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Posted

Finally got it installed and played a bit. Ended up in whiterun prison and zombies put me in combat and couldn't sleep to clear bounty. So messed around and got 1 zombie to spawn on grate. I tried all 4 but seems like only 1 can spawn per activator. It was the last one on the list. enb2022_3_24_06_17_27.bmp

 

Gonna have to try something else to get all 4 to spawn.

 

But here try it out. Just don't load while in dragonsreach prison cell, that made me CTD.

 

DEMzombieSample.esp

Posted
On 3/17/2022 at 4:27 AM, Thor2000 said:

Thanks for feedback so far. I'm preparing a patch for the errors found. I also discovered that the texture files for the Sanguine Misterss is enormous. So the the patch will reduce the whole mod install with 150MB ?. I guess I didn't pay any attention when I first set up those folders.

 

Other things I'm looking at which I'd like to hear comments on:

 

- Baliwogs. They are now in LCHARmudcrabs, which means that they pop up in every placea mudcrab would. I'm seriously considering removing them and only make them spawn in the swamps where the other grummites are. Makes more sense.

 

- Mounted Skavens: They use a low quality texture 1K that is custom. I'm considering restructing it so it uses your default installed skeever texture instead.

 

- Drowner Ambushes: I don't know about you people, but in my game, more than 50% of the times, the drowners just stand there when I arrive instead of being hidden in the water. I'm considering removing most of them (keep a few) and instead make a condition based ambush where they come out when it forexample rains instead. Also I'm thinking about rerigging them after another skeleton. Draugr is "ok" but I'm wondering if Falmer is better. Or we could have both. the draugr drowner needs a full rerigg anyway to be able to have jaw and eye brow movements.

 

 

Drowners are not even able to animate in sexlab for me

Posted (edited)
On 3/23/2022 at 10:28 PM, Doramatsurugi said:

Every new creatures are here, but in my game they are all invisible, when i go close i can see there name and all, but full invisible (they can attack, move),  any idea how to fix ?

Inproper installation perhaps?

 

On 3/24/2022 at 8:49 AM, helyezercanette said:

@Thor2000 Ei Man Did you have the tutorial or guide or xml with Vagina collision like a video of demon blue and Red?

And I uninstall Demoniac Creature MCM 1.5 and my game working together Demonic Creatures 1.6 Thx!

Do you mean if I know how to get the vagina collision to be just like in the video made by palefire of the blue and red demon? I guess this depends on which HDT preset you have installed. I don't know which one Palefire34 used in his video.

21 hours ago, ssskn said:

Finally got it installed and played a bit. Ended up in whiterun prison and zombies put me in combat and couldn't sleep to clear bounty. So messed around and got 1 zombie to spawn on grate. I tried all 4 but seems like only 1 can spawn per activator. It was the last one on the list. enb2022_3_24_06_17_27.bmp

 

Gonna have to try something else to get all 4 to spawn.

 

But here try it out. Just don't load while in dragonsreach prison cell, that made me CTD.

 

DEMzombieSample.esp 764 B · 1 download

That was unfortunate, but you are still on v1.5?

EDIT: I just got myself into the jail in whiterun. I could sleep there in v1.6 at least.

 

But I agree. Trying to have them spawn when you open the grate is a much better solution. Maybe some type of multiple summon spell could be used on them.

Alternatively, place 3 of them far away in a corner and set them to be inactive as long as number 4 hasn't spawned. That could be done with a simple AI package. So when 4 is spawned, the other three will immidiately go to their "posts".

9 hours ago, StrayHALO_MAN said:

Drowners are not even able to animate in sexlab for me

It sounds like the ordinary CF issue with a custome creature race. I'd do the madmansgun drill?

Edited by Thor2000
testing sleeping in jail
Posted
14 hours ago, Thor2000 said:

Inproper installation perhaps?

 

Do you mean if I know how to get the vagina collision to be just like in the video made by palefire of the blue and red demon? I guess this depends on which HDT preset you have installed. I don't know which one Palefire34 used in his video.

That was unfortunate, but you are still on v1.5?

EDIT: I just got myself into the jail in whiterun. I could sleep there in v1.6 at least.

 

But I agree. Trying to have them spawn when you open the grate is a much better solution. Maybe some type of multiple summon spell could be used on them.

Alternatively, place 3 of them far away in a corner and set them to be inactive as long as number 4 hasn't spawned. That could be done with a simple AI package. So when 4 is spawned, the other three will immidiately go to their "posts".

It sounds like the ordinary CF issue with a custome creature race. I'd do the madmansgun drill?

Madmansgun drill?
The drowners still get erect but anytime I try to get them in a sexlab scene sexlab never starts with them.

Posted

Nope, I'm playing on the latest one. I did some things, got them to spawn using one of those explosive spiders. So you can spawn as many zombies or other enemies at the same time in 1 location.

 

I'll upload later. It will give you a new way to spawn things.

Posted
1 hour ago, kamilloxo said:

Not sure if this is the right place to ask but when fighting skavens I get a ctd when I get them to low hp. the ctd happens during the animation/strike that would kill him. anybody got an idea?

 

Unhandled native exception occurred at 0x7FF7DDEABD02 (SkyrimSE.exe+A0BD02) on thread 18360!

FrameworkName: NetScriptFramework
FrameworkVersion: 14
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 26 Mar 2022 14:13:17.423

Possible relevant objects (0)

This is not the right place to post this. Read up on Common Bugs and Crashes. This is an animation error not associated with this mod.

Posted (edited)

Here you go, an exploding spider should spawn 4 zombies upon interacting with the grate in dragonsreach jail. It spawns where 1 of the zombies spawn.

 

Maybe its possible to add condition to "kill self" spell, so the spider doesnt explode until player gets close. This way you can place it in other places to create ambushes. Maybe can give the spider meshes that don't exist, that way its invisible from a distance and then surprise you get swarmed with bad guys.

 

I hope you like it and use it to spawn other monsters/encounters. Can't wait to see how you use this. i'll look forward to v1.7.

DEMspiderzombiedemo.esp

Edited by ssskn
Posted
On 3/25/2022 at 11:19 PM, StrayHALO_MAN said:

Madmansgun drill?
The drowners still get erect but anytime I try to get them in a sexlab scene sexlab never starts with them.

The "drill" is the troubleshooting section on MorenastycrittersSLAL page.

 

So they swap meshes but they don't animate? Does that happen all the time? What do you use to start the scene? I've experienced something similar with sexlab matchmaker.

5 hours ago, ssskn said:

Here you go, an exploding spider should spawn 4 zombies upon interacting with the grate in dragonsreach jail. It spawns where 1 of the zombies spawn.

 

Maybe its possible to add condition to "kill self" spell, so the spider doesnt explode until player gets close. This way you can place it in other places to create ambushes. Maybe can give the spider meshes that don't exist, that way its invisible from a distance and then surprise you get swarmed with bad guys.

 

I hope you like it and use it to spawn other monsters/encounters. Can't wait to see how you use this. i'll look forward to v1.7.

DEMspiderzombiedemo.esp 2.21 kB · 0 downloads

This is useful. I wonder if that spider can be dropped inside a leveled list too and placed randomly in caves. Then we could have group spawns of goblins, skavens, zombies etc.

 

I haven't found time to test it yet. But when zombies spawn, do they go to their patrol markers or do they hang around in the spawn spot?

Posted
5 hours ago, donttouchmethere said:

Spawn? At gate? But not city gate right? ?

It's the bars on the floor inside the jail cell when you get arrested. If you interact, even if you don't lockpick successfully, then zombies will spawn at 1 point. This is more of a proof of concept. Give it a try if you want.

 

21 minutes ago, Thor2000 said:

This is useful. I wonder if that spider can be dropped inside a leveled list too and placed randomly in caves. Then we could have group spawns of goblins, skavens, zombies etc.

 

I haven't found time to test it yet. But when zombies spawn, do they go to their patrol markers or do they hang around in the spawn spot?

Yes, spiders can be dropped inside LL.

 

And no they won't go to markers, since those were linked in the anchor records. You would have to make duplicate NPC records of zombies and give them each packages, so they can go to their different spots.

Posted
On 3/27/2022 at 9:32 AM, ssskn said:

 You would have to make duplicate NPC records of zombies and give them each packages, so they can go to their different spots.

No worries.. That is a quick fix. Thank you ?

 

Question to those that uses CBBE: How does the "Female Daedroth" look now when she wears her "forsworn" armor? I just realized that dont look very well.

 

My original plan was to use the EboKini (https://www.nexusmods.com/skyrimspecialedition/mods/26645?tab=images) but never got confirmation to use the assets. Maybe I should just slap some pieces from the Ninestaka ebony bikini version instead.

Posted
On 3/27/2022 at 2:04 AM, Thor2000 said:

The "drill" is the troubleshooting section on MorenastycrittersSLAL page.

 

So they swap meshes but they don't animate? Does that happen all the time? What do you use to start the scene? I've experienced something similar with sexlab matchmaker.

This is useful. I wonder if that spider can be dropped inside a leveled list too and placed randomly in caves. Then we could have group spawns of goblins, skavens, zombies etc.

 

I haven't found time to test it yet. But when zombies spawn, do they go to their patrol markers or do they hang around in the spawn spot?

Like the scene never starts, but draugers that the drowner uses as a skeleton is just fine.
If I try and start the scene at all with any mod that starts scenes, it just fails to start.

Posted
On 3/31/2022 at 3:06 AM, StrayHALO_MAN said:

Like the scene never starts, but draugers that the drowner uses as a skeleton is just fine.
If I try and start the scene at all with any mod that starts scenes, it just fails to start.

So even defeat mods don't work? Hmm... Hard to say. Do you find the drowners listed with the skins in creatureframework? Maybe try to rebuild sexlab animation registry? It did wonders for some.

 

New drowner rig. Now with jaw movements (and fingers if I can get it right). Probably to several texture versions of them and also try to improve the textures.

 

 

drowner.png

Posted

Coming back from Ustengrav on my level 30+ Orc.

To finally get to the stupid horn i had to fight:
Mummy's, four legged Draugr, Troll like Draugr, the fucking dragon guard and i think i saw a Spider with human torso. Lydia said she had a giant boner.. But i didn't much saw that cause i was to focused on not dying ?

Long time since i had so much fun in this dungeon  ?

Posted
1 hour ago, Gukahn said:

Coming back from Ustengrav on my level 30+ Orc.

To finally get to the stupid horn i had to fight:
Mummy's, four legged Draugr, Troll like Draugr, the fucking dragon guard and i think i saw a Spider with human torso. Lydia said she had a giant boner.. But i didn't much saw that cause i was to focused on not dying ?

Long time since i had so much fun in this dungeon  ?

Nais !

 

I'm curious how the scene played out?

 

(I tried to set it up so different enemies enters the battle in stages. First warlocks vs skeletons. Death of one specific skeleton triggers the other enemies to start approaching the center area).

 

I too enjoyed the fight. I had no follower with me and had to join the loosing team to avoid getting overwhelmed.

Posted
3 minutes ago, Thor2000 said:

I'm curious how the scene played out?

 

 

 

I too enjoyed the fight. I had no follower with me and had to join the loosing team to avoid getting overwhelmed.

 

I can give you a quick description of it since i haven't had much time to make a screenshot ?

Once we ran into the area where the word wall was (i wasn't even aware we where in combat the whole time.)
Everything, i mean EVERYTHING happened at once.

First magicians, a big group of them ambushing me, once they where dealt with the undead came along, one group at a time it was glorious. If i didn't had the ritual power for the mages, i think lydia and i would've ended up as kebab, (ok i would've ended as orc kebab, Lydia.. Welp we all know how horny draugr can be ?)

 

 

4 minutes ago, Thor2000 said:

(I tried to set it up so different enemies enters the battle in stages. First warlocks vs skeletons. Death of one specific skeleton triggers the other enemies to start approaching the center area).

 

 

It shows, i even saw a Goblin at the end ?

Imagine, finally finishing the last round of draugr brawl and then this little green motherfucker stabs me in the ass. Thankfully one of them isn't much of an issue but he surprised me good ?

8 minutes ago, Thor2000 said:

I too enjoyed the fight. I had no follower with me and had to join the loosing team to avoid getting overwhelmed.

Downside of playing a male Pc, i do not see much sex against enemy´s except i use some followers with sucklife powers which make fighting none existent. ?

I really need a defeat version that works better with them.. Bakas ver. Hates Npc vs npc, bane hates gender rules and basic defeat, we all know how buggy that one is ?‍♂️

Posted
14 hours ago, Gukahn said:

I really need a defeat version that works better with them.. Bakas ver. Hates Npc vs npc, bane hates gender rules and basic defeat, we all know how buggy that one is ?‍♂️

Yeah I know. I haven't tried Baka's version yet. With the regular defeat NPC vs NPC sometimes work. Right now in my play it seems to be broken.

 

I'm uncertain If I should change anything in this battle scene. The outcome is going to be different each time. But the mages should have entered the battle with the skeletons before the player enters the hall area.

 

I'd love suggestions for other scenes in other locations. I've already thought about patrolling Falmers in Blachreach (that cover the whole area). Would be fun to have them run away and  alert a larger Falmer Army in the area.

Posted
1 hour ago, Thor2000 said:

I'm uncertain If I should change anything in this battle scene. The outcome is going to be different each time. But the mages should have entered the battle with the skeletons before the player enters the hall area.

That might've happened without me realizing it or i aggroed their Enemy's somehow. I had a battle Slave following us who where lost most of the time so the chances of her interfering with the mages are high. Also i am making use of many necromant spells who also might have being lost and interfering with scenes.

 

1 hour ago, Thor2000 said:

I'd love suggestions for other scenes in other locations. I've already thought about patrolling Falmers in Blachreach

 

Mh the big dungeons mostly empty or boring are perfect for this.. Do you remember the cave where hagravens are for the companions questline? The entrance is almost empty so having a group of beasts ambushing you there could be fun. The Ravens are powerfull in their own right when you come along on lower level (haven't done it on a high level but i imagine they are not much of a threat later if you're not a vampire.)

 

Or the Midden, perfect for daedric and ghosttype enemys like your sanguine mistress and co. (kinda sounds like pokemon.. xD)

 

And don't forget labyrinthion if we are ad the mage questline, the outside area is big, maybe a goblin or similar group living in the outside ruins together with the trolls and waiting for fresh prey to stumble across.

Pretty much every big area who is barren and empty in vanilla would be perfect for those encounters and make sure they really reach you without walking against walls all the time ?

 

2 hours ago, Thor2000 said:

Yeah I know. I haven't tried Baka's version yet. With the regular defeat NPC vs NPC sometimes work. Right now in my play it seems to be broken.

Aye, i had luck with bakas npc vs npc the first time i used it,  some updates later and after changing back to it they wheren't working too. Other defeat mods are either player focused (which is fine of course. I imagine it's way easier that way.) or yamate who worked 3 out of 10 times but the author abandoned it now with reason and i didn't liked it's aura effect and how it interfered with other mods in my list. You see, i am not playing a morally dark character cause i want too.. I play a villain so monsters get some coochi! I am the hero in that story ? (Random bullshit aka Puppetmaster & SuckLife go XD)

 

The moment i manage to make a female Pc who doesn't look like barbie, i'm gonna try naked defeat for a few hours.. If it had an npc x npc only feature i already would've used it but the things i read made it out to be highly player focused. ?

Posted (edited)

NPC-NPC defeats? The only reason I ever even tried SL Defeat (and because there weren't any other defeat mods around in the years I joined LL that worked any better ^^)

Now NDUN (+paches) is the best if it comes to stability and reliability (but player centered)!

Naked Defeat needs some intense testing ?

Edited by donttouchmethere
Posted

Curious to what combat mods you are all using? I use SL Defeat as well and recently have been using this mod with Wildcat and Valvavn. I use SL Defeat only as a punishment to losing not as a joy to losing... meaning I don't want to lose. Either way, My current game has really difficult combat. I use shouts a lot as my clutch and have been looking at something to give me a bit more of a handicap. Like a counter or parry. My game also uses OBIS and More Enemy Spawns. So in cases like the Ustengrav or Dustman's Cairn, a lot more enemies spawn and rush me.

Posted (edited)

I love DC ❣️

At last I had time to run around in Skyrim and shortly after LAL I find one odd creature after another.

That raccoon laughed at me all the time. Not very nice. I had to wear what I could find after the LAL shipwreck start. No need to belittle me like that. ?

Those DC wolfs infected me with the Spriggan curse, is that pure chance or another evil plan to make my life in Skyrim harder?

Edited by donttouchmethere
Posted (edited)
8 hours ago, Gundalypse said:

Curious to what combat mods you are all using? I use SL Defeat as well and recently have been using this mod with Wildcat and Valvavn. I use SL Defeat only as a punishment to losing not as a joy to losing... meaning I don't want to lose. Either way, My current game has really difficult combat. I use shouts a lot as my clutch and have been looking at something to give me a bit more of a handicap. Like a counter or parry. My game also uses OBIS and More Enemy Spawns. So in cases like the Ustengrav or Dustman's Cairn, a lot more enemies spawn and rush me.

I'm using the old Skyre with the optional combat plugin it has. I really can't live without the perk system the overhaul has. I also like the stamina and health feature it brings to the game. Less stamina/health = less damage dealth. It changes the whole combat tactic on my part. I've also disabled health regen, so I need to eat potions and put perks in it. This also makes the game a lot harder since everything levels around your PC level. If you're two handed warrior perks invested in alchemy is needed to survive, but it will make everything around you higher leveled.

 

But I'm eager to try something new soon. But the stamina/health feature is something I can't live without.

 

 

On 4/3/2022 at 10:51 AM, Gukahn said:

Mh the big dungeons mostly empty or boring are perfect for this.. Do you remember the cave where hagravens are for the companions questline? The entrance is almost empty so having a group of beasts ambushing you there could be fun. The Ravens are powerfull in their own right when you come along on lower level (haven't done it on a high level but i imagine they are not much of a threat later if you're not a vampire.)

 

Or the Midden, perfect for daedric and ghosttype enemys like your sanguine mistress and co. (kinda sounds like pokemon.. xD)

 

And don't forget labyrinthion if we are ad the mage questline, the outside area is big, maybe a goblin or similar group living in the outside ruins together with the trolls and waiting for fresh prey to stumble across.

Pretty much every big area who is barren and empty in vanilla would be perfect for those encounters and make sure they really reach you without walking against walls all the time ?

  

Yeah I recall that cave. I'm considering placing the feral werehounds inside that cave. It's a perfect hiding cave for them when they're not running in the forest.

 

Midden: Noted ?

 

Labyrinthian: Hmm... Right now the draugrs have occupied that place. It is possible to change, but I put up a few hours just setting up the patrols in that area. I also thought about hosting a larger army of undead there. Would make it a lot more difficult to pass through.

 

Keep suggestions coming ?. BTW: I checked the Shivering Bishop. The fires beneath her animates like it does on the vanilla flame atronach. Could this be a SE issue? Does anyone else have this?

 

Here's the drowner retexture (and with new bone weights) almost finished. You may notice that the drowner now look a bit more muscular and have wider shoulders. I also enlarged the lower area of the head to make moving jaws and teeth take more space than before. Textures has been upgraded a bit. More details. Less saturation (the old one looked like a humanoid rainbow), I'd even like to downgrade the colors even more.  There's still many UV seam errors from the original model present. The head UV is much larger than the torso, so it looks like the head is 2k while torso is only 0,5k texures. If I should fix that I would need to remake the whole texture from scratch which is quite a job.

 

Overall I think it looks much more horrific now.

 

1.png

2.png

3.png

Edited by Thor2000
Posted
17 minutes ago, donttouchmethere said:

I love DC ❣️

At last I had time to run around in Skyrim and shortly after LAL I find one odd creature after another.

That raccoon laughed at me all the time. Not very nice. I had to wear what I could find after the LAL shipwreck start. No need to belittle me like that. ?

Those DC wolfs infected me with the Spriggan curse, is that pure chance or another evil plan to make my life in Skyrim harder?

Not sure what the spriggan curse is? Is it from an another mod? It could some other mod picking up creatures from the LCHARsprigganCompanion. So I'd say it is "pure chance" ?

Posted (edited)
4 hours ago, Thor2000 said:

Not sure what the spriggan curse is? Is it from an another mod?

SD+ and Kynes Blessing. Normally SD+ would only trigger it via daymol, so it never triggered on my setups.

Now I got infected by a DC wolf. I couldn't believe that and had to reload, Io and Behold, it happened again with the same type of wolf.

Mod Combo MAGIC!

 

4 hours ago, Thor2000 said:

LCHARsprigganCompanion

Are those wolves members of the Spriggan club?

That would explain it ?

How many creatures are in that club? Skyrim just got a lot more infectious. ?

 

I don't think it's just a pimple:

Spoiler

10908237_enb2022_04_0413_15_31_88.jpg.69a73a481efde15ac743736d6dafec70.jpg

 

The vector ☣️

Spoiler

1730617580_enb2022_04_0408_49_14_91.jpg.cdc9d68df21c1ae400299f00e2e42c5c.jpg

 

My PC managed "somehow" to trigger nearly the whole battery of biohazard mods in my LO in the first 3 hours after LAL ?

Edited by donttouchmethere
Posted
5 hours ago, Thor2000 said:

 

1.png

 

2.png

 

Now they look like power ranger villains ? Fits the armor combo i put on lydia

Spoiler

Go Go Houscarl Rangers~?

889511955_SkyrimSE2022-04-0314-42-32-83.jpg.2dba1e8f60950e042f5a0a6c28aeacec.jpg

 

 

5 hours ago, Thor2000 said:

Right now the draugrs have occupied that place. It is possible to change, but I put up a few hours just setting up the patrols in that area. I also thought about hosting a larger army of undead there. Would make it a lot more difficult to pass through.

Haven't had the opportunity to go there with DC`s newer version.. Maybe next Weekend or over easter.

 

5 hours ago, Thor2000 said:

Keep suggestions coming

I could give you some more..  Let's see, how about around the way up to High Hrothgar. We only fight one or two big monsters on our way there, could need a Boss Mob. I already fought one of your Trolls there, would only need a bigger one or some minions to make the fight more problematic. 

I only talk from a no real combat mod perspective tho.. Might gonna grab one next time i make a new save, once my Necro 2 hand Orc rises 2 thralls he becomes broken.. And he isn't even a vampire yet..

 

For the next one i gonna need the wiki..

Clearspring Cave. You get the bow of the hunt there, (totally useless bullshit.) but the cave is almost empty. Could be a good nest for some nocturnal creatures, maybe the Skeeverheads (i forgot their name.) Might even be able to tame the Troll.. And put a Prisoner there ? I need more slaves? Papa needs to buy proudshire manor and it's expensive ?

.. Papa needs more ways to spend gold if he doesn't stop selling every Bimbo he comes across..)

 

 

Brood Cavern. The name is enough to tickle my imagination.. Throw the animals out and let Goblins move in. I hardly encounter the little fucks.. Orc needs to see his family every once in a while :(

 

 

 

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