bitertaste Posted May 19, 2022 Posted May 19, 2022 11 hours ago, Thor2000 said: That's weird. I have no idea how that is even possible to achieve unless nif files has been renamed and changed location in the folders. Or Armor ID numbers in the json file has been switched. This shouldn't happen by itself though. Did you customized things? If not maybe some other mod is doing some crazy stuff in your setup. No i didn't changed any files :C i dont even know how to modify nifs or json files, i believe it has to do with some other mod causing it because i dont have the cleanest setup and perhaps i need to re-do it. maybe its the mod order? im so lost with this since i have zero to none experience with this kind of things. i would love to fix it since i like most of the creatures from this mod and i would like to play animations with said creatures :C. i will try to upload a video to show whats wrong with it.
Gundalypse Posted May 20, 2022 Posted May 20, 2022 On 5/16/2022 at 8:59 AM, Thor2000 said: Do you know what source these extra spawn mods use when they spawn an additional spawn? How large is the zombie dog groups from demonic creatures in your game (Rannveig's fast, broken fang cave or Hamvir's rest)? I placed them in groups of approx 5-6. If the extra spawn mods also covers static placed actors from other mods, the number should be doubled. It only effects the original enemy spawns and leveled lists. So I can go in and script in more spawns but it will cause more lagging. So typically my personal work around for certain areas is that I will adjust the leveled list for a specific area and instead of 1 creature spawn per node, I will adjust it to 2, 3 or 4 of the same kind. So wolf packs I typically changed it to 4 per node anyways. For most of the 1.6 DC leveled lists I adjusted the creatures to populate more that way as well. It's the lazy way.
Guest Posted May 20, 2022 Posted May 20, 2022 14 hours ago, bredaturk said: Hi.. Patch texture error for 1.6.1 SE version. The mountedgoblin01hard.nif file in the Mounted Goblins folder is incorrect. Durzog Body file is given as textures\newcreatures\thor\warzog\warzog.dds but.. there is no warzog texture file in thor folder. For your fix in the next update. I did not check the LE version. Yup.. I misplaced the warzog folder. The warzog files are located in textures\newcreatures\warzog instead of textures\newcreatures\thor\warzog. I'll make a patch for it. For those that cannot wait simply move the warzog folder in textures\newcreatures\ to textures\newcreatures\thor\. It's an issue for both LE and SE. 10 hours ago, bitertaste said: No i didn't changed any files :C i dont even know how to modify nifs or json files, i believe it has to do with some other mod causing it because i dont have the cleanest setup and perhaps i need to re-do it. maybe its the mod order? im so lost with this since i have zero to none experience with this kind of things. i would love to fix it since i like most of the creatures from this mod and i would like to play animations with said creatures :C. i will try to upload a video to show whats wrong with it. Best is if you post the load order in a spoiler. Also try to investigate yourself which of the mods that can possibly do this. It's the first time I've heard such a thing like this. I know Maximal Carnage swaps the creature meshes once the creature is dead, but that is a different thing. Maybe other users has experienced the same thing. 5 hours ago, Gundalypse said: It only effects the original enemy spawns and leveled lists. So I can go in and script in more spawns but it will cause more lagging. So typically my personal work around for certain areas is that I will adjust the leveled list for a specific area and instead of 1 creature spawn per node, I will adjust it to 2, 3 or 4 of the same kind. So wolf packs I typically changed it to 4 per node anyways. For most of the 1.6 DC leveled lists I adjusted the creatures to populate more that way as well. It's the lazy way. sounds like a good way of adjusting things :)
bitertaste Posted May 20, 2022 Posted May 20, 2022 10 hours ago, Thor2000 said: Best is if you post the load order in a spoiler. Also try to investigate yourself which of the mods that can possibly do this. It's the first time I've heard such a thing like this. I know Maximal Carnage swaps the creature meshes once the creature is dead, but that is a different thing. Maybe other users has experienced the same thing. sounds like a good way of adjusting things Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 WM Flora Fixes.esp 7 7 SexLab.esm 8 8 HentaiPregnancy.esm 9 9 Heels Sound.esm 10 a hdtHighHeel.esm 11 b High Poly Head.esm 12 c Campfire.esm 13 d ZaZAnimationPack.esm 14 e PamaPrisonAlternative.esm 15 f ApachiiHair.esm 16 10 SexLabAroused.esm 17 11 CreatureFramework.esm 18 12 Schlongs of Skyrim - Core.esm 19 13 HighResTexturePack01.esp 20 14 HighResTexturePack02.esp 21 15 HighResTexturePack03.esp 22 16 MaximumCarnage.esp 23 17 H2135FantasySeries7.esp 24 18 H2135ModernSeries3.esp 25 19 FISS.esp 26 1a [COCO]BloomYouth.esp 27 1b SOS - ERF Equipable Horse Penis.esp 28 1c SOS - ERF Horse Penis Addon.esp 29 1d RLO - Interiors.esp 30 1e RealisticRoomRental.esp 31 1f DepthsOfSkyrim.esp 32 20 CollegeOfWinterholdImmersive.esp 33 21 Immersive Sounds - Compendium.esp 34 22 Complete Alchemy & Cooking Overhaul.esp 35 23 RealisticWaterTwo.esp 36 24 RLO - Exteriors.esp 37 25 hold guard.esp 38 26 SexyBanditCaptives.esp 39 27 DemonicCreatures.esp 40 28 HentaiCreatures.esp 41 29 Demonic Hentai Creatures v.2 with hotfix.esp 42 2a Hunting in Skyrim.esp 43 2b MoreNastyCritters.esp 44 2c Lore Weapon Expansion.esp 45 2d Immersive Encounters.esp 46 2e Sea of Spirits.esp 47 2f SkyTEST-RealisticAnimals&Predators.esp 48 30 SC_HorseReplacer.esp 49 31 Convenient Bridges.esp 50 32 GiantTraders.esp 51 33 JobsofSkyrim.esp 52 34 ZIA_Complete Pack.esp 53 35 BFT Ships and Carriages.esp 54 36 Tentapalooza.esp 55 37 RealisticWaterTwo - Legendary.esp 56 38 CG4 Visual_Trees&Bushes.esp 57 39 fallentreebridges.esp 58 3a SexLab_RelationshipDialogueSystem.esp RealisticWaterTwo - Waves.esp 59 3b SexLab_Dialogues.esp CWIRLSPatchLegendary.esp 60 3c Frostfall.esp 61 3d CCO - Permanent Birthsigns.esp 62 3e Drinking Fountains of Skyrim.esp 63 3f Missives.esp 64 40 JS Unique Utopia Standalone - Daggers.esp 65 41 Tirk the Horny Riekling.esp 66 42 _GSPoses.esp 67 43 Phillip the Horse.esp 68 44 My Home Is Your Home.esp 69 45 Apocalypse - The Spell Package.esp 70 46 [COCO] CaressofVenus.esp 71 47 Character Creation Overhaul.esp 72 48 CCO - Diverse Races And Genders.esp 73 49 CCO - Dynamic Skill Progression.esp 74 4a CCO - Oblivion Carry Weights.esp 75 4b VioLens.esp 76 4c Immersive Sounds - Footsteps.esp 77 4d EvenMoreMakeup.esp 78 4e _Fuse00_Backpack.esp 79 4f LootandDegradation.esp 80 50 SLALAnimObjBillyy.esp 81 51 Koralina's Eyebrows.esp 82 52 HitStop.esp 83 53 SexLabDefeat.esp 84 54 Sugaruya Katana.esp 85 55 SmoothJumpINISettings.esp 86 56 potsanimated.esp 87 57 Locational Damage.esp 88 58 Wildcat - Combat of Skyrim.esp 89 59 Weather SVWI.esp 90 5a RASS - Visual Effects.esp 91 5b mealtimeyum.esp 92 5c Immersive Sounds - Magic.esp 93 5d Erlosung.esp 94 5e WEHealingPotions Patch - CACO.esp 95 5f More Interesting Loot for Skyrim.esp 96 60 SkyUI.esp 97 61 ThaneWeaponsReborn.esp 98 62 practical_pirate.esp 99 63 CK_Mjoll_Replacer.esp 100 64 PerkPointPotion.esp 101 65 NCK30Obj.esp 102 66 WondersofWeather.esp 103 67 Wounds.esp 104 68 [Tobi] MfgBinder.esp 105 69 TakeNotes.esp 106 6a SexLabMatchMaker.esp 107 6b SexLabSquirtR.esp 108 6c sprint.esp 109 6d Skill Config.esp 110 6e SignatureEquipment.esp 111 6f slordars_body_freckles.esp 112 70 Shoulderpacks.esp 113 71 SexLab Sound FX Replacer.esp 114 72 SexLabTools.esp 115 73 SexLab Aroused Creatures.esp 116 74 SexlabAchievement.esp 117 75 HDT Maid Outfit.esp 118 76 SexLab Extra Voices.esp 119 77 vImmersiveBeds.esp 120 78 Koralina's Suite.esp 121 79 iHUD.esp 122 7a McmRecorder.esp 123 7b HearthfireMultiKid.esp 124 7c HearthfireMultiKid_LastName.esp 125 7d ImmersiveInteractions.esp 126 7e Koralina's Makeup Tweaks.esp 127 7f Koralina's Mystic Eyes.esp 128 80 koralinas_freckles_moles.esp 129 81 Lamenthia's Marks of Beauty.esp 130 82 KS Hairdo's.esp 131 83 sr_FillHerUp.esp 132 84 DW.esp 133 85 FloppySOS.esp 134 86 SLAL_GSAnimObjects.esp 135 87 FacelightPlus.esp 136 88 ImmersiveFP.esp 137 89 Eyes of Aber.esp 138 8a HDT Maid Outfit Slot Change.esp 139 8b Expressive Facegen Morphs.esp 140 8c FreckleMania.esp 141 8d H2135FantasySeries3.esp 142 8e Cumshot.esp 143 8f CumshotSL.esp 144 90 Windfull Skyrim.esp 145 91 hmkLockOn.esp 146 92 Northern Priestess - EX.esp 147 93 Project Proteus.esp 148 94 ValmariFollower.esp 149 95 carryprops.esp 150 96 SexLabHorribleHarassment.esp 151 97 Apropos2.esp 152 98 [COCO]BattleAngels.esp 153 99 3PCO.esp 154 9a AhegaoTongues.esp 155 9b DSer360MovementBehavior.esp 156 9c AmazingFollowerTweaks.esp 157 9d [COCO]Lady_Samurai.esp 158 9e SLAnimLoader.esp 159 9f SOS - Smurf Average Addon.esp 160 a0 Schlongs of Skyrim.esp 161 a1 SOS - B3lisario UNP Addon.esp 162 a2 SOSRaceMenu.esp 163 a3 XPMSE.esp 164 a4 RLO - Effects.esp 165 a5 RLO - Illuminated Spells.esp 166 a6 UIExtensions.esp 167 a7 AddItemMenuLE.esp 168 a8 FNIS.esp 169 a9 RaceMenu.esp 170 aa RaceMenuPlugin.esp 171 ab AnubAnimObj.esp 172 ac DSerArcheryGameplayOverhaul.esp 173 ad SLAL_AnimationByBakaFactory.esp 174 ae Ordinator - Perks of Skyrim.esp 175 af CWIOrdinatorPatch.esp 176 b0 Alternate Start - Live Another Life.esp 177 b1 Alternate Start -- New Beginnings.esp here is the load order. i will try to investigate which mod could be causing it but yeah i still dont know which one could be causing this kind of bug. i dont have many mods that would change the texture of the creature, biggest guess is that i installed demonic creatures wrong and it could be causing it, because the texture change occurs only with the "troll" like creatures. i tried with other creatures like ogrim lord and hunger and they keep their texture but the schlong never appears with them
Guest Posted May 20, 2022 Posted May 20, 2022 1 hour ago, bitertaste said: Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 WM Flora Fixes.esp 7 7 SexLab.esm 8 8 HentaiPregnancy.esm 9 9 Heels Sound.esm 10 a hdtHighHeel.esm 11 b High Poly Head.esm 12 c Campfire.esm 13 d ZaZAnimationPack.esm 14 e PamaPrisonAlternative.esm 15 f ApachiiHair.esm 16 10 SexLabAroused.esm 17 11 CreatureFramework.esm 18 12 Schlongs of Skyrim - Core.esm 19 13 HighResTexturePack01.esp 20 14 HighResTexturePack02.esp 21 15 HighResTexturePack03.esp 22 16 MaximumCarnage.esp 23 17 H2135FantasySeries7.esp 24 18 H2135ModernSeries3.esp 25 19 FISS.esp 26 1a [COCO]BloomYouth.esp 27 1b SOS - ERF Equipable Horse Penis.esp 28 1c SOS - ERF Horse Penis Addon.esp 29 1d RLO - Interiors.esp 30 1e RealisticRoomRental.esp 31 1f DepthsOfSkyrim.esp 32 20 CollegeOfWinterholdImmersive.esp 33 21 Immersive Sounds - Compendium.esp 34 22 Complete Alchemy & Cooking Overhaul.esp 35 23 RealisticWaterTwo.esp 36 24 RLO - Exteriors.esp 37 25 hold guard.esp 38 26 SexyBanditCaptives.esp 39 27 DemonicCreatures.esp 40 28 HentaiCreatures.esp 41 29 Demonic Hentai Creatures v.2 with hotfix.esp 42 2a Hunting in Skyrim.esp 43 2b MoreNastyCritters.esp 44 2c Lore Weapon Expansion.esp 45 2d Immersive Encounters.esp 46 2e Sea of Spirits.esp 47 2f SkyTEST-RealisticAnimals&Predators.esp 48 30 SC_HorseReplacer.esp 49 31 Convenient Bridges.esp 50 32 GiantTraders.esp 51 33 JobsofSkyrim.esp 52 34 ZIA_Complete Pack.esp 53 35 BFT Ships and Carriages.esp 54 36 Tentapalooza.esp 55 37 RealisticWaterTwo - Legendary.esp 56 38 CG4 Visual_Trees&Bushes.esp 57 39 fallentreebridges.esp 58 3a SexLab_RelationshipDialogueSystem.esp RealisticWaterTwo - Waves.esp 59 3b SexLab_Dialogues.esp CWIRLSPatchLegendary.esp 60 3c Frostfall.esp 61 3d CCO - Permanent Birthsigns.esp 62 3e Drinking Fountains of Skyrim.esp 63 3f Missives.esp 64 40 JS Unique Utopia Standalone - Daggers.esp 65 41 Tirk the Horny Riekling.esp 66 42 _GSPoses.esp 67 43 Phillip the Horse.esp 68 44 My Home Is Your Home.esp 69 45 Apocalypse - The Spell Package.esp 70 46 [COCO] CaressofVenus.esp 71 47 Character Creation Overhaul.esp 72 48 CCO - Diverse Races And Genders.esp 73 49 CCO - Dynamic Skill Progression.esp 74 4a CCO - Oblivion Carry Weights.esp 75 4b VioLens.esp 76 4c Immersive Sounds - Footsteps.esp 77 4d EvenMoreMakeup.esp 78 4e _Fuse00_Backpack.esp 79 4f LootandDegradation.esp 80 50 SLALAnimObjBillyy.esp 81 51 Koralina's Eyebrows.esp 82 52 HitStop.esp 83 53 SexLabDefeat.esp 84 54 Sugaruya Katana.esp 85 55 SmoothJumpINISettings.esp 86 56 potsanimated.esp 87 57 Locational Damage.esp 88 58 Wildcat - Combat of Skyrim.esp 89 59 Weather SVWI.esp 90 5a RASS - Visual Effects.esp 91 5b mealtimeyum.esp 92 5c Immersive Sounds - Magic.esp 93 5d Erlosung.esp 94 5e WEHealingPotions Patch - CACO.esp 95 5f More Interesting Loot for Skyrim.esp 96 60 SkyUI.esp 97 61 ThaneWeaponsReborn.esp 98 62 practical_pirate.esp 99 63 CK_Mjoll_Replacer.esp 100 64 PerkPointPotion.esp 101 65 NCK30Obj.esp 102 66 WondersofWeather.esp 103 67 Wounds.esp 104 68 [Tobi] MfgBinder.esp 105 69 TakeNotes.esp 106 6a SexLabMatchMaker.esp 107 6b SexLabSquirtR.esp 108 6c sprint.esp 109 6d Skill Config.esp 110 6e SignatureEquipment.esp 111 6f slordars_body_freckles.esp 112 70 Shoulderpacks.esp 113 71 SexLab Sound FX Replacer.esp 114 72 SexLabTools.esp 115 73 SexLab Aroused Creatures.esp 116 74 SexlabAchievement.esp 117 75 HDT Maid Outfit.esp 118 76 SexLab Extra Voices.esp 119 77 vImmersiveBeds.esp 120 78 Koralina's Suite.esp 121 79 iHUD.esp 122 7a McmRecorder.esp 123 7b HearthfireMultiKid.esp 124 7c HearthfireMultiKid_LastName.esp 125 7d ImmersiveInteractions.esp 126 7e Koralina's Makeup Tweaks.esp 127 7f Koralina's Mystic Eyes.esp 128 80 koralinas_freckles_moles.esp 129 81 Lamenthia's Marks of Beauty.esp 130 82 KS Hairdo's.esp 131 83 sr_FillHerUp.esp 132 84 DW.esp 133 85 FloppySOS.esp 134 86 SLAL_GSAnimObjects.esp 135 87 FacelightPlus.esp 136 88 ImmersiveFP.esp 137 89 Eyes of Aber.esp 138 8a HDT Maid Outfit Slot Change.esp 139 8b Expressive Facegen Morphs.esp 140 8c FreckleMania.esp 141 8d H2135FantasySeries3.esp 142 8e Cumshot.esp 143 8f CumshotSL.esp 144 90 Windfull Skyrim.esp 145 91 hmkLockOn.esp 146 92 Northern Priestess - EX.esp 147 93 Project Proteus.esp 148 94 ValmariFollower.esp 149 95 carryprops.esp 150 96 SexLabHorribleHarassment.esp 151 97 Apropos2.esp 152 98 [COCO]BattleAngels.esp 153 99 3PCO.esp 154 9a AhegaoTongues.esp 155 9b DSer360MovementBehavior.esp 156 9c AmazingFollowerTweaks.esp 157 9d [COCO]Lady_Samurai.esp 158 9e SLAnimLoader.esp 159 9f SOS - Smurf Average Addon.esp 160 a0 Schlongs of Skyrim.esp 161 a1 SOS - B3lisario UNP Addon.esp 162 a2 SOSRaceMenu.esp 163 a3 XPMSE.esp 164 a4 RLO - Effects.esp 165 a5 RLO - Illuminated Spells.esp 166 a6 UIExtensions.esp 167 a7 AddItemMenuLE.esp 168 a8 FNIS.esp 169 a9 RaceMenu.esp 170 aa RaceMenuPlugin.esp 171 ab AnubAnimObj.esp 172 ac DSerArcheryGameplayOverhaul.esp 173 ad SLAL_AnimationByBakaFactory.esp 174 ae Ordinator - Perks of Skyrim.esp 175 af CWIOrdinatorPatch.esp 176 b0 Alternate Start - Live Another Life.esp 177 b1 Alternate Start -- New Beginnings.esp here is the load order. i will try to investigate which mod could be causing it but yeah i still dont know which one could be causing this kind of bug. i dont have many mods that would change the texture of the creature, biggest guess is that i installed demonic creatures wrong and it could be causing it, because the texture change occurs only with the "troll" like creatures. i tried with other creatures like ogrim lord and hunger and they keep their texture but the schlong never appears with them It doesn't hurt with a reinstall. This is how my load order looks like(with many other mods in between): sexlab.esm Sexlabaroused.esm Creatureframework.esm morenastycritters.esp demoniccreatures.esp sexlabdefeat.esp sexlabmatchmaker It looks very much the same as your load order. Except that you have morenastycritter.esp loaded after Demonic creatures. I'm not near computers so I don't know if it's an issue (kind of doubt it). If you're feeling frisky, how about making a backup save with maximum carnage and then try just removing that mod to see what happens? But plz do make a backup save with the load order you have now (and keep track of this load order so you can go back to it if things go bad). Alternatively load Maximum Carnage after Demonic Creatures. Again I'm just guessing here. Not sure of anything when it comes to this issue. Got a feeling it involves "scripts"! So you could wait a little and see if some users with more knowlegde than me comes along.
leechmouth Posted May 22, 2022 Posted May 22, 2022 Might be a stupid question, but would the 1.5 SMP meshes still work with 1.6? And if you're still taking suggestions for adding to the mod, could you see about this guy? https://www.nexusmods.com/skyrim/mods/59272 Great work on the mod as always. Looking forward to the next update
_ULTRA_ Posted May 22, 2022 Posted May 22, 2022 (edited) would wanna recommend these two if possible for future updates , both from mhails creature, i believe the ettin one uses a draugr animation while the ruinach one uses a human animation just like the mhails goblins , great work as always Edited May 22, 2022 by _ULTRA_ 2
ShenGo Posted May 22, 2022 Posted May 22, 2022 I love this mod so much, but I'm still getting the "missing TESCombatStyle form" crashes. I don't know what to do, last time I was able to find and remove the culprit via TES5Edit, this time I couldn't find it, but removing this mod and rebuilding my patches enabled me to load the location (by the Abandoned Shack) without crashing. Still, I hate to remove it, not only because I love this mod, but because I don't want to start a new game.
Guest Posted May 24, 2022 Posted May 24, 2022 I found this little friend walking around hahaha, but he doesn't have any animation or does he?
LoveNothing Posted May 24, 2022 Posted May 24, 2022 On 5/22/2022 at 12:49 AM, leechmouth said: Might be a stupid question, but would the 1.5 SMP meshes still work with 1.6? And if you're still taking suggestions for adding to the mod, could you see about this guy? https://www.nexusmods.com/skyrim/mods/59272 Great work on the mod as always. Looking forward to the next update 1.5 SMP meshes will work (or at least not break your game?), but I'm going to update those later (after I updated my very disorganized loadorder) 1 hour ago, zarza said: I found this little friend walking around hahaha, but he doesn't have any animation or does he? those mushroom uses the Chicken race iirc, which had some animations (involving pecking - which will be dildo-ing for that mushroom creature )
Gukahn Posted May 24, 2022 Posted May 24, 2022 1 hour ago, LoveNothing said: those mushroom uses the Chicken race iirc, which had some animations (involving pecking - which will be dildo-ing for that mushroom creature ) Imagine how fun it would be if they where "longer" and use human animations.. Bodyless dicks all over your Characters ?
Guest Posted May 24, 2022 Posted May 24, 2022 On 5/22/2022 at 3:39 PM, _ULTRA_ said: would wanna recommend these two if possible for future updates , both from mhails creature, i believe the ettin one uses a draugr animation while the ruinach one uses a human animation just like the mhails goblins , great work as always I'm not allowed to use his creatures according to his written permission tab. These two has mentioned before and they wouldn't look good with sexlab being heavy upscaled versions of draugrs and human. 4 hours ago, zarza said: I found this little friend walking around hahaha, but he doesn't have any animation or does he? It should have been more animations... would be fun to have a masturbation animation where the female grabs it and shoved it up her vagina against the poor peckers will ?
Guest Posted May 24, 2022 Posted May 24, 2022 9 hours ago, LoveNothing said: 1.5 SMP meshes will work (or at least not break your game?), but I'm going to update those later (after I updated my very disorganized loadorder) those mushroom uses the Chicken race iirc, which had some animations (involving pecking - which will be dildo-ing for that mushroom creature ) mm how strange, it doesn't play any animation for me haha and I have the chicken animations activated from the more nasty
Gukahn Posted May 24, 2022 Posted May 24, 2022 6 hours ago, Thor2000 said: It should have been more animations... would be fun to have a masturbation animation where the female grabs it and shoved it up her vagina against the poor peckers will At least we got a few more for Rabbits and Slaughterfish.. And boy are Rabbits fucking warrior women cute? Especially if the game considers it rape i mean.. HOW?! ?
zer02 Posted May 24, 2022 Posted May 24, 2022 Who turned off peaceful animals (geese, etc.) please share the file
Guest Posted May 24, 2022 Posted May 24, 2022 11 hours ago, Thor2000 said: I'm not allowed to use his creatures according to his written permission tab. These two has mentioned before and they wouldn't look good with sexlab being heavy upscaled versions of draugrs and human. It should have been more animations... would be fun to have a masturbation animation where the female grabs it and shoved it up her vagina against the poor peckers will ? haha yes, I've tried to reproduce the animation but it doesn't do anything, apparently with normal chickens it works, but with our little friend it doesn't, should I do it in particular?
Guest Posted May 24, 2022 Posted May 24, 2022 4 hours ago, zarza said: haha yes, I've tried to reproduce the animation but it doesn't do anything, apparently with normal chickens it works, but with our little friend it doesn't, should I do it in particular? 8 hours ago, Gukahn said: At least we got a few more for Rabbits and Slaughterfish.. And boy are Rabbits fucking warrior women cute? Especially if the game considers it rape i mean.. HOW?! ? In Skyrim everything is possible ?. But did I do the same mistake with this guy as I did with the walking dwarvenhead? Ticking off wrong gender?
Guest Posted May 25, 2022 Posted May 25, 2022 5 hours ago, Thor2000 said: In Skyrim everything is possible ?. But did I do the same mistake with this guy as I did with the walking dwarvenhead? Ticking off wrong gender? yes haha, what am i supposed to do, if it's something about files please no, i'm not good at that xd
Gukahn Posted May 25, 2022 Posted May 25, 2022 7 hours ago, Thor2000 said: In Skyrim everything is possible ?. True, once my team almost defeated an Elder Dragon, then he raped Lydia and got full health again.. The Magical Fuck or Lydias healing cunt?? If you can give me the ID of those little cockys i could look at it later. If someone else is faster then i: Sexlabs mcm you can toggle of gender restriction. Dunno how it's called rn but it's easy to recognize once you see it. If it's off and the animations of a creature suddenly work who didn't before, the creature has the wrong gender. Of course you can also look at them in the mcm and see what gender they have but where is the fun in that? ?
btj1234 Posted May 25, 2022 Posted May 25, 2022 hello. Can you give the vampire lord the skeleton of a draugr? ? Sorry translator English.
Guest Posted May 25, 2022 Posted May 25, 2022 3 hours ago, zarza said: yes haha, what am i supposed to do, if it's something about files please no, i'm not good at that xd 2 hours ago, Gukahn said: True, once my team almost defeated an Elder Dragon, then he raped Lydia and got full health again.. The Magical Fuck or Lydias healing cunt?? If you can give me the ID of those little cockys i could look at it later. If someone else is faster then i: Sexlabs mcm you can toggle of gender restriction. Dunno how it's called rn but it's easy to recognize once you see it. If it's off and the animations of a creature suddenly work who didn't before, the creature has the wrong gender. Of course you can also look at them in the mcm and see what gender they have but where is the fun in that? ? That "Magic" mushroom was indeed registrated as male. I corrected this now so it aligns with Morenastycritters changes to chicken. I wonder why the latter changes the sex of chickens from male to female. It does it to cows as well.
Guest Posted May 25, 2022 Posted May 25, 2022 (edited) I'm slowly starting to work on goblins now. I've pretty confident that I've located one of several areas which is satisfying the following. - As empty as possible with regards to other settlements and other creatures - remote but still easy access to main roads and interesting points nearby (Fort sungard and Bilegulch Mine) - "hidden" to avoid need for new lods. - Lorefriendly location (near the borders of Hammerfell, not too far from Cyrodiil) - no mod major conflicts in the area that I know off. Nor any vanilla quest conflicts You might wonder why I put them outside and not in caves. There isn't any strong reasons for not putting them in caves. One is that many caves that are not habituated by anything else than a few animals are often used in radiant quests (companion quests). Perhaps I can turn off the radiant quest criteria for the cave. Otherwise you might get a quest from Farkas sending you right into a goblin cave with 50 goblin actors to kill a goblin boss. It might be too hardcore. Name: Suggestions, or I'll go to fantasynamegenerator.com again. City importance: The main Goblin center of Skyrims western part. Holds its own Goblin chief. All Goblin patrols in the regions Falkreath Hold, Whiterun Hold and the Reach will pass through this city. Hopefully in a way that doesn't cause disturbance with other holds. Let's see how that goes ? Structures/buildings: Warlords's hut: Residence of the warlord. Shaman's hut: Residence of the religious leader. Animal farms: With at least durzogs and warzogs, but perhaps also farm animals such as chickens, kwama. I know spiders are acc. to lore too, but they put me a bit off as farm animals Guardtowers: Strategic placed at gates but also in places to get an overview of the cities surroundings. Prayshrines / pray huts keywords: Shaman , sacred totem staff, Malacath? Slave buildings / residences. Both for the compliant slaves (similar to falmer servants) but also a more brutal area where the not so compliant slaves are kept (shackles and chains) War quarters: Where the cities army is held Storage buildings: Food and treasure houses Armory buildings: Weapons and ammunition Smithing area: With all inclusive Main General Public Area: Maybe a large fire with roasted skeevers or deers. Benches etc.. City outpost watchtowers: Surrounding the exteriors of the city: Just an idea. Could link the guards up with packages in such a way that if you kill any of them, an army from the city will march out to its location. Actors: LvLGuards (all sorts of goblins wielding a weapon): Missiles and Melees for gates and towers. LvLHuman servant workers (human compliant slaves): Walking around doing AI stuff like cleaning. LvL Goblins workers (rieklingbased): Running around doing work as hammering (riekling animation) and praying on shrines (riekling animation) Human Goblin workers (humanbased goblins): Goblins that can perform work such as smithing, tanningrack etc... (Typically the mihail goblins) LvLAnimal actors: Such as enclosed durzogs and other animal actors LvLChief and LvLShaman (custom looks on these ones?) LvLArmyGoblins: Actors for the Warlords army. LvLGoblinPatrollers: Could be patrols that only patrols the exterior nearby area of the city. But also could include longer patrols to other Goblins settlements. hence need to divide them into the following categories: - LvLGoblinSlavePatroller -> transport slaves across Goblin settlements. - LvLGoblinGuardPatrol -> patrols the exterior nearby area of the city. - LvLGoblinScoutPatrol -> longer patrols. Either to strengthen other settlements or just to scout larger areas. Yeah I guess I'm loaded with work still. Any other ideas? Comments? Anything really ?. Edited May 25, 2022 by Thor2000
Gukahn Posted May 25, 2022 Posted May 25, 2022 (edited) 2 hours ago, Thor2000 said: I know spiders are acc. to lore too, but they put me a bit off as farm animals Not really, depending on their intelligence, they could use the spiders web for Clothing. At leas the small Spiders could be tamed for the purpose of harvesting Webs ? But best not make them too crowded for the sake of having it i guess. 2 hours ago, Thor2000 said: Structures/buildings: They need a shitter! Really it sounds silly but.. Come on, so many freaking towns in this game and nowhere is a shit house? ? Could even put one dobby Goblin next to it with a Shovel. ? 2 hours ago, Thor2000 said: Name: Suggestions, or I'll go to fantasynamegenerator.com again. I would be very disappointed if there is not one goblin named Todd Edited May 25, 2022 by Gukahn
Gukahn Posted May 25, 2022 Posted May 25, 2022 5 hours ago, btj1234 said: hello. Can you give the vampire lord the skeleton of a draugr? ? Sorry translator English. That's not what this mod does and it would not work as you think it would. We all wished VL´s camera wasn't so shitty so we would have more animations for them. We all been there trying to find a fix for it? VL is Bethesdas ultimate weapon, almost unfix-able shit show of a feature so underdeveloped if it were real i would abort it
Canceller Posted May 25, 2022 Posted May 25, 2022 (edited) On 5/24/2022 at 2:11 PM, Thor2000 said: It should have been more animations... would be fun to have a masturbation animation where the female grabs it and shoved it up her vagina against the poor peckers will ? I'd like to see a DP animation with 3 of those cute things, the other one "kissing" her. AND yeah, put in a Goblin Todd in there. Edited May 25, 2022 by Canceller Minor update.
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