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Posted
Vor 3 Minuten sagte Phantompeeker:

Wie sorge ich dafür, dass sie an der gleichen Stelle bleiben? Ich habe die Schritte befolgt, Terminal, Beacon und Safe eingerichtet. Sie verdienen Geld, aber indem sie die PS-Matten ablegen und schnell reisen, egal was ich mache, bin ich mir nicht sicher, wie ich sie anweisen soll, an diesem Ort zu bleiben, und habe auch für sie ein ganz eigenes, gefängnisähnliches Gebäude gebaut! Hilfe? und wie man Siedler dazu bringt, dauerhaft auf Geräten wie dem Pranger zu bleiben

 

These are not "settlers" - they are "sex slaves" ... and stay in devices permanently??

 

Some mods are missing...

Posted
On 8/31/2024 at 9:47 PM, lee3310 said:

Very quick fix for the missing voice problem requested by @DasKebab. NPCs should get their voice back as soon as an AAF scene starts (or fails).

HR_NoVoice_fix.rar 4.89 kB · 2 downloads

Load it after main mod. (it will replace "hr_aaf_interfacequestscript.pex/psc").


Soo far, it seems to be working as expected. NPC that have voices kept their voice after finishing the AAF scene. Will let you know should anything else happen that I notice

Posted

Anyone else having issues with a pathing crash CTD when aaf scenes end with this mod? it doesn't seen to happen everytime but whenever I have an aaf scene start and end from other mods or manually no issue, but when a human resources AAF scene starts or ends then sometimes it just CTDs and CLASSIC says it is a pathing crash

Posted (edited)

I seem to have done something wrong; I have all requirments but when I open the game the MCM says the .ESP is missing but I can see it clearly in the folder and the mond manager, other AAF mods are functioning so I don't think its that but I'm flummoxed 

**okay so I think it might hace to do with Torture devices as I don't actually have it installed cause it causes my game to CTD for some reason so I'm missing the requirement... 

Edited by wolffang719
Posted
7 hours ago, wolffang719 said:

I seem to have done something wrong; I have all requirments but when I open the game the MCM says the .ESP is missing but I can see it clearly in the folder and the mond manager, other AAF mods are functioning so I don't think its that but I'm flummoxed 

**okay so I think it might hace to do with Torture devices as I don't actually have it installed cause it causes my game to CTD for some reason so I'm missing the requirement... 


this mod has 2 .esps/.esms
 FP_SexualHarassment esp,
 behSlavemarket.esm

Both have to be activated (easy to miss one if you're using Vortex oneClick install, for example)
And the latter has TortureDevices as a master/requirement.

PS: imo, worth investigating a little bit as to why TD is causing you problems.
A lot of mods use it as a base.
 

Posted
14 hours ago, egonm68 said:


this mod has 2 .esps/.esms
 FP_SexualHarassment esp,
 behSlavemarket.esm

Both have to be activated (easy to miss one if you're using Vortex oneClick install, for example)
And the latter has TortureDevices as a master/requirement.

PS: imo, worth investigating a little bit as to why TD is causing you problems.
A lot of mods use it as a base.
 

seems there was a bug where the wrong version of the mod crashes the game so I just double-checked and got the right version this time so its all smooth sailing now.

  • 2 weeks later...
Posted (edited)
On 6/11/2023 at 5:41 AM, lee3310 said:

Fame increases with AAF scenes, if the location is loaded (player in settlement) fame will increase more rapidly. More workers = more scenes = more fame = more clients... it's a loop.
HR uses RealHandcuffs to make slave follow the PC, if you uncuff them they stop following. As an alternative or if you want them to follow you without cuffs, you can recruit them using companion mods (Unlimited Companion Framework is supported by AAF) or make your own quest/follow package for that.
PS
I'm curious to know how many slaves/clients your CPU/GPU can handle before FPS drop below 60 (thinking about upgrading my rig too) so if you notice any performance issues, do me a favor and post it here. You can increase the "max customers per settlement" limit in MCM (default 20 max 50).

I am having trouble recruiting the enemies as companions using Unlimited Companion Framework. How exactly is it supposed to work? I tried both after they surrendered with AFF Vİolate and after enslaving them with the baton but there is no option to make them followers. I would appreciate any help.

Edited by Nishaven
Posted
6 hours ago, Nishaven said:

I am having trouble recruiting the enemies as companions using Unlimited Companion Framework. How exactly is it supposed to work? I tried both after they surrendered with AFF Vİolate and after enslaving them with the baton but there is no option to make them followers. I would appreciate any help.

 

After you enslave them, you tell them to follow you through dialogue but that is really only intended for you to take them to be sold or to be added to a settlement via terminal. They are not meant to be traditional followers. They can travel with you after they are tamed and you can put them to work as traveling prostitutes in dialogue choice as you visit places. Just remember to tell them to stop before traveling again.

Posted
7 hours ago, Nishaven said:

I am having trouble recruiting the enemies as companions using Unlimited Companion Framework. How exactly is it supposed to work? I tried both after they surrendered with AFF Vİolate and after enslaving them with the baton but there is no option to make them followers. I would appreciate any help.

If you are using UCF, you can recruit NPCs using AAF wizard.

Posted

I set "Can enslave dead MPC", what exactly should I do to enslave a dade NPC?

And in AFF I've set "creat a copy of important NPC for enslave them", but how to create a copy of MPC?

Posted

Great mod!! Feels like New Vegas and Fallout 3 were added to FO4

It would be cool to have a mod 'that creates a sandbox area' to place in settlements 'via the workbench' that you can assign ANY individual AND all races Don't be racist include everyone!! 'which will cover  all 'modded race companions' , super mutants, ghouls. and even Deathclaws to be 'assaulted' repeatedly using torture devices or a dirty floor mattress!! Something similar to the continuous assaults 'Julie Johnson' receives within the Concord slave market . But for Settlers with that nasty disputation 'Marcy', even that companion that keeps walking in front of you!! No rest, No quarter and no break! EVERYONE assaulting them day and night, Even self-righteous Preston and  Codsworth wants their turn!! Until you decide to assign a different slave.. for punishment....

But my question is......

WHERE are the locations of all the other slave markets? (Only within the Commonwealth)

Posted
6 hours ago, AggressivelyCool said:

I can't enslave knocked out npc's ;(
when I hit them with the baton nothing happens and I just end up smacking them with it until they die xd (yes I have a bunch of enslavement kits)

 

I assume they have surrendered to you via Violate? I didnt really like that method, so I went back to Knockout Framework using non-lethal weapons mod.

Posted
7 hours ago, Olmech said:

 

I assume they have surrendered to you via Violate? I didnt really like that method, so I went back to Knockout Framework using non-lethal weapons mod.

I dont use violate :/ Only Knockout framework and non-lethal as well

Posted
10 hours ago, AggressivelyCool said:

I dont use violate :/ Only Knockout framework and non-lethal as well

 

Did you actually knock them out then hit with security enslavement baton?

Posted
15 hours ago, Olmech said:

 

Did you actually knock them out then hit with security enslavement baton?

yeah I intimidate them, knock them out and then nothing happens. I just slap them with the baton and nothing happens ._.

Posted
9 hours ago, AggressivelyCool said:

yeah I intimidate them, knock them out and then nothing happens. I just slap them with the baton and nothing happens ._.

Any chance you are still in combat?

Posted
6 hours ago, AggressivelyCool said:

yeah i always make sure im not in combat and normally if you try to enslave while in combat an error message appears anyways 

 

I run Endless Warfare with a lot of enemy spawns. Not just enemies to me but enemies to each other. Have noticed when theres a lot going on in the area that I am sometimes unable to subdue a knocked out npc. I have also noticed that if I have a lot of mods running scripts, it has the same effect. Set knocked out timer for npcs to maximum and chance of death to minimum. Try coming back later to get them.

Posted
17 hours ago, Olmech said:

 

I run Endless Warfare with a lot of enemy spawns. Not just enemies to me but enemies to each other. Have noticed when theres a lot going on in the area that I am sometimes unable to subdue a knocked out npc. I have also noticed that if I have a lot of mods running scripts, it has the same effect. Set knocked out timer for npcs to maximum and chance of death to minimum. Try coming back later to get them.

Nothing works I give up (╥﹏╥)

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