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Posted
3 hours ago, Bluegunk said:

Yesssss well.....I installed this with 1.4.2 as its base. The MCM doesn't have some of the stuff on the pictures over on the download page.

So I'm bewildered.

 

Has anyone a dummies' guide to this mod, please? I can't begin to set this up!

 

Here's what the Mod Page shows:

 

Here's what I get from the top of the MCM list:


Sexlife 7 moved the Fetish values to Attributes.
Actor Stats is now Relations menu( still DEV)
Actor Edit - Armors. Add the Armor to you list then SET to edit and open the Armor menu to get the name. Will update this so the Name will be shown directly

I have a stable Attribute version 9 now. Sexlife Scenes is 50% done, with some new lines.
Attributes have default values that are added on installation, so it's much easier to get started right away
Will upload the files tomorrow.

Posted (edited)
Attributes 9
Debug - Color on Actor checked, not approved, approved by the scanner
Attributes - Now has version number
Scanner - Now only collects string values from files, 50% less requests
Attributes - Settings are now only saved as strings
Actor WorldSpace Location... - Values are now only saved as strings to be able to support decimal values,
Script for updating old files done.
Random - Values now support decimals
Chance player - Values now support decimals
Cells - Attribute can now be Overwritten/Ajusted or removed


fixing some last bugs before upload

Edited by Swe-DivX
Posted (edited)
AttributesMyScene 9
Scene - Script relations bug
You can copy this mod and do whatever you whant with it.

requirement Attributes v9

 

Next version
Debug - Scripts will use debug values only if debug is on in MCM
Scenes - Run, Jog, Fast Walk, and walk will now use distance to Actor2, so you will no longer see anyone running if Actor1 is close to Actor2
Package - Run, Jog, Fast Walk, and walk
Attributes - GenderTags will now use MCMType 5 so tag list in scenes script can be dynamic
Attributes - ActionType 0 1000 2000 3000 4000 5000 6000 for animations filter can now be set on everyone...
Attributes - AddTags for animations filter can now be set on everyone, gender, voice, race... and will be used in the scene
Attributes - SupressTags for animations filter can now be set on everyone, gender, voice, race... and will be used in the scene


Topics Flow
1. A1 Transport

2. A1 Attention
3. A2 Curiosity
4. A1 Introduction
5. A2 Take a stand
6. A1 Punchline
7. A2 Respond
8. A1 Finalize


AttributesMyScene 9.zip

Edited by Swe-DivX
Posted (edited)
Attributes 9


 

Attributes 9.2.zip

 

Next update...
Category - Everyone will be renamed to Default.
Scanner - Bug fix. If a user tries to make a clean save. The scanner will then try to update the Attributes at the next loading of a save. And finally the game shuts down.
Scanner - Scanner will try to start the scanner even if it is turned off
Scanner - Cloak scanner for Exterior is now working, no frame drops. Will use Attribute MaxDistanceExterior, MaxHightExterior, MaxDistanceExteriorPlayer, MaxHightExteriorPlayer. And can be set in all Category.
Scanner - Will not try to get Zones Attributes i Actor is moving.
Scanner - Will not try to get Attributes if Races, Factions, Cells... has empty active files. Open Category menu to reset
Attribute - ActorChance can use Modify settings
Scanner - All Actors can have unique ActorChance, in Zone, Cell, Location, Weather, WorldSpace, Actor.
MCM - Player Chance stored in actor attribute file.
Scanner - Player Chance moved to Attribute ActorChance, can be used in Zone, Cell, Location, Weather, WorldSpace, Actor.
Attributes - New Scene Attributes Actor1, approachtimeoutwalk, approachtimeoutfastwalk, approachtimeoutjog, approachtimeoutrun
Attributes - New Scene Attributes Actor1, maxdistancewalk, maxdistancefastwalk, maxdistancejog, maxdistancerun
Attributes - RemoveIf. If Attribute value is, remove it from the generated Actor file. Added to all MCMTypes.
Actor Edit - Factions. You can now set unique Actor Attributes on Faction

Actor Edit - Armors. You can now set unique Actor Attributes on Armors

Scanner - Player can be actor moved to Attribute, you can now set player on all Categories to override MCM settings.
Actor Edit - Armor Name is listed with form name if missing
Actor Edit - Factions Name is listed with form name if missing
Attributes - You can now use Modify on all categories
Attributes - Multiply the value
Attributes - New Attribute type Input List, creates a list with inputs.
Attributes - RapeTag moved to Attribute TagsActionType6000 and Input list add or remove
Attributes - New lists to filter attributes only for actors. ArmorsActor... WorldSpaces, Weathers, Locations, Cells, Zones
Attributes - Armors, WorldSpaces, Weathers, Locations, Zones now have the Overwrite Adjust or Clear value in MCM and scanners
Weather - You can now add attributes to weathers
Scanner - Default will have 100% player as Actor2 fixed
Import - Reset the mod with no config file will use the internal values as default
API - New faster Scanner for Topics to get attributes from actor not active in scene
Attributes - Update attribute settings saved modversion to wrong file
Scanner - Scanner Update override moved to attribute value on Actor, WorldSpace, Location, Cell, Zone
Attributes - CaneBeActor moved to attribute so actor can be set in locations, cells...
Profile - Actor user profile. Will be stored in Attributes/Profile(nr)/ModName/Actor
Genders - Own MCM script
Debug - New Scripts for debugging, Enable scripts with or run default without debug logging. Scanner or Scene scripts
Attributes - You can now create a scene with IsAiEnabled, Is3DLoaded call NPC to cell, IsDisabled, IsFlying, IsInCombat. IsOnMount, IsSneaking, IsWeaponDrawn, IsBeingRidden, IsSwimming
Scanner - New faster scanner script
Scanner - Debug, list actor found in cell to file.
Scanner - If GenderFail is inactive, scanner will use SameSex.
MCM - New page for Installer
MCM - CleanSave, you dont have to run installer again if ModList.json exist.
MCM - Beast use same skeleton fixed
MCM - MaxHuman 1 to 7...
MCM - Chance Player missing % fixed
CANTFIND - If ModName is CANTFINT the script will now try to use ModName or BaseModName
GenderPreference from Sexlab fixed
Attributes - New Atrributes. sleepstate, isessential, isghost, isunconscious, isbleedingout, isininterior, issneaking, isrunning, incombat, isaienabled, isdisabled, isflying, isweapondrawn, isbeingridden, isswimming, isonmount, istrespassing, getkiller, getsitstate, isbribed, isarrested, isarrestingtarget, isalarmed, isalerted
Next version will have all Attributes inactive. The Scene or Topic mod will now activate the needed attributes for it to work.
SexType will be renamed to ActionType so it will work with non adult mods.
The 45 Scenes from Sexlife should be ready soon

After Next Update

Scene mod will not install until Attributes is installed.

Attribute Status will be stored in its own file so the user can always keep the settings when updating
History on Actors will have its own page with listed Actors.

Edited by Swe-DivX
Posted (edited)

@Swe-DivXEither I'm doing something wrong, or the actors can't get attributes and after selecting Actor1 and Actor2 by scanner, nothing happens.

bb1.png

 

 

Edited: Although, after some time, the NPC managed to get together in the scene

Edited by Barka
that is the way
Posted
Attributes 9.25

Next update, implementation of History. Now each NPC can react if he/she previously had a relation to the others.
If you have any wishes about what should be saved, write them down here.

MODNAME/History/Actor/(SEX)/ID
Form list Sextype(SexType) -100 -200 1000 2000 3000 4000 5000 6000
String Sextype(SexType)(LastChangeDay)

Form List ToDay(Sextype) -100 -200 1000 2000 3000 4000 5000 6000
String ToDay(Sextype)(GameDay)

Form List WeekDay(Day)(Sextype) -100 -200 1000 2000 3000 4000 5000 6000

 

  • 2 weeks later...
Posted (edited)

The mod will set random atributes to the not already covered NPCs or I have to do it myself in the MCM?

Edited by devildx
Posted (edited)
On 2/4/2023 at 9:14 PM, devildx said:

The mod will set ramdom atributes to the not already covered NPCs or I have to myself in the MCM?


Attributes > Everyone to set random attributes.

And disable the isDead and Genderfail attribute. Forgot it.

Edited by Swe-DivX
Posted

    Thank you @Swe-DivXfor your hard work with this mod. However, I don’t understand how to properly install attributes 9.2 to my game. I keep getting an error message.
 

(Attribute Install: Error Config file missing? SKSE/Plugins/Attributes/ config.json).
 

    I’m using vortex as a mod manager. Also, I have adcsexlife 6-41 config, attributesMyScene 9, attributes 9.2 installed. I don’t understand where the config file is located for attributes 9.2.

 

   So, clearly I have no idea what I’m doing at this point, if anyone who understands how to get setup with attributes 9.2 can explain how to do it. I would greatly appreciate it. Thanks in advance for the help. 

Posted (edited)
2 hours ago, Zexyz said:

    Thank you @Swe-DivXfor your hard work with this mod. However, I don’t understand how to properly install attributes 9.2 to my game. I keep getting an error message.
 

(Attribute Install: Error Config file missing? SKSE/Plugins/Attributes/ config.json).
 

    I’m using vortex as a mod manager. Also, I have adcsexlife 6-41 config, attributesMyScene 9, attributes 9.2 installed. I don’t understand where the config file is located for attributes 9.2.

 

   So, clearly I have no idea what I’m doing at this point, if anyone who understands how to get setup with attributes 9.2 can explain how to do it. I would greatly appreciate it. Thanks in advance for the help. 


adcsexlife 6-41 config only works on Sexlife Plus

AttributesUpdate.psc Line 9 Debug.Messagebox("Attribute Install: Error Config file missing? \n SKSE/Plugins/Attributes/config.json")
Did you choose Default Config during installation?
Check modfolder/
SKSE/Plugins/attributes/config.json

Edited by Swe-DivX
Posted
2 hours ago, Barka said:

@Swe-DivX Is there any progress in the responses from the player? Is it really possible to do this so that the PC answers itself as NPCs do when talking to NPCs?


After SexlifeScenes i will do AttributesMyTopicScene, so only scenes with topics. Then anyone can copy it and make their own.

Posted
34 minutes ago, Swe-DivX said:


After SexlifeScenes i will do AttributesMyTopicScene, so only scenes with topics. Then anyone can copy it and make their own.

I meant, how will the PC's response to NPC replicas be implemented? In the old Sexlife, at first there was an invisible chicken with the player's name, which followed the player and emulated the answers in subtitles. Or is your version planning only a classic dialog with a choice?

Posted
4 hours ago, Swe-DivX said:


adcsexlife 6-41 config only works on Sexlife Plus

AttributesUpdate.psc Line 9 Debug.Messagebox("Attribute Install: Error Config file missing? \n SKSE/Plugins/Attributes/config.json")
Did you choose Default Config during installation?
Check modfolder/
SKSE/Plugins/attributes/config.json

  I did, and the config.json is there, but I don’t know why in game it’s not finding the file. 
 

  Also, I uninstalled adcsexlife 6-41 config and attributesMyScene 9. Reinstalled attributes 9.2 and selected attributes 9, and everything under attributes, and config, but the forgotten city patch because I don’t have the mod for that patch. 
 

  My path to the file is: 

(OS (C:)/Program Files/Steam/steam apps/common/Skyrim/Data/SKSE/Plugins/attributes/config.json)

 

  Also, there is an a folder in there as well called Attributes with the config.json file. So, I moved config.json inside of that folder, but it still saying that the file is missing in game. Thanks for responding, and I appreciate your help. 
 

 

Posted
16 hours ago, Swe-DivX said:


Attributes > Everyone to set random attributes.

And disable the isDead and Genderfail attribute. Forgot it.

Next update...
GenderPreference from Sexlab fixed
Next version will have all Attributes inactive. The Scene or Topic mod will now activate the needed attributes for it to work.
Attribute Status will be stored in its own file so the user can always keep the settings when updating
Scene mod will not install until Attributes is installed.
History on Actors will have its own page with listed Actors.
SexType will be renamed to ActionType so it will work with non adult mods.
The 45 Scenes from Sexlife should be ready soon

If I just want to old sexlife + player support version 6.5 is enough or I need to install the version 7?

 

I don`t think I will use all those functions of the mod. I really just want a mod like sexlab approach redux but with support for females to approach the player. The NPC-NPC stuff is a bonus.

 

 

Posted
1 hour ago, devildx said:

If I just want to old sexlife + player support version 6.5 is enough or I need to install the version 7?

 

I don`t think I will use all those functions of the mod. I really just want a mod like sexlab approach redux but with support for females to approach the player. The NPC-NPC stuff is a bonus.

 

 

Now it works like this: The NPC approaches the PC and starts a conversation (not a dialogue). The player moves his lips, there are no subtitles. And then, depending on the success or not, there is a sex scene or the NPC leaves.

Posted
1 hour ago, Barka said:

Now it works like this: The NPC approaches the PC and starts a conversation (not a dialogue). The player moves his lips, there are no subtitles. And then, depending on the success or not, there is a sex scene or the NPC leaves.

Thanks. So this is not the mod that I am looking for. For the npc-npc I already use the mod random sex.

Posted
12 hours ago, Zexyz said:

  I did, and the config.json is there, but I don’t know why in game it’s not finding the file. 
 

  Also, I uninstalled adcsexlife 6-41 config and attributesMyScene 9. Reinstalled attributes 9.2 and selected attributes 9, and everything under attributes, and config, but the forgotten city patch because I don’t have the mod for that patch. 
 

  My path to the file is: 

(OS (C:)/Program Files/Steam/steam apps/common/Skyrim/Data/SKSE/Plugins/attributes/config.json)

 

  Also, there is an a folder in there as well called Attributes with the config.json file. So, I moved config.json inside of that folder, but it still saying that the file is missing in game. Thanks for responding, and I appreciate your help. 
 

 


LE or SE?

Posted
17 hours ago, Barka said:

I meant, how will the PC's response to NPC replicas be implemented? In the old Sexlife, at first there was an invisible chicken with the player's name, which followed the player and emulated the answers in subtitles. Or is your version planning only a classic dialog with a choice?


The AttributesMyTopicScenes will have classic topics for the player.
And the AttributesMyScenes, haven't figured it out yet. the best thing would be if someone could make a DDL file that fixes the bug forever. ?

Posted

I have an issue where draugr and bandits keep on trying to approach my followers or other NPCs and I can't find any way to disable it. Also, is it possible to update the description of the mod? I know you're still updating it but it's confusing trying to figure out what the most recent version is and what else is needed for it

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