erynyes Posted March 21, 2025 Posted March 21, 2025 On 3/20/2025 at 11:15 AM, CockyCookie said: Does anyone know if this mod works with MCG? i did it before, it worked for a while, but at some point some function from MCG messed with human ressources, if i remember correctly when initiating a scene with MCG, it ask you what role you'd like to assume in the scene, well at some point this conflicted with all the scenes from HR, johns would assume female role,etc... But then again theres a lot of config option in MCG, you can use some of it's feature and turn off some others, use it at your own risk i guess 1
CockyCookie Posted March 24, 2025 Posted March 24, 2025 On 3/21/2025 at 7:29 PM, erynyes said: i did it before, it worked for a while, but at some point some function from MCG messed with human ressources, if i remember correctly when initiating a scene with MCG, it ask you what role you'd like to assume in the scene, well at some point this conflicted with all the scenes from HR, johns would assume female role,etc... But then again theres a lot of config option in MCG, you can use some of it's feature and turn off some others, use it at your own risk i guess Thanks for the heads up! Appreciate it a lot
you are 2486 Posted March 25, 2025 Posted March 25, 2025 Hi, It appears that this mod will also make you can't interaction with male NPCs in settlement. Is there any thing i can fix it without disable mod?
Zeke2323 Posted March 25, 2025 Posted March 25, 2025 7 hours ago, you are 2486 said: Hi, It appears that this mod will also make you can't interaction with male NPCs in settlement. Is there any thing i can fix it without disable mod? I don't play with male settler, use female replacers. But I have been digging around in the code a bit to make changes and improvements for my playstlye. I haven't seen anything in the code that changes settlers unless they are selected as a customer for the slave. I have noticed that settlers don't like to walk to the slave. But not sure if that is an issue with my modification to allow female customers or not. Base script does not allow for female customers. Eventually get a timeout for a scene with a settler. Possible that the settler is stuck in the alias to walk to the slave. Try turning off the option for customers walk. This will effect customers as well as settlers. They will just comment from wherever they are and then start the AAF scene walking to the slave. May have to wait a bit for existing customer selections to timeout or try exiting the game and reloading a save. If it is a voice issue as in the settler doesn't have audible lines. Then there is a patch in the comments here to restore the voice. I have noticed that even with the patch that a NPC will have no audible voice occasionally. Simple fix if you have the patch is to trigger an AFF scene (can use any mod for this) and the voice will be restored after the scene.
you are 2486 Posted March 26, 2025 Posted March 26, 2025 17 hours ago, Zeke2323 said: I don't play with male settler, use female replacers. But I have been digging around in the code a bit to make changes and improvements for my playstlye. I haven't seen anything in the code that changes settlers unless they are selected as a customer for the slave. I have noticed that settlers don't like to walk to the slave. But not sure if that is an issue with my modification to allow female customers or not. Base script does not allow for female customers. Eventually get a timeout for a scene with a settler. Possible that the settler is stuck in the alias to walk to the slave. Try turning off the option for customers walk. This will effect customers as well as settlers. They will just comment from wherever they are and then start the AAF scene walking to the slave. May have to wait a bit for existing customer selections to timeout or try exiting the game and reloading a save. If it is a voice issue as in the settler doesn't have audible lines. Then there is a patch in the comments here to restore the voice. I have noticed that even with the patch that a NPC will have no audible voice occasionally. Simple fix if you have the patch is to trigger an AFF scene (can use any mod for this) and the voice will be restored after the scene. Thannks alot! That patch works and i can report missions to NPC normally now.
Zeke2323 Posted March 26, 2025 Posted March 26, 2025 9 hours ago, you are 2486 said: Thannks alot! That patch works and i can report missions to NPC normally now. May want to also consider F4z Ro D'oh if you don't have it already. Allows for silent dialog if the NPC voice type is not correct for the dialog lines. Then at least can go by dialog subtitles instead of no interaction at all. https://www.nexusmods.com/fallout4/mods/39848
Zeke2323 Posted April 1, 2025 Posted April 1, 2025 23 hours ago, Dang3ru5 said: i have the problem that everything on the terminal has "placeholder" in it i can play but its annoying as hell. i also got the error "Unable to find MT animation keyword for (NPC ID)" Are you using a custom race or have a mod that modifies races? That is the only thing that I can think of that might cause this.
TheRegvlator Posted April 2, 2025 Posted April 2, 2025 Sorry if this is an already answered question, but is this compatible with Crime & Punishment/Gun For Hire? I'm using both, alongside AAF Violate and just wanted to be sure.
Dang3ru5 Posted April 2, 2025 Posted April 2, 2025 On 4/1/2025 at 5:15 PM, Zeke2323 said: Are you using a custom race or have a mod that modifies races? That is the only thing that I can think of that might cause this. could have beed that its woking right now dont know what it wal tho lol.
Darkanna17 Posted April 6, 2025 Posted April 6, 2025 (edited) In an older playthrough there was a girl (1 of 2) in the Slave Market, but she's not there this time, so the room to the right as you walk in never gets used (unless the customers are using me or one of my acquisitions). What happened to her? Did I do something wrong? Is she from an extra plugin? edit: nvm, just had to refresh the supplies. Edited April 6, 2025 by Darkanna17 Resolved
Darkanna17 Posted April 6, 2025 Posted April 6, 2025 Has the most recent version made it so you can't enslave named actors? I'm trying to grab those two chem dealers that bother the lady at the diner and nothing is happening.
SunScrubbed Posted April 6, 2025 Posted April 6, 2025 2 minutes ago, Darkanna17 said: Has the most recent version made it so you can't enslave named actors? I'm trying to grab those two chem dealers that bother the lady at the diner and nothing is happening. I've enslaved named NPC's with the current version. I believe there is an option in the MCM menu that toggles unique npc enslavement that is set to 'off' by default. That might be the issue, as I had the same problem once and that fixed it.
Darkanna17 Posted April 7, 2025 Posted April 7, 2025 (edited) 19 hours ago, SunScrubbed said: I've enslaved named NPC's with the current version. I believe there is an option in the MCM menu that toggles unique npc enslavement that is set to 'off' by default. That might be the issue, as I had the same problem once and that fixed it. That option doesn't seem to exist for me, I looked through 11c's config file for MCM (and checked 9's as well, for good measure) and it doesn't exist in there. Is there any chance the option exists somewhere more obscure? Perhaps a holotape or something? edit: thanks for the suggestion, worked it out, it was in AAF Violate, "Unique NPCs can surrender" Edited April 7, 2025 by Darkanna17 Resolved
CockyCookie Posted April 10, 2025 Posted April 10, 2025 (edited) I seem to got a problem, I’ve enslaved an npc and transferred them to red rocket, I’ve got 2 costumers but no scenes start for some reason, I’ve even increased the search radius and decreased how long the slave should wait until next scene start yet nothing starts. Would anyone know why?? also for some reason when female enemies surrender sometimes a male voice plays instead of a female, anyone know why??? Edited April 10, 2025 by CockyCookie
Zeke2323 Posted April 10, 2025 Posted April 10, 2025 1 hour ago, CockyCookie said: I seem to got a problem, I’ve enslaved an npc and transferred them to red rocket, I’ve got 2 costumers but no scenes start for some reason, I’ve even increased the search radius and decreased how long the slave should wait until next scene start yet nothing starts. Would anyone know why?? also for some reason when female enemies surrender sometimes a male voice plays instead of a female, anyone know why??? Using the terminal, did you assign the slave to either sex slave or Prostitue? Not sure about the voice, voice files are a little odd sometimes.
CockyCookie Posted April 10, 2025 Posted April 10, 2025 2 hours ago, Zeke2323 said: Using the terminal, did you assign the slave to either sex slave or Prostitue? Not sure about the voice, voice files are a little odd sometimes. Ooh so that’s what I was missing, I’ll check it out thanks a ton!
cacatuapunk Posted April 15, 2025 Posted April 15, 2025 How do you "reset" a settlement from using "Human Resources"? I had my mods installed on vortex and migrated to MO2, but now Human resources terminal is bugged
professoul Posted April 22, 2025 Posted April 22, 2025 Is there commend to enslave npc without going through AFFV or KO
xirandy Posted April 28, 2025 Posted April 28, 2025 ts says i have 1 beacon but i only had one and it disapeared anyhelp/?
erynyes Posted April 29, 2025 Posted April 29, 2025 On 4/22/2025 at 5:53 AM, professoul said: Is there commend to enslave npc without going through AFFV or KO violate works well, but here is an alternative, you can also use both
Hober9 Posted May 8, 2025 Posted May 8, 2025 On 4/28/2025 at 5:36 AM, xirandy said: ts says i have 1 beacon but i only had one and it disapeared anyhelp/? Look the terminal. If says there is one and working, is good.
Hober9 Posted May 9, 2025 Posted May 9, 2025 (edited) Hi. I think there is a problem between Human Resources and "Transfer settlement" since update to Next-Gen. I read from other people the problem we have is if we import an old BP from a settlement with HR-Brothel, we have messages about "you have 2 beacon" or "you have 2 safes" and then the thing is missing. And at Workshop mode you cannot see all items from HR. Sometimes you see the beacon and the terminal, but not the safe. And with the warning "2 safes", if you see the safe in the menu, you cannot build another. I have too "Dairy framework" mod and after import the blueprint i have options for build bloatfy, mutant dog and supermutant houses in the brothel items positions. I have been 1 or 2 hours looking at the problem. First, i reinstalled "Human resources". Then enter the game and if i enter workshop mode in a settlement without the brothel items (never build the brothel in that site), yes, i can see the 3 things in the options, and i can build them. So, i am going to try build the full settlement from the start, but do the save blueprint with "Transfer Settlement", without the brothel items. Then at each playthrough first i will import the "clean" settlement and add the brothel items later. If this works i will need rebuild all settlements with brothel from start. I will update tomorrow. Greetings. Edited May 10, 2025 by Hober9
Hober9 Posted May 10, 2025 Posted May 10, 2025 (edited) 19 hours ago, Hober9 said: Hi. I think there is a problem between Human Resources and "Transfer settlement" since update to Next-Gen. I read from other people the problem we have is if we import and old BP from a settlement with HR-Brothel, we have messages about "you have 2 beacon" or "you have 2 safes" and then the thing is missing. And at Workshop mode you cannot see all items from HR. Sometimes you see the beacon and the terminal, but not the safe. And with the warning "2 safes", if you see the safe in the menu, you cannot build another. I have too "Dairy framework" mod and after import the blueprint i have options for build bloatfy, mutant dog and supermutant houses in the brothel items positions. I have been 1 or 2 hours looking at the problem. First, i reinstalled "Human resources". Then enter the game and if i enter workshop mode in a settlement without the brothel items (never build the brothel in that site), yes, i can see the 3 things in the options, and i can build them. So, i am going to try build the full settlement from the start, but do the save blueprint with "Transfer Settlement", without the brothel items. Then at each playthrough first i will import the "clean" settlement and add the brothel items later. If this works i will need rebuild all settlements with brothel from start. I will update tomorrow. Greetings. Well, is working, scrapall, build all but not HR-items, then save with Transfer Settlements. Then with new game, scrap all, Transfer the blueprint (import), build HR-items. The safe, the beacon, the terminal, add some slaves and money is in the safe. The problem is at workshop, furniture, miscellanous. Before import the blueprint, HR-items can be see, but after import an old blueprint, i can see some HR-items, but others are missing and i can see other items from other mod i have. Greetings. Edited May 10, 2025 by Hober9
Hober9 Posted May 10, 2025 Posted May 10, 2025 (edited) 7 hours ago, Hober9 said: Well, is working, scrapall, build all but not HR-items, then save with Transfer Settlements. Then with new game, scrap all, Transfer the blueprint (import), build HR-items. The safe, the beacon, the terminal, add some slaves and money is in the safe. The problem is at workshop, furniture, miscellanous. Before import the blueprint, HR-items can be see, but after import a old blueprint, i can see some HR-items, but others are missing and i can see other items from other mod i have. Greetings. I have perhaps another solution for import and old blueprint with HR-items, but is about disable a mod and after enable again. At "Transfer settlement" mod page in Nexus i read some words "If you disable a mod, items from this mod are not imported with Transfer Settlement". So i test this and i think works. Before import the blueprint, disable "Human resources" and "Non lethal enslavement" from load order. Then import the blueprint. Then look all is imported but not HR-items, terminal, Safe and Beacon. Then enable "Human resources" and "Non lethal enslavement" from load order, then build HR-items. I do not know if is good disable and enable a mod several times for the playthrough. Perhaps is better start the game with HR disabled, have all settlements you need to have a brothel, import the blueprints, then enable HR, then build HR-items at the settlements. I cannot search more, i like a lot use mods, but know nothing to find what mod have the problem and later how repair it. Greetings. Edited May 10, 2025 by Hober9
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