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Posted

i have all the prerequisites, but for some reason the creatures dont show up in game? I write into the console Help "wendigo" for example and its empty. Anyone knows?

Posted
On 4/30/2022 at 5:22 AM, ナイコン said:

 

 

 

Im having the same problem with Defeat. Some creatures work and some dont.

Maybe the problem is the "Enabled races" list, with which you can disable certain races for defeat. Since there are only the Vanilla races in that list it might block non vanilla races?

 

For example for me the the crippled Skeletons ("FalmerRace") work with defeat while the Skeleton Mummies ("akDraugrZombieRace") dont.

Just and idea.

 

Edit: So, just for testing I tried to change the Race of the Skeleton Mummies in CK to "DraugrRace". After doing that the Mummies worked with Defeat.

Sadly the Mummy is now also invisible...

Give this a try: Open up TESVedit, and go through all the NPC/creatures listed in the mod. Check each one for their aggressiveness level, and if you see any that are listed as "Frenzied", change that to a lower level of aggressiveness. I think when an enemy is considered "Frenzied" they actually override the "calm spell" used by Defeat, thus you cannot surrender to them, and they don't stop attacking you when you are downed. Don't worry about any changes to the aggression levels, they can be easily changed back again.

Posted (edited)

I don't know if this is intended or not but I've seen the Drowner types pick up and use melee and ranged weapons.  

Oh and Mucknixers seem to be invisible.  Dunno if thats my fault somehow or not.  :)

Edited by Naps-On-Dirt
Posted (edited)
On 5/3/2022 at 5:07 PM, hitlarotta said:

i have all the prerequisites, but for some reason the creatures dont show up in game? I write into the console Help "wendigo" for example and its empty. Anyone knows?

It sounds like ESP is not activated in your game. Check install.

On 5/5/2022 at 1:27 PM, Naps-On-Dirt said:

I don't know if this is intended or not but I've seen the Drowner types pick up and use melee and ranged weapons.  

Oh and Mucknixers seem to be invisible.  Dunno if thats my fault somehow or not.  :)

Yes they're set up to pick up weapons. If it's intended? Hmm.... The drowners shouldn't perhaps do it. The mummies that uses the same race should pick up weapons in case you disarm them with a shout. I think I saw a drowner pick up a weapon one time from a dead fisherman.

 

I guess I could give the drowners a new separate custom race and tick off the pick up items flag.

 

EDIT: Mucknixer: I tried looking into both ESP and files paths. I couldn't not find anything wrong there.

 

Is someone else experiencing issues with an invisible "Mucknixer" too?

Edited by Thor2000
mucky
Posted (edited)

Thor you magnificent bastard, i just encountered that.. THING for the first time

Spoiler

1315272652_SkyrimSE2022-05-1219-20-02-18.jpg.f4aee930be91d9169e758baf9aa64600.jpg

And boy did i had to run to protect my anal virginity ? Holy shit... I Want one of those ?

 

Edit: seems not to have a dick tho ?

Edited by Gukahn
Posted

Not sure it intended or not, I should have mentioned this before when I brought up their lack of souls, but the Ice Giants don't seem to be in the Giant faction, because they hate everyone, including each other.  In the places where there are supposed to be 2, you usually find them fighting or one dead and one mostly dead.  Makes them much easier to kill, but might not be what you intended.   :)

Posted
3 hours ago, Gukahn said:

Thor you magnificent bastard, i just encountered that.. THING for the first time

  Reveal hidden contents

1315272652_SkyrimSE2022-05-1219-20-02-18.jpg.f4aee930be91d9169e758baf9aa64600.jpg

And boy did i had to run to protect my anal virginity ? Holy shit... I Want one of those ?

 

Edit: seems not to have a dick tho ?

 

they have a dick for sure.

Posted (edited)
13 hours ago, Gukahn said:

Thor you magnificent bastard, i just encountered that.. THING for the first time

  Reveal hidden contents

1315272652_SkyrimSE2022-05-1219-20-02-18.jpg.f4aee930be91d9169e758baf9aa64600.jpg

And boy did i had to run to protect my anal virginity ? Holy shit... I Want one of those ?

 

Edit: seems not to have a dick tho ?

I met one in Ustengrav ?

Luckily he was busy throwing goblins and wizards over the cliffs so he didn't seem to take any notice of a pure innocent illusion mage ?

 

Check if you can find the skin in CF. This one belongs to one of the custom races and might be tricky to register.

EDIT: He's race is AKWerewolfFleshgrinderRace and should be listed on the last pages in CF.

 

Btw: is the mucknixer invisible for you?

 

11 hours ago, Naps-On-Dirt said:

Not sure it intended or not, I should have mentioned this before when I brought up their lack of souls, but the Ice Giants don't seem to be in the Giant faction, because they hate everyone, including each other.  In the places where there are supposed to be 2, you usually find them fighting or one dead and one mostly dead.  Makes them much easier to kill, but might not be what you intended.   :)

I have seen this too. I haven't made up my mind yet. They are damn difficult to beat. And the way Skyrim handles leveled lists, it is possible to encounter three of em when pc is leveled higher than 40, forexample the hills west of Winterhold on the way to Aftand. That ain't fun. So I'm not sure.

 

Anyone else recognized this issue when you encounter same type of enemies everywhere? It doesn't matter if which mod you have creature installed. It is most noticeable in the north of Skyrim and when your levels are approx 40 and up. I'm planning to add subleveled lists to avoid this because I find it so annoying when it happens.

Edited by Thor2000
Posted
2 hours ago, Thor2000 said:

I met one in Ustengrav ?

Luckily he was busy throwing goblins and wizards over the cliffs so he didn't seem to take any notice of a pure innocent illusion mage ?

 

Check if you can find the skin in CF. This one belongs to one of the custom races and might be tricky to register.

EDIT: He's race is AKWerewolfFleshgrinderRace and should be listed on the last pages in CF.

Yes i noticed after resurrecting him, he throw me a couple of times ? dunno if it's my shout mod which reduces the CD but he shouted me 3 times through the fucking room until i finally put him down. It was really fun

As a matter of fact this race is nowhere to be seen in the mcm ? I reregisterred all mods and it still wasn't there.

 

2 hours ago, Thor2000 said:

Btw: is the mucknixer invisible for you?

 

Oh he is very much visible

Spoiler

73331484_SkyrimSE2022-05-1310-22-03-37.jpg.c4abd44c82b90c060e7f9333ef1760f8.jpg

2075424390_SkyrimSE2022-05-1310-22-22-41.jpg.699f9af7614ad1f1945484bea7b394ca.jpg

463414826_SkyrimSE2022-05-1310-26-45-70.jpg.d95fea8e618752d2e01176a167ed3931.jpg

 

 

Encountered yet another of your beasts in Potemas Bossroom. Every undead i could fight just fine alone but that thing.. I needed 4 Followers for that and was still running like a bitch

 

Spoiler

1078018270_SkyrimSE2022-05-1310-29-04-01.jpg.5e00a5240b382dd5dd40bfba73722836.jpg

And he does work just fine ?

 

1698887197_SkyrimSE2022-05-1310-32-32-94.jpg.182c405da56c8a24d24479ec52d45694.jpg

 

 

 

Posted
3 hours ago, Gukahn said:

Yes i noticed after resurrecting him, he throw me a couple of times ? dunno if it's my shout mod which reduces the CD but he shouted me 3 times through the fucking room until i finally put him down. It was really fun

As a matter of fact this race is nowhere to be seen in the mcm ? I reregisterred all mods and it still wasn't there.

 

 

Oh he is very much visible

  Reveal hidden contents

73331484_SkyrimSE2022-05-1310-22-03-37.jpg.c4abd44c82b90c060e7f9333ef1760f8.jpg

2075424390_SkyrimSE2022-05-1310-22-22-41.jpg.699f9af7614ad1f1945484bea7b394ca.jpg

463414826_SkyrimSE2022-05-1310-26-45-70.jpg.d95fea8e618752d2e01176a167ed3931.jpg

Encountered yet another of your beasts in Potemas Bossroom. Every undead i could fight just fine alone but that thing.. I needed 4 Followers for that and was still running like a bitch

 

  Reveal hidden contents

1078018270_SkyrimSE2022-05-1310-29-04-01.jpg.5e00a5240b382dd5dd40bfba73722836.jpg

And he does work just fine ?

 

1698887197_SkyrimSE2022-05-1310-32-32-94.jpg.182c405da56c8a24d24479ec52d45694.jpg

 

 

 

Good!

 

About the fleshgrinder he is not registrated that's for sure. Sometimes it helps to use the uninstall creatures in CF MCM menu, but read madmansguns instruction on his page. You have to save game and stuff after uninstalling. Then reload and re-register. I guess there always be some custom creatures that won't register properly. I don't know anything I can do to improve it either.

 

Side note: Blackreach -> should be renamed to Hellreach now ?.

 

I've added 43 falmer actors in that place alone. 1 King, 8 patrolling scouts (in groups of 3 +3 + 2). A small army of 34 falmers lead by 4 leaders ?.. I might have gone too far now, but this army won't interfer with the main quest. You can easily bypass it unless you really want to.  But if you decide to rescue the captured NPC there and perhaps give the falmer king a nose blow, then you quickly get your hands full. Maybe I could set up some of those dwarven defence systems with the steam centurions here and there. Those might come in handy.

Posted
53 minutes ago, Thor2000 said:

About the fleshgrinder he is not registrated that's for sure. Sometimes it helps to use the uninstall creatures in CF MCM menu, but read madmansguns instruction on his page. You have to save game and stuff after uninstalling. Then reload and re-register. I guess there always be some custom creatures that won't register properly. I don't know anything I can do to improve it either.

Thanks Well that's something i have to do then. Once i'm done with some other things, maybe later not that important rn ?

54 minutes ago, Thor2000 said:

Side note: Blackreach -> should be renamed to Hellreach now ?.

 

I've added 43 falmer actors in that place alone. 1 King, 8 patrolling scouts (in groups of 3 +3 + 2). A small army of 34 falmers lead by 4 leaders ?.. I might have gone too far now, but this army won't interfer with the main quest. You can easily bypass it unless you really want to.  But if you decide to rescue the captured NPC there and perhaps give the falmer king a nose blow, then you quickly get your hands full. Maybe I could set up some of those dwarven defence systems with the steam centurions here and there. Those might come in handy.

Sounds fun. Yeah too many enemys there might be overkill but the using the Dwarven traps to reduce them, well you would've to be careful not to aggro the centurions once they are activated and i am not sure if they even stood a chance against a bigger armee? Will need to go there sometime and check how manageable it is with a normal number of decent geared followers

Posted

For whatever reason with the "Degonian" and other creatures who use werewolf penis they have double. The one from ABC and SOS, I have werewolf penis disabled in SOS. Is their a way to fix this you know of or it's a common occurrence?

Posted
2 hours ago, Niggaram said:

For whatever reason with the "Degonian" and other creatures who use werewolf penis they have double. The one from ABC and SOS, I have werewolf penis disabled in SOS. Is their a way to fix this you know of or it's a common occurrence?

Remember to disable all three SOS addons in SOS MCM. It's a common occurence that SOS does this to werewolves.

Posted
On 5/13/2022 at 8:03 AM, Thor2000 said:

I've added 43 falmer actors in that place alone.

For someone that uses twice the spawn encounters, you are forcing me to take a small army with me. Not that I am complaining... I enjoy the challenge.

 

 

Posted
2 hours ago, Gundalypse said:

For someone that uses twice the spawn encounters, you are forcing me to take a small army with me. Not that I am complaining... I enjoy the challenge.

 

 

Do you know what source these extra spawn mods use when they spawn an additional spawn? How large is the zombie dog groups from demonic creatures in your game (Rannveig's fast, broken fang cave or Hamvir's rest)? I placed them in groups of approx 5-6. If the extra spawn mods also covers static placed actors from other mods, the number should be doubled.

Posted (edited)

Hello, thank you for the mod I love the creatures, they're very well done, and fit skyrim! Is there any patch's out there that work with Billy's and Baka's animations since those two are the most popular with creatures? I'm asking because I notice a lot of the animations are not aligned. I know it's not your fault, just being curious.

Edited by Niggaram
Posted
5 hours ago, Niggaram said:

Hello, thank you for the mod I love the creatures, they're very well done, and fit skyrim! Is there any patch's out there that work with Billy's and Baka's animations since those two are the most popular with creatures? I'm asking because I notice a lot of the animations are not aligned. I know it's not your fault, just being curious.

Not aligned in which way? It's a normal thing that animations are mostly not perfectly aligned and you have to use the hotkeys to change that. If your alignments are terrible wrong i suggest osmelics sexlab utility plus. Never have a big issue since installing this one and most things can be adjusted with 3 clicks^^

Posted
7 hours ago, Gukahn said:

Not aligned in which way? It's a normal thing that animations are mostly not perfectly aligned and you have to use the hotkeys to change that. If your alignments are terrible wrong i suggest osmelics sexlab utility plus. Never have a big issue since installing this one and most things can be adjusted with 3 clicks^^

Like for an example, the most troublesome animations I been having so far were with "Ogroid" and "goblin" being really far apart way worse "Ogroid". (What I mean is either the penis is too far from the vagina or ass, or they are holding her too high too fit. I'm still getting used to animations and how they work, I only use sexlab to fix alignments once but from what I seen there's heavy restrictions on where I could move character. (Also I'm a beginner when it comes to this). I'll check out the mod you linked though.) One question I do have is if there's a way to save it? Because after changes I don't want it also to effect basegame creatures in a negative manner, just creatures from this mod.

Posted
17 hours ago, Niggaram said:

One question I do have is if there's a way to save it? Because after changes I don't want it also to effect basegame creatures in a negative manner, just creatures from this mod.

Yes if course. Your sexlab settings can and should be saved regularly. This way you also save the alignment changes you did.^^ tell us if the tweaks fixed it for ya, maybe there is something wrong with those creatures. I can't check to see if they give my trouble like you rn tho maybe Thor can point you in the right direction ?

Posted

Good day people! i have a problem regarding some creatures from the mod, especially with the animations.

 

The problem consists in that when i trigger an animation with for example an ogrim/feral ogrim. the moment the animation starts the ogrim texture suddenly changes to a green troll.

the animations run good but i  want them to play with the actual creature, and not a random one. i looked some info but didn't got to a clear answer.

Posted
On 5/17/2022 at 11:19 PM, Niggaram said:

Like for an example, the most troublesome animations I been having so far were with "Ogroid" and "goblin" being really far apart way worse "Ogroid". (What I mean is either the penis is too far from the vagina or ass, or they are holding her too high too fit. I'm still getting used to animations and how they work, I only use sexlab to fix alignments once but from what I seen there's heavy restrictions on where I could move character. (Also I'm a beginner when it comes to this). I'll check out the mod you linked though.) One question I do have is if there's a way to save it? Because after changes I don't want it also to effect basegame creatures in a negative manner, just creatures from this mod.

The Ogroid is a giant, but its smaller than a giant so that's why it misses the its taget in many animations. I'm not sure if I'm gonna edit it since its one of mihails creatures.

 

The goblins is also mihails creatures. They are based on a human race and ABC is not compatible with human races. Every animation that is an ABC sex animation will most likely not fit this creature. Should ideally a SOS addon for them, but in the future tas I implement other goblin models these ones will be phased out. So I can't waste time on them.

Posted
10 hours ago, bitertaste said:

Good day people! i have a problem regarding some creatures from the mod, especially with the animations.

 

The problem consists in that when i trigger an animation with for example an ogrim/feral ogrim. the moment the animation starts the ogrim texture suddenly changes to a green troll.

the animations run good but i  want them to play with the actual creature, and not a random one. i looked some info but didn't got to a clear answer.

That's weird. I have no idea how that is even possible to achieve unless nif files has been renamed and changed location in the folders. Or Armor ID numbers in the json file has been switched. This shouldn't happen by itself though. Did you customized things? If not maybe some other mod is doing some crazy stuff in your setup.

Posted

Hi.. Patch texture error for 1.6.1 SE version. The mountedgoblin01hard.nif file in the Mounted Goblins folder is incorrect.
Durzog Body file is given as textures\newcreatures\thor\warzog\warzog.dds but.. there is no warzog texture file in thor folder.
For your fix in the next update.
I did not check the LE version.

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