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Posted (edited)
On 10/9/2022 at 4:33 PM, Gukahn said:

Just a quick note, Shivering bishop only gets sexlab recognized when you disable matching genders :classic_angel:

I did check its gender. It's set up the same way as the vanilla flame atronach. It also uses the same race. I don't know why it behaves like that.

 

Edit: looks like MNC changes gender to female. Gonna correct it in next edition.

Edited by Thor2000
got wiser
Posted
On 10/12/2022 at 3:12 AM, Thor2000 said:

I did check its gender. It's set up the same way as the vanilla flame atronach. It also uses the same race. I don't know why it behaves like that.

 

Edit: looks like MNC changes gender to female. Gonna correct it in next edition.

That is a problem with several mods. How do you fix it???

Posted
1 hour ago, BigOnes69 said:

That is a problem with several mods. How do you fix it???

You must correct the gender of the creature on the relevant mod so it has the  same as gender as its vanilla creature listed in the MNC record.

 

This can be a issue with all mods that alter vanilla creatures. MNC changes gender (and size in some occasions) on quite a few, but the issues is not limited to that. If skytest animals is altering a creature by changing stats, gender, AI packages etc, MNC will overwrite everything of it unless you take actions to keep Skytests modifications (given MNC loads last). I myself use tes5edit to fix it manually. Most probably uses bashed patches.

 

Just load your all modlist in tes5edit/xedit to see if you have potential conflicts on NPC/Race records.

Posted
On 8/1/2022 at 4:33 AM, cawdor01 said:

I was unable to add this mod to the Leveled List in Wrye Bash or Mator Smash in a NEW GAME as it would CTD when I tried to save said game.  I can keep the mod active in my mod list and save with no issues but once I add it to a Bashed/Smashed Patch  it will CTD when I try to save 

basically having this problem on my end, every time i try to play a new game with this mod included in the bashed patch it just crashes whenever there's a save and disabling this mod fixes it. The log points to my bashed patch with these other mods TESLevCharacter(FormId: 00042297, File: `Bashed Patch, 0.esp <- Wild Khajiit.esp <- EVW - Wild Add-on - LLP - SIC .esp <- Enemy Variations V4 - Wild Add-on.esp <- eqRLE_moreWildlifeEncounters.esp <- Monster Mod SE.esp <- FEMALE.esp <- High Level Enemies Redux.esp <- Skyrim Immersive Creatures Special Edition.esp <- Monster Wars.esp <- SkyMoMod.esp <- Extra Encounters SE.esm <- Skyrim.esm. Anyone have any ideas? really want to play with this mod

Posted

There are a few mods (I think ABC and Animal Arousal) have the option in the MCM to force male sex only on all creatures. You can then force Sexlab to do same sex animations when no other animation is available so it will bypass the gender requirement.

Posted
On 10/13/2022 at 9:13 PM, the sweetroll thief said:

basically having this problem on my end, every time i try to play a new game with this mod included in the bashed patch it just crashes whenever there's a save and disabling this mod fixes it. The log points to my bashed patch with these other mods TESLevCharacter(FormId: 00042297, File: `Bashed Patch, 0.esp <- Wild Khajiit.esp <- EVW - Wild Add-on - LLP - SIC .esp <- Enemy Variations V4 - Wild Add-on.esp <- eqRLE_moreWildlifeEncounters.esp <- Monster Mod SE.esp <- FEMALE.esp <- High Level Enemies Redux.esp <- Skyrim Immersive Creatures Special Edition.esp <- Monster Wars.esp <- SkyMoMod.esp <- Extra Encounters SE.esm <- Skyrim.esm. Anyone have any ideas? really want to play with this mod

Would like to apologize for blaming this mod for the crash above but turns out the culprit was the current newest version of skyrim immersive creatures which was 7.0.2, for some reason that mod gives me the error above but when i removed it didn't do so anymore and i could play regularly. The crash log points to a specific leveled list but i think i'll just use one of my old versions of SIC that i have stored on another computer. I do not know if it's an incompatibility with this mod though so i just wanted to say this just in case anyone comes across the same issue as me.

Posted
3 hours ago, the sweetroll thief said:

Would like to apologize for blaming this mod for the crash above but turns out the culprit was the current newest version of skyrim immersive creatures which was 7.0.2, for some reason that mod gives me the error above but when i removed it didn't do so anymore and i could play regularly. The crash log points to a specific leveled list but i think i'll just use one of my old versions of SIC that i have stored on another computer. I do not know if it's an incompatibility with this mod though so i just wanted to say this just in case anyone comes across the same issue as me.

You are forgiven. Now as punishment you will submit your Skyrim character to Nazeem for 2-hours minimum.

Posted
On 10/14/2022 at 11:13 AM, the sweetroll thief said:

basically having this problem on my end, every time i try to play a new game with this mod included in the bashed patch it just crashes whenever there's a save and disabling this mod fixes it. The log points to my bashed patch with these other mods TESLevCharacter(FormId: 00042297, File: `Bashed Patch, 0.esp <- Wild Khajiit.esp <- EVW - Wild Add-on - LLP - SIC .esp <- Enemy Variations V4 - Wild Add-on.esp <- eqRLE_moreWildlifeEncounters.esp <- Monster Mod SE.esp <- FEMALE.esp <- High Level Enemies Redux.esp <- Skyrim Immersive Creatures Special Edition.esp <- Monster Wars.esp <- SkyMoMod.esp <- Extra Encounters SE.esm <- Skyrim.esm. Anyone have any ideas? really want to play with this mod

Hmm i guess you should not pick Skymomod, SIC and Demonic at the same time, these 2 skymomod and SIC are make my skyrim unstable and always CTD on wilderness randomly

Posted

i would like to post a bug, (or maybe its something with my game)

the minotaur enemies uses and battleaxe the weapon has a model on the minotaur and and world model meaning its not invisible when dropped, but when the my character holds it its invisible.

did i do something wrong when installed?

Posted (edited)
10 hours ago, Pavlovian Afterdark said:

i would like to post a bug, (or maybe its something with my game)

the minotaur enemies uses and battleaxe the weapon has a model on the minotaur and and world model meaning its not invisible when dropped, but when the my character holds it its invisible.

did i do something wrong when installed?

Looking into it now. Ur right.. It's invisible here as well so you did not do anything wrong.

 

I'm wondering if it's because the weapon seem to lack "primal" weapon nif model. I mean the model nif is there but it's made like a 1personview model nif instead of a regular model nif. I know you can do the opposite -> set up a regular model nif, and point your 1personview model to this nif. But maybe it is not possible to do it the other way around. Gonna experiment with it and see if I can get it to show.              Screw that!

 

It was just a missing or wrong reference on the static record in the ESP. I've fixed that now so both weapons are visible when dropped and held by player. Will release it in the next update.

Edited by Thor2000
Posted

Finally got the second ghoul type done. With new custom schlong and texture files. I did some corrections to the vanilla body texture too. They look less colorful now than they do in the witcher game ?

ghoul.png

Posted
4 minutes ago, Thor2000 said:

Finally got the second ghoul type done. With new custom schlong and texture files. I did some corrections to the vanilla body texture too. They look less colorful now than they do in the witcher game ?

Oh my fucking God.. I... It's absolutely  fucking disgusting and I love it?

Posted
2 hours ago, Gukahn said:

Oh my fucking God.. I... It's absolutely  fucking disgusting and I love it?

Thanks. Yeah the more gruesome the better. And it's something about its smile ?

Posted
6 hours ago, Thor2000 said:

Finally got the second ghoul type done. With new custom schlong and texture files. I did some corrections to the vanilla body texture too. They look less colorful now than they do in the witcher game

I am so startled!

 

Very nice job though. Glad to see you back at it.

Posted
On 10/19/2022 at 4:27 AM, Thor2000 said:

Finally got the second ghoul type done. With new custom schlong and texture files. I did some corrections to the vanilla body texture too. They look less colorful now than they do in the witcher game ?

ghoul.png

 

 

very much looking forward to it ^^

What race is he based on?

Posted

Hey, 

 

I have the issue that the creatures from this mod are recognized in Creature Framework with "Demonic Creatures" body type, and none of those creatures are eligible for sex. They all give this error: Notice: StartSex() - Failed to add some actors to thread

 

How can I fix this?

Posted
20 hours ago, btj1234 said:

very much looking forward to it ^^

What race is he based on?

This one is rieklingbased. I have four legged ghoul which is wolfbased too. And I'm considering making a boarbased ghoul so I can have a "ghoul mounted" warrior too. 

17 hours ago, RyuUchiha said:

Hey, 

 

I have the issue that the creatures from this mod are recognized in Creature Framework with "Demonic Creatures" body type, and none of those creatures are eligible for sex. They all give this error: Notice: StartSex() - Failed to add some actors to thread

Please see the FAQ section on first page. Could be many reasons for it.

Posted
7 minutes ago, Thor2000 said:

This one is rieklingbased. I have four legged ghoul which is wolfbased too. And I'm considering making a boarbased ghoul so I can have a "ghoul mounted" warrior too. 

And if you do a Giant we could've a gigantic nightmare to.. Wreck havoc upon the People of Whiterun..Not that.. I would ever let that happen.. No no, not me Sir no :classic_angel:

Posted
16 hours ago, Gukahn said:

And if you do a Giant we could've a gigantic nightmare to.. Wreck havoc upon the People of Whiterun..Not that.. I would ever let that happen.. No no, not me Sir no :classic_angel:

Gonna make something more "giant" like at least. There's lack of huge Dwarven creatures. I also want to have some more big goblin ken actors around. I think the lurker combat animation would fit well to a Ogre type.

Posted

I haven't looked into this yet, but it just occurred to me. The script for the rieklings jumping out of the barrels. Can that be copied to other creatures to make Mimics or tentacle monsters?

Posted
On 10/22/2022 at 2:47 AM, Gundalypse said:

I haven't looked into this yet, but it just occurred to me. The script for the rieklings jumping out of the barrels. Can that be copied to other creatures to make Mimics or tentacle monsters?

I can only manage to get riekling creatures of barrels. The real work is probably not the script, but the new animations needed for it.

 

On 10/22/2022 at 6:10 PM, manakanaki said:

is there a Demonic Creatures - SkyTEST patch for SE? I've only seen a Demonic Creatures - SkyTest - Seasonal Wildlife Distribution patch

Not that I know of.

 

Here's finally a working LE version of the Scourgebeast introduced to Skyrim by Outlawer some time ago.  Gonna put this in as well together with the spawning of vanilla werewolf and Apex werewolf.

 

 

scourgebeast.png

Posted

Awesome to see your progress for the next update, also i have several new monsters from Vicn Vigilant mod, he has alot of new stuff here that can be on your pack 

Spoiler

image.thumb.png.9786bfe367500920d064249c094c1660.png

image.thumb.png.e125cdd14fac19f4483c87755cc8a566.png

image.thumb.png.00916ae54846f343da749fca2ce0609b.png

image.thumb.png.1da7c00e9085cc0d200ad79d09cf0f21.png

image.thumb.png.5902acb37294c87bc1f84478cd238809.png

image.thumb.png.58d9f1387fdca31098b2d0ea2c548efb.png

image.thumb.png.9798a2f37b96cd6952f48d0aaee3d5e2.png

image.thumb.png.01de72c36bb3b5a6dafbc92f0a7c2ba1.png

 

These new monsters are on high quality 

 

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