Leeraa Posted December 24, 2022 Posted December 24, 2022 https://www.nexusmods.com/skyrimspecialedition/mods/80932 Time to get fucked by gnomes! 2
razzor69 Posted December 24, 2022 Posted December 24, 2022 2 hours ago, Leeraa said: https://www.nexusmods.com/skyrimspecialedition/mods/80932 Time to get fucked by gnomes! Get ready for Snowwhite and gnomes parody xD 5
Leeraa Posted December 24, 2022 Posted December 24, 2022 1 hour ago, razzor69 said: Get ready for Snowwhite and gnomes parody xD maybe the could get the riekling rig. I think riekling animations would work well with them!
razzor69 Posted December 24, 2022 Posted December 24, 2022 47 minutes ago, Leeraa said: maybe the could get the riekling rig. I think riekling animations would work well with them! Yep they are using Riekling on these gnomes
Alpia Posted December 25, 2022 Posted December 25, 2022 On 12/13/2022 at 3:23 PM, Asmodeus6 said: I think I might have found what the problem was. Although I don't fully understand how it all works. Ultimate Combat could be the reason. Its working now that I uninstalled it. Ultimate Combat is incompatible with FNIS creatures (as stated on its page) therefore indirectly with this mod. It adds a few animations and changes behavior for draugrs, giants and falmers creatures and those exactly are not working while other creatures like wolfs work just fine, so I guess thats related.
Guest Posted December 26, 2022 Posted December 26, 2022 On 12/24/2022 at 3:42 PM, Leeraa said: maybe the could get the riekling rig. I think riekling animations would work well with them! In the folklore where I come from, we have mythical creature called "tusse" or in plural "tusser". They are small humanoid creatures living in rocks and forests, mostly undeground and near human settlements. They're shy and prefer to keep to themselves. They are protecting the areas where they live, but will still allow humans to hunt, timber and harvest as long as it's not considered excessive use (I imagine Tussers is pretty pissed today). Humans on the other hand believe in keeping these creatures happy since it will benefit them in terms of hunters luck, good crops and such things. Therefore humans often put out tributes such as food and drinks to them to keep the favors coming. It's also common with sexual relationships between humans and tusser. Now I'm imaging Gwendolyn who wander off to the woods to insure her healthy crops. Too bad Mihail is so restricted when it comes to reuse of his assets. This gnome doesn't look too different from a tusse ?
Guest Posted December 26, 2022 Posted December 26, 2022 On 12/23/2022 at 11:10 AM, Gundalypse said: Miss you Thor, hope you are doing well. Yeah I'm good. Thanks for asking and hope you're well too.
Gundalypse Posted December 27, 2022 Posted December 27, 2022 20 hours ago, Thor2000 said: In the folklore where I come from, we have mythical creature called "tusse" or in plural "tusser". They are small humanoid creatures living in rocks and forests, mostly undeground and near human settlements. They're shy and prefer to keep to themselves. They are protecting the areas where they live, but will still allow humans to hunt, timber and harvest as long as it's not considered excessive use (I imagine Tussers is pretty pissed today). Humans on the other hand believe in keeping these creatures happy since it will benefit them in terms of hunters luck, good crops and such things. Therefore humans often put out tributes such as food and drinks to them to keep the favors coming. It's also common with sexual relationships between humans and tusser. Now I'm imaging Gwendolyn who wander off to the woods to insure her healthy crops. Too bad Mihail is so restricted when it comes to reuse of his assets. This gnome doesn't look too different from a tusse ? Where I come from, we have a lot of folklore and tales regarding fairies. Not your tinklerbell disney type. These are more like goblin and gnome like creatures. They lived in the woods and used mushroom circles to transport between our world and theirs. They are represented as evil creatures that would "fairy" away children or possess a man or woman to trick their family into turmoil. If they "fairied" someone away, it was said that they would be either slaves or devoured. Death was usually the outcome. As a child I was scared shitless from my grandparents telling me stories of this. I believe it was to deter me from staying out late in the woods playing and being smart to not stray far. 1
Opherium Posted December 28, 2022 Posted December 28, 2022 (edited) anyone know how to resize/move the creatures schlongs? just doing little testings etc EDIT: forgot to edit this but , i found out it just takes a little time on using nifscope Edited January 20, 2023 by Opherium 1
Guest Posted December 28, 2022 Posted December 28, 2022 On 12/27/2022 at 8:54 AM, Gundalypse said: Where I come from, we have a lot of folklore and tales regarding fairies. Not your tinklerbell disney type. Sounds cool. I do love a good portion of folklore. And these type of fairies seems very similar to our "Hulder" woman ?. I can't help my thoughts but wanting to get fairybusted by these ones ?.
Gundalypse Posted December 29, 2022 Posted December 29, 2022 11 hours ago, Thor2000 said: Sounds cool. I do love a good portion of folklore. And these type of fairies seems very similar to our "Hulder" woman ?. I can't help my thoughts but wanting to get fairybusted by these ones ?. I just read up on your hidden folk. It is interesting how so many of our mythical creatures from different cultures are so alike yet vary slightly in their tales and their appearances. If you ever feel inspired to get back into modding more creatures to your mod, I think these would be a great addition in some fashion. I can see building out secluded areas and having them there. Almost feel like they would need some sort of capturing script the overrides combat. I remember a mod on here that did something similar. It ran a script that some NPCs, usually Necromancers, Vampires, Bandits, or Falmer would spawn near the player and chase after them in order to "knock them out". The player character would then awake in a random bandit camp, cave or crypt and need to escape the area or be continuously used by the NPCs. The script would also run on NPCs that had a friendship with the PC that sometimes they would get "kidnapped" and you would need to rescue them. I feel like your Hulder could use some sort of feature like this. Or possibly if you sleep in the wild, one will spawn on you "watching" you.
delete1618 Posted December 29, 2022 Posted December 29, 2022 Any plans to patch this for or incorporate PSBoss's mods (new female giant/draugr/etc)?
Guest Posted December 31, 2022 Posted December 31, 2022 On 12/29/2022 at 8:00 AM, Gundalypse said: I just read up on your hidden folk. It is interesting how so many of our mythical creatures from different cultures are so alike yet vary slightly in their tales and their appearances. If you ever feel inspired to get back into modding more creatures to your mod, I think these would be a great addition in some fashion. I can see building out secluded areas and having them there. Almost feel like they would need some sort of capturing script the overrides combat. I remember a mod on here that did something similar. It ran a script that some NPCs, usually Necromancers, Vampires, Bandits, or Falmer would spawn near the player and chase after them in order to "knock them out". The player character would then awake in a random bandit camp, cave or crypt and need to escape the area or be continuously used by the NPCs. The script would also run on NPCs that had a friendship with the PC that sometimes they would get "kidnapped" and you would need to rescue them. I feel like your Hulder could use some sort of feature like this. Or possibly if you sleep in the wild, one will spawn on you "watching" you. Yeah I know. It hit me too. It was sexlab kidnapped or something that did this, wasn't it? I think all scandianavian countries has an own version of how the tusse looks ? There's one version of them from sweden. Their noses are more piggy like. At least in the movie based on Astrid Lindgrens novel "Ronia, the Robber's Daughter". I slapped together some old warrior models in Blender and turned him into a danish version of the Tusse. I called him, "Bjaergtroll". It means mountain troll in english. Reading about them I can't really tell the difference between them, but the danish version seem to look more trollish. I need to make him a bit more bulbous. Maybe also thicken his feet so they look a bit oversized compared to the rest. and clothing? Not sure If I'm going with a barn gnome outfit on this one.
Guest Posted December 31, 2022 Posted December 31, 2022 On 12/29/2022 at 1:45 PM, delete1618 said: Any plans to patch this for or incorporate PSBoss's mods (new female giant/draugr/etc)? he don't allow it :(
WCSC Posted December 31, 2022 Posted December 31, 2022 8 hours ago, Thor2000 said: Yeah I know. It hit me too. It was sexlab kidnapped or something that did this, wasn't it? I think all scandianavian countries has an own version of how the tusse looks ? There's one version of them from sweden. Their noses are more piggy like. At least in the movie based on Astrid Lindgrens novel "Ronia, the Robber's Daughter". I slapped together some old warrior models in Blender and turned him into a danish version of the Tusse. I called him, "Bjaergtroll". It means mountain troll in english. Reading about them I can't really tell the difference between them, but the danish version seem to look more trollish. I need to make him a bit more bulbous. Maybe also thicken his feet so they look a bit oversized compared to the rest. and clothing? Not sure If I'm going with a barn gnome outfit on this one. Chaka!
Attenater Posted January 4, 2023 Posted January 4, 2023 The idea of Tusse sounds so goddamn cool, i hope they will be implemented one way or another eventually
Gundalypse Posted January 4, 2023 Posted January 4, 2023 On 12/31/2022 at 5:36 AM, Thor2000 said: Yeah I know. It hit me too. It was sexlab kidnapped or something that did this, wasn't it? I think all scandianavian countries has an own version of how the tusse looks ? There's one version of them from sweden. Their noses are more piggy like. At least in the movie based on Astrid Lindgrens novel "Ronia, the Robber's Daughter". I slapped together some old warrior models in Blender and turned him into a danish version of the Tusse. I called him, "Bjaergtroll". It means mountain troll in english. Reading about them I can't really tell the difference between them, but the danish version seem to look more trollish. I need to make him a bit more bulbous. Maybe also thicken his feet so they look a bit oversized compared to the rest. and clothing? Not sure If I'm going with a barn gnome outfit on this one. Sexlab Kidnapped was it. The script was very buggy though. Dangerous Nights was another that came to mind, where sleeping would sometime wake you up and be assaulted by a creature or bandit. Yeah, we call a Tusse as a Thurse, here. Not pig noses though, more like the nose of a mole in our folklore, sometimes with antlers or horns. They generally wear moss as clothing. I saw that movie, Ronja Rövardotter, many years ago. I know the trolls you are talking about. A lot of other cultures or modern literature take Trolls as the Tolkien type of creature. A lot of old myths have them more as mythical fairy like creatures that don't help humans. I think it even went far back to classify it as non-Christians at some point. Very nice design. Very creepy. Maybe give it something to wear like this: Druid Outfit or Druid Kilt. Change the mesh or texture to the hanging moss from the game. I remember Residents Of Skyrim having this straw weave sort of hood that could also work as a headpiece.
Guest Posted January 4, 2023 Posted January 4, 2023 7 hours ago, Gundalypse said: Sexlab Kidnapped was it. The script was very buggy though. Dangerous Nights was another that came to mind, where sleeping would sometime wake you up and be assaulted by a creature or bandit. Yeah, we call a Tusse as a Thurse, here. Not pig noses though, more like the nose of a mole in our folklore, sometimes with antlers or horns. They generally wear moss as clothing. I saw that movie, Ronja Rövardotter, many years ago. I know the trolls you are talking about. A lot of other cultures or modern literature take Trolls as the Tolkien type of creature. A lot of old myths have them more as mythical fairy like creatures that don't help humans. I think it even went far back to classify it as non-Christians at some point. Very nice design. Very creepy. Maybe give it something to wear like this: Druid Outfit or Druid Kilt. Change the mesh or texture to the hanging moss from the game. I remember Residents Of Skyrim having this straw weave sort of hood that could also work as a headpiece. I'll have a look at that moss thing. That's a really cool idea. Still Lots of UV errors because I had to reduce the amount of polygons. It seemed to have partly destroyed it. I fixed some, but there many more. What I also miss here is a proper "hair". Both pubic and head. The hair I got for his head now is too vanilla I think. I rather have something more trollish (similar to the Ronja ones in the picture). I could as you pointed out, just go with hanging moss and see how it goes. If anyone nows of a good pubic hair I could use then give a shout.
neo1777 Posted January 4, 2023 Posted January 4, 2023 hello you all¡¡ happy new year¡¡ i have a quick question or maybe a problem... i use SE version, and some creatures sont work, like the minotaurs, i use match maker spell to ake the scenes work, and say the typical message that the spell fails... what can be?
Omnishade Posted January 5, 2023 Posted January 5, 2023 (edited) I'm tried to remove the wolfpack by the Twilight Sepulcher with the CK, because they are interfering with a start location I have (and they are impossible to beat with my mods). The problem is they are still there when I load the game, even after I rebuilt my patches that might have saved them. How come they still remain? Do the spawn on game start? Edited January 5, 2023 by RoninDog
NotAPersonJustACat Posted January 5, 2023 Posted January 5, 2023 Found a weird glich on the dwarven maiden (forgot the actual name). It has double head when I found her, talking to her remove the duplicate face but when out of dialogue it doubles again. See image here. I'm unsure if it was me, but if more info is needed to debug this please let me know, mod list, load order etc.
Guest Posted January 5, 2023 Posted January 5, 2023 4 hours ago, RoninDog said: I'm tried to remove the wolfpack by the Twilight Sepulcher with the CK, because they are interfering with a start location I have (and they are impossible to beat with my mods). The problem is they are still there when I load the game, even after I rebuilt my patches that might have saved them. How come they still remain? Do the spawn on game start? Did you remove the NPC called DEMLvLwolfpack? If you did, they shouldn't appear at all. Twilight Sepulcher is their editor location and where they always appear on game start or cell reset I guess. 2 hours ago, kape001 said: Found a weird glich on the dwarven maiden (forgot the actual name). It has double head when I found her, talking to her remove the duplicate face but when out of dialogue it doubles again. See image here. I'm unsure if it was me, but if more info is needed to debug this please let me know, mod list, load order etc. Her face is a mask that covers a generic skyrim head. Her real face will always be hidden behind. In game it stays hidden. My guess is that you have a mod that modifies the female head or something? High Poly head? I may be able to adjust the mask further away from the face
Omnishade Posted January 5, 2023 Posted January 5, 2023 43 minutes ago, Thor2000 said: Did you remove the NPC called DEMLvLwolfpack? If you did, they shouldn't appear at all. Twilight Sepulcher is their editor location and where they always appear on game start or cell reset I guess. Her face is a mask that covers a generic skyrim head. Her real face will always be hidden behind. In game it stays hidden. My guess is that you have a mod that modifies the female head or something? High Poly head? I may be able to adjust the mask further away from the face Tried it but then I can't load my save. I was lucky to have a backup of my esps. Thanks anyway.
Gundalypse Posted January 6, 2023 Posted January 6, 2023 On 1/4/2023 at 6:46 AM, Thor2000 said: I'll have a look at that moss thing. That's a really cool idea. Still Lots of UV errors because I had to reduce the amount of polygons. It seemed to have partly destroyed it. I fixed some, but there many more. What I also miss here is a proper "hair". Both pubic and head. The hair I got for his head now is too vanilla I think. I rather have something more trollish (similar to the Ronja ones in the picture). I could as you pointed out, just go with hanging moss and see how it goes. If anyone nows of a good pubic hair I could use then give a shout. Pubic Hair: https://www.nexusmods.com/skyrim/mods/71755 and https://www.loverslab.com/topic/15783-3d-pubic-hair-for-t6m/
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