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  • 2 weeks later...
Posted
On 11/26/2023 at 3:20 AM, dannyel.nm said:

playing with this mod, good one.

but it brake some scenes  in the game when npc are talking, it even choose npc that im talking.

and take too much time to configurate


Scenes Fixed in version 10


Attributes 10.

New in this version. You can now set Attributes on Stats
A20231210102702_1.jpg.7047690c91f9b3c2c79a9fde1a79ac8d.jpg
A20231210110533_1.jpg.a8fc0e193f860d946d96621d0e0415a0.jpgA20231210111403_1.jpg.5e4c846a79b7dee921477a0a421aac62.jpgA20231210111200_1.jpg.caaffae7439faf0fa58f58570d38cd72.jpg

Posted (edited)

Attributes 10.

New in this version. You can now allow attributes belonging to a group
A20231211223109_1.jpg.79e77c2b838d622900691c19af648a1c.jpg

You can create your own groups

Edited by Swe-DivX
  • 2 weeks later...
Posted (edited)

Hello, how do I get to trigger refusal like in older versions?

They always 100% say yes in the latest version.

 

Maybe replace old scripts?

Any idea that just rollback somehow to a previous.esp ??

Edited by sporky07
  • 2 weeks later...
Posted (edited)

Happy New Year!

Attributes 10 beta.

Clean Save!
I will try to do an uninstaller for Sexlife Plus and Attribute v9
1. Disable Attribute9
2. Try to Run the game and wait for the Menu Attributes to disappear and Save.
3. Clean the save file
4. Activate Attribute 10.
5. Run the Game and wait for the menu to appear, and Save.
6. Clean the file again
7. Run the Game. And Install. Dont use Mem, its still in Dev.

Go to Categorys and NAVIGATION right corner and Groups
Disable the groups you dont want, keep the "Scanner group"
Rebuild

 

In this version you can set Attribute for Everyone, Gender, Races, Voices, Factions, Actors, Stats, Armors, WorldSpace, Weather, Location, Cell, Zones individually.
Much of the code has been completely rewritten

All Scanners now have Debug settings
Scanner outdoors now works, it doesn't add anything to any NPC. Uses only a temporary spell.
If you do not use the Workflow options, the scanner uses memory to collect attributes
You must set Attribute Player Chance as Instigator 0% until there are new scenes.
On the Category Actors, Scanner must be activated so scenes need the Player Attribute ActorChance.
You cant edit scenes actor settings in Menu. Options is missing. Will be fixed in next update.
Scenes will get a new scanner with better and easier to set up. Actor1 to 7 will be replaced with Attribute for Target and Instigator. You will then be able to set which races/how many must/should be present for the scene to start.

Topics can be strange, they are not done.

 

Bugs we know about
You cant edit External distance in Scanner menu. Missing State settings
You cant edit Actors Races in Scene Edit menu. Page needs new settings for Target and Instigator
Open Actor Edit is slow, APIAttribute needs Active Category check
Groups on Category first page is not working, go to Navigation and Groups

To Do
Converting SexLife 1.4 Scenes to Attributes 89% Done

Attributes forms from LE has to be updated to SE format.

This version still uses LE version ID on NPC. This will be changed for SE users in next version.
Add Stats to Races as Addon

The choice to use memory to store all attributes is not completed, coming in version 11.
Create for API History, Get and Set on Actors
Back button, go to last your last page again.
 

 

Edited by Swe-DivX
Posted (edited)

Attributes 10.2 beta.

Update
Scanners If the actor repeatedly does not fit as actor2 or Pref Actor1, is now penalized. Up to 7 Actors.
Actor Edit, fast fix

 

Edited by Swe-DivX
Posted

There are actors, but the scenes don't start. He writes that the scenes for acter1 and for acter2 were not found. Attributes 10.2 and AttributesMyScene 10 are set

Posted
2 hours ago, ivanich said:

There are actors, but the scenes don't start. He writes that the scenes for acter1 and for acter2 were not found. Attributes 10.2 and AttributesMyScene 10 are set


Go to Workflow and Activate Debug to file and And debug scanner.

Posted (edited)

Attributes v10.3 beta
Forms ID has is changed to 0x00.... easier to use data directly from TesEdit. ID is now also easier to use in Quest/Scene scripts. If this would be too much trouble, we can exchange it back.
And some MCM fixes.

 

Haven't found a way to get the mod name of esl files, or unique ID. So you should only use esl for changes. Not adding new NPC Armors or cells.


and MCM Zones Path bug fix

Rebuild Scenes!!!

SE Files

 

 

Edited by Swe-DivX
Posted (edited)
22 hours ago, ivanich said:

Are the latest files for SE only?


Yes, But you can use Attribute 10.32 and overwrite AttributeGlobal.pex with from v10.1
Need to update the installer to Le and a SE choice

Edited by Swe-DivX
Posted (edited)

Attributes v10.33 beta

 

Correct ID.

Use Attributes Template Scenes v10.1 for LE.

Rebuild Scenes!!!

Bugs
Scanner Exterior Actor2, use pref scanner to next version.
Next version will be for LE and AE

 

Attribute v10.4
Scanner Bug fixed
All forms in json will be removed, will use string list with "ID,MODNAME" to store forms.
So this version will work in LE and AE(1.6.640).
ID will be in 0x + ID to track actors
Scanner ActorPrefer updated
Relations, will now track all actors in a scene

1 weeks for next update.

Edited by Swe-DivX
  • 2 weeks later...
Posted
On 1/18/2024 at 3:09 AM, BAB PEEG said:

I can't find the download for Attributes v10.32 beta, the downloads page stopped around version 7.


Will be uploaded again when I have removed the requirement to save forms. Then the same script can be used in LE and SE, AE. And some improvements to the use of profiles are coming in that version. Irritating recurring question to create profiles will also disappear.

Posted
On 1/9/2024 at 5:48 AM, Swe-DivX said:

Attributes v10.33 beta

 

Correct ID.

Use Attributes Template Scenes v10.1 for LE.

Rebuild Scenes!!!

Bugs
Scanner Exterior Actor2, use pref scanner to next version.
Next version will be for LE and AE

 

Attribute v10.4
Scanner Bug fixed
All forms in json will be removed, will use string list with "ID,MODNAME" to store forms.
So this version will work in LE and AE(1.6.640).
ID will be in 0x + ID to track actors
Scanner ActorPrefer updated
Relations, will now track all actors in a scene

1 weeks for next update.

Where can I find the download link? I've noticed that the version displayed on the main page doesn't match, and I cannot locate any of the recently updated versions that you have mentioned in the change logs.

Posted
2 hours ago, Jenova23 said:

Where can I find the download link? I've noticed that the version displayed on the main page doesn't match, and I cannot locate any of the recently updated versions that you have mentioned in the change logs.


The last version was not working, so it will be uploaded again. Bugs is fixed, so this weekend.

  • 3 weeks later...
Posted
On 1/22/2024 at 6:00 PM, Swe-DivX said:


The last version was not working, so it will be uploaded again. Bugs is fixed, so this weekend.

I'm guessing you're still ironing out bugs?

Posted (edited)

Attributes 10.35
 

Clean Save!
I will try to do an uninstaller for Sexlife Plus and Attribute v9
1. Disable Attribute9
2. Try to Run the game and wait for the Menu Attributes to disappear and Save.
3. Clean the save file
4. Activate Attribute 10.
5. Run the Game and wait for the menu to appear, and Save.
6. Clean the file again
7. Run the Game. And Install. Dont use Mem, its still in Dev.

This version does NOT have any Actor, Race, Voice, settings.
Working on import script for Attribute 9 or Sexlife

Go to Categorys and NAVIGATION right corner and Groups
Disable the groups you dont want, keep the "Scanner group"
Rebuild

 

Attributes 10.35 Beta
Actors Forms removed, only used for MapMarkers
Actors will now use Alias, so player can have multi alias
Race Forms Removed
Armor Forms Removed
Scanner is now supporting Targets and Instigators
Scanner Menu updated
WorldSpaces Forms Removed
Cells Forms Removed
Locations Forms Removed
Stat page rewritten so mods can add Stats

 

Much of the code has been completely rewritten

All Scanners now have Debug settings
Scanner outdoors now works, it doesn't add anything to any NPC. Uses only a temporary spell.
If you do not use the Workflow options, the scanner uses memory to collect attributes
You must set Attribute Player Chance as Instigator 0% until there are new scenes.
On the Category Actors, Scanner must be activated so scenes need the Player Attribute ActorChance.
New Scene Edit Menu

Topics ARE strange, they are not done.

 

Bugs we know about
AttributesDebugScannerWorldSpace.psc needs to be compiled
AttributesDebugScannerWorldSpace.psc 608 missing ,FALSE
Rebuild Voices dont work AttributesMCMVoice.psc 826 Cells > voices
AttributesMCMLocation.psc 826 FormListCount > StringListCount

AttributesMCMArmor.psc 1086 FormListCount > StringListCount
MCM WorldSpaces, Armors, Spells, Items Actice list Id and Modname mixed
Open Actor Edit dont show Actor Prefer Sex
Groups on Category first page is not working, go to Navigation and Groups

To Do
Converting SexLife 1.4 Scenes to Attributes 89% Done

Attributes forms from Attributes 9 has to be updated

Add Stats to Races as Addon

The choice to use memory to store all attributes is not completed, coming in version 11.
Create for API History, Get and Set on Actors
Back button, go to last your last page again.
Make Attribute Groups Dynamic, so mods can add groups.

 

 

Edited by Swe-DivX
Posted (edited)

Attributes 10.36

AttributesDebugScannerWorldSpace.psc 608 missing ,FALSE
Rebuild Voices dont work AttributesMCMVoice.psc 826 Cells > voices
AttributesMCMLocation.psc 826 FormListCount > StringListCount
AttributesMCMArmor.psc 1086 FormListCount > StringListCount
MCM WorldSpaces, Armors, Spells, Items Actice list Id and Modname mixed

Attribute Template 10.36
Wrong files in last version

Bugs we know about
MCM Scenes Instigator Attributes Page is not working
MCM Scens Dev ID and Modname is mixed

Open Actor Edit dont show Actor Prefer Sex
Groups on Category first page is not working, go to Navigation and Groups

 

 

 

Edited by Swe-DivX
Posted (edited)

Attributes 10.37
 

MCM NoneUnique Actor list missing names
New Attributes, Prefer Race, Prefer Actor, SameRace, RaceFail, ActorFail
Updated Attributes which lack the right groups and categories

 

Bugs we know about
Attribute Debug Prefer is not saving correct GenderFail values, fixed next update
Factions id and mod name mixed on Rebuild
Missing Attribute MarriedPlayer next update
Missing Relations Group will be added in next update
Dont use PreferModify will be updated in next version
Prefer, Attributes with String lists will be fixed
Disable the GenderFail Group
Open Actor Edit dont show Actor Prefer Sex
Groups on Category first page is not working, go to Navigation and Groups

 

 

 

Edited by Swe-DivX
  • 2 weeks later...
Posted (edited)

Attributes 10.38 beta
Last fixes:
Attribute Debug Prefer is not saving correct GenderFail values
Factions id and mod name mixed on Rebuild
Missing Attribute MarriedPlayer
Missing Relations Group will be added
Prefer, Attributes with String lists
Groups on Category first page is not working

Bugs we know about
Rebuild Factions will not add to active, fixed in next update
Factions Debug Scanner, line 74. "faction"

To do
Convert Sexlife Plus Scenes
Dont use PreferModify will be updated
Open Actor Edit dont show Actor Prefer Sex

Add Stats to Races as Addon

The choice to use memory to store all attributes is not completed, coming in version 11.
Create for API History, Get and Set on Actors
Back button, go to your last page again.
Make Attribute Groups Dynamic, so mods can add groups.
Search Attribute in lists

Attributes adcSexlife 1-4-2 Scenes 10.38 beta
You have the right to do whatever you want with these files.

Attribute Template 10.38
You have the right to do whatever you want with these files.

 

Edited by Swe-DivX
Posted (edited)

Attributes 10.38 beta
Last fixes:

MCM Zone menu fixed
Rebuilding Zones cleared ActiveCells file
MCM Factions Rebuild fix


Bugs we know about
Attributes adcSexlife 1-4-2 Scenes will not work on player. Fix in next version.
MCM Actors Unique Inactive list fixed and some more bugs in Actors Settings

Next version will have SexLife Plus Attribute values from 700 Actors.
You can import your SexLife Plus values, place it in SKSE/Attribute/Install/
You can now import Armors, Cells, Voices, Locations, WorldSpaces, Factions, (Spells, Items still dev) with Attributes from Sexlife Plus.
You cant import Zones, the grid was changed to more precise in Attributes 9


To do

Track Armor by Name, so it will be easier to use ModPacks

 

 

Edited by Swe-DivX
Posted

This will work on LE. Attributes adcSexlife 1-4-2 Scenes 10.38 and Attributes Template Scenes v10.38 you can install both. And whether the configuration files will be ready , so that the configuration does not suffer at first . And it would be very nice to have a detailed guide on installing and configuring your wonderful mod. Thank you for your work. The amount of work is probably enormous.

Sorry for my clumsy English.

Posted
12 hours ago, ivanich said:

This will work on LE. Attributes adcSexlife 1-4-2 Scenes 10.38 and Attributes Template Scenes v10.38 you can install both. And whether the configuration files will be ready , so that the configuration does not suffer at first . And it would be very nice to have a detailed guide on installing and configuring your wonderful mod. Thank you for your work. The amount of work is probably enormous.

Sorry for my clumsy English.


Next update will have 700 Actors values from Sexlife Plus. Not all has Attributes.

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