MajorWard Posted April 12, 2025 Posted April 12, 2025 6 hours ago, kziitd said: The animation has been completed a long time ago, but AAF currently has Equipment issues so it needs to be updated before it can be released, and Ego currently has little time, and there has been no online/any mod discussion for a long time. Hope you can sort it out - it looks and sounds like fun!
Renegade9025 Posted April 19, 2025 Posted April 19, 2025 I'm new to PC gaming and modding, but managed (after tons of googling and a dash of moxy) to get adult mods working on FO4. Commonwealth captives is working great except animations not triggering for the "return the favor" option. AAF definitely working for the violate mod, though. Not sure what I should do to troubleshoot for captives mod.
EgoBallistic Posted April 19, 2025 Author Posted April 19, 2025 3 hours ago, Renegade9025 said: I'm new to PC gaming and modding, but managed (after tons of googling and a dash of moxy) to get adult mods working on FO4. Commonwealth captives is working great except animations not triggering for the "return the favor" option. AAF definitely working for the violate mod, though. Not sure what I should do to troubleshoot for captives mod. This mod doesn't show on-screen messages when AAF errors happen (kind of an oversight on my part) but you can check the AAF error log to see what happened. Hit the Home key to open the AAF GUI then hit End until you get to Admin and then hit Enter. The newest errors are logged at the top. If I had to guess, though, I suspect you don't have the right animation packs for consensual animations. Install some packs like Atomic Lust, BP70, C.H.A.K Pack, and Rohzimas animation packs (among others) have suitable animations.
Bakae11 Posted April 22, 2025 Posted April 22, 2025 Im pretty new to modding stuff and got a working game rn and noticed that race replacers dont affect the npcs spawned on this is there an nanako anime race patch for npc's?
Lorphe Posted April 22, 2025 Posted April 22, 2025 Such an excellent, bug free, and quality mod. Fully voiced, with MCM and competent followers. Im very impressed, thank you. 1
Ecroose Posted April 30, 2025 Posted April 30, 2025 So the mod works fine for me and spawns captives and such when I'm exploring, the main problem I have is I'm using the furry replacer mods (vulpine, lupine, shark etc) and the captives all spawn as human. are there any compatibility mods floating around or do I have to modify the files to have them spawn as non-human?
EgoBallistic Posted April 30, 2025 Author Posted April 30, 2025 2 hours ago, Ecroose said: So the mod works fine for me and spawns captives and such when I'm exploring, the main problem I have is I'm using the furry replacer mods (vulpine, lupine, shark etc) and the captives all spawn as human. are there any compatibility mods floating around or do I have to modify the files to have them spawn as non-human? There are a few patches on this site that convert CC captives into various furry race replacers. Here are two I found with a quick Google:
Ophiucus68 Posted May 1, 2025 Posted May 1, 2025 Question - any way to give the freed captives a bath? Looks a little weird to have my normally recruited settles clean and a washed and there walks the Pig Pen family
Melissa Gorka Posted May 1, 2025 Posted May 1, 2025 44 minutes ago, Ophiucus68 said: Question - any way to give the freed captives a bath? Looks a little weird to have my normally recruited settles clean and a washed and there walks the Pig Pen family What kind of washing mods do you use? With Build your own pool settlers will use showers now and then on their own.
Ophiucus68 Posted May 1, 2025 Posted May 1, 2025 59 minutes ago, Melissa Gorka said: What kind of washing mods do you use? With Build your own pool settlers will use showers now and then on their own. None. Better settlers, which I use, recruits settlers with clean faces and bodies Thanks for the quick response
EgoBallistic Posted May 1, 2025 Author Posted May 1, 2025 11 hours ago, Ophiucus68 said: Question - any way to give the freed captives a bath? Looks a little weird to have my normally recruited settles clean and a washed and there walks the Pig Pen family When you send a freed captive to work in a settlement, they will get cleaned the first time they unload, i.e. when you travel far enough away from them.
Ophiucus68 Posted May 2, 2025 Posted May 2, 2025 7 hours ago, EgoBallistic said: When you send a freed captive to work in a settlement, they will get cleaned the first time they unload, i.e. when you travel far enough away from them. Fantastic. So far, this is a good looking mod
mrgreaper Posted May 11, 2025 Posted May 11, 2025 On 4/19/2025 at 10:28 PM, EgoBallistic said: This mod doesn't show on-screen messages when AAF errors happen (kind of an oversight on my part) but you can check the AAF error log to see what happened. Hit the Home key to open the AAF GUI then hit End until you get to Admin and then hit Enter. The newest errors are logged at the top. If I had to guess, though, I suspect you don't have the right animation packs for consensual animations. Install some packs like Atomic Lust, BP70, C.H.A.K Pack, and Rohzimas animation packs (among others) have suitable animations. I am having the same issue, I have all the mods in the required section of the page (including the specified animation pack) this mod and its requirements is the only adult mod i have installed
EgoBallistic Posted May 11, 2025 Author Posted May 11, 2025 4 hours ago, mrgreaper said: I am having the same issue, I have all the mods in the required section of the page (including the specified animation pack) this mod and its requirements is the only adult mod i have installed Well, like I said to the other poster, you can check the AAF error log to see what happened. Hit the Home key to open the AAF GUI then hit End until you get to Admin and then hit Enter. The newest errors are logged at the top.
Aleksi Posted May 12, 2025 Posted May 12, 2025 seeing a lot of examples as to why so many mod authors just say Fuggit and disapear. please don't guys! I and many others love y'alls work and dedication 1
Senkan Posted May 14, 2025 Posted May 14, 2025 Please make a version that doesn't use AAF. I get constant LL_Fourplay crashes using it. My last attempted playthrough my AAF quest was corrupted and when I started a new playthrough things were still corrupted. Reinstalling did nothing. Loaded NAF and I can't use this. For me you could even take away the do me a favor part all together. I get my favors through autonomy. 1
izzyknows Posted May 14, 2025 Posted May 14, 2025 5 hours ago, Senkan said: Please make a version that doesn't use AAF. I get constant LL_Fourplay crashes using it. My last attempted playthrough my AAF quest was corrupted and when I started a new playthrough things were still corrupted. Reinstalling did nothing. Loaded NAF and I can't use this. For me you could even take away the do me a favor part all together. I get my favors through autonomy. Violate works fine with NAF. Start here and follow the instructions.
Senkan Posted May 14, 2025 Posted May 14, 2025 4 hours ago, izzyknows said: Violate works fine with NAF. Start here and follow the instructions. I downloaded AAF 161 beta from nexus and moved all the XML files in AAF folder to NAF folder. And Commonwealth Captives works. I didn't try the "do me a favor" button. But I hardly ever use it anyway.
MajorWard Posted May 17, 2025 Posted May 17, 2025 I'm on a new(ish) playthrough and I recently realised that any captives sent to settlements don't get recognised by AAF. I can initiate the post-rescue scenes but when they're in a settlement they don't appear in the AAF actor selection menu. While my memory may be fuzzy I'm sure it didn't always do that, did it? The only real difference with this playthrough is I am using AAF Autonomy, if that would have any effect?
JonX67 Posted May 17, 2025 Posted May 17, 2025 1 hour ago, MajorWard said: I'm on a new(ish) playthrough and I recently realised that any captives sent to settlements don't get recognised by AAF. I can initiate the post-rescue scenes but when they're in a settlement they don't appear in the AAF actor selection menu. While my memory may be fuzzy I'm sure it didn't always do that, did it? The only real difference with this playthrough is I am using AAF Autonomy, if that would have any effect? As far as I remember, it was always like that. Once you've assigned one of your rescues captives to a settlement, they turn into regular settlers and don't have that "favour" option anymore.
MajorWard Posted May 17, 2025 Posted May 17, 2025 14 minutes ago, JonX67 said: As far as I remember, it was always like that. Once you've assigned one of your rescues captives to a settlement, they turn into regular settlers and don't have that "favour" option anymore. I get that, I was just wondering how to get AAF to recognise them
EgoBallistic Posted May 17, 2025 Author Posted May 17, 2025 6 hours ago, MajorWard said: I'm on a new(ish) playthrough and I recently realised that any captives sent to settlements don't get recognised by AAF. I can initiate the post-rescue scenes but when they're in a settlement they don't appear in the AAF actor selection menu. While my memory may be fuzzy I'm sure it didn't always do that, did it? The only real difference with this playthrough is I am using AAF Autonomy, if that would have any effect? That's really strange. Commonwealth Captives doesn't do anything to the captives that would cause that. I just tested with some of my formerly captive settlers and they show up fine in the menu. FWIW this is with AAF 1.1.1 on FO4 1.10.163.
MajorWard Posted May 17, 2025 Posted May 17, 2025 2 hours ago, EgoBallistic said: That's really strange. Commonwealth Captives doesn't do anything to the captives that would cause that. I just tested with some of my formerly captive settlers and they show up fine in the menu. FWIW this is with AAF 1.1.1 on FO4 1.10.163. Yeah, like I said I don't recall having this issue before. I'm wondering if Autonomy is affecting them in some way? They're behaving like any other settler; sandboxing and allocatable. AAF just doesn't pick them up when trying to create scenes.
MajorWard Posted May 18, 2025 Posted May 18, 2025 19 hours ago, EgoBallistic said: That's really strange. Commonwealth Captives doesn't do anything to the captives that would cause that. I just tested with some of my formerly captive settlers and they show up fine in the menu. FWIW this is with AAF 1.1.1 on FO4 1.10.163. Following up, it seems to only be affecting captives sent to Sanctuary. Captives sent to Sunshine Tiding's Co-Op, Tenpines Bluff and Greentop Nursery all show up in the AAF Scene Menu. Earlier on in my playthrough I had a random settler arrive who counted toward the settle count for Sanctuary but just stood in place, even when allocated a job and bed. When the cell reloaded she vanished and the settler count went down by 1. Maybe Sanctuary is just having a brainfart this time around?
MajorWard Posted May 20, 2025 Posted May 20, 2025 On 5/17/2025 at 9:43 PM, EgoBallistic said: That's really strange. Commonwealth Captives doesn't do anything to the captives that would cause that. I just tested with some of my formerly captive settlers and they show up fine in the menu. FWIW this is with AAF 1.1.1 on FO4 1.10.163. I think I’ve sorted it. I started scenes with the offending settlers via SEU and afterward they showed up in the AAF list of available characters when planning a scene via the menu. I don’t think I asked “Return the favour?” when setting them free, which might have had something to do with it?
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