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Custom SLAL packs giving CTD in-game on stage change


Durante

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Posted

Trying to do a preliminary set up for Skyrim with MO, but  getting instant CTD   when animation stage advances, or switching to a different one.. I also get no crashes with sexlab framework animations on, but instant crash with all other slal animation packs.

Posted
2 hours ago, Grey Cloud said:

LE or SE?

Post load order and FNIS output.

 

Not trying to be funny but are you new to MO?

Yes I am. And it's on LE.

 

Posted
29 minutes ago, Durante said:

Yes I am. And it's on LE.

I think GC meant the output of the FNIS generator window ?

And your Load Order looks pretty unhealthy.

 

a) are you familiar with load order sorting?

b) did you run LOOT

c) do you have previous experiences with Skyrim modding?

d) did you build that large load order slowly and did you test it over time or did you just rush into that huge list

 

Posted
9 minutes ago, worik said:

I think GC meant the output of the FNIS generator window ?

And your Load Order looks pretty unhealthy.

 

a) are you familiar with load order sorting?

b) did you run LOOT

c) do you have previous experiences with Skyrim modding?

d) did you build that large load order slowly and did you test it over time or did you just rush into that huge list

 

Screenshots ye? I can do that.

 

Yes to all of those.

 

I did run it but as a matter of fact, loot makes it worse and has no awareness about many of those mods purpose or load order, it places heavy mods and things like patches at the very upper order as well as npc overhauls for example. Those are mods I've used before making the switch, and it was playable.

Posted
19 minutes ago, Durante said:

it places heavy mods and things like patches

LOOT doesn't sort by weight, whatever you mean by 'heavy' and as long as patches go after the mod they are patching then they are in the correct position.

 

If you say that these mods worked before switching to MO then I would suggest the problem lies with how you have things with MO. I'd look at how you have FNIS set up in MO. FNIS output should give you warnings about the path being wrong. FNIS output is the text you get when you run FNIS. It's a simple copy n paste to post it here.

Posted
36 minutes ago, Durante said:

I did run it but as a matter of fact, loot makes it worse and has no awareness about many of those mods purpose or load order,

Same with my load order, but that makes yours not healthier.

 

I take it that your left pane and right pane are matching each other?

To conquer your CTD, they should. Except for thos part where you know exactly what you are doing there and why you want them arranged differently.

CTD aside, you should make yourself familiar with the left/right pane concepts in general. Some video guides here: https://www.loverslab.com/blogs/entry/7860-entrails-my-modding-toolbox-for-skyrim/

 

Next FNIS:

Where do you put your FNIS generated output ? Overwrite? It should be in a folder/mod that is very much at the end (highest number) in your left pane and it should activated.

The file modlist.txt in your profile would be helpful, too (that's your left pane with all active/inactive markers)

 

 

 

 

Posted
34 minutes ago, Grey Cloud said:

LOOT doesn't sort by weight, whatever you mean by 'heavy' and as long as patches go after the mod they are patching then they are in the correct position.

 

If you say that these mods worked before switching to MO then I would suggest the problem lies with how you have things with MO. I'd look at how you have FNIS set up in MO. FNIS output should give you warnings about the path being wrong. FNIS output is the text you get when you run FNIS. It's a simple copy n paste to post it here.

Well, in my case it puts patches above the required mods such as putting ELFX patches above ELFX or would ovewrite npc overhauls with vanilla faces, so did not have much use for it in years.

 

here you go

Spoiler

FNIS Behavior V7.6 XXL   2020-09-23 20:11:02
Skyrim 32bit: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
FNIS.ini InstantExecute=1
FNIS.ini RedirectFiles=D:/Games/Mod Organizerr/Mods/fnis output
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * DServant's "Archery Gameplay Overhaul"  (CTD:0.1%)
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0.3%)

Reading AnimationsByLeito V1.0 ...     ChAnims:307     CTD:1.8%     pOpt:0.5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0.9%     pOpt:0.2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1.2%     pOpt:0.3%
Reading Anubs Human V1.0 ...     ChAnims:1090     CTD:6.4%     pOpt:1.5%
Reading ArousedSexyIdles V?.? ...     ChAnims:7(7)     CTD:0.7%     pOpt:0.0%
Reading Babo Human V1.0 ...     ChAnims:367     CTD:4.1%     pOpt:2.4%
        NOTE: Babo Human has at least one identical -AV defined in both 's' and '+' line
Reading BaboHorribleHarassment V5 ...     ChAnims:27     CTD:0.3%     pOpt:0.2%
Reading Bathing in Skyrim V?.? ...     ChAnims:14     CTD:0.1%     pOpt:0.0%
Reading Billyy_Human V1.0 ...     ChAnims:596     CTD:3.7%     pOpt:0.9%
Reading Billyy_HumanDD V1.0 ...     ChAnims:370     CTD:2.3%     pOpt:0.6%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:182     CTD:1.1%     pOpt:0.3%
Reading Billyy_HumanFurnitureInvis V1.0 ...     ChAnims:120     CTD:0.8%     pOpt:0.2%
Reading Billyy_HumanLesbian V1.0 ...     ChAnims:185     CTD:1.2%     pOpt:0.3%
>>Warning: \character\behaviors\FNIS_BodySearchMotion_Behavior.hkx not Skyrim compatible<<
Reading BodySearchMotion V1.0 ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:11.2%     pOpt:1.0%
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9.3%     pOpt:0.0%
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2.5%     pOpt:0.0%
Reading DDC V1.2 ...     ChAnims:58     CTD:0.4%     pOpt:0.2%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2.8%     pOpt:0.9%
Reading Defeat V5 ...     ChAnims:42     CTD:0.6%     pOpt:0.2%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISSexyMove V7.1 ...     ChAnims:21(18)     CTD:0.5%     pOpt:0.0%
Reading milkypack V1.0 ...     ChAnims:508     CTD:3.1%     pOpt:0.8%
Reading MME V6.07 ...     ChAnims:52     CTD:0.2%     pOpt:0.0%
Reading NCK30 V1.0 ...     ChAnims:158     CTD:1.0%     pOpt:0.2%
Reading NibblesAnims_Human V1.0 ...     ChAnims:284     CTD:1.7%     pOpt:0.4%
Reading NibblesAnims_Object V1.0 ...     ChAnims:153     CTD:0.9%     pOpt:0.2%
Reading NibblesAnims_old V1.0 ...     ChAnims:187     CTD:1.2%     pOpt:0.3%
Reading PAH_HomeSweetHome V1.00 ...     ChAnims:6     CTD:0.0%     pOpt:0.0%
Reading PAHE V5 ...     ChAnims:14     CTD:0.2%     pOpt:0.1%
Reading SexLab V1.62 ...     ChAnims:1025     CTD:6.5%     pOpt:1.7%
Reading SexLabAroused V?.? ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SL_Survival V4.0.0 ...     ChAnims:19     CTD:0.2%     pOpt:0.1%
Reading SpankThatAss V4.0.0 ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7.9%     pOpt:0.1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0.2%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
 1 GENDER modifications for Animations\male
 22 GENDER modifications for Animations\female
Alternate Animation mods: 6 sets: 43 total groups: 186 added file slots: 1331 alternate files: 1114

Creature Pack not installed

 9483 animations for 37 mods successfully included (character).
ChAnims: 9483(1114)  CTD:75.5%  pOpt:13.6%  max: 12558  LC: 19756 (max. 26162)

 1 Warning(s).
Generated files redirected to D:/Games/Mod Organizerr/Mods/fnis output

 

 

There is a warning for bodysearch but it crashes with or without it either way.

 

32 minutes ago, worik said:

Same with my load order, but that makes yours not healthier.

 

I take it that your left pane and right pane are matching each other?

To conquer your CTD, they should. Except for thos part where you know exactly what you are doing there and why you want them arranged differently.

CTD aside, you should make yourself familiar with the left/right pane concepts in general. Some video guides here: https://www.loverslab.com/blogs/entry/7860-entrails-my-modding-toolbox-for-skyrim/

 

Next FNIS:

Where do you put your FNIS generated output ? Overwrite? It should be in a folder/mod that is very much at the end (highest number) in your left pane and it should activated.

The file modlist.txt in your profile would be helpful, too (that's your left pane with all active/inactive markers)

 

 

 

 

 

Well, I've tried to make sure the left panel is in order, and the mods that I want to take priority, probably double checked it a quite a few times too. There isn't much conflicts there either way, apart from animation overwrites.

 

I've put fnis output as a separate mod/folder at the very top of MO. Not using overwrite. Will try to post it.

Posted
21 minutes ago, Durante said:

I've put fnis output as a separate mod/folder at the very top of MO

:classic_ohmy:

MO left pane priority works in a way, that higher priority  numbers overwrite lower ones.

I hope "top" means in fact "bottom" and has the highest number of your left pane ?

 

Edit: and if you have "Crash Fixes" installed it may give you more hints what's crashing you.

Posted
1 hour ago, worik said:

:classic_ohmy:

MO left pane priority works in a way, that higher priority  numbers overwrite lower ones.

I hope "top" means in fact "bottom" and has the highest number of your left pane ?

 

Edit: and if you have "Crash Fixes" installed it may give you more hints what's crashing you.

Yup. It has the highest number. Don't worry, I got the basics. LOL.

 

Crash fixes is a nice mod, but its crash logs are not so useful. It gave me one peculiar ctd error that I never resolved and decided to switch to MO, now I do a clean install and the game is giving crashes like christmas presents.

Posted
21 minutes ago, Durante said:

Crash fixes is a nice mod,

CF isn't a mod but a tool that works behind the scenes to stabilize your Skyrim and I wasn't talking about the log but possible message boxes :classic_unsure:

Posted
14 minutes ago, Grey Cloud said:

cheese burgers

?

...

Spoiler

:classic_ph34r: What's wrong with cheese burgers? I'm slightly afraid to ask ...

 

Posted
20 hours ago, Grey Cloud said:

Try this

https://www.loverslab.com/blogs/entry/7521-conglomerate-01-installing-skyrim-stability-fixes-tools/

 

Just don't mention cheese burgers if you contact the author. :classic_ph34r:

 

Guys, guuuys. I've been around probably almost as long as you. ?I know all of the steps, tools and fixes there, although I must admit I find these guides mighty impressive and time saving, compared to back when I had to browse download category and threads for neat fixes separately.

 

It just irks me that somehow other slal animations can cause CTD when animating but only few of the included ones in the sexlabframework. It doesn't leave much room to hypothesize what's wrong. Will try to check on animloader and JContainers though.

Posted
9 minutes ago, Durante said:

slal animations can cause CTD when animating

Unless you are using some rare animation packs I don't see how the regular SLAL packs which are used by everyone else without problems should not work for you. The problem must lie in something you have done or not done.

Posted

I'm not entirely sure, but I remember the latest FNIS version for LE had that check broken. It detects nearly every animation as incompatible. In the log you post even the Sexlab ones are detected as incompatible, and according to you these don't make your game crash. If you run FNIS without that check enabled it still should warn you if an entire mod (not individual animations) are incompatible because FNIS always scans the behavior files each mod provides (like the BodySearch Motion warning you got in the first log you posted).

 

Now you mention two types of crash ""getting near instant CTD  on new game loadscreen or when animations trigger from FNIS"".

  • Crashing while loading: usually related to having too many animations, as you're using FNIS XXL you even have a CTD%. In the same FNIS description it's recommended to use Animation Limit Crash Fix to avoid such CTDs.
  • Crashing when performing specific animations: no idea really.  Using incompatible animations or behavior files isn't a reason to crash when playing these specific animations. What happens is that your behavior files will be broken and you'll get T-poses at some points (always or when performing certain animations). I'd check if the actors involved in these animations have the proper skeleton in use, or if it's only with animations from one pack in particular.
Posted
15 hours ago, Just Don't said:

I'm not entirely sure, but I remember the latest FNIS version for LE had that check broken. It detects nearly every animation as incompatible. In the log you post even the Sexlab ones are detected as incompatible, and according to you these don't make your game crash. If you run FNIS without that check enabled it still should warn you if an entire mod (not individual animations) are incompatible because FNIS always scans the behavior files each mod provides (like the BodySearch Motion warning you got in the first log you posted).

 

Now you mention two types of crash ""getting near instant CTD  on new game loadscreen or when animations trigger from FNIS"".

  • Crashing while loading: usually related to having too many animations, as you're using FNIS XXL you even have a CTD%. In the same FNIS description it's recommended to use Animation Limit Crash Fix to avoid such CTDs.
  • Crashing when performing specific animations: no idea really.  Using incompatible animations or behavior files isn't a reason to crash when playing these specific animations. What happens is that your behavior files will be broken and you'll get T-poses at some points (always or when performing certain animations). I'd check if the actors involved in these animations have the proper skeleton in use, or if it's only with animations from one pack in particular.

I'm not getting the load screen crash anymore, could have been a load order issue. Now it's only slal animations from all packs. And I do have that fix installed, as well as XPMSE overwriting everything. Honestly, it just feels like MO is fuckin with me. I'm stuck for days now trying to setup a running game with fnis.

Posted
4 hours ago, Durante said:

I'm not getting the load screen crash anymore, could have been a load order issue. Now it's only slal animations from all packs. And I do have that fix installed, as well as XPMSE overwriting everything. Honestly, it just feels like MO is fuckin with me. I'm stuck for days now trying to setup a running game with fnis.

Sorry, not reading all previous post

 

Assuming you have fnis inside MO/Mods. And that after initial install you ran "generate user fnis something" from fnis folder before running fnis in MO. 

 

I would back up mod list and plugin order in MO, both groups have icons(top right) to back up mod list and load order. I would back both up and test with barebones,  sexlab,arousal,fnis, SL pack, and alt start. And skeleton or any other required mods

 

Test with female and do a female/female sex and basically rule out anything on male side

 

 

 

Posted
1 hour ago, Heroine of the Night said:

Sorry, not reading all previous post

 

Assuming you have fnis inside MO/Mods. And that after initial install you ran "generate user fnis something" from fnis folder before running fnis in MO. 

 

I would back up mod list and plugin order in MO, both groups have icons(top right) to back up mod list and load order. I would back both up and test with barebones,  sexlab,arousal,fnis, SL pack, and alt start. And skeleton or any other required mods

 

Test with female and do a female/female sex and basically rule out anything on male side

 

 

 

Still crashing when switching stages. I only left on XPMSE, sexlab, aroused, schlongs, racemenu, skyui etc along with skse based fixes and alt start along with slal packs installed. And I've been testing female solo animations so far.

Posted

Where is steam installed? Program Files(86) messes with some tools

 

Go gay, just for the fun of it and do a dude on dude, or just bait it?

 

Obviously, none of us thinks problem is in those core mods, we'll get it. Curious, in game with nude female, bounce works right?

Posted

For now, I would only test with leito, rule everything out that you can, and hopefully you testing animations outside of female solo. Also just for fun try different races for your female pc.

 

I'm leaning towards your female body. Physics dorked or possibly something with female race.

 

When you installed MO, did you reinstall Skyrim prior and or verify integrity of game files through steam? 

Posted
9 hours ago, Heroine of the Night said:

Where is steam installed? Program Files(86) messes with some tools

 

Go gay, just for the fun of it and do a dude on dude, or just bait it?

 

Obviously, none of us thinks problem is in those core mods, we'll get it. Curious, in game with nude female, bounce works right?

 

9 hours ago, Heroine of the Night said:

For now, I would only test with leito, rule everything out that you can, and hopefully you testing animations outside of female solo. Also just for fun try different races for your female pc.

 

I'm leaning towards your female body. Physics dorked or possibly something with female race.

 

When you installed MO, did you reinstall Skyrim prior and or verify integrity of game files through steam? 

 

9 hours ago, Heroine of the Night said:

Crashing when switching stages? First scene runs good?  

The bounce works fine, I'm using the same pre-made setup as before. And the crash happens on male solo as well, and on different races with female. First scene runs good as long as it starts, if I switch it to a different animation or advance stage it instantly crashes.

 

 

I first installed MO before switching from NMM, then I reinstalled Skyrim later on and did not verify because it was a clean install.

 

A quick setup on vortex gave the same results..

Posted

If first scene runs, that rules out most stuff. 

 

If your sticking with MO, I would review gopher or gamer poets videos and make sure you have SL, Fnis,skse installed right. 

 

I believe SL would dictate scenes changing,maybe do safe reinstall.

 

Certainly unrelated but when you do fresh install of Skyrim you still verify integrity of game files in steam,  and make sure nothing is in program files(86).

 

 

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