Popular Post SlaveHunter311 Posted January 26, 2021 Popular Post Posted January 26, 2021 How to use "Just Business" to Sell your Slaves In the wasteland, all struggle to survive. The sun shines down mercilessly scorching what's left of the dying greenery until it withers into dust. The animals that once created a kind of balance for the land have been irredeemable warped by the radiated landscape and transformed into monsters. And the people who live here are just as monstrous. In the wasteland decency is a rare and expensive commodity. For those who dispense with it, there is a lucrative set of opportunities to better one's station in life. But it shall come at the cost of your humanity, and remember conscience comes in one form or another for those with humanity and for those without...... Welcome to "How to use Just Business to Sell your Slaves." I wrote this tutorial for those of you who are trying out "just business" and you do not yet understand how to use all it's applications. In this case the Selling feature. The fact that you are here is not surprising to me. It is not immediately obvious how to use this feature. I would not call it self explanatory. Fortunately it is very simple once you know what to do. So take it easy, your frustration should end here, if you allow me to explain, step by step, exactly what to do. First of all, you can sell your slaves at any raider boss in Nuka World; Mason, Nisha, or Mags. That is as long as you have not completed the quest "Open Season." In that case they would all be dead. "Power Play" is another quest where you may have killed one of the raider bosses in Nuka World, so obviously that particular boss will not be available after completing that quest as well. Assuming that at least one of them is still alive in your game you can approach them to sell your captured slaves. Mason (Nuka-World) | Fallout Wiki | Fandom Nisha | Fallout Wiki | Fandom Mags Black | Fallout Wiki | Fandom If they are not available you can also sell the slaves at an auction house in Good Neighbor if you download this mod; The Auction House BETA - WIP / Beta - LoversLab Auction House The Auction House is located in Good Neighbor, at the top floor of the Rexford Hotel. Take the stairs to the third floor then enter the elevator. If you have this mod you can also sell to one of the numerous Snatcher npc's that show up outside the walls of your settlements and pop up in front of significant places like Good Neighbor for instance. Once you find either a Nuka world Raider boss an Auction House Vendor or a Snatcher, and you have your slave with you; Pause the game and go to the "Mod Configuration Menu" From there scroll down to "Just Business," and hit the action button to open it up. A for Xbox, X for PlayStation controllers From there scroll down to "hotkeys and game modes" assign a button to "Additional Dialogue Mode," in my case I used the A button to turn it on and off. Notice that this is the same menu where you assign a button to "Hunter Mode," in my case I used the H button to turn it on and off. When you exit the MCM menu you will want to hit H and make sure "Hunter mode is turned off. If it is still on then "Additional Dialogue Mode" will not work. Time to exit MCM and return to the game. Hit A or whatever button you assigned to activate "Additional Dialogue Mode." Make sure "Hunter mode is turned off. Now approach your slave and hit the action button on your controller-A for Xbox, X for Playstation. On the decision wheel hit the button for "Talk" Y for Xbox Triangle for PlayStation. This should open up the dialogue menu. Scroll down to "listen," and hit the action button. Once there, scroll to the dialogue option "I'm going to sell you. Behave decently." Then hit the action button to pick it. She is now marked as the object of sale. Next you should approach the Vendor or Raider boss you are going to sell her to. Hit the second talk option available on the decision wheel. X for Xbox, and Square for PlayStation. Time to make the sale. The dialog menu will open up again. Scroll to "I want to sell you a slave" and hit the action button to pick it. Congratulations! You have successfully sold your slave! You should get a short indication of the price you got for her in the upper left-hand corner triggered by a cha-ching sound at the time of sale. My slave had submission level of 100 so I got 1000 bottle caps for her. The slave will not disappear after the sale, but when you leave the area she will not come with you anymore. To sell the rest of your slaves rinse and repeat. Look how happy she is to be in her new home! It seems like one day your a fearsome gunner, the next day your toiling at nude forced labor. Isn't life full of interesting twists and turns? What's that honey? You don't think your going to like it here? You want to tear my head off by my pigtails?---What have I told you about sassing me army bitch? If you were still mine I would whip your ass with a car antenna! But now your someone else's problem. Don't worry though I can tell just by looking around that your going to like it here! See how happy all your new friends are? See! You'll be fine here! At any rate if you didn't want to be a naked slave peon then you should have been more careful! This is your life now. Forever! The End If you liked this tutorial or found it useful please feel free to leave a post on the forum. There is no monetary gain by me but it cheers me up. 77
artemis_leto Posted February 8, 2021 Posted February 8, 2021 Really appreciate this! Thanks so much for the explanation! 3
SlaveHunter311 Posted February 8, 2021 Author Posted February 8, 2021 2 hours ago, artemis_leto said: Really appreciate this! Thanks so much for the explanation! Thank you for replying. It means a lot to me that you took the time to let me know you liked it. I wish there were more like you out there! 5
slutshejen Posted February 8, 2021 Posted February 8, 2021 Thanks for you help was having problems before 2 questions could you sell to house of pleasure? or train them to be women who work in the house of pleasure? at any rate I see you could make a lot of cap by capture and selling slaves one more question is there a limit to how many slaves you can capture or sell at a time? 1
SlaveHunter311 Posted February 8, 2021 Author Posted February 8, 2021 10 hours ago, slutshejen said: Thanks for you help was having problems before 2 questions could you sell to house of pleasure? or train them to be women who work in the house of pleasure? at any rate I see you could make a lot of cap by capture and selling slaves one more question is there a limit to how many slaves you can capture or sell at a time? I have never heard of this mod "House of Pleasure." That being the case, I doubt Additional Dialogue Mode is going to work in this other mod unless the two mod author's have ever collaborated. You could try it out but I wouldn't hold out much hope of selling in a space created by "House of Pleasure" unless the mod already works on ordinary settlers of course. Drop me a link so I can check out your mod if you don't mind. To answer your second question, no there is no limit to how many slaves you can capture or sell. I have about 200 slaves spread throughout my settlements right now, in fact. And if you want to bring in a bunch of girls to sell at one time you can I believe. You just have to repeat the steps you took through the dialogue menu over and over again. So approach your slave. Scroll down to listen. "I'm going to sell you so behave." approach the vendor or raider boss. Turn on "Additional Dialogue Mode." Hit the correct button. "I want to sell you a slave." Cha-Ching! Rinse and repeat. Let me know if that doesn't work. Thanks for leaving a reply it makes me happy.
SlaveHunter311 Posted February 15, 2021 Author Posted February 15, 2021 Just a little FYI. I found a slave who's stats were maxed out. 100% submission, 100% sex skill, and 100% prostitution skill. I was able to sell her for 3000 caps. I am assuming that means that each skill is capable of increasing the sale price of the slave by 1000 caps then. The more you know.... 3
sickboy791 Posted March 4, 2021 Posted March 4, 2021 THX for the tutorial, sry did not noticed your message, only checked the site when i was logged out.. in the meantime i did the open season quest, maybe i get this auction house mod now, won´t load back again big thanks for your effort ☺️ 1
mizar28 Posted March 8, 2021 Posted March 8, 2021 On 2/15/2021 at 4:18 AM, SlaveHunter311 said: Just a little FYI. I found a slave who's stats were maxed out. 100% submission, 100% sex skill, and 100% prostitution skill. I was able to sell her for 3000 caps. I am assuming that means that each skill is capable of increasing the sale price of the slave by 1000 caps then. The more you know.... Thanks for taking your time making these tutorials, and I hope you could teach me how to max out sex skill and prostitute skill... i mean it's obvious what to do, but due the times that aaf takes to start, make a long training session will be annoying if only aaf were like sexlab in the way that how fast you can have several sex sessions in short time... i dont even have sex with my slaves anymore... so i thought you have another way of traning them without starting aaf animations, it is that so?
SlaveHunter311 Posted March 8, 2021 Author Posted March 8, 2021 Yes. I maxed out this slave by using the prostitutions function. I set her up right outside of fizz top grill in Nuka World where she would get a ton of clients because the area is high traffic. Every time she gets a client it will increase her sex skill and prostitution skill level. It is also HIGHLY profitable, and she does everything automatically. So you can just leave her to it. One thing to consider though, is that she will make so much money it is probably more pofitable to keep her doing prostituion then selling her for a measily $3000 caps. Approach your slave. Hit the action button. Hit the top button for "talk." scroll down to "about your work..." Then choose "you are going into prostitution here." She will begin working right where the two of you had your conversation. Thats all there is to it. If memory serves me correctly. I will probably cover the process again in my next tutorial "features of just business" see you around. 2
xRCx Posted March 13, 2021 Posted March 13, 2021 On 3/8/2021 at 3:13 PM, SlaveHunter311 said: Yes. I maxed out this slave by using the prostitutions function. I set her up right outside of fizz top grill in Nuka World where she would get a ton of clients because the area is high traffic. Every time she gets a client it will increase her sex skill and prostitution skill level. It is also HIGHLY profitable, and she does everything automatically. So you can just leave her to it. One thing to consider though, is that she will make so much money it is probably more pofitable to keep her doing prostituion then selling her for a measily $3000 caps. Approach your slave. Hit the action button. Hit the top button for "talk." scroll down to "about your work..." Then choose "you are going into prostitution here." She will begin working right where the two of you had your conversation. Thats all there is to it. If memory serves me correctly. I will probably cover the process again in my next tutorial "features of just business" see you around. Quick question: how can I make them stay in line like this? I've seen my Nuka World raiders at Boston doing this with the people they capture, but I've been unable to find how to. Is it part of the mod or directly from the NW DLC? Thanks in advance, and also, great tutorials! 1
SlaveHunter311 Posted March 13, 2021 Author Posted March 13, 2021 Sorry to disappoint you but I created that picture with console commands and pose editing. I wish I could get them to follow me in a coffle line but sadly that is beyond my abilities. I may have seen a slavery mod that creates this sort of thing in Skyrim before but I do not remember it. Sorry 3
xRCx Posted March 14, 2021 Posted March 14, 2021 Oh, ok, no problem. I thought it was possible due to the fact that I've seen that stuff being part of the vanilla game, with one of my operator raiders at the front of the line, one at the back, and the settlers between both. Anyway, thanks for your reply.
xRCx Posted March 17, 2021 Posted March 17, 2021 Hi again! Well, just to let you know that I found a way to do so (in case you want to use it or anyone else asks). It is possible via de "convoy system", added on the last update. You just need to: 1. Assign a 100 sub NPC as the "convoy leader" (this NPC needs to be assigned to a settlement already). 2. Go hunting, and when you finish, call the convoy leader through your pip-boy via the slave menu's holotape. 3. After that, a quest starts and (s)he will arrive to your location (you can also add guards to the convoy, up to 4). You can assing a fast travel for him/her at the MCM options. 4. Then you need to talk to your recent captured NPCs (1 by 1) to assign them to the convoy, found at the "listen..." option. 5. Finally, talk again to your convoy leader and tell him/her to go to the settlement (s)he arrived from. If you want to send the convoy to another settlement it won't work. Hope you find it useful! BTW, what hair is the 3rd girl from your screenshot using (from front to back, the ponytail one)? Thanks in advance. 4
SlaveHunter311 Posted March 18, 2021 Author Posted March 18, 2021 Wow, Thanks for the post. I feel so foolish for not knowing about this. I guess i have been spending too much time modding Soul Calibur. To answer your question let me direct you to the mod that created her. Claire Redfield RE2 Remake Preset at Fallout 4 Nexus - Mods and community She's a Claire Redfield preset. My guess is the hair is included in Black Desert Hairstyles 2
xRCx Posted March 19, 2021 Posted March 19, 2021 That's amazing! Thanks for the info. And yes, now that you pointed me on the right direction, actually there's a hair named "Claire" at the BDO HS that I'm going to start to use. And no problem, glad it helped. I edited the answer to be a "step by step" for it to be an easy guide, in case you want to add that info to your main post (but I'm pretty sure it fits better in your "how to capture" tutorial). Also, if you want to, feel free to use my screenshot. Thanks for all the help. 1
mizar28 Posted March 19, 2021 Posted March 19, 2021 On 3/8/2021 at 2:13 PM, SlaveHunter311 said: Yes. I maxed out this slave by using the prostitutions function. I set her up right outside of fizz top grill in Nuka World where she would get a ton of clients because the area is high traffic. Every time she gets a client it will increase her sex skill and prostitution skill level. It is also HIGHLY profitable, and she does everything automatically. So you can just leave her to it. One thing to consider though, is that she will make so much money it is probably more pofitable to keep her doing prostituion then selling her for a measily $3000 caps. Approach your slave. Hit the action button. Hit the top button for "talk." scroll down to "about your work..." Then choose "you are going into prostitution here." She will begin working right where the two of you had your conversation. Thats all there is to it. If memory serves me correctly. I will probably cover the process again in my next tutorial "features of just business" see you around. Hi there, im sorry for my very very late reply, but i wanted to post a screenshot showing that i followed your instructions; but as i was playing as an anime race and they cant be enslaved i had to start another game but now my game its a mess because i cant manage to remove all the files that make anime race to work and its making my game ctd, so i didnt want you to think that im not grateful for your advice if i let pass more time without reply... So whats the use for convoy feature? just to travel to the assigned leader settlement? and what do they do when they arrive? you have to go over there anyway and assign them a job? if they are newly catched, wont they escape? i dont see the point of that feature....
SlaveHunter311 Posted March 19, 2021 Author Posted March 19, 2021 On 3/17/2021 at 6:20 PM, xRCx said: Hi again! Well, just to let you know that I found a way to do so (in case you want to use it or anyone else asks). It is possible via de "convoy system", added on the last update. You just need to: 1. Assign a 100 sub NPC as the "convoy leader" (this NPC needs to be assigned to a settlement already). 2. Go hunting, and when you finish, call the convoy leader through your pip-boy via the slave menu's holotape. 3. After that, a quest starts and (s)he will arrive to your location (you can also add guards to the convoy, up to 4). You can assing a fast travel for him/her at the MCM options. 4. Then you need to talk to your recent captured NPCs (1 by 1) to assign them to the convoy, found at the "listen..." option. 5. Finally, talk again to your convoy leader and tell him/her to go to the settlement (s)he arrived from. If you want to send the convoy to another settlement it won't work. Hope you find it useful! BTW, what hair is the 3rd girl from your screenshot using (from front to back, the ponytail one)? Thanks in advance. Brilliant. I am glad you figured this out before I started doing "features of just business" Now I can include it your info! I had never messed with it much in my play throughs because I thought the convoy system was just a way to have your slaves carry extra items. I am a little embarrassed that you one upped me but I will get over it. I have just been so busy developing some pretty interesting Soul Calibur 6 mods that I really let fallout slip lately. Thanks for being great! You might be better hunter than me now. 2
SlaveHunter311 Posted March 19, 2021 Author Posted March 19, 2021 7 hours ago, mizar28 said: Hi there, im sorry for my very very late reply, but i wanted to post a screenshot showing that i followed your instructions; but as i was playing as an anime race and they cant be enslaved i had to start another game but now my game its a mess because i cant manage to remove all the files that make anime race to work and its making my game ctd, so i didnt want you to think that im not grateful for your advice if i let pass more time without reply... So whats the use for convoy feature? just to travel to the assigned leader settlement? and what do they do when they arrive? you have to go over there anyway and assign them a job? if they are newly catched, wont they escape? i dont see the point of that feature.... Sorry to hear that you are having so much trouble. I guess that's the nature of modding sometimes. I have had to start over many times because I made a mess like that before. But Like I said before, I have not explored the convoy system yet. I got the idea from the videos of just business that the convoy system was just a way for your slaves to carry things for you. Or at least that's what I thought, so I had not until now taken much interest in it. I will try to get my but in gear and start writing "features of just business" where I will explore the convoy system among other things very soon.
xRCx Posted March 20, 2021 Posted March 20, 2021 20 hours ago, mizar28 said: Hi there, im sorry for my very very late reply, but i wanted to post a screenshot showing that i followed your instructions; but as i was playing as an anime race and they cant be enslaved i had to start another game but now my game its a mess because i cant manage to remove all the files that make anime race to work and its making my game ctd, so i didnt want you to think that im not grateful for your advice if i let pass more time without reply... So whats the use for convoy feature? just to travel to the assigned leader settlement? and what do they do when they arrive? you have to go over there anyway and assign them a job? if they are newly catched, wont they escape? i dont see the point of that feature.... No, it's more than that. Basically, the number one "feature" is that it adds immersion to the game and/or mod. I mean, you have just captured some NPCs!, they need to be guided and guarded because, as you well said, they will try to escape. The convoy feature reduces that chance by a ton because they are guarded all the way from point A to point B (the settlement) and they are not running like headless chickens behind you (that ruins the immesion of the mod IMO) and you don't need to send them by their own, which also ruins immersion. With the convoy feature they stay in line (as you can see in my screenshot) guarded by up to 5 NPCs (the convoy leader and up to 4 guards). That way you have 2 choices, 1. you can "become" another guard if you want to because they are not following you so you can stay at the back of the line looking how beautifully they are heading to their new life (also, I have to admit that I suffer from OCD and I have an obsession with the order and I love to see them walking that way, but also that's real life stuff, i.g., war prisoners), or 2. you can let them go by their own (well guarded) while you go anywhere else OR you can continue capturing more NPCs on the way to the settlement while they stay in line (if the enemies are too close to the line, your captured NPCs will join the combat too, so be sure to "hunt" a bit away from them). Up to here, it adds 2 bonuses: immersion and reduction of an escape attempt/chance. But that's not all. Also, if the settlement they're heading to has empty duties, they will be assigned to them automatically . BUT ALSO, if you have some... ehhmmm... "restrictive" stuff at the settlement, they will be assigned automatically to it too (see mod's page for what you need to do before for this feature to work correctly), so, that way, if you let them go by their own, or if you stayed with the line, at your arrival to the settlement you are going to see the marvelous way this mod works with that automatization, and that adds even more immersion. One last point is that the convoy leader and the guards will also continue with their previously assigned duties (yes, they can have an assigned duty AND their 2nd job is the convoy). Hope this answer your questions. 2
xRCx Posted March 20, 2021 Posted March 20, 2021 10 hours ago, SlaveHunter311 said: Brilliant. I am glad you figured this out before I started doing "features of just business" Now I can include it your info! I had never messed with it much in my play throughs because I thought the convoy system was just a way to have your slaves carry extra items. I am a little embarrassed that you one upped me but I will get over it. I have just been so busy developing some pretty interesting Soul Calibur 6 mods that I really let fallout slip lately. Thanks for being great! You might be better hunter than me now. Hahaha, no problem, we helped each other. Hunting together we will surely leave the Commonwealth empty in a couple of days. I just dowloaded the mod like a week ago and before even using or installing it I read your tutorials and the mod description/req/conflicts/etc. (I mean, I always do that with every mod I download so I don't finish with my game all broken or messed up or not knowing all their features), but this feature skipped through somehow, so I checked the description again, found it and magic. Well, the feature you're talking about (carry extra items) is the "quartermaster" one. That adds a "pack brahmin" to the NPC so basically they can carry shit ton of things. That one is great too in case you need it, but the convoy system is on a whole different level vs the quartermaster. It works amazingly, although, the mod description says that you can send the convoy to any settlement, but when I tested it, they found difficulties with the automatization stuff at their arrival EXCEPT when I sent them back to the settlement where the convoy leader came from. I'm going to test that stuff again because I'm pretty sure it was something I did wrong in-game and not an error from the mod per se. Although, that's not something I care too much because I usually send them back to the same settlement the convoy leader (and guards) came from, where I already have shit ton of assignable agriculture duties so I can talk to Shank later and use that settlement as a supply center for my raider's camps. 1
SlaveHunter311 Posted March 22, 2021 Author Posted March 22, 2021 (edited) Just in case some one else asks, this is a list of mods that I enjoy and recommend; Essentials: Caliente's Beautiful Bodies Enhancer -CBBE- at Fallout 4 Nexus - Mods and community LooksMenu at Fallout 4 Nexus - Mods and community Armorsmith Extended at Fallout 4 Nexus - Mods and community Armor and Weapon Keywords Community Resource (AWKCR) at Fallout 4 Nexus - Mods and community Mod Configuration Menu at Fallout 4 Nexus - Mods and community (nexusmods.com) BodySlide and Outfit Studio at Fallout 4 Nexus - Mods and community (nexusmods.com) FO4Edit at Fallout 4 Nexus - Mods and community (nexusmods.com) Animation prerequisites: Advanced Animation Framework (AAF) at Fallout 4 Nexus - Mods and community (nexusmods.com) AAF - Basic Animations Theme at Fallout 4 Nexus - Mods and community (nexusmods.com) AAF - Vanilla Sex Animations Theme at Fallout 4 Nexus - Mods and community (nexusmods.com) AAF - The One Patch to Rule Them All at Fallout 4 Nexus - Mods and community (nexusmods.com) important Animations: 50 Shades of Fallout 4 - Framework & Resources - LoversLab Crazy6987 - Sex Animation - Animation - LoversLab Atomic Lust at Fallout 4 Nexus - Mods and community Poses: Poses - how to. 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Improved Raider Bosses at Fallout 4 Nexus - Mods and community Money Mags at Fallout 4 Nexus - Mods and community* my favorite Nasty Nisha at Fallout 4 Nexus - Mods and community Manly Mason at Fallout 4 Nexus - Mods and community Grungy Gage at Fallout 4 Nexus - Mods and community (nexusmods.com) Lucky Cricket's Caravan for CBBE - SHB at Fallout 4 Nexus - Mods and community (nexusmods.com) Furniture and Fetters: Devious Devices - Downloads - Fallout 4 Adult & Sex Mods - LoversLab Roggvir's DD Items Manager - Other - LoversLab TortureDevices - Animation - LoversLab Prisoner Shackles at Fallout 4 Nexus - Mods and community Crimsomrider's Unique Furniture at Fallout 4 Nexus - Mods and community ZaZOut4 Beta V.003 - Downloads - Advanced Animation Framework - LoversLab Real Handcuffs - Other - LoversLab Slave Collar Explosion MOD at Fallout 4 Nexus - Mods and community Tone Restraint at Fallout 4 Nexus - Mods and community these don't hovel your slaves. Not-at-all-kinky Slave Collar and Manacles - Armor & Clothing - LoversLab these don't hovel your slaves. Stripper Pole - Models & Textures - LoversLab CRX - workshop crosses - Other - LoversLab Slave Collar at Fallout 4 Nexus - Mods and community (nexusmods.com) Companions for Just Business: [AAF] RSE II: Combat Surrender and Abductions (12/30/19) - Combat Sex - LoversLab Raider Pet - Quests - LoversLab AAF Violate - Downloads - Advanced Animation Framework - LoversLab Knockout Framework (Death Alternative) at Fallout 4 Nexus - Mods and community [AAF] RSE II: Brothels & Prostitution (01/10/20) - Dialog Sex - LoversLab [AAF] Sex Attributes - Framework (1/4/2021) - Downloads - Advanced Animation Framework - LoversLab Combat Strip Lite (1/26/2020) - Sexual Content - LoversLab Sim Settlements - Conqueror at Fallout 4 Nexus - Mods and community Sim Settlements at Fallout 4 Nexus - Mods and community SKK Combat Stalkers (hostile spawns) at Fallout 4 Nexus - Mods and community Commonwealth Captives - Other - LoversLab Depravity - A Harmless Bit of Fun at Fallout 4 Nexus - Mods and community (nexusmods.com) Zombie Walkers at Fallout 4 Nexus - Mods and community (nexusmods.com) Atmosphere enhancers: Desperados Overhaul at Fallout 4 Nexus - Mods and community BADLANDS - Landscape Retexture at Fallout 4 Nexus - Mods and community Desert-like Weather Chances from Vanilla or True Storms - Dusty Dude Abides Mod Series at Fallout 4 Nexus - Mods and community Desert Settler Farming - Dusty Dude Abides Immersion Mod Series at Fallout 4 Nexus - Mods and community Settlement stuff: Snappable Covenant Walls at Fallout 4 Nexus - Mods and community SKK Combat Settlers (health and power armor) at Fallout 4 Nexus - Mods and community because my slaves loath me and would never fight on my behalf. Transfer Settlements - Shareable Settlement Blueprints at Fallout 4 Nexus - Mods and community Raider Minutemen Flag Replacement at Fallout 4 Nexus - Mods and community Classical Radio Replacer for Clubs/Strip Clubs - Other - LoversLab Settlement Limits Slashed at Fallout 4 Nexus - Mods and community (nexusmods.com) Locksmith - Lock Your Doors 'n' Containers at Fallout 4 Nexus - Mods and community (nexusmods.com) Warehouse Extension Set at Fallout 4 Nexus - Mods and community (nexusmods.com) Warehouse Extension Set - Clean (with greenhouses and sprinklers) at Fallout 4 Nexus - Mods and community (nexusmods.com) Colored Workshop Lights at Fallout 4 Nexus - Mods and community (nexusmods.com) Very Small Generators at Fallout 4 Nexus - Mods and community (nexusmods.com) Vault-Tec's AROD Water Purifier at Fallout 4 Nexus - Mods and community (nexusmods.com) Construct Water Towers at Fallout 4 Nexus - Mods and community (nexusmods.com) Settlement Attacks Beyond at Fallout 4 Nexus - Mods and community (nexusmods.com) Nukatown Market - Reborn at Fallout 4 Nexus - Mods and community (nexusmods.com) Erotic Artwork-Paintings-Pipboy-TV-Murals and More at Fallout 4 Nexus - Mods and community (nexusmods.com) Scrap Everything at Fallout 4 Nexus - Mods and community (nexusmods.com) NUKA WORLD SETTLEMENTS - NUKA PARK SETTLEMENTS PLUS at Fallout 4 Nexus - Mods and community (nexusmods.com) Looks Mirror at Fallout 4 Nexus - Mods and community (nexusmods.com) Snappable Covenant Walls at Fallout 4 Nexus - Mods and community (nexusmods.com) Homemaker - Expanded Settlements at Fallout 4 Nexus - Mods and community (nexusmods.com) Singing Settler at Fallout 4 Nexus - Mods and community (nexusmods.com) Waiters at Settlements - Idle Conversations at Fallout 4 Nexus - Mods and community (nexusmods.com) And there are many more. If its helpfull, here is a link to the stuff I've downloaded on NexusMods.com My Nexus account at Fallout 4 Nexus - Mods and community (nexusmods.com) Ok sorry I took so long to respond. I think these will get you started on becoming the wasteland's worst kind of scum pretty adequately. Edited July 2, 2023 by SlaveHunter311 10
BigBeard Posted March 30, 2021 Posted March 30, 2021 Hi. I'm just getting back to Fallout 4 from a really long break. Like since Creation Club was announced and I said "Fuck you Bethesda." So yeah, it's been a while. Just wanted to say this type of information is absolutely invaluable to someone like myself who is just browsing mods for ideas on how to build a list. Because of things like this I know exactly what to expect from Just Business which is great because I'd consider it a "top 10" of mods to build a list around. I'm basically looking for the raider asshole play through that just wasn't possible the last time I played. Been the good guy, got the t-shirt, was unsatisfied. This last post also gives me lots of suggestions for other mods to make the experience better. So thank you, very much, for taking the time to put all of this out here. 1
mizar28 Posted March 30, 2021 Posted March 30, 2021 On 3/19/2021 at 6:51 PM, xRCx said: No, it's more than that. Basically, the number one "feature" is that it adds immersion to the game and/or mod. I mean, you have just captured some NPCs!, they need to be guided and guarded because, as you well said, they will try to escape. The convoy feature reduces that chance by a ton because they are guarded all the way from point A to point B (the settlement) and they are not running like headless chickens behind you (that ruins the immesion of the mod IMO) and you don't need to send them by their own, which also ruins immersion. With the convoy feature they stay in line (as you can see in my screenshot) guarded by up to 5 NPCs (the convoy leader and up to 4 guards). That way you have 2 choices, 1. you can "become" another guard if you want to because they are not following you so you can stay at the back of the line looking how beautifully they are heading to their new life (also, I have to admit that I suffer from OCD and I have an obsession with the order and I love to see them walking that way, but also that's real life stuff, i.g., war prisoners), or 2. you can let them go by their own (well guarded) while you go anywhere else OR you can continue capturing more NPCs on the way to the settlement while they stay in line (if the enemies are too close to the line, your captured NPCs will join the combat too, so be sure to "hunt" a bit away from them). Up to here, it adds 2 bonuses: immersion and reduction of an escape attempt/chance. But that's not all. Also, if the settlement they're heading to has empty duties, they will be assigned to them automatically . BUT ALSO, if you have some... ehhmmm... "restrictive" stuff at the settlement, they will be assigned automatically to it too (see mod's page for what you need to do before for this feature to work correctly), so, that way, if you let them go by their own, or if you stayed with the line, at your arrival to the settlement you are going to see the marvelous way this mod works with that automatization, and that adds even more immersion. One last point is that the convoy leader and the guards will also continue with their previously assigned duties (yes, they can have an assigned duty AND their 2nd job is the convoy). Hope this answer your questions. Thank you for reading my gibberish and give me a couple of answers, it pours some light on the matter (for me). But i must say that maybe it doesnt work for me for the way i play it: when i go for a slaves hunt, i never get more than 3 because i have them with me untill their submission its high enough to leave them in a settlement or else they will escape even with guards... if i turn off the option for slaves try to escape, it breaks immersion. they all end up escaping to Mystic Pines anyway ( i dont know if the mod is that makes them go there or who knows ) i still dont understand the point of watching them walk in line if you have to be there to watch them, and walk all the way back to the settlement so i dont consider that a bonus, ( in the matter of saving time i mean). If you are not there to watch them, well, not much use for the feature then... and 10 or 20 minutes later they will escape because their submision its to low... the thing that i would consider that adds immersion is give them voices... frankly i dont want to enter in controversy since i found a better way to fill up my settlements ( better way for me at least ) I was one of the fortunate ones that was lucky enough to download Captives of the Commonwealth before it were removed, there, every raider and supermutant has a chance to spawn a captive settler that, after you free them, they will follow you, fight for you, you can ask them for sex as reward and at the end, work for you when you sent them to a settlement and act as the normal settlers, meaning that they have inventory when assigned to a store, talk to each other, and even assign you Radiant quests (and they are fully voiced too!) Call me silly but i prefer to be the guy who free persons instead the one who enslaved them...
xRCx Posted April 3, 2021 Posted April 3, 2021 On 3/30/2021 at 3:55 PM, mizar28 said: Thank you for reading my gibberish and give me a couple of answers, it pours some light on the matter (for me). But i must say that maybe it doesnt work for me for the way i play it: when i go for a slaves hunt, i never get more than 3 because i have them with me untill their submission its high enough to leave them in a settlement or else they will escape even with guards... if i turn off the option for slaves try to escape, it breaks immersion. they all end up escaping to Mystic Pines anyway ( i dont know if the mod is that makes them go there or who knows ) i still dont understand the point of watching them walk in line if you have to be there to watch them, and walk all the way back to the settlement so i dont consider that a bonus, ( in the matter of saving time i mean). If you are not there to watch them, well, not much use for the feature then... and 10 or 20 minutes later they will escape because their submision its to low... the thing that i would consider that adds immersion is give them voices... frankly i dont want to enter in controversy since i found a better way to fill up my settlements ( better way for me at least ) I was one of the fortunate ones that was lucky enough to download Captives of the Commonwealth before it were removed, there, every raider and supermutant has a chance to spawn a captive settler that, after you free them, they will follow you, fight for you, you can ask them for sex as reward and at the end, work for you when you sent them to a settlement and act as the normal settlers, meaning that they have inventory when assigned to a store, talk to each other, and even assign you Radiant quests (and they are fully voiced too!) Call me silly but i prefer to be the guy who free persons instead the one who enslaved them... No problem. Glad it answered your doubts. And that's great! No problem nor controversy. The great thing about this is that everyone plays the way they want. For example, for me and my OCD, this feature is a MUST (that's why I love to see them walking to the settlement (not that I need to), but sometimes I need to go somewhere else. So, for immersion purposes, I know that I left them well guarded and chances for an escape attempt are minimal), but for you and your way to play, it just doesn't fit and there's no problem with that. Another example is that, as you said, you never get more than 3 NPC's per hunt session, and I play the opposite way. I usually go to the top raider camps (like Corvega, D.B. Tech, Dunwich Borers, Quincy) and hunt as much as possible because I assign them to a shit ton of agriculture duties at my settlements, so, I can later go and talk to Shank and use that settlement as a supply center for my raider camps. You may say "why not just assign settlers the normal way?". Well, for immersion purposes. If I'm the leader of some raider gangs, I need to act like it, not just put a radio beacon and wait until people arrive. Last example is that, as you said, you prefer to free people, and I do the complete opposite. You are not silly for it. As I said, everyone plays different and your playstyle needs to be something you like, no matter what. 1
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