Miauzi Posted August 27, 2024 Posted August 27, 2024 Vor 3 Minuten sagte Phantompeeker: Wie sorge ich dafür, dass sie an der gleichen Stelle bleiben? Ich habe die Schritte befolgt, Terminal, Beacon und Safe eingerichtet. Sie verdienen Geld, aber indem sie die PS-Matten ablegen und schnell reisen, egal was ich mache, bin ich mir nicht sicher, wie ich sie anweisen soll, an diesem Ort zu bleiben, und habe auch für sie ein ganz eigenes, gefängnisähnliches Gebäude gebaut! Hilfe? und wie man Siedler dazu bringt, dauerhaft auf Geräten wie dem Pranger zu bleiben These are not "settlers" - they are "sex slaves" ... and stay in devices permanently?? Some mods are missing...
lee3310 Posted August 31, 2024 Posted August 31, 2024 Very quick fix for the missing voice problem requested by @DasKebab. NPCs should get their voice back as soon as an AAF scene starts (or fails). HR_NoVoice_fix.rar Load it after main mod. (it will replace "hr_aaf_interfacequestscript.pex/psc"). 2
DasKebab Posted September 1, 2024 Posted September 1, 2024 18 hours ago, lee3310 said: Very quick fix for the missing voice problem requested by @DasKebab. NPCs should get their voice back as soon as an AAF scene starts (or fails). HR_NoVoice_fix.rar 4.89 kB · 1 download Load it after main mod. (it will replace "hr_aaf_interfacequestscript.pex/psc"). Thank you, will try out later on when I'm back on shore
DasKebab Posted September 4, 2024 Posted September 4, 2024 On 8/31/2024 at 9:47 PM, lee3310 said: Very quick fix for the missing voice problem requested by @DasKebab. NPCs should get their voice back as soon as an AAF scene starts (or fails). HR_NoVoice_fix.rar 4.89 kB · 2 downloads Load it after main mod. (it will replace "hr_aaf_interfacequestscript.pex/psc"). Soo far, it seems to be working as expected. NPC that have voices kept their voice after finishing the AAF scene. Will let you know should anything else happen that I notice 1
Roxxxane Posted September 8, 2024 Posted September 8, 2024 Anyone else having issues with a pathing crash CTD when aaf scenes end with this mod? it doesn't seen to happen everytime but whenever I have an aaf scene start and end from other mods or manually no issue, but when a human resources AAF scene starts or ends then sometimes it just CTDs and CLASSIC says it is a pathing crash
wolffang719 Posted September 9, 2024 Posted September 9, 2024 (edited) I seem to have done something wrong; I have all requirments but when I open the game the MCM says the .ESP is missing but I can see it clearly in the folder and the mond manager, other AAF mods are functioning so I don't think its that but I'm flummoxed **okay so I think it might hace to do with Torture devices as I don't actually have it installed cause it causes my game to CTD for some reason so I'm missing the requirement... Edited September 9, 2024 by wolffang719
egonm68 Posted September 9, 2024 Posted September 9, 2024 7 hours ago, wolffang719 said: I seem to have done something wrong; I have all requirments but when I open the game the MCM says the .ESP is missing but I can see it clearly in the folder and the mond manager, other AAF mods are functioning so I don't think its that but I'm flummoxed **okay so I think it might hace to do with Torture devices as I don't actually have it installed cause it causes my game to CTD for some reason so I'm missing the requirement... this mod has 2 .esps/.esms FP_SexualHarassment esp, behSlavemarket.esm Both have to be activated (easy to miss one if you're using Vortex oneClick install, for example) And the latter has TortureDevices as a master/requirement. PS: imo, worth investigating a little bit as to why TD is causing you problems. A lot of mods use it as a base.
wolffang719 Posted September 10, 2024 Posted September 10, 2024 14 hours ago, egonm68 said: this mod has 2 .esps/.esms FP_SexualHarassment esp, behSlavemarket.esm Both have to be activated (easy to miss one if you're using Vortex oneClick install, for example) And the latter has TortureDevices as a master/requirement. PS: imo, worth investigating a little bit as to why TD is causing you problems. A lot of mods use it as a base. seems there was a bug where the wrong version of the mod crashes the game so I just double-checked and got the right version this time so its all smooth sailing now. 1
Nishaven Posted September 18, 2024 Posted September 18, 2024 (edited) On 6/11/2023 at 5:41 AM, lee3310 said: Fame increases with AAF scenes, if the location is loaded (player in settlement) fame will increase more rapidly. More workers = more scenes = more fame = more clients... it's a loop. HR uses RealHandcuffs to make slave follow the PC, if you uncuff them they stop following. As an alternative or if you want them to follow you without cuffs, you can recruit them using companion mods (Unlimited Companion Framework is supported by AAF) or make your own quest/follow package for that. PS I'm curious to know how many slaves/clients your CPU/GPU can handle before FPS drop below 60 (thinking about upgrading my rig too) so if you notice any performance issues, do me a favor and post it here. You can increase the "max customers per settlement" limit in MCM (default 20 max 50). I am having trouble recruiting the enemies as companions using Unlimited Companion Framework. How exactly is it supposed to work? I tried both after they surrendered with AFF Vİolate and after enslaving them with the baton but there is no option to make them followers. I would appreciate any help. Edited September 18, 2024 by Nishaven
Olmech Posted September 19, 2024 Posted September 19, 2024 6 hours ago, Nishaven said: I am having trouble recruiting the enemies as companions using Unlimited Companion Framework. How exactly is it supposed to work? I tried both after they surrendered with AFF Vİolate and after enslaving them with the baton but there is no option to make them followers. I would appreciate any help. After you enslave them, you tell them to follow you through dialogue but that is really only intended for you to take them to be sold or to be added to a settlement via terminal. They are not meant to be traditional followers. They can travel with you after they are tamed and you can put them to work as traveling prostitutes in dialogue choice as you visit places. Just remember to tell them to stop before traveling again.
lee3310 Posted September 19, 2024 Posted September 19, 2024 7 hours ago, Nishaven said: I am having trouble recruiting the enemies as companions using Unlimited Companion Framework. How exactly is it supposed to work? I tried both after they surrendered with AFF Vİolate and after enslaving them with the baton but there is no option to make them followers. I would appreciate any help. If you are using UCF, you can recruit NPCs using AAF wizard. 1
Nishaven Posted September 19, 2024 Posted September 19, 2024 10 hours ago, lee3310 said: If you are using UCF, you can recruit NPCs using AAF wizard. Thank you! I got it to work.
tch65721 Posted September 23, 2024 Posted September 23, 2024 I'm guessing NAF is not supported as I cannot seem to enslave anyone. Can anyone verify?
wingsnaker13 Posted September 24, 2024 Posted September 24, 2024 I set "Can enslave dead MPC", what exactly should I do to enslave a dade NPC? And in AFF I've set "creat a copy of important NPC for enslave them", but how to create a copy of MPC?
ruggsy9 Posted September 27, 2024 Posted September 27, 2024 Great mod!! Feels like New Vegas and Fallout 3 were added to FO4 It would be cool to have a mod 'that creates a sandbox area' to place in settlements 'via the workbench' that you can assign ANY individual AND all races Don't be racist include everyone!! 'which will cover all 'modded race companions' , super mutants, ghouls. and even Deathclaws to be 'assaulted' repeatedly using torture devices or a dirty floor mattress!! Something similar to the continuous assaults 'Julie Johnson' receives within the Concord slave market . But for Settlers with that nasty disputation 'Marcy', even that companion that keeps walking in front of you!! No rest, No quarter and no break! EVERYONE assaulting them day and night, Even self-righteous Preston and Codsworth wants their turn!! Until you decide to assign a different slave.. for punishment.... But my question is...... WHERE are the locations of all the other slave markets? (Only within the Commonwealth)
Nutella450 Posted September 28, 2024 Posted September 28, 2024 Where can i craft the baton and kits because I can find it anywhere in the chemical stations
AggressivelyCool Posted September 28, 2024 Posted September 28, 2024 I can't enslave knocked out npc's ;( when I hit them with the baton nothing happens and I just end up smacking them with it until they die xd (yes I have a bunch of enslavement kits)
Olmech Posted September 29, 2024 Posted September 29, 2024 6 hours ago, AggressivelyCool said: I can't enslave knocked out npc's ;( when I hit them with the baton nothing happens and I just end up smacking them with it until they die xd (yes I have a bunch of enslavement kits) I assume they have surrendered to you via Violate? I didnt really like that method, so I went back to Knockout Framework using non-lethal weapons mod.
AggressivelyCool Posted September 29, 2024 Posted September 29, 2024 7 hours ago, Olmech said: I assume they have surrendered to you via Violate? I didnt really like that method, so I went back to Knockout Framework using non-lethal weapons mod. I dont use violate Only Knockout framework and non-lethal as well 1
Olmech Posted September 29, 2024 Posted September 29, 2024 10 hours ago, AggressivelyCool said: I dont use violate Only Knockout framework and non-lethal as well Did you actually knock them out then hit with security enslavement baton?
AggressivelyCool Posted September 30, 2024 Posted September 30, 2024 15 hours ago, Olmech said: Did you actually knock them out then hit with security enslavement baton? yeah I intimidate them, knock them out and then nothing happens. I just slap them with the baton and nothing happens ._.
Olmech Posted September 30, 2024 Posted September 30, 2024 9 hours ago, AggressivelyCool said: yeah I intimidate them, knock them out and then nothing happens. I just slap them with the baton and nothing happens ._. Any chance you are still in combat?
AggressivelyCool Posted October 1, 2024 Posted October 1, 2024 17 hours ago, Olmech said: Any chance you are still in combat? yeah i always make sure im not in combat and normally if you try to enslave while in combat an error message appears anyways
Olmech Posted October 1, 2024 Posted October 1, 2024 6 hours ago, AggressivelyCool said: yeah i always make sure im not in combat and normally if you try to enslave while in combat an error message appears anyways I run Endless Warfare with a lot of enemy spawns. Not just enemies to me but enemies to each other. Have noticed when theres a lot going on in the area that I am sometimes unable to subdue a knocked out npc. I have also noticed that if I have a lot of mods running scripts, it has the same effect. Set knocked out timer for npcs to maximum and chance of death to minimum. Try coming back later to get them.
AggressivelyCool Posted October 2, 2024 Posted October 2, 2024 17 hours ago, Olmech said: I run Endless Warfare with a lot of enemy spawns. Not just enemies to me but enemies to each other. Have noticed when theres a lot going on in the area that I am sometimes unable to subdue a knocked out npc. I have also noticed that if I have a lot of mods running scripts, it has the same effect. Set knocked out timer for npcs to maximum and chance of death to minimum. Try coming back later to get them. Nothing works I give up (╥﹏╥) 1
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