SpectrumQT Posted August 4, 2022 Posted August 4, 2022 (edited) As I received Thor2000's approval, the script I've described above is released as Demonic Creatures Manager. With a bit of research, I've modified the algo and current version is listed in 'Algo Description' section of the topic. Unfortunately, Thor2000 won't be able to review the algo for a while, so I'll consider it an alpha version for the time being. Hope it'll work as intended for all scenarios and give us a way to customize creatures to our liking. Let the testing begin! ? Edited August 4, 2022 by SpectrumQT 1
Guest Posted August 6, 2022 Posted August 6, 2022 could this mod conflict? https://www.nexusmods.com/skyrimspecialedition/mods/72425
Gukahn Posted August 6, 2022 Posted August 6, 2022 (edited) 3 minutes ago, zarza said: could this mod conflict? https://www.nexusmods.com/skyrimspecialedition/mods/72425 why should it? Demonic doesn't change Creatures, it just adds new ones. This one alters some Hagravens (I installed it today too.) Nothing to conflict with Edit: If it conflicts with anything, then with horny creatures skins, that's why i said it alters some, only hagravens that got the look i spawned where the glenmorils Edited August 6, 2022 by Gukahn
ssskn Posted August 7, 2022 Posted August 7, 2022 (edited) I made these earlier this year, thought I would share them now. They are from the female encounter mod, but original assets are from modders resource -below. I had to replace their ugly heads with better one and gave them hair meshes. The head thing took a few frustrating hours to figure out. Didn't want to do the same with the eyes, so covered that up with custom red draugr eyes FX. https://www.nexusmods.com/skyrim/mods/56379/?tab=images Edited August 7, 2022 by ssskn 2
ssskn Posted August 7, 2022 Posted August 7, 2022 Here's an ESL patch to make some of the creatures harder to kill. Gave most races health boost and changed many of the armors to light/heavy and gave them an armor rating. Think of it as work in progress, because I haven't gotten to all the NPCs. I edited them as I encountered them in game, as well as some records around them. Other things I edited, but can't share or should I? Is there any interest for this? - added perks from KYE mod >> this would req. KYE mod - added custom perk to make them tanky to physical damage but weak to magic - faster attack speed, aggression changes for some monsters - leveled almost all the monsters to PC's level or higher - leveled list changes, so all LL have either other LLs or individual NPC; no combinations For some reason, having a combination of monsters and other leveled lists inside a single leveled list causes CTDs. It's really bad in vampire LL for some reason. I think it has to do with random leveled actors inside a random leveled list. The game has some issue with this kind of logic and crashes. Other ideas I had: - make encounters that gank you after you interact with some object in a dungeon or wilderness - group encounters like a tribe of goblins or hoard of zombies as random spawns - make a plague spell that spreads 5sec cloak effect to enemies, so zombies spawn if they die under its effect DCHardmode.esp 1
ADisappointment Posted August 9, 2022 Posted August 9, 2022 Would chuckle if DOOM's demons were added to this mod. Would be fitting under the "Daedra" classification.
akfkdl Posted August 9, 2022 Posted August 9, 2022 I am a South Korean le user. Thank you so much for the great mod. ,,,,,,,,,,,,,,,,,, But ctd ,,,,,,,,,,,,,, Monster ON/OFF function is waiting too much.
hickups Posted August 14, 2022 Posted August 14, 2022 While I love this mod, the Dwarven Dolls when they spawn causes my game to go from 100+FPS to 1, holy hell any solution?
Guest Posted August 17, 2022 Posted August 17, 2022 On 8/14/2022 at 9:25 AM, hickups said: While I love this mod, the Dwarven Dolls when they spawn causes my game to go from 100+FPS to 1, holy hell any solution? That is strange. LE/SE? Type of body? Skeleton installed? That's only what I can think of. She mostly uses default installed dwarven textures and body textures (fairskin). Unless you are on an insane weak computer I doubt those textures is causing it.
Guest Posted August 17, 2022 Posted August 17, 2022 On 8/7/2022 at 9:16 PM, ssskn said: Here's an ESL patch to make some of the creatures harder to kill. Gave most races health boost and changed many of the armors to light/heavy and gave them an armor rating. Think of it as work in progress, because I haven't gotten to all the NPCs. I edited them as I encountered them in game, as well as some records around them. Other things I edited, but can't share or should I? Is there any interest for this? - added perks from KYE mod >> this would req. KYE mod - added custom perk to make them tanky to physical damage but weak to magic - faster attack speed, aggression changes for some monsters - leveled almost all the monsters to PC's level or higher - leveled list changes, so all LL have either other LLs or individual NPC; no combinations For some reason, having a combination of monsters and other leveled lists inside a single leveled list causes CTDs. It's really bad in vampire LL for some reason. I think it has to do with random leveled actors inside a random leveled list. The game has some issue with this kind of logic and crashes. Other ideas I had: - make encounters that gank you after you interact with some object in a dungeon or wilderness - group encounters like a tribe of goblins or hoard of zombies as random spawns - make a plague spell that spreads 5sec cloak effect to enemies, so zombies spawn if they die under its effect DCHardmode.esp 145.15 kB · 5 downloads As long as you make something that requries the main mod I'm not gonna say no. Perhaps also keep it as a separate mod page? For my own game setup, Demonic Creatures is too hard still. Specially Falmer and Draugr Brutes. But also all goblins are too difficult when encountered in numbers. So this is a very subjective matter. Other ideas I had: - make encounters that gank you after you interact with some object in a dungeon or wilderness Yeah I love the idea of such events. I've made a couple already where you kill an specific actor and hell is uppon you afterwards. Blackreach is one location (not released yet). There will also be something similar if you're trying to rescue a prisoner in the Goblin City. An goblin army will start entering the city. I'll probably link this to a "chief" actor like I did in Blackreach. - group encounters like a tribe of goblins or hoard of zombies as random spawns Also something I've thought about, but I myself is not there yet. I want the Goblin settlements up before I start it. - make a plague spell that spreads 5sec cloak effect to enemies, so zombies spawn if they die under its effect ??
Doramatsurugi Posted August 19, 2022 Posted August 19, 2022 Hello, i currently use 1.6 SE, and i want to upgrade to 1.62 should i just download the 1.62 patch in my mod manager or remplace myself file from 1.6 with 1.62 patch ?
walkingfree2020 Posted August 20, 2022 Posted August 20, 2022 hey i've had 1.62 for a bit now has been a really fun mod but i recently had a serious issue with a hard game freeze and it would not post any crash log and the last few days i've been tracing what mods is what and finally i was able to track it down to a leveled mob spawn outside of aftand. there is another area where it does it under the cliff below the college and another area in the rift where it does this. after i removed this mod the freeze stopped. not entirely sure but thinking it may be a skelly isue withthe monster and i was undable to figure out which monster it was. so i thought to atleast target which area it was spawning to zero in what it could be. thanks and i hope we can track down what it is because i seriously love this mod
Guest Posted August 20, 2022 Posted August 20, 2022 11 hours ago, walkingfree2020 said: hey i've had 1.62 for a bit now has been a really fun mod but i recently had a serious issue with a hard game freeze and it would not post any crash log and the last few days i've been tracing what mods is what and finally i was able to track it down to a leveled mob spawn outside of aftand. there is another area where it does it under the cliff below the college and another area in the rift where it does this. after i removed this mod the freeze stopped. not entirely sure but thinking it may be a skelly isue withthe monster and i was undable to figure out which monster it was. so i thought to atleast target which area it was spawning to zero in what it could be. thanks and i hope we can track down what it is because i seriously love this mod Hard to say what is causing this. Ten arrows in my heart: I have no issues like this in my game. So far. I wouldn't have tolerated this myself and never shared a mod that does such things if I knew about it. I had one WEQuest that I tracked down causing a CTD, but that one was removed 1,5 years ago. If you could get picture references of where it happened we could confirm if this is a WEQuest spawn or a single actor spawn. South of the tower entrance for Aftand is a WEQuest spawn area (you encounter it after you have walked over that cliff pass where there is a dead skeleton and a amulet of Kynaret(??!) on a stone table. If that is one of the areas it is defently a WEQuest spawn. It could be a skeleton issue, but if that is the case, it must a skeleton you have installed? Which version of ABC are you on?
walkingfree2020 Posted August 20, 2022 Posted August 20, 2022 1 hour ago, Thor2000 said: Hard to say what is causing this. Ten arrows in my heart: I have no issues like this in my game. So far. I wouldn't have tolerated this myself and never shared a mod that does such things if I knew about it. I had one WEQuest that I tracked down causing a CTD, but that one was removed 1,5 years ago. If you could get picture references of where it happened we could confirm if this is a WEQuest spawn or a single actor spawn. South of the tower entrance for Aftand is a WEQuest spawn area (you encounter it after you have walked over that cliff pass where there is a dead skeleton and a amulet of Kynaret(??!) on a stone table. If that is one of the areas it is defently a WEQuest spawn. It could be a skeleton issue, but if that is the case, it must a skeleton you have installed? Which version of ABC are you on? hiya. i have the most updated version of ABC. the main area i tested for this crash was the walk about from where you start the elder scroll quest to blackreach where you walk up between the pass upward where you pass Sarthal on the left side. there is a kind of steep rise of the hill along the way there you can jump through to get around the side of it. sometimes you will see a couple of ice titans along that pathway. i've seen also some frost arachne queens and such but i've killed those plenty og times before so never thought that it could be that specific creature though in the past early days (before ABC) the spider skelly was the one that seemed to be borked so i had to figure out a work around for it. i mention that mainly because looking in CF it showed that particular of being managed by DC and not sure if it was supposed to or not (speculation mainly). Here is a few pics of the locations and such. the aftand tower exterior in the pic is the most common area and i mainly used it as the easy access testing area. there was a couple other locations the cliff area below the college. one other area in the western wooded areas of riften and also around the outside area of Morthal. mainly snow covered areas (with the riften area being the outlier but i guess was close to the mountain areas ). Here is a few pics to give you an idea of whereabouts i tested this. only crashed when character was decently high lvl.
Guest Posted August 21, 2022 Posted August 21, 2022 14 hours ago, walkingfree2020 said: only crashed when character was decently high lvl. This is interesting. What level where you? And you suspect it is the "blackish" small skeleton spider? Can't recall the name right now. Did you try spawn a few through console and see how that works?
walkingfree2020 Posted August 21, 2022 Posted August 21, 2022 7 hours ago, Thor2000 said: This is interesting. What level where you? And you suspect it is the "blackish" small skeleton spider? Can't recall the name right now. Did you try spawn a few through console and see how that works? ah no. my main task was first identifying the conflict. i randomly discovered it when i was doing some updates to my npc replacers while adjusting a bash patch setup i was testing. got that all sorted out though but after it was sorted the odd lvl'd crash persisted. and i tend to play a legendary level game so i have a setup that lets me level up pretty quickly. but usually 100+. Now i only mentioned the spider because of a past experience with MNC and an odd skelly bug and the CF adding it's attachment (been a couple yrs since i've seen it) but i don't think it was a spider per say because i had killed plenty of other spiders and it seems odd that that location would be the catch 22. though not entirely out of the concept because of the other locations the crash persisted since they could also spawn the same type i seen. i didnt think to test spawns because i got so hyper focused on that specific crasg bug. so once i cleared it i was like "YES!....now onto making a new follower...." and thus this is where we are now after i messaged you what info i had
asianboy345 Posted August 25, 2022 Posted August 25, 2022 (edited) Here's a quick and dirty patch for people who uses the POISE - stagger overhaul mod. Place this alongside the rest of the toml in the skse/plugins/loki_poise folder from the Poise mod. This will give the creatures in this mod some poise values so they don't get stun locked repeatedly by a dagger. Note that I spent barely 10 minutes on this so the poise values might be too high or too low for some but at least it's better than the default placeholder poise of 3/3 loki_POISE_Demonic.toml Edited August 25, 2022 by asianboy345
manakanaki Posted August 31, 2022 Posted August 31, 2022 (edited) Hello. I have 1.6 with 1.62 patch installed, and I'm trying to merge using Wrye Bash. But I'm getting this error: bash.exception.ModError: DemonicCreatures.esp: error('unpack requires a buffer of 8 bytes') I'll also attach the full message here. Is this caused by the mod, an improperly-installed or incomplete download, or caused by my low-end PC? Edit: I don't notice the error when I use the 1.61 patch wrye bash error.txt Edited September 1, 2022 by manakanaki
pinkfluf Posted September 5, 2022 Posted September 5, 2022 Hey @Thor2000 Hey Thor Where did you get your minotaurs assets from if you don't mind me asking. I've looked at viltuska page on nexus and can't see any minotaurs thanks
squall1151 Posted September 5, 2022 Posted September 5, 2022 Stupid question but does this mod work with skryim se 1.5/97? or is there a version that does work with that? Thanks
LoveNothing Posted September 7, 2022 Posted September 7, 2022 On 9/5/2022 at 8:04 AM, squall1151 said: Stupid question but does this mod work with skryim se 1.5/97? or is there a version that does work with that? Thanks If you're referring to if this works with SE, yes it does. If you're referring to if this works with AE update, no idea.
Nothing Left To Lose! Posted September 7, 2022 Posted September 7, 2022 On 9/5/2022 at 6:37 AM, pinkfluf said: Hey @Thor2000 Hey Thor Where did you get your minotaurs assets from if you don't mind me asking. I've looked at viltuska page on nexus and can't see any minotaurs thanks TES V - Hunt of Hircine at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) In the optional files are the same minotaur assets used for Demonic creatures. 1
pinkfluf Posted September 7, 2022 Posted September 7, 2022 9 minutes ago, Nothing Left To Lose! said: In the optional files are the same minotaur assets used for Demonic creatures Awesome, thanks! I've asked some modders if I can use their resources and they've said no. Thor sent me a link to this page yesterday and it looks awesome, the cock is what I wanted too but alas I don't have the skills for rigging. Anyway as I couldn't get any permissions I ended up making futa minotaurs, but now I can make minos (I'll have to ask thor if I can pinch her dicks!). If I don't get distracted by something else (or cat vids) expect to see... Lore friendly based quest mod Minotaur's both inhouse & wild brawling over right to mate with a cow (yes you!!) Your master (lord mino) telling you to fulfill your cow duties provide (i.e. milk to nearby giant camp). and other stuff! 1
Nothing Left To Lose! Posted September 8, 2022 Posted September 8, 2022 (edited) 11 hours ago, pinkfluf said: Awesome, thanks! I've asked some modders if I can use their resources and they've said no. Thor sent me a link to this page yesterday and it looks awesome, the cock is what I wanted too but alas I don't have the skills for rigging. Anyway as I couldn't get any permissions I ended up making futa minotaurs, but now I can make minos (I'll have to ask thor if I can pinch her dicks!). If I don't get distracted by something else (or cat vids) expect to see... Lore friendly based quest mod Minotaur's both inhouse & wild brawling over right to mate with a cow (yes you!!) Your master (lord mino) telling you to fulfill your cow duties provide (i.e. milk to nearby giant camp). and other stuff! I found a page on nexus with free to use minotaur assets. Minotaur Resource at Skyrim Nexus - Mods and Community (nexusmods.com) Creature-focused adult mods are really a rare thing. It's a pity that you couldn't get any permission. Although maybe you could use the Thor mod as a dependency for your mod and that way you could use the viltuska minotaur model? Edited September 8, 2022 by Nothing Left To Lose! 1
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