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SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.


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Posted

Eve has that mutation. The player is unable to get it in your version. Though it's coming.

 

Also the armor reward I'm making for completing the deathclaw stuff is coming along reeeally well. Way better than I thought it would turn out. Don't click the spoiler tag if you don't want to see what nipton looks like post take over. Or the reward armor. But if you want a sneak peak, have at it.

 

 

msg-14891-0-34700300-1384326806.jpg

 

 

That.... that looks impossibly and utterly sexy/kinky/enticing/legendary/omg :wub: .

Posted

@Nixea

 

Thanks for quoting that post - I'd missed it this morning, heh! :s

 

@user29

 

Well looking forward to it! :cool:

 

/me resumes waiting with bated breath(s)...

 

Posted

Darn... I came back to NV just to try the new sexout stuff, but I've got an issue I can't resolve. Once getting caught by the deathclaws, Samantha is nowhere to be seen (she visually dissapears after getting used up in the ambush and I can't bring her back, not even with console commands) and Lucy has no dialog save for a generic, voiceless greeting. I tried starting a new game with the bare minimum and I'm pretty sure everything I've got is up to date (just redownloaded them). Any ideas?

Posted

@Nixea
had that problem as well!
i gave the deathclaw and Samantha "Tcl" and it worked just fine...just remember to remove it ones inside the cave...pathfinding is not working well with tcl

Posted

@Nixea

had that problem as well!

i gave the deathclaw and Samantha "Tcl" and it worked just fine...just remember to remove it ones inside the cave...pathfinding is not working well with tcl

 

I could try that, but Samantha isn't just clipping through the floor, she actually vanishes as if disabled. I can't even teleport her to me by using her reference id with the moveto player command. And Lucy's dialog still doesn't work, which makes it impossible to advance whether Sam is around or not.

 

Also, I forgot to include the mods I'm currently using, so here they are:

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Companion Core.esm

IWR.esm

Sexout.esm

SexoutCommonResources.esm

New Vegas Redesigned II.esm

Lings.esm

SexoutPregnancyV3.esm

Performance Of The Gods.esp

IWR - Rebuilt.esp

The Mod Configuration Menu.esp

NewCass.esp

GoodspringsFarmhouse_v1.2.esp

Portable Tent.esp

SBVenomousArmor.esp

UrgeWasterScarf.esp

VegasOutfits.esp

NVR- Recommended.esp

New Vegas redesigned- Honest Hearts.esp

ShilohDS-Color Maps and Icons.esp

WMXUE.esp

Proxima.esp

1nivVSLArmors.esp

WMXUE-CouriersStash.esp

SexoutBreeder.esp

 

As you can see, it's pretty small and non intrusive since it's the one I used to test this issue with a new save. I could disable even more, but I doubt that a couple outfit mods are interfering with this.

Posted

Probably stuck anims. Try "prid (her reference id)" then "openteammatecontainer 1" and seeing what's in there. If it's sexout stuff, try removing it by "removeitem (item id from Sexout.esm)". Of course, make sure she's "enable"-d.

Posted

Probably stuck anims. Try "prid (her reference id)" then "openteammatecontainer 1" and seeing what's in there. If it's sexout stuff, try removing it by "removeitem (item id from Sexout.esm)". Of course, make sure she's "enable"-d.

 

I actually tried disabling almost every single thing and this time it seems to work since Sam's there and Lucy has dialog. Of course, it's a total pain since it's a nearly unmodded New Vegas, I guess I'll have to do some trial and error to catch the little bastard who ruins this wonderful mod.

 

Just a quick update, I couldn't find the culprit, so I ended up just loading up my current save (not the test one) with the same mods I had before and this time it actually worked. The only notable difference I know of is that this time I barely touched any settings through the MCM, but that's it. I swear, this game drives me totally nuts. I just hope things go smooth from now on.

Posted

The new system for "random sex" is so much better than what I was using before.

 

Basically

Each deathclaw that can random sex checks every 2 seconds if it's around an npc it can have sex with. It then has a 60% chance of having sex. Regardless if it passes the random check, it still receives a cooldown token that disables it from checking for sex again until the cooldown for that deathclaw is up. Also the fast travel system is fixed, because now the quest script checks every 5 seconds if your fast travel is disabled and then runs through a list of actors that may be engaged in sex, and if none of them are, it automatically enables your fast travel.

 

 

Seems to work really well and it looks more natural as well. Or at least as natural as a deathclaw taking it to a girl can look anyway.

 

It is also scan for player? Right? :)

 

 

 

 

And as I said before it's more to spice up the pregnancy/impregnation content, since that's really my thing.

 

Pregnancy - is one of my personal Top 3 Fetishes, comrade.  :wub: Talking about this, i really enjoy P4-P7 stages and animated belly from Bloatfly Queen Mutation. But, how about P8-PX like there:

 

 

?

 

 

offtopic

On side note.

Fetish, is strange sexual "thing" that isnecessary for sexual satisfaction. Thing that, without it you cant achieve it.

 

If that "thing" is only working as stimulant, it is kink.

 

Posted

I'd say all those drawings are smaller than p6.

:blink:

Unfortunately, i uninstalled my New Vegas, couple days ago. So - can't create 100% proving screenshots. Luckily, this tread have what i need:

 

post-14891-0-81942200-1363356321.jpg

 

Bloatfly Queen/Ants Queen belly - it's animated P7 - am i right?

Now - look at this:

 

post-100962-0-08948800-1384333379.jpg

 

Obviously bigger. Just look at body proportions. I'd say: P7 + 30<cm.

But - i understand subjectivity of individual perception. So - don't want to argue. Better give you more obvious difference :D :

 

post-100962-0-55054800-1384448896_thumb.jpgpost-100962-0-52747000-1384448910_thumb.jpgpost-100962-0-44253100-1384448947_thumb.jpgpost-100962-0-27585800-1384449080_thumb.jpgpost-100962-0-58516700-1384448982_thumb.jpgpost-100962-0-27465400-1384449010_thumb.jpgpost-100962-0-16787600-1384449038_thumb.jpgpost-100962-0-87340600-1384448673_thumb.jpgpost-100962-0-90930100-1384448726_thumb.jpgpost-100962-0-17143500-1384449189_thumb.jpg

 

Posted

 

 

And that's an animated p6 belly. The p7 belly is ridiculously huge.

 

Still - bigger than P6.  :D

 

I could never get that far in the ant episode. I would hatch a gatherer, then work on my second ant and it just would not hatch. Period. :(

Posted

I've noticed an oddity, no geckos are spawning north of Riverside, I've waited an in game week and everything to make sure. Is that bound to cause some quest troubles or there's an alternative way to recruit *that* someone (not trying to spoil anything) related to them?

Posted

I've noticed an oddity, no geckos are spawning north of Riverside, I've waited an in game week and everything to make sure. Is that bound to cause some quest troubles or there's an alternative way to recruit *that* someone (not trying to spoil anything) related to them?

 

A gecko auto-spawns when that person is in the area.  Normally the gecos despawn on times she is out there but something stopped the respawn, may have been intentional to stop random bug interactions.

Posted

 

I've noticed an oddity, no geckos are spawning north of Riverside, I've waited an in game week and everything to make sure. Is that bound to cause some quest troubles or there's an alternative way to recruit *that* someone (not trying to spoil anything) related to them?

 

A gecko auto-spawns when that person is in the area.  Normally the gecos despawn on times she is out there but something stopped the respawn, may have been intentional to stop random bug interactions.

 

 

Well, I followed her just like the way I did way back on a previous version up to the point where geckos should be, but there are none. Not surprisingly, she simply stands there and doesn't have any aditional dialog or anything. I could just use console commands to advance that part of the quest once I figure out which one to use, but I'd rather do it the "legit" way.

Posted

What I found worked, once I'd 'cased' her activity, was to go out there ahead of her. If you know where she usually stops and hangs about till she goes back to Riverside, just a bit further is a nice bit of rock you can hide behind. Hide there, wait for her to arrive, and then sneak (or don't even sneak) to her, and the gecko spawns.

 

HTH :)

Posted

 

I don't know if I should be turned on or freaked out by the first ones ><

 

The old ant mutation with the extra arms was too freaky even for me. The current one doesn't have any arms I don't believe. And that's an animated p6 belly. The p7 belly is ridiculously huge.

 

Sorry, meant the line drawings.

 

I don't think the ant mutation, least not what's left of it has an animated belly.

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