LeeFowl Posted June 19, 2024 Posted June 19, 2024 @NICE DOWSSeems like the POD patch needs an update. The male werewolf model gets rendered with a naked human body attached to it.
TWolves Posted June 22, 2024 Posted June 22, 2024 (edited) I can only make the slider work. Carn dick traits are still not matched. Hope someone can help fixing this mod. CBO is just simply too much. Edited: I think I managed to get the Shafts work by edit the penis.txt together with a modified PA Lite (only track tits and dicks trait). I am still observing my game to make sure thou. Edited July 7, 2024 by TWolves 1
swan-worst-episode Posted July 3, 2024 Posted July 3, 2024 I just updated the community mod with latest AGOT update. I will take a look of my earlier version and see if I can have a update for earlier penis issue and POD issues 3
bjcxxiii Posted July 26, 2024 Posted July 26, 2024 (edited) is there any update on how to make them not look so stubby? ty so much Edited July 26, 2024 by bjcxxiii
Redorent Posted August 13, 2024 Posted August 13, 2024 Heyo any current plans to try to patch EK2 in since EK2 was updated to 1.12.5?
Fichdich Posted August 26, 2024 Posted August 26, 2024 On 4/11/2024 at 3:17 AM, alphaomegamale said: umm why only monkey dicks 😆 Even the Jew religion o.O to this days still a requirement even with modern hygiene. Most of the major religion back then Catholic Jews Arabs push circumcision's so you did not have you unwashed army for weeks or month on end all get cripple with "cheese" infections 🤣 Even west civ monkey dick only became common in the late 1990s o.O Uh, no. This is factually incorrect. Islam and Judaism do mandate or highly encourage circumcision, but Christianity explicitly does not. There's a whole bit in the Bible where St. Paul condemns Christian communities that said it was necessary, and the medieval Catholic church actually forbade it in the Council of Florence. Circumcision wasn't even that common in the Near East prior to the rise of Islam, it wasn't practiced by Mesopotamian cultures (Sumerian, Babylonian, Assyrian, etc.) nor by Hellenised Phoenicians and Anatolians, nor by Zoroastrian Persians. It was a sufficiently uncommon practice that it could be considered a distinguishing feature of the few peoples who practiced it, who Herodotus helpfully lists. If smegma caused crippling infections our species, and every other mammal, would have gone extinct aeons ago. Around 70% of men in the world are uncircumcised (source), including the overwhelming majority of Europeans. This did not "only become common in the late 1990s", circumcision has never been common practice in most of Europe, aside from Muslim and Jewish people and a few Edwardian prudes in the UK in the early 20th Century who wanted to stop their sons wanking, nor has it ever been common practice in most of non-Muslim Asia (the Phillippines and South Korea are outliers here). In the former Eastern Block even many culturally Muslim and Jewish men are not circumcised, since expressions of religious identity were heavily discouraged by Communist authorities. Also, monkey dick, really? Last I looked in this thread, the reason there's no circumcised penis model is that it's too difficult to model the foreskin separately from the glans penis, and since the majority of characters would not be circumcised it makes more sense to use an uncircumcised model.
Quantom2 Posted September 25, 2024 Posted September 25, 2024 Not work with CK 1.13.0 Cause's immidiate crash on starting game. Crash log from 1.13.0 with only rhis mod loading [09:33:43][E][dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2217904336.mod line: 9 [09:33:43][E][dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2378432770.mod line: 8 [09:33:43][E][dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2525780456.mod line: 9 [09:33:52][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'CW_ORDINAL_NUMBER_FORMAT' is defined in both 'localization/cw_localize_l_russian.yml' and 'localization/russian/custom_localization/ru_custom_loc_l_russian.yml'. [09:33:52][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'AND_LIST' is defined in both 'localization/russian/custom_localization/ru_custom_loc_l_russian.yml' and 'localization/text_utils/cw_text_utils_l_russian.yml'. [09:33:55][E][pdx_asset.cpp:399]: File could not be opened for reading: gfx/models/portraits/attachments/female_clothes/secular/western/nudity_01/female_clothes_secular_western_nudity_01.mesh while appending to gfx/models/portraits/attachments/female_clothes/secular/western/nudity_01/female_clothes_secular_western_nudity_01.mesh [09:33:57][E][pdx_data_factory.cpp:1405]: Function 'GetStat' expected 4 arguments, got 3 (in 'MenAtArmsType.GetStat( GetPlayer, Province.Self, 'siege_value' )') [09:33:57][E][pdx_data_factory.cpp:1032]: Failed converting statement for 'MenAtArmsType.GetStat( GetPlayer, Province.Self, 'siege_value' )' [09:33:57][E][pdx_gui_localize.cpp:249]: gui/window_menatarms_type_view.gui:325 - Failed parsing localized text: REGIMENT_SIEGE_TT [09:33:57][E][pdx_gui_factory.cpp:914]: gui/window_menatarms_type_view.gui:325 - Failed converting property 'tooltip'(146) [09:33:57][E][pdx_data_factory.cpp:1405]: Function 'GetStat' expected 4 arguments, got 3 (in 'MenAtArmsType.GetStat( GetPlayer, Province.Self, 'damage' )') [09:33:57][E][pdx_data_factory.cpp:1032]: Failed converting statement for 'MenAtArmsType.GetStat( GetPlayer, Province.Self, 'damage' )' [09:33:57][E][pdx_gui_localize.cpp:249]: gui/window_menatarms_type_view.gui:380 - Failed parsing localized text: REGIMENT_DAMAGE_TT [09:33:57][E][pdx_gui_factory.cpp:914]: gui/window_menatarms_type_view.gui:380 - Failed converting property 'tooltip'(146) [09:33:57][E][pdx_data_factory.cpp:1405]: Function 'GetStat' expected 4 arguments, got 3 (in 'MenAtArmsType.GetStat( GetPlayer, Province.Self, 'siege_value' )') [09:33:57][E][pdx_data_factory.cpp:1032]: Failed converting statement for 'MenAtArmsType.GetStat( GetPlayer, Province.Self, 'siege_value' )' [09:33:57][E][pdx_gui_localize.cpp:249]: gui/window_menatarms_type_view.gui:506 - Failed parsing localized text: REGIMENT_SIEGE_TT [09:33:57][E][pdx_gui_factory.cpp:914]: gui/window_menatarms_type_view.gui:506 - Failed converting property 'tooltip'(146) IDK why it breaks game on GUI loading stage, but all other mods disabled, my troubleshooting came only to slimps and schaftsz P.S. if you need an detailed crashlogs, I can send those 5
ck_boi Posted September 25, 2024 Posted September 25, 2024 16 hours ago, Quantom2 said: Not work with CK 1.13.0 Cause's immidiate crash on starting game. Crash log from 1.13.0 with only rhis mod loading IDK why it breaks game on GUI loading stage, but all other mods disabled, my troubleshooting came only to slimps and schaftsz P.S. if you need an detailed crashlogs, I can send those I'm having the exact same issue, crash on start-up. Other out-of-date mods work fine. 1
DarksideRevan Posted September 25, 2024 Posted September 25, 2024 Same, for some reason it crashes at start with this mod enabled. Not sure why but it is 100% this mod. 1
okgreat Posted September 25, 2024 Posted September 25, 2024 17 minutes ago, DarksideRevan said: Same, for some reason it crashes at start with this mod enabled. Not sure why but it is 100% this mod. RE: Paradox changelog for 1.13: "Added a ground joint for the body. Any added clothes or animations using the game-provided bodies will need to be reexported with a ground joint." Nearly every mod that changes body shape/meshes/character animations is broken and will not work because of this. Every modder is presumably well aware and may or may not be working on it. Carnalitas modders confirmed they are currently working on it. CBO/CS are aware and working on it. Unsure if anyone is working on (Not So) Simple atm. It may take weeks or even months for most mods to work as they did before the update. Have patience. 3
swan-worst-episode Posted September 29, 2024 Posted September 29, 2024 Hi, I did saw the message and notice the issue, though the CK3 13.0 change is bigger than last time, so I cannot simply connect the new animation like last time. Because of my job as engineer is bound to have major software launch, I won't be able to make changes in SS in the next 2 weeks. Plus I am NOT a modeller so it is highly unlikely I can make edit on Meshes, if that is necessary. Currently I get it working by deleting accessory and attachment, I am basically able to restore Simple Slit (Female) Simple Shaft(Male) and No-so-Simple Shaft(Futa) will need extra edit as currently they will simple show cloud of mesh. 2
luostogi Posted September 29, 2024 Posted September 29, 2024 @NICE DOWSI'm not sure I understand fully what you wrote here. It's possible to get the female part of the mod working by deleting some of the files?
csirke128 Posted September 29, 2024 Posted September 29, 2024 (edited) 18 hours ago, NICE DOWS said: Hi, I did saw the message and notice the issue, though the CK3 13.0 change is bigger than last time, so I cannot simply connect the new animation like last time. Because of my job as engineer is bound to have major software launch, I won't be able to make changes in SS in the next 2 weeks. Plus I am NOT a modeller so it is highly unlikely I can make edit on Meshes, if that is necessary. Currently I get it working by deleting accessory and attachment, I am basically able to restore Simple Slit (Female) Simple Shaft(Male) and No-so-Simple Shaft(Futa) will need extra edit as currently they will simple show cloud of mesh. Hi, can you check if this works? For the meshes, just re-exported them in blender, as far as i know, thats enough. (havent tested futa tho) Edit: There is a better version below Edited September 29, 2024 by csirke128 1
Lyskorie Posted September 29, 2024 Posted September 29, 2024 26 minutes ago, csirke128 said: Hi, can you check if this works? For the meshes, just re-exported them in blender, as far as i know, thats enough. (havent tested futa tho) Simple Slits + Simple Shafts.zip 36.32 MB · 0 downloads Just tested and seemed to work for both males and females, no CTD on launch. Futa penis does not show up however.
csirke128 Posted September 29, 2024 Posted September 29, 2024 4 minutes ago, Kieva said: Just tested and seemed to work for both males and females, no CTD on launch. Futa penis does not show up however. Yea, working on the Futa penis, so far managed to get it to work, but its not really looking like a penis 1
csirke128 Posted September 29, 2024 Posted September 29, 2024 24 minutes ago, Kieva said: Just tested and seemed to work for both males and females, no CTD on launch. Futa penis does not show up however. Can you test this? Attached the female penis to the hip bones, for some reason the root body bone just caused it to float in the air. In theory it should work fine, as long as there is no animation that really twists the hip compared to the root bone (would be like if someone broke their hip) Also moved the penis size setting from trait_portrait_modifiers to portrait_modifiers, should allow you to set penis size in barbershop. Also stole the 00_penis_size.txt file from CBO, so the Carnalitas traits will affect penis size. Simple Slits + Simple Shafts.zip 3
Lyskorie Posted September 29, 2024 Posted September 29, 2024 3 hours ago, csirke128 said: Can you test this? Attached the female penis to the hip bones, for some reason the root body bone just caused it to float in the air. In theory it should work fine, as long as there is no animation that really twists the hip compared to the root bone (would be like if someone broke their hip) Also moved the penis size setting from trait_portrait_modifiers to portrait_modifiers, should allow you to set penis size in barbershop. Also stole the 00_penis_size.txt file from CBO, so the Carnalitas traits will affect penis size. Simple Slits + Simple Shafts.zip 36.32 MB · 1 download Futa penis shows up and resembles what it looks like in 1.12 now. I haven't tested the penis size thing though 1
derpderp1536 Posted September 29, 2024 Posted September 29, 2024 11 hours ago, csirke128 said: Can you test this? Simple Slits + Simple Shafts.zip 36.32 MB · 1 download It works now, but it also changes the resolution of the game and also gives a weird unsettling eyeliner effect to my characters 1
csirke128 Posted September 29, 2024 Posted September 29, 2024 3 minutes ago, derpderp1536 said: It works now, but it also changes the resolution of the game and also gives a weird unsettling eyeliner effect to my characters Hi, not sure how it could affect the resolution. For eyeliner, did you add it to an existing game, or you have this issue with new game? I think the mod adds genes, so might not work well if you add it mid-game. I only touched the meshes and some text files related to those, so any other parts, like the textures were already like that, so don't think I changed that. 1
luostogi Posted September 29, 2024 Posted September 29, 2024 I'm glad the mod is working again. I guess in the newer version the ladies are supposed to look very smooth down there? I'm glad to have a nude mod which keeps the default boobs but I do miss when their lips were a bit more visible. 1
swan-worst-episode Posted September 30, 2024 Posted September 30, 2024 18 hours ago, csirke128 said: Can you test this? Attached the female penis to the hip bones, for some reason the root body bone just caused it to float in the air. In theory it should work fine, as long as there is no animation that really twists the hip compared to the root bone (would be like if someone broke their hip) Also moved the penis size setting from trait_portrait_modifiers to portrait_modifiers, should allow you to set penis size in barbershop. Also stole the 00_penis_size.txt file from CBO, so the Carnalitas traits will affect penis size. Simple Slits + Simple Shafts.zip 36.32 MB · 1 download Thank you so much for the update. I can confirm the changes is working For eyeliner, it is because the mod use some female head diffuse, which is pretty much legacy compared to the current version, we can try to see if we can simply use the native female head diffuse.
swan-worst-episode Posted September 30, 2024 Posted September 30, 2024 @csirke128 I tried transfering the community update of SS at download to you, but apparently that isn't a choice, let me know if you wish to proide the mod to the current community page attributed to you, or just keep the update here. If you wish me to relay the changes, do provide a change log and maybe some "what's new" as this is your divine right and obligation as dev as I have mentioned events irl will cause me to be unavailable for the next week, at least not modding. I might try to create patch for POD, AGOT and Shogunate based on your changes, I do need your permission to do so. EK2 and LOTR mod is harder to edit, as they involve entirely different race, causing the gene, portrait modifier and asset to mismatch and result in extremely skinny characters (i didn't do that as I don't play them as much as the previous 3 mods) Once again, brilliant work @csirke128
csirke128 Posted September 30, 2024 Posted September 30, 2024 3 hours ago, NICE DOWS said: @csirke128 I tried transfering the community update of SS at download to you, but apparently that isn't a choice, let me know if you wish to proide the mod to the current community page attributed to you, or just keep the update here. If you wish me to relay the changes, do provide a change log and maybe some "what's new" as this is your divine right and obligation as dev as I have mentioned events irl will cause me to be unavailable for the next week, at least not modding. I might try to create patch for POD, AGOT and Shogunate based on your changes, I do need your permission to do so. EK2 and LOTR mod is harder to edit, as they involve entirely different race, causing the gene, portrait modifier and asset to mismatch and result in extremely skinny characters (i didn't do that as I don't play them as much as the previous 3 mods) Once again, brilliant work @csirke128 Hi, feel free to take over the patch I pasted here, and upload it to the mod page. No need for credit/attribution. If some of those other mods update, and you are not available, i can try help create patches for those as well, and would just leave them in a comment, same as for the main mod. Not looking to take over this mod, CBO is plenty of work for me already (just wanted to help speed up things) 1
swan-worst-episode Posted October 1, 2024 Posted October 1, 2024 (edited) Removed Legacy Head Diffusion that add excessive eye liner @derpderp1536 Updated version number of the mod such that CK3 will not report it as obsolete Community Update (Not So) Simple Shafts Community Update and Patches 1.13.0 @csirke128 POD and Shogunate Update Pending ALL CREDIT to @csirke128, all I did is admin, testing and qol to make life of normal user easier. We should give a sincere thank you to @csirke128 as most body and mesh community updates are maintained partly or entirely by this legend, including CBO and SS Edited October 1, 2024 by NICE DOWS 3
3ytgetryh456y Posted October 4, 2024 Posted October 4, 2024 Hey! Thanks for updating the mod. I found out that the Throne Room view still gives me weird dicks both for the ruler and for his standing courtiers. Am I doing something wrong? Tried both standalone and with Carnalitas as a dependency. Spoiler
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now