks if they have the futanari species trait, it's not the most flexible solution but for now it'll have to do as I want to focus on adding futanari variations to all existing scenes before adding new scenes.
  • Added framework for asset size detection, basically no scenes at the moment use except for the futanari scene which references variable breast size according to species trait.
    • Whilst these add a flavor of customization, it won't make a meaningful change in the scene as all it does is "Her chest heaves" > "Her large chest heaves"/"Her modest chest heaves"
    • It might be nice to have variable sentences that change depending on the assets used as in "She takes mommy's cock fully" > "She struggles to take mommy's huge cock." > "Her elastic pussy can take mommy's cock wonderfully." - But that's a lot of work that sounds like it should come from a different mod rather than mine.
  • Added a VERY EXPERIMENTAL pregnancy system that requires a country flag to see. (Country flag is: FO_lv_debug ) This pregnancy system in the future will allow you to get either your heir or yourself pregnant and then your offspring can be assigned to be a leader after they've grown old enough.
    • So far the system works somewhat as far as spawning the leader and allowing you to choose where they go but I've yet to think of all the details other than having them be given a special trait that connects them to your imperial family.
    • I'll be putting this on hold for a long while as I try to narrow down my scope of features to work on.
  • Added two new images, one for male and female lewd scenes. The male image replaces the old one.
  • Changed holy family and pureblood dynasty to have governing ethics attraction instead of edict cost.
  • Changed incestuous acceptance to have a negative emigration push instead of xenophobe attraction.
  • Probably other minor changes and localization corrections I forgot to list.

 

Version 1.1.0 and Below

Spoiler

Version 1.1.0

  • Reworked holy family and incestuous dynasty civics. Instead, they focus on giving unity and empire size penalty reduction instead of influence gain.
  • Changed Incest Haven to Familial Society. (Idea from Screws)
  • Added Family planners (these jobs are just basically glorified breeders but also give unity and amenities) to the Familial Society civic. I'll eventually add a picture to these jobs as well as figure out other places I can put them into, for example in the origin.
  • Added casual ruler titles that are separate from formal ruler titles for even more personal touches in scenes, options are the same as the other titles since I'm out of brain juice to think of new ones. Suggestions welcome.
  • Added a new random event written by BestyTheHucow(and non-FxF interactions were written by me). Will only fire in incestuous imperial empires (either through the origin or having any of the civics). Will be able to have a chance to fire after your empire gains factions (after 10 years from the game start in vanilla).
    • I had a tough time getting random events to work but after finally getting it working, I'm quite excited to make more in the future.
    • The event has a cooldown of 730 days (2 years) and can be triggered manually with the events catalog debug menu, I'll likely move this to the options menu in the future since it kind of hurts my immersion or just add in an option to enable the debug menu in preferences.
  • Changed Incestuous Dynasty to Pureblood Dynasty (Idea from BestyTheHucow).
  • Added the option to switch portraits to show the current heir instead of custom images. (Idea from Screws)
    • This will be the new default option, I still want to add more interesting custom pictures but this is good from a consistency standpoint (also saves time). Not everything uses portraits yet but new content will be made with portraits first and I'll add fitting custom pictures when I have time.
    • I still believe lewd images are better than portraits but being able to work with portraits first speeds up the event writing process as I only have to make one event at a time versus two when using custom images based on their gender.
  • A few other things I probably forgot to mention here, probably nothing important though other than minor value tweaks or localization changes.

Version 1.0.9

  • Wrote give cunnilingus/blowjob scene for both variations of female/male ruler. Can eventually chain into other sex options depending on ruler/heir combination.
  • Added a temporary boost option for incest synergy planet event which will lead to an exhibitionism broadcast scene in the future/lead to existing scenes but with the context of being broadcasted.
  • Added a scene written BestyTheHucow. Accessible by all ruler/heir combinations, but is written only for FxF.
  • Reworked a few other things like planet synergy and the incest haven civic trait but I'm not settled on them yet so still subject to change.

Version 1.0.8/82

  • Fixed missing scopes in the options localisation causing heir relations to not show in the options menu.
  • Fixed bug on changing female heir titles.
  • Delay on heir lewds but you get the stuff below~ Also really wanted to post this since today marks 1 year since I released this mod!
  • Finally figured out how to make ruler to heir relations/titles, you can change these in edicts. No in-game mechanical benefit as of yet but heir hangouts/lewds will now have a more personal touch based on your prefrences.
    • Female ruler titles include - Mother, Mommy, Sister, Onee-chan, Cousin, Aunt.
    • Male ruler titles include - Father, Daddy, Brother, Onii-chan, Cousin, Uncle.
    • Male heir relation include - son, cousin, brother, nephew.
    • Female heir relation include - daughter, cousin, sister, niece.
  • Redid heir main menu intro and added a different variation for male heirs and a picture. In the future, everytime you open the heir interaction screen there will be multiple possible events- Some that can lead directly into lewd scenes(sister stuck in a nano-dryer).
  • Updated intro scene to the first lewd event complete with 4 variations depending on ruler/titles gender and heir gender/relation.
  • Rebuilt half of existing event files to accept the new heir systems. (Was supposed to do all but ran into 10 million syntax errors along the way, will finish this next update. Should be fine now but there'll be inconsistencies.)
  • Fixed oversight on minerals agenda.

Version 1.0.7/75

  • Finished intro scene to the first lewd event complete with 4 variations depending on ruler gender and heir gender.
  • Placeholder options are visible to certain gender combinations, options will branch off to different planned scenes.
  • Changed Unity Production from incest traits to empire sprawl reduction. Subject to change.
  • Updated all incestuous trait icons- Now you can see as it progressively gets worse better.
  • Fixed an oversight with Incestuous Emergence being selectable once incest tech is researched.
  • Slowly started doing a localization rework that should make it easier for people to translate my mod if they wish.

Version 1.0.6

  • Added a new trait called Incestuous Emergence to the Family Bound Origin instead of Incestuous Devotion. (A stronger variant of both incestuous traits)
  • Incestuous acceptance now works with the Family Bound Origin and any of the incest traits, no longer do you need incest haven if you run the origin. 
  • Added Mineral Focus Agenda to Heir interactions.
  • Reworked the Holy Family Ascension Edict since 3.3 kind of screws with it.
  • Minor localization improvements all around.
  • Added Russian and simple Chinese localizations (Not up to date with newer version of the mod). Credits to Vivikon(Russian) and Klkadf(Chinese).

Version 1.0.5

  • Added Family Bound origin. (Incestuous Devotion is an expensive trait but the tech gives 6 gene points on game start so keep this in mind for headroom in the removal of negative traits or just use LV's cheat trait)
  • Expanded the heir interaction system with new agendas to give your heir. (5 year cooldown to switch agendas)

Version 1.0.4

  • Added government type Holy Family with appropriate ruler and heir titles.
  • Added Holy Son Holy and Daughter traits and ascension edicts for immortal heirs.
  • Added auto ascension of Holy Sons/Daughters to Fathers/Mothers when taking the throne.
  • Added auto removal of incestuous acceptance if requirements are not met.
  • Incestuous Dynasty civic now has an icon.
  • Incestuous Acceptance planet modifier now has an icon.
  • Updated some localization in a few places.
  • Created a very barebones intro to the heir communication system because I wanted to show it off. Currently does nothing but will do something by the next update. ( I really wanted to get the proof of concept out- If any of you have ideas of what you'd like from the system, feel free to throw them my way. )

Version 1.0.3

  • Added a colony event that triggers when one of your owned species has the incestuous interest or incestuous devotion trait and if you have the incest haven civic. Adds the incestuous acceptance planet modifier (This took a really long time to figure out how to do... In any case, I couldn't get the icon to show properly so it'll be fixed in a later update.)
  • Added an icon to the Incest Haven civic.
  • Some stat adjustments for civics.

 

 


 

Posted

I like how this is developing, if I may make a suggestion about your future content:

 

For your upcoming civic might I suggest looking at a variation of the "inward perfection" vanilla civic. It is a very thematic, and underutilized roleplaying option from the base game that I think may work well with the theme you are going for. Possibilities include a new version balanced similarly to that civic but with a more sexual bent, or a second tier civic requiring inward perfection that adds new gameplay options to that civic. 

Posted
On 2/6/2021 at 1:46 AM, Ozvelpoon said:

For your upcoming civic might I suggest looking at a variation of the "inward perfection" vanilla civic. It is a very thematic, and underutilized roleplaying option from the base game that I think may work well with the theme you are going for. Possibilities include a new version balanced similarly to that civic but with a more sexual bent, or a second tier civic requiring inward perfection that adds new gameplay options to that civic. 


I think this is an excellent suggestion for another civic! I still plan to add another civic that's not inward perfection oriented since not everyone wants to play that way.

In any case, I can definitely see how inward perfection could really go well with an incest oriented civic addition expansion and it's something I'll definitely look into. I don't know what kind of gameplay options I'll add since I'm new to modding but I can definitely see myself adding breeder jobs per pop count or planet along with the civic and things like that.

Posted
4 hours ago, dragondxlv said:


I think this is an excellent suggestion for another civic! I still plan to add another civic that's not inward perfection oriented since not everyone wants to play that way.

In any case, I can definitely see how inward perfection could really go well with an incest oriented civic addition expansion and it's something I'll definitely look into. I don't know what kind of gameplay options I'll add since I'm new to modding but I can definitely see myself adding breeder jobs per pop count or planet along with the civic and things like that.

I am glad you enjoyed the suggestion. If I am interpreting your current train of thought correctly my thought would be to focus your efforts on making the leader/heir dynamic as central as possible. Government types tend to be rather shallow choices in the game so really digging in there would be interesting.

 

Some random thoughts:

- What if planetary modifiers and ruler modifiers were focused exclusively on your homeworld? Your leader and family would presumably be there after all. Instead of generic breeder jobs how about Ruler level sex jobs for the court/family? Special planetary modifiers for the seat of power for example, maybe triggered off of a planetary decision?

 

- Do you see this as a "Devine marriage" type mechanic from CK3 or is it widespread in your empire? Do commoners follow this custom for instance? If it is the latter, then you could maybe add jobs to the "luxury residences" building and city district to represent this. This would also push you towards a decision if this is a "tall" empire or a "wide" one.

 

- If you are looking to make civics similar to inward perfection, I would recommend at least one civic that is compatible with it and allows you to use any systems/mechanics you choose to implement.

 

- Are we wanting to have mechanics for negative inbreeding, or are you assuming those have mostly been solved at this stage of your empire? Was this your intention of 2 species traits? One has negatives (not solved) and the more powerful and costly option with no negatives (solved)?

Posted
6 hours ago, Ozvelpoon said:

Some random thoughts:

- What if planetary modifiers and ruler modifiers were focused exclusively on your homeworld? Your leader and family would presumably be there after all. Instead of generic breeder jobs how about Ruler level sex jobs for the court/family? Special planetary modifiers for the seat of power for example, maybe triggered off of a planetary decision?

 

- Do you see this as a "Devine marriage" type mechanic from CK3 or is it widespread in your empire? Do commoners follow this custom for instance? If it is the latter, then you could maybe add jobs to the "luxury residences" building and city district to represent this. This would also push you towards a decision if this is a "tall" empire or a "wide" one.

 

- If you are looking to make civics similar to inward perfection, I would recommend at least one civic that is compatible with it and allows you to use any systems/mechanics you choose to implement.

 

- Are we wanting to have mechanics for negative inbreeding, or are you assuming those have mostly been solved at this stage of your empire? Was this your intention of 2 species traits? One has negatives (not solved) and the more powerful and costly option with no negatives (solved)?


- I don't know what I'd do about specific ruler planetary decisions but as for now- The idea to 'consecrate' a planet if you will, sounds like a good idea at the moment, I don't know what it would do but the concept is sound. I think I also want to make a similar decision to the breeding planet/frenzy decisions that's more incest oriented.


- At least for civics that don't focus on authoritarian or spiritualist empires, I think it'd make sense to have the custom be widespread to the people to focus on a more overall incestuous empire. The two civics I've made already, have the focus on your empire's rulers and their incestuous rule but doesn't necessarily push incest towards the empire's people itself.

- I'm not sure what you mean by compatible but I'd probably make inward perfection a requirement. The aim for this civic would be to be great for an incest oriented tall empire.

- At the current moment I've done some adjustments to the incestuous interest trait and I've made an upgraded version of the trait called incestuous devotion that has double the output but no biological negatives at 6 gene point cost. At the current moment that's all I've thought about as far as species traits go - I've also thought about making a trait that focused on making a species more paternal or maternal in nature but I felt like it'd be very similar to the already existing excess testosterone and estrogen trait.

Posted
9 hours ago, dragondxlv said:


- I don't know what I'd do about specific ruler planetary decisions but as for now- The idea to 'consecrate' a planet if you will, sounds like a good idea at the moment, I don't know what it would do but the concept is sound. I think I also want to make a similar decision to the breeding planet/frenzy decisions that's more incest oriented.


- At least for civics that don't focus on authoritarian or spiritualist empires, I think it'd make sense to have the custom be widespread to the people to focus on a more overall incestuous empire. The two civics I've made already, have the focus on your empire's rulers and their incestuous rule but doesn't necessarily push incest towards the empire's people itself.

- I'm not sure what you mean by compatible but I'd probably make inward perfection a requirement. The aim for this civic would be to be great for an incest oriented tall empire.

- At the current moment I've done some adjustments to the incestuous interest trait and I've made an upgraded version of the trait called incestuous devotion that has double the output but no biological negatives at 6 gene point cost. At the current moment that's all I've thought about as far as species traits go - I've also thought about making a trait that focused on making a species more paternal or maternal in nature but I felt like it'd be very similar to the already existing excess testosterone and estrogen trait.

You answered the "compatibility" question; what I meant was that your civic could be taken alongside the inward perfection civic which is rather restrictive in its empire layout (you MUST be some level of xenophobe AND pacifist). So long as your civics are keyed off of government type or a second level requiring inward perfection in order to select then they should play well together.

 

Looking forward to it.

  • 3 weeks later...
Posted

I'm having a bit of an issue when it comes to installing this mod, I've downloaded the file and placed it in my mod folder.

 

When I check the launcher to see if the mod is installed it's not there, I have tried to re-load the installed mods but it still doesn't appear. Even though I have the Lustful Void mod which it is dependant on.  

 

 

Posted

image.png.528867c44b4efc377c42c36169b26662.png
I just can't seem to get around this, I have reinstalled LV mod and this mod several times but I can't get around this. Is it possible that another mod might be conflicting even though the tooltip says something else?

Posted
49 minutes ago, Drone1963 said:

image.png.528867c44b4efc377c42c36169b26662.png
I just can't seem to get around this, I have reinstalled LV mod and this mod several times but I can't get around this. Is it possible that another mod might be conflicting even though the tooltip says something else?


What launcher are you using and what does the descriptor file say?
image.png.6301bfd1f7bcb9f370a4558a68fdcf93.png
The descriptor file should look like this and if you're using the default paradox launcher- Both LV and Family oriented mods should be in the "Documents\Paradox Interactive\Stellaris\mod" directory.

Posted
41 minutes ago, dragondxlv said:


What launcher are you using and what does the descriptor file say?
image.png.6301bfd1f7bcb9f370a4558a68fdcf93.png
The descriptor file should look like this and if you're using the default paradox launcher- Both LV and Family oriented mods should be in the "Documents\Paradox Interactive\Stellaris\mod" directory.

I couldn't seem to find any file that opened up on notepad to show sequence of load or mod dependencies. I'm verifying game files now to see if that resolves the issue, I might just have too many other mods in conflict for it to work in the first place although they are mostly just shipsets, more trait/civic points, origins, and megastructures. Lustful Void, Wild Lascivity, Gigastructures, Sexopolis, etc... I will try to narrow this issue to traits and origins if this still doesn't work and replace the other mods later.

Posted

My suggestion is an incest origin that's a variation on the Post-Apocalyptic origin where a single family survived the end of the world and all the current population are their decedents. 

Posted
9 hours ago, Drone1963 said:

I couldn't seem to find any file that opened up on notepad to show sequence of load or mod dependencies. I'm verifying game files now to see if that resolves the issue, I might just have too many other mods in conflict for it to work in the first place although they are mostly just shipsets, more trait/civic points, origins, and megastructures. Lustful Void, Wild Lascivity, Gigastructures, Sexopolis, etc... I will try to narrow this issue to traits and origins if this still doesn't work and replace the other mods later.

it's the .mod file that comes with the lustful void folder in the zip. Just open it with notepad. This mod doesn't change any vanilla files as far as I remember but yeah you might have to check if it's a conflict elsewhere.

I also play with gigastructures and sexpolis so it's not those two.

Posted
11 hours ago, DracoDracul said:

My suggestion is an incest origin that's a variation on the Post-Apocalyptic origin where a single family survived the end of the world and all the current population are their decedents. 

I've thought about making an incest oriented origin before but couldn't think of any worthwhile flavor to add with it but this seems like a good basis to work with. As far as gameplay effects go, It'll probably get the incestuous devotion trait or something similar at the start. An excavation site might be nice to add if I figure out how to do that as well.

Posted
9 hours ago, dragondxlv said:

it's the .mod file that comes with the lustful void folder in the zip. Just open it with notepad. This mod doesn't change any vanilla files as far as I remember but yeah you might have to check if it's a conflict elsewhere.

I also play with gigastructures and sexpolis so it's not those two.

So I found the issue so this might help others.

My Documents, where all this is, was constantly being backed up and replaced by my Onedrive cloud storage so even after a clean install, it just copied the old files instead of writing new. I re-uninstalled and then made sure to delete the old files from my online storage so a clean install can happen. After unzipping and extracting all the .rar files, there are no more conflicts; this also got me to reinstall the gam onto my NVME SSD.

This did kill all my save data and custom empires but I can always remake them with the new civics/traits anyway. Now if only the "force spawn custom empires" worked correctly instead of 2-3 out of like 6, if you are lucky even if there are twenty custom empires too choose from.

Posted
1 hour ago, Drone1963 said:

So I found the issue so this might help others.

My Documents, where all this is, was constantly being backed up and replaced by my Onedrive cloud storage so even after a clean install, it just copied the old files instead of writing new. I re-uninstalled and then made sure to delete the old files from my online storage so a clean install can happen. After unzipping and extracting all the .rar files, there are no more conflicts; this also got me to reinstall the gam onto my NVME SSD.

This did kill all my save data and custom empires but I can always remake them with the new civics/traits anyway. Now if only the "force spawn custom empires" worked correctly instead of 2-3 out of like 6, if you are lucky even if there are twenty custom empires too choose from.


Glad you got it working, have fun with the mod and feel free to throw any suggestions my way.

Posted
14 hours ago, Drone1963 said:

 Now if only the "force spawn custom empires" worked correctly instead of 2-3 out of like 6, if you are lucky even if there are twenty custom empires too choose from.

I found out a while ago that this is caused by the chosen solar system for your custom empires being not set to 'random'. Basically, if you set an empire to 'random unary system', and is selected, it will prevent any and all other empires that use 'unary system' from spawning. Basically, you have to either set all of your custom empires to completely random, or use all of the other systems once and only once. This also applies to any origins that come with a unique system, like ringworlds.

Posted

For some reason I thought of having a unique building that kinda goes with the whole thing about them using less housing (I assume it's literally because the family isn't really leaving because most of them are each other's partner now), being some kind of public space that's literally dedicated to inbreeding. You could even go further with that by having different tiers like how some of vanilla jobs work, like the administrators, the specialists and all the grunts. The highest tier could be interchangeable depending on how you're rolling with your race. One could simply be someone who runs the joint, may or may not be related, there the specialists could be considered "mothers," as in each mother is a mother of however many families go into the building, and the grunt workers in this sense are considered siblings, as in any brother/sister pair and or same sex siblings who want to bang each other.

 

Yes I'm too knowledgeable of potential incest. Yes I had a ruler who fucked his sister and his mom. Yes I then paired my son/nephew heir with his sister/aunt that came from my ruler's mother which fused all the generations together in their next child. Yes my family line looks like uroboros.

Posted
11 hours ago, MagnaSonic3000 said:

For some reason I thought of having a unique building that kinda goes with the whole thing about them using less housing (I assume it's literally because the family isn't really leaving because most of them are each other's partner now), being some kind of public space that's literally dedicated to inbreeding. You could even go further with that by having different tiers like how some of vanilla jobs work, like the administrators, the specialists and all the grunts. The highest tier could be interchangeable depending on how you're rolling with your race. One could simply be someone who runs the joint, may or may not be related, there the specialists could be considered "mothers," as in each mother is a mother of however many families go into the building, and the grunt workers in this sense are considered siblings, as in any brother/sister pair and or same sex siblings who want to bang each other.

 

Yes I'm too knowledgeable of potential incest. Yes I had a ruler who fucked his sister and his mom. Yes I then paired my son/nephew heir with his sister/aunt that came from my ruler's mother which fused all the generations together in their next child. Yes my family line looks like uroboros.


"I have a dream to turn this family tree of mine, into a family circle." - I saw this quote somewhere a while back.

One of the ideas I have at the moment is a so called "breeding family" and I'm leaning towards making it a civic but I'm not sure yet might make it a building with your suggestion. The idea is that it creates a breeder job(s) for the planet.

Flavor wise most of the species within the empire's bloodlines can be traced back to these breeding houses/families- Everyone in these families do their parts to breed the future generations of the empire and particularly virile and fertile offspring are usually raised to become the next set of breeders.

-Random tangent: I wish stellaris let you choose your heirs and interact with family members and had more internal strife in a political form. Basically make it more like crusader kings with a stronger focus on internal affairs. Hopefully the nemesis update and the espionage system can bring more political interest and internal strife within empires.

Posted
9 hours ago, dragondxlv said:

-Random tangent: I wish stellaris let you choose your heirs and interact with family members and had more internal strife in a political form. Basically make it more like crusader kings with a stronger focus on internal affairs. Hopefully the nemesis update and the espionage system can bring more political interest and internal strife within empires.

Stellaris definitely leans closer to EU4 then CK3 for its inspiration and mechanics; I don't necessarily see this as bad though. The thing that interests me about your mod is that is is making the government forms an actual mechanic rather than taken at the start of the game and promptly forgotten. 

Posted

Very interesting mod, but there is some issue with localisation in any language other then english. All text strings ingame looks like "trait_ruler_FO_lv_holy_bloodline".

 

I tryed to create files for my language in "localisation" folder (copy "english" folder and rename it to "russian". then rename .yml files) but it didn't work.

 

Any ideas? I had this issue with other mod, but i can't recall the solution.

(Sorry for my english)

Posted
16 hours ago, KostellO said:

Very interesting mod, but there is some issue with localisation in any language other then english. All text strings ingame looks like "trait_ruler_FO_lv_holy_bloodline".

 

I tryed to create files for my language in "localisation" folder (copy "english" folder and rename it to "russian". then rename .yml files) but it didn't work.

 

Any ideas? I had this issue with other mod, but i can't recall the solution.

(Sorry for my english)

 

You also have to change the top line of every .yml file from l_english: to l_russian:
image.png.d9f8fbf97cd6ba83b75a514d13566fdb.png
 Like this -
image.png.a0a1d11062fec6b25efe4e16ad0b8c64.png

Posted
42 minutes ago, dragondxlv said:

 

You also have to change the top line of every .yml file from l_english: to l_russian:

Spoiler


image.png.d9f8fbf97cd6ba83b75a514d13566fdb.png
 Like this -
image.png.a0a1d11062fec6b25efe4e16ad0b8c64.png

 

Oh damn. I thought about this, but didn't find that line xD
Thanx mate! Gonna try it later today =D

Posted

If you want another term to describe incest, you can use either farming terminology when it comes to siring domesticated animals or scientific terms, like consanguinity. Endogamic Castes could be a useful name for an authoritarian government that seems incest as beneficial to separating economic class.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...